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Constructive FW Thoughts

Author
Dan Carter Murray
#21 - 2012-12-27 09:11:14 UTC  |  Edited by: Dan Carter Murray
my 2 isk:

  1. system upgrades need to be changed.
  2. tier needs to be changed.
  3. tier benefits need to be changed.


tier should be based solely on % of systems owned.
in other words there are 70 systems in amarr/minmatar FW.
amarr owns 21 and minmatar owns 49.
amarr have have 30% control so tier 2 and minmatar have 70% control so tier 4.

tier benefits
tier 1: 0% increased LP
tier 2: 5% increased LP
tier 3: 10% increased LP
tier 4: 15% increased LP, 0 LP for defensive plexing
tier 5: 20% increased LP, 0 LP for defensive plexing

change the system upgrade **** though.
level 0: nothing
level 1: 5% cheaper clones, 5% cheaper market orders, 5% plex rat dmg, 5% plex rat armor/shield repair, 5% plex rat armor/shield/structure
level 2: 10% cheaper clones, 10% cheaper market orders, 10% plex rat dmg, 10% plex rat armor/shield repair, 10% plex rat armor/shield/structure
level 3: 15% cheaper clones, 15% cheaper market orders, 15% plex rat dmg, 15% plex rat armor/shield repair, 15% plex rat armor/shield/structure
level 4: 20% cheaper clones, 20% cheaper market orders, 20% plex rat dmg, 20% plex rat armor/shield repair, 20% plex rat armor/shield/structure
level 5: 25% cheaper clones, 25% cheaper market orders, 25% plex rat dmg, 25% plex rat armor/shield repair, 25% plex rat armor/shield/structure

buffer: plexes time down when no enemies are inside (only times down back to original 0 time), plex NPCs scram and web in addition to their increased dmg, repping, and total armor/shield/structure hitpoints

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Tsobai Hashimoto
State War Academy
Caldari State
#22 - 2012-12-27 21:53:47 UTC
Dan Carter Murray wrote:
my 2 isk:

  1. system upgrades need to be changed.
  2. tier needs to be changed.
  3. tier benefits need to be changed.


tier should be based solely on % of systems owned.
in other words there are 70 systems in amarr/minmatar FW.
amarr owns 21 and minmatar owns 49.
amarr have have 30% control so tier 2 and minmatar have 70% control so tier 4.

tier benefits
tier 1: 0% increased LP
tier 2: 5% increased LP
tier 3: 10% increased LP
tier 4: 15% increased LP, 0 LP for defensive plexing
tier 5: 20% increased LP, 0 LP for defensive plexing

change the system upgrade **** though.
level 0: nothing
level 1: 5% cheaper clones, 5% cheaper market orders, 5% plex rat dmg, 5% plex rat armor/shield repair, 5% plex rat armor/shield/structure
level 2: 10% cheaper clones, 10% cheaper market orders, 10% plex rat dmg, 10% plex rat armor/shield repair, 10% plex rat armor/shield/structure
level 3: 15% cheaper clones, 15% cheaper market orders, 15% plex rat dmg, 15% plex rat armor/shield repair, 15% plex rat armor/shield/structure
level 4: 20% cheaper clones, 20% cheaper market orders, 20% plex rat dmg, 20% plex rat armor/shield repair, 20% plex rat armor/shield/structure
level 5: 25% cheaper clones, 25% cheaper market orders, 25% plex rat dmg, 25% plex rat armor/shield repair, 25% plex rat armor/shield/structure

buffer: plexes time down when no enemies are inside (only times down back to original 0 time), plex NPCs scram and web in addition to their increased dmg, repping, and total armor/shield/structure hitpoints


I like it other than dplexing is 0 LP at 4+, keep dplex payouts as they are, not like they are worth farming for pure LP anyways, if your winning, = you own most systems, you need to be rewarded for defending

Also I wouldn't mind 10% cheaper clones and market orders per upgrade

And 10% more LP per teir, IE T5 is +40% (still much reduced as is now, since T3 is twice that now) but makes it a bit more rewarding, without getting out of hand


I really like the rat boosts, makes a real reason to upgrade systems, helps you hold your lands and does what EVE needs to do, create teamwork needed tasks. At upgrade v you might not be able to solo a novice in a plex, better team up

I like points on rats, no webs, makes it to hard for new pilots to get in
ground ctrl
Goose Swarm Coalition
#23 - 2012-12-27 22:19:11 UTC
It seems we have multiple threads going on this issue. I will post my thoughts in this one too. I think original inferno had many good things that were scrapped with the october 23rd update. Going back to the original inferno general structure with some changes would be good.

Cearain wrote:
Abyssum Invocat wrote:


The Inferno tier system was completely ****** in the ass by farmers that were unduly influencing warzone control, it was a good system that was implemented in a terrifically broken way.

Just sum it up briefly for us all in no uncertain terms, what do you want done to FW?


Believe it or not we both agree. It was mainly the farmers and the mechanics that encouraged people farming plexes in gunless frigates that made inferno so bad and kept the amarr from being able to keep economic parity.

I would like the the original inferno tier system but toned down. Instead of tier 5 being 75% discount maybe make it a 60% discount. But keep it so there is no lp for d-plexing and keep it where there is no reason to join a side that just did a tier 5 cashout because you will have just missed the boat.

The cashouts gave goals instead of this forever grind we have now. Perhaps the time between cashouts should be longer or shorter. I really don't care, but that could easilly be accomplished by changing the vp per plex. (yes i said vp not lp. vp is how much a system is contested per plex)

As for the other changes I would still recomend that they make plexing a pvp game as per my signature. But if they must have npcs I like what hans has proposed and what ccp is doing. Must kill them all etc. Another key is to start notifying us when plexes are attacked and a form of timer rollback. But these notifications and timer rollbacks will not be good if the war is lopsided. And unfortunately because they chose a lopsided financial system that sort of ruins the whole thing.

To the extent people say that there is no advantage to winning under the old system if everyone can hit tier five, I would say that if your side currently has over 50% of the systems you get full lp for pvp and a 50% bonus (over pre inferno rates) to the lp you get for missions. If your side has under 50% of the systems then you get half the lp for pvp and only preinferno pay for missions.

Plus the side that hold the majority of systems over a 12 month period would get some other perk. Perhaps an economic one like an additional item in the lp store, or just improve a unique item (make amarr plates or eg, minmatar shield worth buying) Or it could be a non-economic one like a statue in the fw system that was held by the militia long enough. The statue could be of the person who got the most kills or the most vp or the ceo or the corp with the most kills or vp or it could be a statue of all 4 or whatever. Other sorts of swag for winning could be an increase in your factions corporations in the war zone. So if minmatar win some of the carthum stations might become boundless stations. There are plenty of options.

The idea is that there would be very short term goals like capture this plex. Medium term goals like achieve a tier 5 cashout, and long term goals like memoralize our achievments permantently in the game through continued dominance. Because these goals all have different timelines people would always have more to fight for. The game would be economically balanced as long as everyside could achieve tier 5 cashouts.

If they did this and one side still couldn't hit a tier 5 cashout then they could do some tweaks like reduce the vp for d-plexing. Or they could say you can't start plexing a system for a set time after it flips, or if you do, you don't get as much vp. Which option would depend on the specific reason why a certain faction was unable to achieve any tier 5 cashouts.

FW doesn't need to be economically lopsided to make it meaningful.


-Cearain's alt
Major Killz
inglorious bastards.
#24 - 2012-12-28 15:18:39 UTC
You should write a novel or start a blog. Maybe, you should just play the game and or contribute more of your time to your corporation and your friends. Anyone of the aforementioned suggestions would be alot more contructive that wasting your time on factional warfare.

[u]Ich bin ein Pirat ![/u]

SitAndSpin
Corrupted Carebears
#25 - 2012-12-29 21:51:01 UTC
Thanks for the viewpoints guys. Overall, I do think FW is moving in the right direction again (Although I feel bad for whoever dumped millions of LP to push us to T4 last week, kudos m8).

I've had some fun fights, and I'm just starting to ignore the contested bar unless its over 25% ish now when going defensive, so that deplexing pays out decent LP. When I go offensive I try to make a 4-5 man roam out of it (got a couple guys that are just a couple weeks old and its had a very lasting impression on them) and try to have some fun, it makes it worth it.

Gunship
Viziam
Amarr Empire
#26 - 2012-12-30 01:33:14 UTC
Dan Carter Murray wrote:
my 2 isk:

  1. system upgrades need to be changed.
  2. tier needs to be changed.
  3. tier benefits need to be changed.


tier should be based solely on % of systems owned.
in other words there are 70 systems in amarr/minmatar FW.
amarr owns 21 and minmatar owns 49.
amarr have have 30% control so tier 2 and minmatar have 70% control so tier 4.

tier benefits
tier 1: 0% increased LP
tier 2: 5% increased LP
tier 3: 10% increased LP
tier 4: 15% increased LP, 0 LP for defensive plexing
tier 5: 20% increased LP, 0 LP for defensive plexing

change the system upgrade **** though.
level 0: nothing
level 1: 5% cheaper clones, 5% cheaper market orders, 5% plex rat dmg, 5% plex rat armor/shield repair, 5% plex rat armor/shield/structure
level 2: 10% cheaper clones, 10% cheaper market orders, 10% plex rat dmg, 10% plex rat armor/shield repair, 10% plex rat armor/shield/structure
level 3: 15% cheaper clones, 15% cheaper market orders, 15% plex rat dmg, 15% plex rat armor/shield repair, 15% plex rat armor/shield/structure
level 4: 20% cheaper clones, 20% cheaper market orders, 20% plex rat dmg, 20% plex rat armor/shield repair, 20% plex rat armor/shield/structure
level 5: 25% cheaper clones, 25% cheaper market orders, 25% plex rat dmg, 25% plex rat armor/shield repair, 25% plex rat armor/shield/structure

buffer: plexes time down when no enemies are inside (only times down back to original 0 time), plex NPCs scram and web in addition to their increased dmg, repping, and total armor/shield/structure hitpoints



A step or two in the right direction!
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