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Remove sec status hit in FW plexes for FW pilots

Author
2manno Asp
Death By Design
#1 - 2012-12-21 02:22:09 UTC  |  Edited by: 2manno Asp
So I've noticed a disturbing trend, or at least one that disturbs me, the loss of sec status whilst plexing.

The issue is pretty simple, nuetrals it turns out, want to PVP to. Which is ordinarily fine with exception to when it's in a FW plex. When they are in or enter a FW plex, you have but 3 choices as a FW pilot.

1. Shoot them pre-emptively to prevent them from scramming and webbing you, in order to prevent your subsequent demise.
2. Wait for them to scram and web you, and then hope to prevent your inevitable demise.
3. Warp out.

It doesn't take a genius to extrapolate these eventualiites. If you always shoot first you will be a pirate by your 2nd day of FW. I find it hard to believe that sigining up for FW is synonymous with Pirateering.

If you you wait for them to scram and web you, you will quit FW by your 2nd day due to intolerable losses... if banging your head on the wall due to the sheer stupidity of the system hasn't permanently rendered you a vegatable by then.

If you simply warp out, then what the **** is the point of plexing a FW plex as a FW pilot when you're in ******* FW?

So, I'm simply asking that CCP address this by removing the sec status hit to FW players if they aggress a nuetral in a FW plex. This seems an obvious solution to me, as any nuetral in a FW plex has either no business there, or is there to shoot and be shot.
Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#2 - 2012-12-21 03:19:11 UTC
Flag everyone entering a deadspace plex as a suspect, problem solved.

That includes people in non-FW plexes. How does concord know you are going into the Angel Red Light District to blow it up and not to relax and enjoy yourself? Seems awfully suspicious to me.
2manno Asp
Death By Design
#3 - 2012-12-21 03:22:14 UTC
Michael Harari wrote:
Flag everyone entering a deadspace plex as a suspect, problem solved.

That includes people in non-FW plexes. How does concord know you are going into the Angel Red Light District to blow it up and not to relax and enjoy yourself? Seems awfully suspicious to me.


sounds good to me.
Sean Parisi
Blackrise Vanguard
#4 - 2012-12-21 04:22:23 UTC
It also changes how you mentally perceive targets when you realize your security status is going to drop anyways due to having to out-pirate the pirates. Eventually you know you will be red anyways, so shooting anything that moves tends to be encouraged. At least from my experience, maybe people have better morals.
Bienator II
madmen of the skies
#5 - 2012-12-21 05:08:33 UTC
not to mention that i see a trend in mixed pirate/minie fleets. This further motivates to shoot everything what enters a plex as soon it arrives.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

2manno Asp
Death By Design
#6 - 2012-12-21 21:03:07 UTC
all the more reason to flag everyone in a plex as suspect as Michael Harari suggested. makes perfect sense.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2012-12-21 21:28:19 UTC
2manno Asp wrote:
So I've noticed a disturbing trend, or at least one that disturbs me, the loss of sec status whilst plexing.

The issue is pretty simple, nuetrals it turns out, want to PVP to. Which is ordinarily fine with exception to when it's in a FW plex. When they are in or enter a FW plex, you have but 3 choices as a FW pilot.

1. Shoot them pre-emptively to prevent them from scramming and webbing you, in order to prevent your subsequent demise.
2. Wait for them to scram and web you, and then hope to prevent your inevitable demise.
3. Warp out.

It doesn't take a genius to extrapolate these eventualiites. If you always shoot first you will be a pirate by your 2nd day of FW. I find it hard to believe that sigining up for FW is synonymous with Pirateering.

If you you wait for them to scram and web you, you will quit FW by your 2nd day due to intolerable losses... if banging your head on the wall due to the sheer stupidity of the system hasn't permanently rendered you a vegatable by then.

If you simply warp out, then what the **** is the point of plexing a FW plex as a FW pilot when you're in ******* FW?

So, I'm simply asking that CCP address this by removing the sec status hit to FW players if they aggress a nuetral in a FW plex. This seems an obvious solution to me, as any nuetral in a FW plex has either no business there, or is there to shoot and be shot.


How is this different than a person mining or ratting in a belt or site?

If you are running a plex, and a nuetral comes in... your options are exactly the same...
If you are shooting a rat in a belt (or mining), your options are exactly the same...

In short... this is not some FW problem... you either shoot first and take the sec status, you let them shoot first, or you run...

And if people shoot first enough, their sec status lowers to outlaw status (eventually), and then you can shoot them first all the time...

So, what needs changing exactly?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2012-12-21 21:31:13 UTC
Michael Harari wrote:
Flag everyone entering a deadspace plex as a suspect, problem solved.

That includes people in non-FW plexes. How does concord know you are going into the Angel Red Light District to blow it up and not to relax and enjoy yourself? Seems awfully suspicious to me.


What about someone running a mission? What about someone in a belt? What about someone just sitting on a gate.... don't they represent the same threat to you? Should we now just flag everyone in lowsec as suspect?

I don't think you've thought this through, and don't support your solution...
2manno Asp
Death By Design
#9 - 2012-12-22 01:00:08 UTC
Seems more like you last 2 havent thought about it. A FW plex is for FW players, to PVP within the context of a permanent factionalized war dec, exercise sov mechanics and earn FW specific LP.

Mining, missioning, gates etc., are generic to EVE players in general, not only FW pilots. FW plexes are specific to FW pilots not EVE pilots. Just as a war dec beteween 2 corps has nothing to do with corps not in the war dec.

In other words this isnt about options, anymore than it is about highsec or gate mechanics. Its about FW logic and integrity. It is illogical to force FW pilots to run away from nuetrals or lose sec status in plexes they are supposed to attack and defend.

Arguing that with other parts of EVE makes no sense.
Mary Clarissa Titor
#10 - 2012-12-22 05:32:32 UTC
There are actually two separate conceptual problems being talked about here, though both are special cases of the general lowsec self defence problem, which is really one of the bigger reasons lowsec is underpopulated: It's not that lowsec requires self-defence, it's that living in lowsec drags your security status down and makes logistics a pain even when you don't mind the self defence. If your goals in lowsec do not include actively seeking out people to kill, even if you don't have a problem with doing it, lowsec is suboptimal.

The FW plex sub-problem is neatly solved by bestowing a suspect flag on neutrals entering a FW plex for the simple reason that neutrals can not, in any circumstances, affect the plex timer, and there are no rats in there anymore, except the first one which a FW plexer has probably killed already. I.e. they very definitely warped into the plex to shoot at people, so might as well make this official. Solving that one specific case of the general problem will help, but won't solve the general problem.

Mission space doesn't offer such a simple conclusion, (What about your mates who came to help you and for one reason or another aren't in a fleet with you? What about a ninja salvager who doesn't steal the loot?) and belts are even more, so to speak, "public space". Eve combat definitely offers advantages to someone who activates offensive modules first, as that player gets to decide at which range combat starts. You either have to give everyone you meet in lowsec the benefit of a doubt, and suffer reduced chances of winning in otherwise equal situations for it, or you have to shoot first and lose sec status. If you can't give others the benefit of a doubt, you can't coexist with other people not explicitly hunting you, which means that PVE in lowsec is impractical, which makes any activity other than explicit PVP for the sake of PVP impractical.

The concept of a suspect flag improved the situation somewhat, because it, at the very least, allows the possibility of a 'citizen arrest', so to speak, but it still did not solve the problem itself, someone still has to get shot first. I'm not sure I have an idea for a general solution, and it might not even be possible in theory, but the problem does exist.

...Now I'm going to get yelled at. :)
Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#11 - 2012-12-22 05:55:35 UTC
Gizznitt Malikite wrote:
Michael Harari wrote:
Flag everyone entering a deadspace plex as a suspect, problem solved.

That includes people in non-FW plexes. How does concord know you are going into the Angel Red Light District to blow it up and not to relax and enjoy yourself? Seems awfully suspicious to me.


What about someone running a mission? What about someone in a belt? What about someone just sitting on a gate.... don't they represent the same threat to you? Should we now just flag everyone in lowsec as suspect?

I don't think you've thought this through, and don't support your solution...


Its not about threat, its about doing suspicious things, like soliciting angel cartel prostitutes or getting high in a guristas drug den
Seranova Farreach
Biomass Negative
#12 - 2012-12-22 09:12:36 UTC  |  Edited by: Seranova Farreach
simply DO NOT let neutrals enter FW plexs.
maybe make some BS excuse about how they are unaligned in the war effort they have been dissallowed to join the stageing area.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#13 - 2012-12-22 09:18:17 UTC
Mary Clarissa Titor wrote:

The concept of a suspect flag improved the situation somewhat, because it, at the very least, allows the possibility of a 'citizen arrest', so to speak, but it still did not solve the problem itself, someone still has to get shot first. I'm not sure I have an idea for a general solution, and it might not even be possible in theory, but the problem does exist.

...Now I'm going to get yelled at. :)


Normal (neutral) citazens (pirate alts to stop some one beign able to jump or dock) shoudl not beable to "arrest" military personell (FW peeps).

its Fine and dandy if its OUTSIDE of the Military stageing area (FW plexs).

now if a neutral attacks an FW person they should be flagged to be shot at by any and all with in the militia they agressed even in highsec. for a period of time. and if they destroy the FW ship (and possably pod too) they lose greater amount of sec status then if they shot neutrals.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Mary Clarissa Titor
#14 - 2012-12-22 09:25:03 UTC
Seranova Farreach wrote:
now if a neutral attacks an FW person they should be flagged to be shot at by any and all with in the militia they agressed even in highsec. for a period of time. and if they destroy the FW ship (and possably pod too) they lose greater amount of sec status then if they shot neutrals.


If a neutral attacks a FW member illegally, they get a suspect flag allowing anyone, not just FW members, to shoot at them already, both in high and low sec. Since it's only legal to shoot FW members if you're in FW yourself or if you're in a wardec with a FW corp, asking for more in that respect would be kinda odd. :)
Mag's
Azn Empire
#15 - 2012-12-22 14:20:59 UTC  |  Edited by: Mag's
2manno Asp wrote:
Seems more like you last 2 havent thought about it. A FW plex is for FW players, to PVP within the context of a permanent factionalized war dec, exercise sov mechanics and earn FW specific LP.

Mining, missioning, gates etc., are generic to EVE players in general, not only FW pilots. FW plexes are specific to FW pilots not EVE pilots. Just as a war dec beteween 2 corps has nothing to do with corps not in the war dec.

In other words this isnt about options, anymore than it is about highsec or gate mechanics. Its about FW logic and integrity. It is illogical to force FW pilots to run away from nuetrals or lose sec status in plexes they are supposed to attack and defend.

Arguing that with other parts of EVE makes no sense.
Oh they have thought about it and they are telling you that just because it's FW, doesn't exclude it from normal Eve interaction. Period.

Don't want a lower sec status? Then wait till they aggress.

FW takes place in low sec and it's bound by the rules of engagement there, just like everyone else. FW doesn't make you a special case.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kuro Bon
Test Corp 123
#16 - 2012-12-22 15:28:50 UTC
I agree with the op. Either give neutrals a suspect flag for entering a FW plex, or ban them from entering.

..and novice plexes should be t1 non faction non pirate hulls only.

FW is supposed to be more accessible pvp, and instead it's turned into duck and run LP farming.

Protip: 100M ISK per hour is about $3US an hour.

2manno Asp
Death By Design
#17 - 2012-12-22 17:14:18 UTC  |  Edited by: 2manno Asp
Mag's wrote:
Oh they have thought about it and they are telling you that just because it's FW, doesn't exclude it from normal Eve interaction. Period.

Don't want a lower sec status? Then wait till they aggress.

FW takes place in low sec and it's bound by the rules of engagement there, just like everyone else. FW doesn't make you a special case.


2manno Asp wrote:
It doesn't take a genius to extrapolate these eventualiites. If you always shoot first you will be a pirate by your 2nd day of FW. I find it hard to believe that sigining up for FW is synonymous with Pirateering.

If you you wait for them to scram and web you, you will quit FW by your 2nd day due to intolerable losses... if banging your head on the wall due to the sheer stupidity of the system hasn't permanently rendered you a vegatable by then.

If you simply warp out, then what the **** is the point of plexing a FW plex as a FW pilot when you're in ******* FW?


2manno Asp wrote:
It is illogical to force FW pilots to run away from nuetrals or lose sec status in plexes they are supposed to attack and defend.
RavenTesio
Liandri Corporation
#18 - 2012-12-23 20:40:09 UTC
Kuro Bon wrote:
I agree with the op. Either give neutrals a suspect flag for entering a FW plex, or ban them from entering.

..and novice plexes should be t1 non faction non pirate hulls only.

FW is supposed to be more accessible pvp, and instead it's turned into duck and run LP farming.


The new Suspect System is good in my opinion, and I firmly believe that all Gated Complexes should automatically bestow "Suspect" to anyone who is not in Faction Warfare.

These are suppose to be Military Installations, there is only one reason why anyone enters these things ... to get a fight.
Neutrals can't run down the timers and earn Loyalty Points, you're going to go Criminal anyway - so there is no big deal.

This said, something I would also like to see would be that becoming Suspect within a given Faction space also comes with a small hit to Faction Standings. Should a Pirate (or would be Pirate) kill a member of that Factions Militia, then they recieve a bigger standings hit ... in-fact this would be the same hit we take when we kill the enemy, which can be quite considerable depending on the rank of the person you kill.

Now it might not be a big deal to get such hits, but I still firmly believe Docking Rights should extend to Neutrals based upon their Standings with a given Faction (not just limited to Faction Warfare) - I also firmly believe their should expand outside of the Warzone to cover all of a given Factions Sovereignty.

I also firmly agree that Novice Complexes should be accessible by Rookie Hulls, and should NOT include Faction unless Tech 2 is also supported. Actually have an idea for the Rookie Hulls but will make a new thread about it.
Muad 'dib
State War Academy
Caldari State
#19 - 2013-02-20 19:14:38 UTC  |  Edited by: Muad 'dib
I agree with OP.

Low sec for sec status, is not sustainable for the conditions you are involved with. This isnt too bad for older experienced players with alts. But still, staying "good" in concords eyes and being able to fight wars in high sec and such while being based in low sec is near impossible.

High sec you gain small sec over time, but almost never lose any.

Low sec you lose sec all the time and have medium to low means to gain it back.

Null sec you losing no sec at all and gain the most for sec gaining activity's.

This situation is further complicated if you are involved with FW, FW plexes, pvp, pirates and roaming neutral gangs. All non fw people are at a huge advantage due to docking, allies and a simply pick of any target that moves, of course if they do this consistently they will fall into the low sec sec trap.

In my opinion, a big help to making sec status easier to gain in low sec, for those that wish to appease concord and their system status rules - would be to remove the reduction in sec gain from the NPCs in mission sites (not fw plexes, thats another story) the isk can of course stay between high and null sec in terms of rewards loot etc. SO a low sec player gets a null sec level sec gain.

Another option to aid this issue might be to reduce the standing increase timer from 15 mins to 10 in 0.4-0.1 systems, to allow 6, not 4 gains per hour (the largest bounty npc killed in the last X time frame). This approach would likely not be good from a coding standpoint, but a worthy suggestion.

Low sec needs a boost. Eve population (mostly high and null by %) say low is boring and empty, fw helped, but generally players think the risk to player sec and standings is NOT worth the poor isk compared to WH or null, nor worth the inconvenience of being locked out of higher sec systems for living there.

[related FW standings issue post: https://forums.eveonline.com/default.aspx?g=posts&m=2644636#post2644636 ]

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

sabre906
The Scope
Gallente Federation
#20 - 2013-02-20 20:12:42 UTC
Gizznitt Malikite wrote:
2manno Asp wrote:
So I've noticed a disturbing trend, or at least one that disturbs me, the loss of sec status whilst plexing.

The issue is pretty simple, nuetrals it turns out, want to PVP to. Which is ordinarily fine with exception to when it's in a FW plex. When they are in or enter a FW plex, you have but 3 choices as a FW pilot.

1. Shoot them pre-emptively to prevent them from scramming and webbing you, in order to prevent your subsequent demise.
2. Wait for them to scram and web you, and then hope to prevent your inevitable demise.
3. Warp out.

It doesn't take a genius to extrapolate these eventualiites. If you always shoot first you will be a pirate by your 2nd day of FW. I find it hard to believe that sigining up for FW is synonymous with Pirateering.

If you you wait for them to scram and web you, you will quit FW by your 2nd day due to intolerable losses... if banging your head on the wall due to the sheer stupidity of the system hasn't permanently rendered you a vegatable by then.

If you simply warp out, then what the **** is the point of plexing a FW plex as a FW pilot when you're in ******* FW?

So, I'm simply asking that CCP address this by removing the sec status hit to FW players if they aggress a nuetral in a FW plex. This seems an obvious solution to me, as any nuetral in a FW plex has either no business there, or is there to shoot and be shot.


How is this different than a person mining or ratting in a belt or site?

If you are running a plex, and a nuetral comes in... your options are exactly the same...
If you are shooting a rat in a belt (or mining), your options are exactly the same...

In short... this is not some FW problem... you either shoot first and take the sec status, you let them shoot first, or you run...

And if people shoot first enough, their sec status lowers to outlaw status (eventually), and then you can shoot them first all the time...

So, what needs changing exactly?


Don't you know that FW ppl are special snowflakes and rules that govern the rest of us shouldn't apply to them?Lol
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