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Player Features and Ideas Discussion

 
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New [scratch] Tiericide the T1 Battlecruisers.

First post
Author
Mars Theran
Foreign Interloper
#161 - 2012-01-04 04:12:00 UTC  |  Edited by: Mars Theran
Jenshae Chiroptera wrote:
...

Here:


Drake 1 & Drake 2

[Drake, Kill them all]
Damage Control II
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II

Magnetic Scattering Amplifier II
Invulnerability Field II
Shield Recharger II
Shield Recharger II
Medium Shield Booster II
Target Painter II

Heavy Assault Missile Launcher II, Fulmination Rage Assault Missile
Heavy Assault Missile Launcher II, Fulmination Rage Assault Missile
Heavy Assault Missile Launcher II, Fulmination Rage Assault Missile
Heavy Assault Missile Launcher II, Fulmination Rage Assault Missile
Heavy Assault Missile Launcher II, Fulmination Rage Assault Missile
Heavy Assault Missile Launcher II, Fulmination Rage Assault Missile
Heavy Assault Missile Launcher II, Fulmination Rage Assault Missile
E50 Prototype Energy Vampire

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5

...................

[Drake, Passive standard]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Shield Recharger II
Shield Recharger II
Invulnerability Field II

Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Drone Link Augmentor I

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5


...

Drake 1

296 / 352 (vamp means it won't run dry)
443 DPS / 1355 volley (EFT)


Drake 2

799 / 799 constant defence
225 DPS / 1444 volley (EFT)


Cyclone

119 / 590 (tank sacrifice and has to pulse it, so can't sustain)
389 DPS / 579 Volley
__________________________

So ... the first Drake does way more damage and the second drake has way more tank. The first Drake will probably have more tank over time than the Cyclone.

..?


On both Drakes, you need to swap the passive recharge for buffer. I know from experience that a passive Recharge tank is absolutely useless. Sure, works nice when their is low incoming DPS; but get some high Alpha or higher DPS than buffer and you're wrecked.

Basically, for WH fit, try the following:

[Drake, WH Buffer PvP/Sleeper]

Ballistic Control Unit II
Ballistic Control Unit II
Ballistic Control Unit II
Damage Control II

Large Shield Extender II
Large Shield Extender II
Target Painter II
Invulnerability Field II
Invulnerability Field II
Point



Heavy Missile Launcher I, Kinetic Heavy Missile
Heavy Missile Launcher I, " Heavy Missile
Heavy Missile Launcher I, " Heavy Missile
Heavy Missile Launcher I, " Heavy Missile
Heavy Missile Launcher I, " Heavy Missile
Heavy Missile Launcher I, " Heavy Missile
Heavy Missile Launcher I, " Heavy Missile
-

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5

I don't have EFT or ability to log on right now, so it's off the top of my head, and I have no idea if PG/CPU is right, or what it takes to fit. Can't remember honestly, but you're better of with that than the other.

Reasons:
High Buffer
SPRs drop Cap recharge if I recall; in a big way
-If it's Cap heavy; swap out an Invuln for a shield recharger. Invuln chew massive Cap. Also, cycle Invuln will help or cap implants.
Better DPS; even better with Tech II Launchers
Omni-tank is good for sleepers and PvP; more for Sleepers, but their is still an EM hole. Not as bad.
Sleepers eat drones; Warrior better for some PvP as they are faster.
DPS on Sleepers is irrelevent to type; they tank all equally.
Damage Control is awesome for PvP and Sleepers + extra Shield resist; never leave home without one.
Point is good; Tp is required to boost sig of small PvP ships and Sleeper Frigates which move way fast.
more reasons...

edit: Also, anything you encounter in PvP is likely going to max DPS you anyway; so huge Sig is mostly irrelevent.
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Simi Kusoni
HelloKittyFanclub
#162 - 2012-01-04 04:30:00 UTC  |  Edited by: Simi Kusoni
Mars Theran wrote:

On both Drakes, you need to swap the passive recharge for buffer. I know from experience that a passive Recharge tank is absolutely useless. Sure, works nice when their is low incoming DPS; but get some high Alpha or higher DPS than buffer and you're wrecked.

Enough DPS to alpha a battlecruiser? Really? Passive drakes can run C3s fine, albeit slowly as hell, buffer drake however will just die.

Maybe a buffer drake can run a C2 (I don't know, I've never run anything below a C3), and it'd probably have better DPS. But I'd still hardly call passive fits useless.

*EDIT: http://eve.battleclinic.com/loadout/57757-Drake-c3-WH.html

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Bearilian
Man Eating Bears
#163 - 2012-01-04 14:22:00 UTC
not supported.. -1

rather than try nerfing current ships, lets continue to expand and create new ones. eve could always use more diversity of vessels to fly. a new ship is something to get excited about, something ccp can advertise to pull new players in. I know there is a large hate for drakes, but that is no reason to ask it to be less usefull.
Jafit McJafitson
Viziam
Amarr Empire
#164 - 2012-01-04 14:58:20 UTC
Oh my god, this thread...
Mars Theran
Foreign Interloper
#165 - 2012-01-04 15:19:17 UTC  |  Edited by: Mars Theran
Simi Kusoni wrote:
Mars Theran wrote:

On both Drakes, you need to swap the passive recharge for buffer. I know from experience that a passive Recharge tank is absolutely useless. Sure, works nice when their is low incoming DPS; but get some high Alpha or higher DPS than buffer and you're wrecked.

Enough DPS to alpha a battlecruiser? Really? Passive drakes can run C3s fine, albeit slowly as hell, buffer drake however will just die.

Maybe a buffer drake can run a C2 (I don't know, I've never run anything below a C3), and it'd probably have better DPS. But I'd still hardly call passive fits useless.

*EDIT: http://eve.battleclinic.com/loadout/57757-Drake-c3-WH.html


Not enough to alpha a Battle Cruiser; just enough to get past the passive recharge. Basically, one ship kills the recharge, and the rest melt your tank. I'm not sure about C3 sleepers, as I've never done less than a C4; though I'd consider them comparatively weak.

Your high buffers offer a significant passive recharge by themselves too; which coupled with the increased EHP is generally more useful. Passive recharge on a buffer is more effective disengaged too, as it's easily bypassed by 2 frigs.

One Neut and your cap is drained on most SPR fits with Tech II Invulns, TPs, Webs and the like anyway; which is why they are comparatively useless in PvP. Significant EHP only gives you a little more sustainability; where the others just die in a spectacular fashion once neuted, webbed, TP'd or whatever.

Wormholes are 0.0, and PvP is pretty common and available.

edit: That Passive fit you linked is actually fine, and probably holds its own in C3s pretty well. The issue is when a PvP fleet shows up; not the Sleepers themselves. Any more than two moderately skilled PvP pilots, and it's going to die in a fire. Two will kill it just fine too, in most cases.
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Metal Icarus
Star Frontiers
Brotherhood of Spacers
#166 - 2012-01-04 15:39:16 UTC
Caldari has one good solid ship and everyone is saying it should be nerfed. I'd agree with them if the Caldari had a decent HAC, or if god forbid hybrids actually mattered in PVP.

ITT: Whiny little bitches (except gallente, they got a lot to be mad about)
Simi Kusoni
HelloKittyFanclub
#167 - 2012-01-04 16:41:49 UTC
Mars Theran wrote:
edit: That Passive fit you linked is actually fine, and probably holds its own in C3s pretty well. The issue is when a PvP fleet shows up; not the Sleepers themselves. Any more than two moderately skilled PvP pilots, and it's going to die in a fire. Two will kill it just fine too, in most cases.

Ahh sorry, thought you were posting a PvE fit. I missed the "PvP" part at the top.

Tbh, any solo BC is going to die in a fire if it gets warped in on while running a site Lol

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Jenshae Chiroptera
#168 - 2012-01-04 18:49:40 UTC
Bearilian wrote:
not supported.. -1

rather than try nerfing current ships, lets continue to expand and create new ones. eve could always use more diversity of vessels to fly. a new ship is something to get excited about, something ccp can advertise to pull new players in. I know there is a large hate for drakes, but that is no reason to ask it to be less usefull.


Jenshae Chiroptera wrote:
Jenshae Chiroptera wrote:
The thread got around to the point of saying that Tier 1 needs a boost so that we have eight instead of two to four options.

Roll


... but don't worry. I have found out since this thread that this is one of the few forums around where you can actually change the title of a thread, so the rest of your ilk might read something. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Fidelium Mortis
Minor Major Miners LLC
#169 - 2012-01-04 19:37:17 UTC
Sadly a majority of the posts in this thread have little value, especially considering the horrid fits and mis-quoted numbers that are being used for comparison. I would suggest hopping on the server (or test server) and generating some real numbers that actually would contribute to the discussion.

ICRS - Intergalactic Certified Rocket Surgeon

Jenshae Chiroptera
#170 - 2012-01-04 23:47:49 UTC
Running through a spectrum of Drakes:

799 passive sustained tank with 225 DPS and 63% cap stable
573 active sustained tank with 529 DPS and 17 minutes (Drakes have a pretty poor recharge)
288 sustained tank 34K eHP, PVP toys and whistles, 522 DPS
236 sustained tank 111 141 eHP with 513 DPS
142 sustained tank, 41K eHP, PVP toys, 694 DPS
384 shield transfer spider tank, 47K eHP, PVP toys and with 613 DPS

Less than a month trained up new character, 369 sustained tank for 13 minutes with 239 DPS.

Simply put, those bricks are usually around long after the enemies are dead, thus they do more damage over time. People don't primary them, there are either more expensive things to shoot or softer targets.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.