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Warfare & Tactics

 
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Our Christmas present to FW

First post First post
Author
Andre Vauban
Federal Defense Union
Gallente Federation
#421 - 2013-01-07 19:49:04 UTC  |  Edited by: Andre Vauban
Mutnin wrote:
Andre Vauban wrote:


This is wrong. Gallente are actively trying to deplex systems. You are doing a disservice to the Caldari that are out there fighting their hearts out.

If LP and docking were removed, you are right that we wouldn't be trying to defend systems. Since system capture actually means something, not only to the very few RPers care but the vast majority of the PVPers care too. As a result, we are trying to defend systems which is creating fights. You can choose to ignore it, but this new FW system is creating content and fights.

IMHO, the Caldari seem to be doing the smart thing and just slowly contesting as many systems as possible. Caldari are still getting more VP/day than Gallente. Right now, we are playing whack-a-mole by defending where we see the Caldari attacking (ie Hasama). However, sooner or later the systems will be too contested and the Caldari will be able to flip them before we can realize there is a coordinated push to take a certain system.

This is the most fun I've had in FW since probably around 2008. And no, its not just because we're winning. If all the Caldari fought like Happy Endings did, things would be different. Happy Endings actually inflicted significantly more damage to the Gallente in the Rakapas battle. They only lost because they stood alone with only Templis helping.



Yes, but it still revolves around farming for Sov. You guys simply just choose which ones aren't as important to defend and of course they are always station-less systems. Blink

While I agree they needed to fix the DT plexing issue that we had in the old system, in doing so they have created a system where there is zero reason to plex any system out side of the target system when attacking, because you can just let the LP farmers do that for you.

Under the old system, a plex could spawn any where with-in that region. That meant to actively take a system you had to spread out and have guys all over that region looking for plex spawns in order to shuffle them back into the target system. Even with LP farmers this was the better system, because they also could be run off and couldn't just wait you out or simply go to another system & get X amount of plexes per hour. If you took their plex it wasn't certain they would find a replacement.

The old system meant that a small and determined force, could slow down a larger blob by fighting a guerrilla war. It caused much more small gang fights and not the current system of "hey guys we need our 50 best BFF's to lock up this system because we have 12 Caldari here".. OMG 12 of them we need MOAR people we only have 30!!!

Right now all you have to do is get a big enough blob and the system will eventually fall because you know there will be a new plex spawn every X amount of time. This is Null sec Sov war in FW using plexes instead of timers. It's not really so much about fighting it's about who has the bigger blob. You might get fights out of it, but it's not a real fight for the system because the only real fight is making sure you can lock down the system with numbers advantage.

Under the old system you had to spread out the blob in order to hunt for plexs with-in that region, which meant the smaller force still had the ability to fight back. It wasn't simply bring bigger blob = game over. Under the old system you had to fight for the entire region, not just the current version of arena FW where it's just out blob a system one by one and let the farmers do all the grunt work.


OK, you are making a little sense now. However, I still think you are wrong. There is every reason in the world to plex random systems, which is perfect for the so called "farmers". The "farmers" can do most of the work, then the PVPers can move in and push things over the last mile.

When you are talking about attacking a single targeted system, the larger dedicated and determined force should always win. However, they need to win the novice, small, and medium plexes. Even if the defender can only take 1 of the plexes, that significantly slows the attacker down, which is critical due to TZ imbalances. This also means I have to have three fleets when attacking. I also cannot reship like the defenders can unless I put up POSes. If I as an attacker reship, you as a defender can reship to the plex I'm not taking and create a stalemate. In order to attack a single system, I need to do so at 3:1 odds and put in place some non-trivial logistics that involve POSs, neutral jump freighters and carriers, 10's of billions of isk in ships, etc. The bottom line is that to either attack or defend a given system, I need to live there and essentially own the system for 2-3 days.

On the flip side, if I only want to attack and I don't care what system I attack, I can just spread out and attack targets of opportunity where there is no defense. This is impossible to defend against. The mechanics here favor the attacker(ie loser who has more space to attack) as there is more isk to be made in attacking vs defending. The loser will slowly chip away until they reach a point where systems are so highly contested, that they can ninja attack/flip them before the other side even realizes they need to move there and defend. After a single system is flipped, the loser can defend that with a minimal force while the winner tries to retake it (see above). During that time, the loser can flip another 2-3 systems.

What is different than nullsec, is that I need more than just the blob to win. If one side "blobs" up to take a system, that means all the other systems are left undefended. I cannot just move my blob to each system and instantly undo all the damage you did. The point is that the larger force will always win whatever battle it fights and this is as it should be. In FW, the side that can spread their force equally throughout the warzone is the side that will "win".

.

Mutnin
SQUIDS.
#422 - 2013-01-07 20:21:13 UTC  |  Edited by: Mutnin
Andre Vauban wrote:


OK, you are making a little sense now. However, I still think you are wrong. There is every reason in the world to plex random systems, which is perfect for the so called "farmers". The "farmers" can do most of the work, then the PVPers can move in and push things over the last mile.

When you are talking about attacking a single targeted system, the larger dedicated and determined force should always win. However, they need to win the novice, small, and medium plexes. Even if the defender can only take 1 of the plexes, that significantly slows the attacker down, which is critical due to TZ imbalances. This also means I have to have three fleets when attacking. I also cannot reship like the defenders can unless I put up POSes. If I as an attacker reship, you as a defender can reship to the plex I'm not taking and create a stalemate. In order to attack a single system, I need to do so at 3:1 odds and put in place some non-trivial logistics that involve POSs, neutral jump freighters and carriers, 10's of billions of isk in ships, etc. The bottom line is that to either attack or defend a given system, I need to live there and essentially own the system for 2-3 days.

On the flip side, if I only want to attack and I don't care what system I attack, I can just spread out and attack targets of opportunity where there is no defense. This is impossible to defend against. The mechanics here favor the attacker(ie loser who has more space to attack) as there is more isk to be made in attacking vs defending. The loser will slowly chip away until they reach a point where systems are so highly contested, that they can ninja attack/flip them before the other side even realizes they need to move there and defend. After a single system is flipped, the loser can defend that with a minimal force while the winner tries to retake it (see above). During that time, the loser can flip another 2-3 systems.

What is different than nullsec, is that I need more than just the blob to win. If one side "blobs" up to take a system, that means all the other systems are left undefended. I cannot just move my blob to each system and instantly undo all the damage you did. The point is that the larger force will always win whatever battle it fights and this is as it should be. In FW, the side that can spread their force equally throughout the warzone is the side that will "win".


I think you missed the whole point of what I was saying, with your opening sentences. Lol

You are saying that it's ok to let the farmers do the bulk of the work while then allowing the PVPErs to blob out the entire system.

That's pretty much everything I was arguing about as what was wrong with the current system. The old system the PVPers had to work to take the system from zero to 100% contested by controlling the entire region and having the bigger blob didn't create the iWIN factor., because you had to spread out across the region, not just hold a single system in lock down.

The game is boring now because of blobs, FW was the one place you could fight with out having to always have a blob to back you up. Now that is dead as well.
X Gallentius
Black Eagle1
#423 - 2013-01-07 20:28:11 UTC
Mutnin wants a return to a time when he (still) didn't participate in occupancy warfare. Brilliant.
Mutnin
SQUIDS.
#424 - 2013-01-07 20:40:41 UTC  |  Edited by: Mutnin
X Gallentius wrote:
Mutnin wants a return to a time when he (still) didn't participate in occupancy warfare. Brilliant.


I fought under the old system when I was on Minmatar side. I remember fighting against Dalmer and all his alts and the other Caldari's that were helping Amarr take all of Minmatar systems at the time. I never fought in plexes up on this front under the old system, because Gals would never enter them until it became about farming LP's. Under the new system when I tried all I could ever find were stabbed farmers everywhere.

When I plex on the other front, Minmatar was down to two or three systems and it didn't get turned around until the battle of Brin, which was essentially the last stand. We lost almost every fight up until that point and were heavily out plexed and out numbered, but because of needing to control the entire region to shuffle plexes it made Amarr much bigger and better organized fleets less effective than hit and run tactics. It allowed the under dogs the ability to fight back.

Yes that was back when Amarr actually had their act together and wouldn't undock with out 15 or 20 Abaddon/Geddons with 6 Guardians and the rest of their support and Minmatar was loosely organized at best.

The current system no longer gives any reason for the underdog to try and fight back for Sov out side of just doing fights for fun (assuming getting blobbed is fun). Once the side with the bigger blob has locked down the target system, there is little to do but wait for them to get bored or flip the system if you can't meet their numbers.

The old way you still had the ability to fight back by chasing their plexers out of plexes and fighting through out the entire region, it wasn't just about the blob & not just in a single arena event of one system with automatic plex spawn every X amount of time. Where they can all just sit idling away in a POS half AFK until someone yells HALP!

Under the current system fighting in plexes out side a target system, it just means chasing farmers out of plexes whom usually run before you even enter or have as many stabs in their lows as the ship will hold.
Shaalira D'arc
Aliastra
Gallente Federation
#425 - 2013-01-07 21:22:22 UTC
Stop posting and log in.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#426 - 2013-01-07 22:04:13 UTC
I did that today :( Did not end well. Turned into a sad panda until I realized I was in Rens and then I just bought lots of stuff to make me feel better again.

:( stupid pod didn't warp.
Bad Messenger
Rehabilitation Clinic
#427 - 2013-01-07 22:16:28 UTC
Shaalira D'arc wrote:
Stop posting and log in.


there is no reason to log in
Mirana Niranne
LowKey Ops
Snuffed Out
#428 - 2013-01-07 23:53:06 UTC
Bad Messenger wrote:
Shaalira D'arc wrote:
Stop posting and log in.


there is no reason to log in


Guess that means fw is broke again.

Really though, want to know what the caldari's problem is? A couple of months ago squids made a push to take Vlill. The gals from nenna, heyd, and nisuwa immediately assisted in the defense and squids were never able to take it.

Our first major offensive in this campaign was to take Enaluri. Kraken. Got almost no help. Then they bailed. Next we took Tama. Those guys got no help. The German squids holding Eha patiently waited their turn while we took Rakapas, then found themselves alone when we pushed them from Eha. Now what's left of your militia has no chance to hold OMS, only slow down the capture a little at best.

If you guys could have stopped screaming at each other for 5 minutes, and worked together in mutual defense, maybe we wouldn't be in this spot. Maybe it wouldn't have mattered either, but at least you'd have had a chance.

We might have won this war by week's end, but in reality, you guys are as much responsible for losing as we are for winning.
Bad Messenger
Rehabilitation Clinic
#429 - 2013-01-08 00:04:01 UTC
Mirana Niranne wrote:
Bad Messenger wrote:
Shaalira D'arc wrote:
Stop posting and log in.


there is no reason to log in


Guess that means fw is broke again.

Really though, want to know what the caldari's problem is? A couple of months ago squids made a push to take Vlill. The gals from nenna, heyd, and nisuwa immediately assisted in the defense and squids were never able to take it.

Our first major offensive in this campaign was to take Enaluri. Kraken. Got almost no help. Then they bailed. Next we took Tama. Those guys got no help. The German squids holding Eha patiently waited their turn while we took Rakapas, then found themselves alone when we pushed them from Eha. Now what's left of your militia has no chance to hold OMS, only slow down the capture a little at best.

If you guys could have stopped screaming at each other for 5 minutes, and worked together in mutual defense, maybe we wouldn't be in this spot. Maybe it wouldn't have mattered either, but at least you'd have had a chance.

We might have won this war by week's end, but in reality, you guys are as much responsible for losing as we are for winning.


Economical reason

and

pvp reason

I sure understand that gallente has some reasons to 'win' fw because they want to make it 1-1 but that does not mean that caldari has any reason to fight for systems.
Crosi Wesdo
War and Order
#430 - 2013-01-08 00:20:22 UTC  |  Edited by: Crosi Wesdo
Bad Messenger wrote:
Mirana Niranne wrote:
Bad Messenger wrote:
Shaalira D'arc wrote:
Stop posting and log in.


there is no reason to log in


Guess that means fw is broke again.

Really though, want to know what the caldari's problem is? A couple of months ago squids made a push to take Vlill. The gals from nenna, heyd, and nisuwa immediately assisted in the defense and squids were never able to take it.

Our first major offensive in this campaign was to take Enaluri. Kraken. Got almost no help. Then they bailed. Next we took Tama. Those guys got no help. The German squids holding Eha patiently waited their turn while we took Rakapas, then found themselves alone when we pushed them from Eha. Now what's left of your militia has no chance to hold OMS, only slow down the capture a little at best.

If you guys could have stopped screaming at each other for 5 minutes, and worked together in mutual defense, maybe we wouldn't be in this spot. Maybe it wouldn't have mattered either, but at least you'd have had a chance.

We might have won this war by week's end, but in reality, you guys are as much responsible for losing as we are for winning.


Economical reason

and

pvp reason

I sure understand that gallente has some reasons to 'win' fw because they want to make it 1-1 but that does not mean that caldari has any reason to fight for systems.


1200 ship kills per day being clocked up by the faction war window alone. This is certainly a spike in fw on fw pvp.

This may be mostly on the amarr/matar front. But if its working for them you cant claim the system is broken.
Mutnin
SQUIDS.
#431 - 2013-01-08 00:22:42 UTC
Shaalira D'arc wrote:
Stop posting and log in.


26 days and my current skill is done..
Cat Casidy
Percussive Diplomacy
Sedition.
#432 - 2013-01-08 01:34:39 UTC
I'm going to ignore pretty much everything that's been said in the last few pages, because it hurts my brain to read it so I stopped, and just shout again to Agony for the fight in OMS last night, wicked fun. Was hoping we'd be getting more of that from the caldari after raka but I've been sadly dissapointed, that was just the thing i needed.
Oh yeah, sorry about all the logi, we were literally like four or five seperate fleets that all showed up for the party together and everyone brought their own. Perfect nailbighter though, at one point had to just say f it, start killing drones for a while since nothing else is breaking.
Excellent product, would recommend to friends.

.

Crosi Wesdo
War and Order
#433 - 2013-01-08 01:34:41 UTC
Mutnin wrote:
Shaalira D'arc wrote:
Stop posting and log in.


26 days and my current skill is done..


cloaking lvl 5. nice!
Garr Earthbender
Imperial Shipment
Amarr Empire
#434 - 2013-01-08 02:46:48 UTC
Cat Casidy wrote:
I'm going to ignore pretty much everything that's been said in the last few pages, because it hurts my brain to read it so I stopped, and just shout again to Agony for the fight in OMS last night, wicked fun. Was hoping we'd be getting more of that from the caldari after raka but I've been sadly dissapointed, that was just the thing i needed.
Oh yeah, sorry about all the logi, we were literally like four or five seperate fleets that all showed up for the party together and everyone brought their own. Perfect nailbighter though, at one point had to just say f it, start killing drones for a while since nothing else is breaking.
Excellent product, would recommend to friends.


I'm gonna have a sped up fraps of most of it. Yeah, not much broke for a while. Sucks having seperate fleets talking to each other with text eh?

-Scissors is overpowered, rock is fine. -Paper

Rynnik
Evasion Gaming
The Ancients.
#435 - 2013-01-08 03:00:31 UTC
Garr Earthbender wrote:
Cat Casidy wrote:
I'm going to ignore pretty much everything that's been said in the last few pages, because it hurts my brain to read it so I stopped, and just shout again to Agony for the fight in OMS last night, wicked fun. Was hoping we'd be getting more of that from the caldari after raka but I've been sadly dissapointed, that was just the thing i needed.
Oh yeah, sorry about all the logi, we were literally like four or five seperate fleets that all showed up for the party together and everyone brought their own. Perfect nailbighter though, at one point had to just say f it, start killing drones for a while since nothing else is breaking.
Excellent product, would recommend to friends.


I'm gonna have a sped up fraps of most of it. Yeah, not much broke for a while. Sucks having seperate fleets talking to each other with text eh?


Well I am pretty sure I can think of at least 70 or so people who would be very interested in that fraps, Garr. Make sure you post it up somewhere prominent when ready!

I remember shooting at both of you at one point or another for much too long to little effect. My small endorsement says CCP Fozzie and the rest of the balance team pretty much got armour cruisers right in this balance patch.

One small clarification though. Agony sent a small contingent along (4 DPS and a hero Exequror) but we didn't actually do much for this fight. All the real effort, coordination, and FCing is atributable to other members of the Amarr militia. Especially In Exile. who did the heavy lifting to bring us all that fun from the Amarr end.
Cat Casidy
Percussive Diplomacy
Sedition.
#436 - 2013-01-08 03:21:15 UTC
And then there were two.

.

T RAYRAY
Federal Navy Academy
Gallente Federation
#437 - 2013-01-08 03:50:33 UTC
Bad Messenger wrote:


I sure understand that gallente has some reasons to 'win' fw because they want to make it 1-1 but that does not mean that caldari has any reason to fight for systems.


i've never heard this statement from anyone in galmil since I joined slapd ~9 months ago. no-one is trying to even the score - it's never come up while i'm online. The groups I roll with are in it for pvp, and we've been getting good fights over the last while, so we're all enjoying it.

if you think we're all sitting around on coms debating what color we should get for any medals, or how many virtual strippers CCP should send our way when we "WIN" FW, you're projecting your own goals onto us, which is probably what's making conversations within this thread so difficult --- i.e., we're talking about having fun in an internet spaceship game, and a group of the calmil players are spewing venom and chest-beating over winning.

trying re-reading the posts without your internal bias filters on and you'll see a pretty good discussion with lots of respect from several members on both sides of the cal/gal FW zone.
Dread Operative
Lowlife.
Snuffed Out
#438 - 2013-01-08 04:33:39 UTC  |  Edited by: Dread Operative
Holy sheet I wanna be a Caldari forum alt. This looks like a blast!

[Tinfoil hat]

Jesus plays for Gal Mil as well and if they are losing fleet fights he smites Caldari pilots with fire and brimstone.
Once Japensese players were making a push into Gal Mil territory so Jesus sent tsunamis and earthquakes to stop them.


CCP also does downtime patches that offlines Caldari Militias ships passive mods so their tanks and damage is horrible.
CCP gave GalMil ships XM radio and free HBO so they have something to do while they sit on the titan.

Chuck Norris and Mr. T fly for GalMil. Both have personal doomsday weapons that they can put on any ship, the Roundhouse kick and Pity the fool. Mr. T only flies ships that are shaped like T's, so usually the Thorax.

[/Tinfoil hat]
Oreb Wing
Last Rites.
#439 - 2013-01-08 05:31:42 UTC
Mirana Niranne wrote:
Bad Messenger wrote:
Shaalira D'arc wrote:
Stop posting and log in.


there is no reason to log in


Guess that means fw is broke again.

Really though, want to know what the caldari's problem is? A couple of months ago squids made a push to take Vlill. The gals from nenna, heyd, and nisuwa immediately assisted in the defense and squids were never able to take it.

Our first major offensive in this campaign was to take Enaluri. Kraken. Got almost no help. Then they bailed. Next we took Tama. Those guys got no help. The German squids holding Eha patiently waited their turn while we took Rakapas, then found themselves alone when we pushed them from Eha. Now what's left of your militia has no chance to hold OMS, only slow down the capture a little at best.

If you guys could have stopped screaming at each other for 5 minutes, and worked together in mutual defense, maybe we wouldn't be in this spot. Maybe it wouldn't have mattered either, but at least you'd have had a chance.

We might have won this war by week's end, but in reality, you guys are as much responsible for losing as we are for winning.


http://eve-kill.net/?a=system_detail&sys_id=5397&view=losses&page=8

^^The day after Purging Maelstrom had setup a Small Minmatar POS in Eha called the Eye of the Storm, named well for what followed the next 3 days. She was not left alone, nor was the fighting easy, as you can ask Praz, who lost many many ships there. It was a personal win for him, and for us living in OICX. The lackeys of SOTF? I was proud of our alliance that day, shooting at that damn ihub with a fleet of 87, comprised mostly of frigates! I was there. The day was ours. SOTF was not there when Razor Alliance harassed us with 6 Scimitars, 13 Hurricanes and amarr BS', among their fleet of 37 large ships, which quickly lost interest when our intel pilots helped us warp away and back 3 times. I saw 5 brave Caldari come in sniper Cormorants to harass our little army of frigs as we got it down to armor. 2 of them survived to mock our pew pew ant army - but the ihub was falling whether they laughed or not. An hour in and 25% armor left, our SOTF friends did show up in 6 t3 bc's, and helped us finish it off. The rate at which it fell, even to frigs, surprised us all enough to laugh at it and not bother reshipping. My trusty Vexor survived it. It was one hell of a happy week for this lowly GMVA pilot. Eha fought well. o7
Garr Earthbender
Imperial Shipment
Amarr Empire
#440 - 2013-01-08 05:32:26 UTC
Rynnik wrote:

Well I am pretty sure I can think of at least 70 or so people who would be very interested in that fraps, Garr. Make sure you post it up somewhere prominent when ready!

I remember shooting at both of you at one point or another for much too long to little effect. My small endorsement says CCP Fozzie and the rest of the balance team pretty much got armour cruisers right in this balance patch.

One small clarification though. Agony sent a small contingent along (4 DPS and a hero Exequror) but we didn't actually do much for this fight. All the real effort, coordination, and FCing is atributable to other members of the Amarr militia. Especially In Exile. who did the heavy lifting to bring us all that fun from the Amarr end.


Here ya go!
Youtube, Old man star jan 6th

-Scissors is overpowered, rock is fine. -Paper