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9 mil skillpoints, still can't play worth a damn...

Author
Yriel Eldanesh
The Scope
Gallente Federation
#1 - 2012-12-20 06:42:37 UTC
Hey there EVE,

I've been playing off & on for about 2 years now, and pretty much all I've done is tier 1 & 2 mission running.

Bought PLEX, and lost it all one ship at a time in low sec.

I keep wanting to wait until I get good to join a corp, but it just isn't happening. Everytime I put big money into a ship, I lose it in a few days.

I keep feeling like there's a critical part of the game I'm missing/not understanding (like why I can't hit anything in a cruiser), but I've read up on most things twice.

Anyways, I'm currently spec'd for hybrid turrets, drones, and stealth bombers. I like PVP, preferably roaming/pirating. Eventually would like to learn bounty hunting, and big battles.

Any corp interested in showing me a better way to play?
Besina Echerie
Vermona Collective
#2 - 2012-12-20 07:13:14 UTC  |  Edited by: Besina Echerie
Quit buying big ships to fight in.

Learn in a t1 frigate instead. If you have awesome drone skills, try a Tristan, if you have awesome hybrid skills try an Incursus or Atron. Buy a few of them, like at least ten or twenty. Fit them up the best you know how with somewhat cheapish stuff. No tech 2, no meta 4.

First, go fly around a highsec system and hunt miners and ratters and whatnot. Don't attack them, just try to sneak around and pounce on them and say "boo!" at the screen when you get close to them. Then fly off.

Next, find some yellow wrecks in a belt somewhere. Loot them. oops! You're a suspect! Don't dock up, don't warp to a safe spot, just bounce around and see if someone takes a swing at you before the timer runs out.

Open your star map. Click the "Star Map" tab. Now start looking through all the options there. ooh, you can find out things like "How many pilots were in space in the last half hour or so?" "How many pods have been blown up in the last hour?" (This is a biggie. Mission rats don't do that.) Start scheming about what that all MEANS.

Then, fly into lowsec and go hunting around for a bit. You might not find anything to do there right away, but look around and see if anyone sneaks up. You might get in a couple fights there.

If that's getting too quiet, try going somewhere like Rancer or Egghelende or Amamake or Old Man's Star and start looking for a fight. Those are a bit busier; they're chokepoints, so they got a lot of traps, and got to where people start fights there because that's where the fights are.

After that, you can look for a lowsec jump into Curse or Syndicate and go poking your nose in there. That's NPC nullsec, and there's no sovereignty in those regions. Those are about the most profound hives of villainy that exist. Just your kind of place.

This bit is important: Every time someone blows you up, chat them, be friendly, and ask what you did wrong and how you could've done better while you board the next ship. Try to use all the skillz you learned from googling all over the place.

Your first couple tries are going to be full of fail and that's OK. That's why you're using the cheap ships. If you can't fly a cheap ship well (and I mean really fly it, not just sit in the capsule making "Vroom vroom!" noises) then the only thing a big ship will give you is embarrasing lossmails. In a lot of ways, a big ship is much more vulnerable, and you will end up getting killed embarrasingly by a couple of teenage newbies in Rifters (because all the cool people used to fly Rifters, because they're reading out of date guides). They'll tackle you, and buzz around you, and you'll flail around in your expensive battleship unable to even scratch them, even worse than the mission rats in your Cruiser, while they slowly peel your armor off and blow you up.

By the way, you can't hit worth a damn in a Cruiser in a 1-2 mission because you're shooting at little teeny ships. Your big guns have a big radius, so It's like trying to shoot a fly with a shotgun (you put a bunch of holes in the wall behind the fly, but likely don't hit the fly), and they have slow tracking - which means the turrets can't turn fast enough to keep up with the fly buzzing around your head.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#3 - 2012-12-20 07:39:40 UTC
Don't wait until you're 'good' to join a corp. The Corp is a significant part of what helps you learn to be good.
Besina Echerie
Vermona Collective
#4 - 2012-12-20 07:43:41 UTC
By the way, this is something I need to add.

By the time you're up to the point of going and picking fights? Your GOAL each time needs to be "I'm going to get this ship BLOWN INTO A MILLIONBILLION LITTLE PIECES! YAAAY! I might even get PODDED! AWESOME!" Don't come home unless it's in a capsule or a clone bay. Fight like a demon to prolong that time, but it's still your goal. You've got a bunch of little ships. If you have any left over in a month, shame on you.
Petrus Blackshell
Rifterlings
#5 - 2012-12-20 08:06:50 UTC
"Waiting to be good" to join a corp is not a thing. Joining a corp makes you good because you can get far better feedback and advice, plus buddies to roam with, hang out with, and generally have a good time with. Eve is a social multiplayer game; playing it solo tends to result in a sucky experience.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Aptenodytes
Reckless Abandon
#6 - 2012-12-20 10:24:18 UTC
Skill points do not make you good. This is not WOW, where a level 300 character can just walk around hitting everything with his big stick and brushing off all their arrows with his 3 foot thick armour.

The only way to get good is to get experience. Flying cheap ships for a start. And joining a newbie friendly corp who can help you.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2012-12-20 10:56:29 UTC
Aptenodytes wrote:
Skill points do not make you good. This is not WOW, where a level 300 character can just walk around hitting everything with his big stick and brushing off all their arrows with his 3 foot thick armour.

The only way to get good is to get experience. Flying cheap ships for a start. And joining a newbie friendly corp who can help you.


This.

SP only make a very minor difference.

The big force multiplier is knowledge about the game, your ship, your fit and the enemies ship and fit.

Buying a pimped machariel doesn't make you win all battles.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#8 - 2012-12-20 11:08:04 UTC
Besina Echerie wrote:
Quit buying big ships to fight in.


First, go fly around a highsec system and hunt miners and ratters and whatnot. Don't attack them, just try to sneak around and pounce on them and say "boo!" at the screen when you get close to them. Then fly off.


Epic!

The other one, is to approach hi sec scanners 100km off the sun and type "Don't you ever look out your window?" in local.
You should see them panic.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Babar Baboli
Walrus Mafia
The Initiative.
#9 - 2012-12-20 11:25:33 UTC
SP doesn't matter THAT much.
I blew other people up before I had 9mil SP.
And I am really bad att EVE in general and especially PvP.

In a decent fitted frigate, you can be of good use to a fleet or small gang.
Vilnius Zar
SDC Multi Ten
#10 - 2012-12-20 12:02:39 UTC
Tthe game is about WHAT you know and WHO you know. Not your SP count, wallet or faction fetish ships. So if you want to get better then focus on learning more rather than flying more expensively.
Pinaculus
Aliastra
Gallente Federation
#11 - 2012-12-20 12:02:57 UTC
More SP just means more expensive clones.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#12 - 2012-12-20 14:39:21 UTC
less SP , helps if it's more focused into a smaller area of expertise


but the 2 best bits of advice have already been given

use cheap frigates & destroyers
expect to lose them

im merely repeating them to emphasise thier importance
Chal0ner
Hideaway Hunters
The Hideaway.
#13 - 2012-12-20 15:19:33 UTC
Solai wrote:
Don't wait until you're 'good' to join a corp. The Corp is a significant part of what helps you learn to be good.


+3

so very much this ...
You're doing it wrong mate
Chal0ner
Hideaway Hunters
The Hideaway.
#14 - 2012-12-20 15:21:33 UTC
J'Poll wrote:


Buying a pimped machariel doesn't make you win all battles.


But it could make you the latest lol-mail for all Goons and Testies to laugh at.
RomeStar
Caldari Provisions
Caldari State
#15 - 2012-12-20 16:10:07 UTC
Have you tried the industrial side of EVE. Come to the Darkside where everyone hates you. You will play an invaluable part by mining and producing products that those who hate you use.

You can also tank fit a mining boat and watch as gankers try to gank you and then you get to laugh at them when concord comes to buttrape them.

Signatured removed, CCP Phantom

Lost Greybeard
Drunken Yordles
#16 - 2012-12-20 19:31:03 UTC
J'Poll wrote:
SP only make a very minor difference.


That's not _entirely_ true. Your SP total means less than nothing, but your specific SP allocations can make a big difference. Having the skills to equip T2 modules means that you can afford to replace significantly more powerful ships in PvP more times with less farming, for instance.

But yeah, in general just going ahead and joining a corp and admitting you suck is a good way to get actual good advice and practice.
Minmatar Citizen160812
The LGBT Last Supper
#17 - 2012-12-20 19:34:08 UTC
Yriel Eldanesh wrote:
Hey there EVE,

I've been playing off & on for about 2 years now,



I usually just stop reading there. The part 99% of returning players are missing is you actually have to put some effort and brainpower into this game. We can't tell you what things you can do, which ship is good, what corp is suited to you, etc..


Go out there and do stuff, talk to people, yuk it up in local and make people mad at you, scam someone, awox an orca fleet and invite a pirate corp to help scoop the loot, loose CHEAP ships, kill expensive ships, gank people scanning in the new special edition frigates, and most importantly LEARN FROM MISTAKES.
Joran Jackson
The Red Circle Inc.
Ministry of Inappropriate Footwork
#18 - 2012-12-21 01:53:23 UTC
You need AT LEAST 25m SP to play worth a damn. Just give it another 9 months.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#19 - 2012-12-21 02:15:18 UTC
Joran Jackson wrote:
You need AT LEAST 25m SP to play worth a damn. Just give it another 9 months.

That's not true.

You just need to take some time and review documentation, learn all the different ships, maybe watch some pvp videos.

OR you can be like me: My main has ~65 million skill points and I still can't play worth a damn.

So... yeah, skill points, they don't mean much of anything. It's the player and the experiences a player has.

The skill points only provide a framework in terms of what platforms a player can operate in. They do -not- denote any type of ability to play the game or an ability to play the game well.

I have seen lots of people with a LOT of skill points die. Heck, I've watch SUPER CAPITAL SHIPS go down 'cause the player didn't know how to fly them. Skill points are a very small part of the equation.

A 1 day old character can beat a 5 year old character if they know about things like traversal velocity, optimal range, falloff, etc etc.

Brandon Syne
Straxus Innovations
#20 - 2012-12-21 03:29:17 UTC
Minmatar Citizen160812 wrote:


Go out there and do stuff, talk to people, yuk it up in local and make people mad at you, scam someone, awox an orca fleet and invite a pirate corp to help scoop the loot, loose CHEAP ships, kill expensive ships, gank people scanning in the new special edition frigates, and most importantly LEARN FROM MISTAKES.


Burn your main like a boss. Roll
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