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If null sec is so bad Why the heck do you live there?????

First post
Author
Santiago Fahahrri
Aliastra
Gallente Federation
#161 - 2012-12-20 10:38:07 UTC
Titania Hrothgar wrote:
If someone were to hop in the fastest frigate, outfit it with a stable cap and the best skills and equipment, jump into their sector, and kick it up to full thrusters in a direction that led absolutely nowhere, it would completely disrupt their entire lifestyle. That one single act. A head start on a frigate of a player with nothing to do for the next several hours but go off in a straight line to nothingness could unhinge a null-sec PvP'er quite dramatically. I've been seriously considering putting a test to this very soon. I'm planning to end it with a self-destruct to get back to my own sector just to see what happens.


There are a few of us who live this way. Not in frigates, but in ships that can pay our bills along the way. No alliances. No home systems. Always roaming, even in "owned" space.

The "spiders web" you reference isn't. Choke points and gate camps can be navigated, without jump drives, by the experienced.

You're not going to "unhinge" much with this experiment. It's been done for years. You'll get some folks grumpy. They might even bait you with insults in local.
Defenseless Miner
Caldari Provisions
Caldari State
#162 - 2012-12-20 10:48:50 UTC
Randolph Rothstein wrote:
look people want all the benefits of high sec in terms of money making without everpresent concord in case they want to shoot things

what they want is utopia,eve was desinged to be cold,harsh,unbalanced,unfair place with god giving you middle finger every time you log in

its unfair to shoot defenseless miner the same way its unfair to make more money in high sec

it was designed that way,it doesnt make sense and it doesnt have to make sense because nobody gave out rights to players

you have no right,you are on your own,nobody cares and nothing will change

pay your 15 bucks and stfu





Dude, why do you want to shoot me?
Ptraci
3 R Corporation
#163 - 2012-12-20 14:01:43 UTC
Randolph Rothstein wrote:

its unfair to shoot defenseless miner


The best time to shoot someone is when they are helpless.

But seriously, it's unfair we have to put up with so much competition from industry-only type players. So we make it more fair by culling them to acceptable levels. Those that don't like it are free to stop us at any time.

The strong will do what they will, while the weak will suffer what they must.
Buzzy Warstl
Quantum Flux Foundry
#164 - 2012-12-20 14:25:03 UTC
Shepard Wong Ogeko wrote:
Titania Hrothgar wrote:

This is not their fault. This is the fault of how it's designed. Yes, I have only spent a small amount of time in Null, but I read... I pay attention. I've been playing this game for years off and on and I've read post after post after post about high vs null space from BOTH sides. I don't know what half the acronyms mean that are used and I'm afraid to ask because the moment I do, I'll get a bunch of ass-hats telling me to learn how to play. But I do know the layouts and workings of null. And I know why people go there and I know why other people don't.



You should spend some more time in null. Do your frigate idea and set your destination for UJY-HE. You'll find that you won't agitate that many people because it is mostly empty. If you can fly something with a covops cloak you can pretty much go where ever you want.

The part that's a bit scary is that this is correct.

If you can make it past the Lowsec and Nullsec borders in a rifter you can muck about in nullsec for quite a while without running into anyone. If you can fly a stealth bomber, you can pretty much play as you please as long as you watch the map and avoid crowds.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Katran Luftschreck
Royal Ammatar Engineering Corps
#165 - 2012-12-20 14:34:06 UTC
Titania Hrothgar wrote:
If someone were to hop in the fastest frigate, outfit it with a stable cap and the best skills and equipment, jump into their sector, and kick it up to full thrusters in a direction that led absolutely nowhere, it would completely disrupt their entire lifestyle. That one single act. A head start on a frigate of a player with nothing to do for the next several hours but go off in a straight line to nothingness could unhinge a null-sec PvP'er quite dramatically. I've been seriously considering putting a test to this very soon. I'm planning to end it with a self-destruct to get back to my own sector just to see what happens.


They will wait until you are exactly 150km away and "Warp To" you. Standard doctrine, in fact. I learned that from watching the can-baiters of old. Always see cans laying about and some douchebag parked exactly 150km from it. I would target their cans and hit "orbit at 500m" and go make some Ramen. Come back ten minutes later, leave, carry on with whatever I was doing. Probably drove them nuts.

I liked the rest of your post, btw.

http://youtu.be/t0q2F8NsYQ0

Malcanis
Vanishing Point.
The Initiative.
#166 - 2012-12-20 14:52:12 UTC
Titania Hrothgar wrote:

And they call themselves elite PvP'ers.


No they don't.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Varius Xeral
Doomheim
#167 - 2012-12-20 15:09:32 UTC
Eve should be less like Eve and more like this other game that I play because I'm more familiar with that other game.

Pro argument. I'm convinced.

Official Representative of The Nullsec Zealot Cabal

Buzzy Warstl
Quantum Flux Foundry
#168 - 2012-12-20 15:15:37 UTC
Katran Luftschreck wrote:
Titania Hrothgar wrote:
If someone were to hop in the fastest frigate, outfit it with a stable cap and the best skills and equipment, jump into their sector, and kick it up to full thrusters in a direction that led absolutely nowhere, it would completely disrupt their entire lifestyle. That one single act. A head start on a frigate of a player with nothing to do for the next several hours but go off in a straight line to nothingness could unhinge a null-sec PvP'er quite dramatically. I've been seriously considering putting a test to this very soon. I'm planning to end it with a self-destruct to get back to my own sector just to see what happens.


They will wait until you are exactly 150km away and "Warp To" you. Standard doctrine, in fact. I learned that from watching the can-baiters of old.

Try it.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

RomeStar
Caldari Provisions
Caldari State
#169 - 2012-12-20 15:53:41 UTC
Varius Xeral wrote:
Eve should be less like Eve and more like this other game that I play because I'm more familiar with that other game.

Pro argument. I'm convinced.



The only problem EVE is becoming like other games. CCP has adopted the theme park mindset inorder to increase sub numbers and I dont mean alt #'s.

Pro Troll. I'm convinced.

Signatured removed, CCP Phantom

octahexx Charante
Federal Navy Academy
Gallente Federation
#170 - 2012-12-20 21:50:41 UTC
i dont understand the issue really.
everyone complains in eve no matter where they live in the universe.
Its because everyone wants their gameplay improved,and i doubt you actually need someone to tell you that its, not rocket surgery.

Nullsec has its grinding like all of eve has,you do the ctas you align and you do the zombie stuff for your fc.
you grind whatever you grind for income so you can replace your ships and play around with stuff.

eve sov is currently somewhat broken,and its a good thing its so obvious because ccp cant ignore it.

its no easy fix or we would probably already have it implemented ,but people are lazy and try to promote easy fixes anyway because thinking is hard.

nullsec has more then just the commonly stated stuff like sov an structure grinds and being f1 zombie.

You got small scale pvp if you actually go look for it, you also got professions like hotdrops, blackops and being able to luanch bubbels and bombs.

The safety in null is the safety you and your corp/alliance provide for eachother, you cant keep what you dont fight for...this is often ignored from people raging/crying about null is to safe.
Its actuall people who report and keep intel channels going that creates the safety.
I also injoy the fact that people in null will undock with you to go hunt some dude trying to kill your allies/buddies.

There is also the drama in null you dont find in highsec,the trolling is also pretty good.
There is also the awoxers,the blu guy in local is always the next probable awoxer/spy/bastard that will gank you/others.

Still...i dont see the issue of highsec vs null ...sounds like brainfart trolling and not really a problem, i hardly think neither regions cares very much what ppl on either side of the border is doing.

I live in null because its a simpler life,its not harder or easier really its just simpler since it has removed npc intervention of things and i can act myself freely.
Marlona Sky
State War Academy
Caldari State
#171 - 2012-12-20 21:58:17 UTC
It boils down a group of players becoming upset over another group of players having more fun than they are.
Tsobai Hashimoto
Perkone
Caldari State
#172 - 2012-12-20 22:08:59 UTC
While Nullsec has its down sides, its a lot better than living in High Sec

Low is where it is at with all the FW PvP and isk to be made
James Amril-Kesh
Viziam
Amarr Empire
#173 - 2012-12-20 22:11:10 UTC
Marlona Sky wrote:
It boils down a group of players becoming upset over another group of players having more fun than they are.

Isn't that what your little spiel in your sig boils down to?

Enjoying the rain today? ;)

Marlona Sky
State War Academy
Caldari State
#174 - 2012-12-20 22:51:16 UTC
James Amril-Kesh wrote:
Marlona Sky wrote:
It boils down a group of players becoming upset over another group of players having more fun than they are.

Isn't that what your little spiel in your sig boils down to?

Hardly. Keep grasping though!
James Amril-Kesh
Viziam
Amarr Empire
#175 - 2012-12-20 22:55:51 UTC
Marlona Sky wrote:
James Amril-Kesh wrote:
Marlona Sky wrote:
It boils down a group of players becoming upset over another group of players having more fun than they are.

Isn't that what your little spiel in your sig boils down to?

Hardly. Keep grasping though!

Damn, you're all about the projection today, around you?

Enjoying the rain today? ;)

Jenavee De'amore
Sneed and Co. Industrial Solutions
#176 - 2012-12-21 01:39:55 UTC  |  Edited by: Jenavee De'amore
Meh ignore this post, text was lost and I'm not in the mood to type it again (apologies).
Ioci
Bad Girl Posse
Somethin Awfull Forums
#177 - 2012-12-21 01:44:01 UTC
They go there so they can puff their chest out on a forum.

R.I.P. Vile Rat

ihcn
Life. Universe. Everything.
Clockwork Pineapple
#178 - 2012-12-21 02:45:57 UTC
For those that are responding seriosly to this topic: There's a reason the OP made this thread with a NPC corp alt.
Elrich Kouvo
Doomheim
#179 - 2012-12-21 03:55:23 UTC
OP has a point some people put way too much emphasis on getting a kill mail. had a recruiter lead in with what an impressive kill history his corp had. I like PVP, but I don't play games for an email that says I blewt someone up.
SmilingVagrant
Doomheim
#180 - 2012-12-21 04:03:57 UTC  |  Edited by: SmilingVagrant
The reasons are innumerable but to be honest? I enjoy the story. What drew me into Eve was the stories of the great wars between mighty alliances destroying what amounts to thousands of dollars of real world money (If one were to plex). I enjoy the internal narrative of each alliance insisting they are good and the others evil. I like to see empires rise and crumble. I love the clash of personalities. I live and breath for the complex politics, the backstabs, betrayals and also the lasting friendships that form. Lets face it, unlike faction war, or mission running we're the only ones that have a complex and interesting storyline with interesting characters, some evil, some good.

I like to shoot people. I like to take what they had from them and give it to a three day old newbie I have trailing me around. I'm Robin Hood with a bubble and a cloaking device.

Most of all I like to tell stories. As many of you well know goons permeate pretty much every MMO community. I've played with Goons in STO. I've played with Goons in The Secret World, I've played with Goons in Guild Wars II. And almost every single time I hop in mumble/teamspeak/whatever the next goon guild I join uses and we get to talking about MMO's in general, at least a half dozen of them have some great story from when they played Eve online. No one gives a **** about the 347th Onyxia kill and how oooh wow the gun dropped this time. But people remember the fall of Delve.

Hell half of these people hate this stupid game. They hate how the skill queue works. They hate how PVP basically amounts to collating a spreadsheet. They hate the unending structure grinds, pos mechanics, mining, ratting, they hate the bombastic assholes that are in charge of GSF (One famous saying known to goons is "Goons will be free when the last director is strangled with the entrails of the last moderator"). But they love their stories. They cherish them and hold on to them, and they love to tell them to people who have never even heard of this game.

Why do I live in nullsec? Because blowing up mission rat number 387 so I can fit my ship to blow up number 388 a little bit faster is about as compelling as whacking my balls between a pair of bricks.