These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

PROPOSAL : Mines revamp

Author
Shanara As
Psy Corp Ltd.
#1 - 2012-12-18 10:37:45 UTC  |  Edited by: Shanara As
i thought about nothing revolutionary
but something that may be worth implementing:

mine fields ( space mines)

with that there would be dedicated modules (with the mines being ammo types)
and even deicated ship types (ships to lay out mines, ships to clear minefields)

with the most expensive mines being cloaked mines, for which you would need dedicated decloaking modules
(which should be able to decloak close enough ships, too -> HINT)


i think it would bring a whole new array of strategies and options to sov, pvp and such.

mine and mine fields would only be usable in nullsec space (which nation would want such tech in their backyard ??)
or maybe only in systems where theres no station present ?

skills:

Mines ( each level grants the ability to set up 5 mines, decreases time to lay out mines by 10%)
Advanced Mines (each level grants the ability to lay out an additional 3 mines per level, reduces time to lay out mines by 5%)

Defusing (each level increases the chance to successfully defuse mines by 15%, while Lvl5 gives you a base chance of 75% success rate, lessens time needed to diffuse by 10%)

ship types:
minelayer ship (to lay out mines ( minefields))
( Advanced )destroyer class
role bonuses: decicated mine bay (10m³ / lvl)
each lvl of mine-ships grants the ability to lay out +1 mine per level. (up to a maximum of 6 per cycle, maximum mines layed per character and proximity factors still apply) (spamming of mines would require a substantial amount of ships / pilots)

Minesweeper ship
role bonuses: decicated mine bay (10m³ / lvl)
Defusing bonus 5% per level (so Lvl 5 in mine dessy gives you a 100% success rate of defusing ANY mine)

modules:
mine launcher:
gives the ability to lay mines. (high slot)

mine defuser:
gives the ability to defuse mines (high slot)

mines have a decay rate and will vanish from space after a certain amount of time (maybe 48h or so ??) due to damage by micrometeorites or such.. :-)

mines, as grouped into small, medium and large, should be able to really wreak havoc if pilots just fly into them.
also they would need something like proximity triggers, factoring into account the size of ship in proximity (all ships in proximity added up in a threshold per mine).
so a single frig would never trigger a large mine, but 5-10 most certainly would).
but a BS or larger will always trigger all kinds of mines but could ignore the damage sustained by smaller ones, if not too many of them...

"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn´t wanna listen, talks the most"