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Machariel training

Author
Ap0stasy
And then I was bacon
#1 - 2012-12-18 08:47:12 UTC
I can fly an (almost) perfect Tengu, doing 741 dps with HML's and I was planning to train for a Machariel to do missions mostly.

Looking at EFT and actually graphing the dps it does, with perfect Machariel skills(autocannons) the dps matches that of the Tengu at 35km(and obviously surpasses it below).

Is it worth my time to spend months to perfect Machariel skills? Or is there something I'm missing about the Machariel that makes it better at mission running?

Also, any recommendations about what would be an upgrade for missions after the Tengu if not Machariel?
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#2 - 2012-12-18 11:46:23 UTC  |  Edited by: Idicious Lightbane
The mach has amazing damage projection, close range your putting out over 1000 dps, while still doing 650 DPS at 80km (using barrage). Also, were you using a faction fit that put out over 1200 turret DPS pre-heat on 'short range' faction ammo?

At 35km with RF PP the mission fit I used puts out over 1000 raw turret dps (not overheating ofcourse). (this is 4 faction gyros, 3 t2 te's, a T2 damage rig and 2x 5% damage hardwirings in slot 9 and 10) At 45km Barrage starts outperforming shortrange faction ammo in raw damage.
Arkadelphia
Unforetold Mania
#3 - 2012-12-19 15:40:54 UTC  |  Edited by: Arkadelphia
My main flies a perfect tengu and machariel..Mach is much much faster. Your damage projection and range stats are not comparable as the tengu is still lobbing missiles and machariel is instant damage at 60km. Tengu has ten seconds between damage hit at 60km (purely a guess as I'm not a stat junky) while the Mach is hitting every 2-3 seconds. So your getting close to 1000 volley damage three times more than the tengus single volley in a roughly ten second period...could be more or slightly less as these are general numbers from my trials and memory.

From experience the Mach is faster at completing missions than the tengu..period (sole tengu pilots still will argue with me, but they've never flown a perfect Mach either).

Where the tengu gets all its love and claimed "superior mission runner" is the fact it can be cap stable and serve as a more or less afk mission ship. Also missile pilots ask what transversal and tracking is. So the idea of a non cap stable mission runner where you are micro managing range, cap and transversal terrifies the tenguian bears.

Mach is more fun zipping around insta popping frigs and cruisers without the wait of your missiles getting there..especially now with their changes.

Edit/addition: Missiles are now inferior imo with the changes, HAMs can be argued for. My tengu is now my cloaky scout and my drake is now smartbomb fit.
Inkarr Hashur
Skyline Federation
#4 - 2012-12-19 16:20:59 UTC
Arkadelphia wrote:
Also missile pilots ask what transversal and tracking is.

I've never understood the obsession with transversal, when the tracking stat on your guns is measured in radians / seconds. Rad / sec is a value that can be shown on the overview.
Zor'katar
Matari Recreation
#5 - 2012-12-19 16:50:56 UTC
Inkarr Hashur wrote:
Arkadelphia wrote:
Also missile pilots ask what transversal and tracking is.

I've never understood the obsession with transversal, when the tracking stat on your guns is measured in radians / seconds. Rad / sec is a value that can be shown on the overview.

I think originally people may have thought transversal velocity was the important number, and the term stuck for the general concept of "ships moving sideways with respect to each other", which is probably all he meant by that. But yeah, angular velocity is the more directly applicable number.
Inkarr Hashur
Skyline Federation
#6 - 2012-12-19 17:05:32 UTC
Zor'katar wrote:
Inkarr Hashur wrote:
Arkadelphia wrote:
Also missile pilots ask what transversal and tracking is.

I've never understood the obsession with transversal, when the tracking stat on your guns is measured in radians / seconds. Rad / sec is a value that can be shown on the overview.

I think originally people may have thought transversal velocity was the important number, and the term stuck for the general concept of "ships moving sideways with respect to each other", which is probably all he meant by that. But yeah, angular velocity is the more directly applicable number.

Unless rad / sec was at one point a value that could not be displayed by the overview, I'm not sure how transversal could have gained popularity. It's demonstrably (as in you can see it with your own eyes without statistical analysis needed) useless at short range as things generally can't be hit by big guns, and pointless at long range where even the fastest frigs can be blapped.
Ap0stasy
And then I was bacon
#7 - 2012-12-19 17:06:24 UTC
Thanks for the replies, training for a Mach atm.
Rain6637
GoonWaffe
Goonswarm Federation
#8 - 2012-12-19 19:46:04 UTC  |  Edited by: Rain6637
+1 angular velocity is the important one for turret users. and it seems to use the xyz position of the ship, not the twisting of the ship model.

transversal might be used for damage calculation, maybe we're missing that part.