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another bounty post

First post
Author
Mallak Azaria
Caldari Provisions
Caldari State
#21 - 2012-12-18 13:44:50 UTC
Capt Starfox wrote:
Maxious wrote:
the message is clear. High sec is nerfed. wardec or not. their is no more need to suicide gank. highsec is the new low sec... but without the reward


High-sec was not nerfed. You can't wardec High-sec in it's literal sense. They're is need for suicide ganking, now more than ever. High-sec is not Low-sec... because it's High-sec. There are plenty of rewards to be had in High-sec. Suicide ganking and salvaging, suicide ganking and grifing, salvaging and salvaging, Missioning and savlaging, Exploration, PI, Trading, and so on.

After reading through this thread and the posts by the OP, it inspired me to log into game and place bounties on every character in the system. Some people were upset about that except one guy who seemed fairly understanding of the mechanics. And that made it worth it. Out of 35-ish people, one of them was worth anything and that was reward enough.


Putting a bounty on someones head causes more rage than you would get for joining their corp & blowing up a bunch of their dudes.

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CCP Eterne
C C P
C C P Alliance
#22 - 2012-12-18 13:47:27 UTC
sitar seaton wrote:
Maybe I am not using the bounty system in the way it was designed, but I am having fun with it and the devs should be satisfied with that.


I am completely fine with placing bounties just out of random feelings of spite.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Mallak Azaria
Caldari Provisions
Caldari State
#23 - 2012-12-18 13:48:45 UTC
CCP Eterne wrote:
sitar seaton wrote:
Maybe I am not using the bounty system in the way it was designed, but I am having fun with it and the devs should be satisfied with that.


I am completely fine with placing bounties just out of random feelings of spite.


Any word on when I can place a bounty on your head?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Malcanis
Vanishing Point.
The Initiative.
#24 - 2012-12-18 13:56:29 UTC
Maxious wrote:
the message is clear. High sec is nerfed. wardec or not. their is no more need to suicide gank. highsec is the new low sec... but without the reward


You think that bounty = killright, don't you?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Merouk Baas
#25 - 2012-12-18 14:04:46 UTC
I'd like a system where a player could get rid of their bounty if they match 2x its amount in PLEX and the PLEXes and the bounty go to plex-for-food or whatever charity.

You could also let us bounty devs and have those bounties automatically go to charity.
Mallak Azaria
Caldari Provisions
Caldari State
#26 - 2012-12-18 14:09:07 UTC
Merouk Baas wrote:
I'd like a system where a player could get rid of their bounty if they match 2x its amount in PLEX and the PLEXes and the bounty go to plex-for-food or whatever charity.

You could also let us bounty devs and have those bounties automatically go to charity.


Or claim the bounties during live events.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Capt Starfox
GoonWaffe
Goonswarm Federation
#27 - 2012-12-18 14:09:37 UTC
Mallak Azaria wrote:
Capt Starfox wrote:
Maxious wrote:
the message is clear. High sec is nerfed. wardec or not. their is no more need to suicide gank. highsec is the new low sec... but without the reward


High-sec was not nerfed. You can't wardec High-sec in it's literal sense. They're is need for suicide ganking, now more than ever. High-sec is not Low-sec... because it's High-sec. There are plenty of rewards to be had in High-sec. Suicide ganking and salvaging, suicide ganking and grifing, salvaging and salvaging, Missioning and savlaging, Exploration, PI, Trading, and so on.

After reading through this thread and the posts by the OP, it inspired me to log into game and place bounties on every character in the system. Some people were upset about that except one guy who seemed fairly understanding of the mechanics. And that made it worth it. Out of 35-ish people, one of them was worth anything and that was reward enough.


Putting a bounty on someones head causes more rage than you would get for joining their corp & blowing up a bunch of their dudes.


I know right, who would have thought? But the rage tears are so priceless... and it's so much easier than scamming a corp!!!!Roll

Abandon all hope ye who x up in fleet

Bienator II
madmen of the skies
#28 - 2012-12-18 15:46:43 UTC
Mallak Azaria wrote:
CCP Eterne wrote:
sitar seaton wrote:
Maybe I am not using the bounty system in the way it was designed, but I am having fun with it and the devs should be satisfied with that.


I am completely fine with placing bounties just out of random feelings of spite.


Any word on when I can place a bounty on your head?

i think you have to create a petition for every 100k bounty on GMs or devs.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Ranger 1
Ranger Corp
Vae. Victis.
#29 - 2012-12-18 16:51:07 UTC
DeMichael Crimson wrote:
Thanks for providing a perfect example of what's wrong with the current bounty system. I'm sorry but imo there was no reason, other than spite, for you to issue bounties on players minding their own business.

Making everyone in game have a red 'Wanted' sign is just plain stupid, not to mention it makes the characters personal security status worthless.

If so inclined, a player with very deep pockets can actually interfere with another players game time just by continuously placing a large bounty on one specific character.




DMC

Well, since having a bounty is no reflection what so ever on ones security status, it interferes with a persons game play in no way at all, and seems to be wildly popular... I'd say you were pretty off the mark on all counts.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Randolph Rothstein
whatever corp.
#30 - 2012-12-18 16:53:14 UTC
i got bounty from OP

haha,i wanted to talk to you but you canceled the conversation

i just wanted to thank you Sad
Ranger 1
Ranger Corp
Vae. Victis.
#31 - 2012-12-18 16:54:14 UTC
OP, I'm glad the new bounty system allows you to blow off some steam. Just keep in mind that in the final essence, nobody really cares... at worst some people might be mildly annoyed. A 200K bonus payout isn't going to convince someone to gank a freighter if they weren't already planning to do so.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

HVAC Repairman
Hedion University
Amarr Empire
#32 - 2012-12-18 17:20:18 UTC
this thread is proof that certain highsec players will complain about anything
Pashino
Venice Academy
#33 - 2012-12-18 17:56:07 UTC
for the msot part the Bounty system is ok, but two areas still need work

1) 1st day newbies should not have to be exposed needlessly to bounties - it just cuts into initial player retention.

2) Bounties need to have expiration dates.

Both of the above issues have need of further qualifying criteria but one way or another really need to be addressed by the devs.

i detailed issue (1) above in a bit more detail here:

https://forums.eveonline.com/default.aspx?g=posts&m=2336536#post2336536
Capt Starfox
GoonWaffe
Goonswarm Federation
#34 - 2012-12-18 18:31:14 UTC
Pashino wrote:


1) 1st day newbies should not have to be exposed needlessly to bounties - it just cuts into initial player retention.

2) Bounties need to have expiration dates.


I disagree. 1) Shows the new players that anything can happen in this game, there are no exceptions. If someone really really wanted to gank a day old character/player, they could. The ganker might not be well liked among the community and there's really nothing to brag about, but it can happen. Also it's CCP's whole theme for Eve; anything can happen in the sandbox. This is why so many people love this game so much, myself included.
2) The only way I could agree with this, is if the player of the character in question quit the game.

Abandon all hope ye who x up in fleet

Mag's
Azn Empire
#35 - 2012-12-18 19:06:54 UTC
DeMichael Crimson wrote:
Thanks for providing a perfect example of what's wrong with the current bounty system. I'm sorry but imo there was no reason, other than spite, for you to issue bounties on players minding their own business.

Making everyone in game have a red 'Wanted' sign is just plain stupid, not to mention it makes the characters personal security status worthless.

If so inclined, a player with very deep pockets can actually interfere with another players game time just by continuously placing a large bounty on one specific character.




DMC
What does a personal security status, (by which I guess you mean NPC) have to do with the bounty system?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

James Amril-Kesh
Viziam
Amarr Empire
#36 - 2012-12-18 21:49:56 UTC
Capt Starfox wrote:
1) Shows the new players that anything can happen in this game, there are no exceptions. If someone really really wanted to gank a day old character/player, they could.

And if they keep doing it, they get a free vacation from CCP.

Enjoying the rain today? ;)

DeMichael Crimson
Republic University
Minmatar Republic
#37 - 2012-12-18 21:51:50 UTC
James Amril-Kesh wrote:
DeMichael Crimson wrote:
Thanks for providing a perfect example of what's wrong with the current bounty system. I'm sorry but imo there was no reason, other than spite, for you to issue bounties on players minding their own business.

Making everyone in game have a red 'Wanted' sign is just plain stupid, not to mention it makes the characters personal security status worthless.

If so inclined, a player with very deep pockets can actually interfere with another players game time just by continuously placing a large bounty on one specific character.


DMC

How does putting a bounty on someone interfere with their game time?
Considering how the bounty payout is done, it will cost the Character at least 5x the bounty to remove it along with making them a target multiple times.

A spiteful character with very deep pockets could (along with the help of others) over time actually use the current bounty system to easily and cheaply GRIEF another player out of game by continuously placing and or raising a large bounty on them along with hiring / paying others to continue attacking that player, all done with anonymity.

With a large enough bounty, even a +10 character in a +1.0 high security system could more than likely be continuously attacked by bounty hunters (hired and or freelance) looking to make some ISK and pad their killmail stats, thus interrupting that characters game play.

Ranger 1 wrote:

Well, since having a bounty is no reflection what so ever on ones security status, it interferes with a persons game play in no way at all, and seems to be wildly popular... I'd say you were pretty off the mark on all counts.
Before this change, a bounty could only be placed on a negative security status character who has transgressed another player in Empire space. A law abiding citizen of New Eden with a positive security status could not have a Concord sanctioned bounty placed on them, especially not just for spite. Now due to this change, having a high personal security status means jackshit for the law abiding citizens in Empire space. Now it's only useful to players who need a buffer allowing them to suicide gank multiple ships / pods in high security systems before retreating to Low Sec to do personal security grind..

I already explained how it can be used to interfere with another players game play. Those who can't see how this system can be easily manipulated need to get some eye glasses and take another look.

Widely popular? Yeah, basically everyone in New Eden will be tagged with a red 'Wanted' sign, making the Pirate players 'Wanted' sign mean jackshit now. The ability to misuse this is another thing that's messed up with the new system, along with it being easily exploitable as a harassment tool.

CCP Eterne wrote:

I am completely fine with placing bounties just out of random feelings of spite.
Thanks for the unspoken confirmation that CCP is steadily changing Eve Online into Grief Online. Basically the past few expansions have pretty much shown that trend. I'm slowly starting to get annoyed and disgusted with this game and the company mentality of trying to force the majority to play this game the way the vocal minority wants everyone to play.

As others have mentioned, yes I don't like seeing the red 'Wanted' sign on my character, especially since I haven't transgressed against other players in-game. Having Concord issue and sanction a damn bounty on a character with an extremely high personal security status with positive Concord Faction standing for completing Concord Agent missions is not right. It definitely breaks the RP immersion aspect of this game.

I wouldn't be surprised to see the bounty on my character raised with more spiteful ISK due to my posting a different opposing viewpoint here in this thread. Obviously there will always be some posters saying 'Working as intended'.

Yeah, right. It'll be 'Working as intended' when Pigs fly.


DMC
HVAC Repairman
Hedion University
Amarr Empire
#38 - 2012-12-18 21:57:32 UTC
a bounty =/= kill rights dawg, it's relatively meaningless and if you get uppity because of "WANTED" text you need to grow thicker skin
Kalishka Ulsguld
Sebiestor Tribe
#39 - 2012-12-18 22:34:09 UTC
DeMichael Crimson wrote:
Considering how the bounty payout is done, it will cost the Character at least 5x the bounty to remove it along with making them a target multiple times.

A spiteful character with very deep pockets could (along with the help of others) over time actually use the current bounty system to easily and cheaply GRIEF another player out of game by continuously placing and or raising a large bounty on them along with hiring / paying others to continue attacking that player, all done with anonymity.

With a large enough bounty, even a +10 character in a +1.0 high security system could more than likely be continuously attacked by bounty hunters (hired and or freelance) looking to make some ISK and pad their killmail stats, thus interrupting that characters game play.


The x5 is mainly to prevent alts collecting bounties on themselves. If someone IS griefing another player, the victim is welcome to petition the matter. Just because one person puts a bounty on another, it does not mean they are being griefed.

The x5 also cuts down on suicide ganking. If the target is flying a 10mil, to make any profit from suicide ganking you will have to fly a ship (with all fittings) at less than 2mil cost.

If someone just wanted to gain a few more killmails through suicide ganking, I highly doubt bounties would be included in their decision making.

DeMichael Crimson wrote:

Before this change, a bounty could only be placed on a negative security status character who has transgressed another player in Empire space. A law abiding citizen of New Eden with a positive security status could not have a Concord sanctioned bounty placed on them, especially not just for spite. Now due to this change, having a high personal security status means jackshit for the law abiding citizens in Empire space. Now it's only useful to players who need a buffer allowing them to suicide gank multiple ships / pods in high security systems before retreating to Low Sec to do personal security grind..

I already explained how it can be used to interfere with another players game play. Those who can't see how this system can be easily manipulated need to get some eye glasses and take another look.

Widely popular? Yeah, basically everyone in New Eden will be tagged with a red 'Wanted' sign, making the Pirate players 'Wanted' sign mean jackshit now. The ability to misuse this is another thing that's messed up with the new system, along with it being easily exploitable as a harassment tool.


Why should sec status go hand in hand with the ability to place a bounty on someone? The lowsec status still prevents low sec people from entering concord controlled space safely. Your high sec status allows you to fly in safer zones if you wish and not fear the wrath of concord. Your lawful status is working as intended.

There is not really a way this can be misused to disrupt gameplay. Is it preventing you from leaving stations? From mining or running missions? No, it does not. There is nothing preventing you from returning the "favor" of someone who places a bounty on you.

DeMichael Crimson wrote:
Thanks for the unspoken confirmation that CCP is steadily changing Eve Online into Grief Online. Basically the past few expansions have pretty much shown that trend. I'm slowly starting to get annoyed and disgusted with this game and the company mentality of trying to force the majority to play this game the way the vocal minority wants everyone to play.

As others have mentioned, yes I don't like seeing the red 'Wanted' sign on my character, especially since I haven't transgressed against other players in-game. Having Concord issue and sanction a damn bounty on a character with an extremely high personal security status with positive Concord Faction standing for completing Concord Agent missions is not right. It definitely breaks the RP immersion aspect of this game.

I wouldn't be surprised to see the bounty on my character raised with more spiteful ISK due to my posting a different opposing viewpoint here in this thread. Obviously there will always be some posters saying 'Working as intended'.

Yeah, right. It'll be 'Working as intended' when Pigs fly.


DMC


Again, there has yet to be a clear definition on how this mechanic can be used for griefing. I'm pretty sure that if someone wanted to grief, they would use method with a much larger impact than throwing money into the air. They would more than likely use alts to suicide gank and save their millions if they wanted to grief.

Ok, for RP purposes I do agree that a flashy red WANTED sign isn't very nice for some people. But again, bounties are not coexistent to faction standings and security status, they are separate entities. A bounty does not mean you are criminal. It means someone is willing to pay money to have you dead. That person may have lawful intentions (such as placing a bounty on a pirate) or unlawful intentions (a pirate placing a bounty on someone who prevented them from ambushing a miner). True, some people do it for fun and place bounties on random people, but unless you make yourself a viable kill, nobody is likely to attempt to claim it.

You say you havn't transgressed anyone ingame? I find that hard to believe. Every time you compete and succeed in the market for example, you are preventing someone else (likely just as lawful as you) from gaining profit. In my book, that's transgressing someone. If you and several friends mine an asteroid field of it's rarer ore, you are transgressing someone who may have been searching for that specific ore for the minerals. It's not griefing if say a market competitor places a bounty on you, you are in direct competition with them. They want you out of their way so they can maximize profit. Perhaps they want to cripple your progress for a while, at the same time as keeping their high security status.
Mag's
Azn Empire
#40 - 2012-12-18 22:34:31 UTC  |  Edited by: Mag's
DeMichael Crimson wrote:
Before this change, a bounty could only be placed on a negative security status character who has transgressed another player in Empire space. A law abiding citizen of New Eden with a positive security status could not have a Concord sanctioned bounty placed on them, especially not just for spite. Now due to this change, having a high personal security status means jackshit for the law abiding citizens in Empire space. Now it's only useful to players who need a buffer allowing them to suicide gank multiple ships / pods in high security systems before retreating to Low Sec to do personal security grind.
Before this change, you could have +5 security status players with bounties. Meaning the whole sec status restriction, for what is a player driven mechanic, was rather silly and needed to be removed.

Your security status means the same as before this change. The bounty system was and always has been, about what some players thought of others. It's just that now everyone gets to see, just how bad their reputation really is. Blink

Suck it up fuzzball.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.