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Possible Solution For Warfare Links

Author
Ambrosse Brutus
Cyborg Infomorph Technologies
#1 - 2012-12-18 01:54:05 UTC
I've been considering the role of warfare links on the battlefield recently after learning of the new roles intended for command ships and T3 cruisers.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73530

After contemplating the matter, a possible solution came to mind. There have been countless topics on this subject, and so not being able to read through them all I am unaware if this has already been suggested. Although a simple and effective method would be as follows.

1. Warfare links will only give bonuses to ships within a set distance, this distance could depend on the ship using the warfare links (i.e. within 4au for a command ship, or 20au for a rorqual)

2. When activating warfare links signature radius increases dramatically.

Perhaps you can see the effects of implementing these changes, but to make this clearer I will explain below;

Limiting the range of off grid warfare links but still allowing off grid use will allow ships such as the orca and rorqual to perform their mining roles within the safety of a POS shield. As off grid range is dependent on the ship being used, the orca and rorqual would naturally have a large off grid range, where as combat ships would have a much smaller off grid range.

By increasing the signature radius of ships using the warfare links, and bearing in mind the enemy fleet will know that the warfare linked ship will be within 4au of the main fleet, with a skilled combat scanner it will be very simple to scan them down and get a warp in in under ten seconds.

By reducing the range of command ship boosting, but still allowing operation within a POS shield, it will give an advantage to the defensive fleet if the attackers are within 4au of the enemy POS, although if they are further than 4au from the enemy POS then the command ship will have to leave the safety of the POS bubble.

I envisage that these changes could possibly introduce a new strategic element to the location of a POS, and will give attackers more tactical possibilities in countering a warfare linked ship. With a skilled scanning pilot able to get quick warpins, it would be possible to almost completely nullify a warfare linked pilot, and also possibly kill it if you have a cloaked ship able to infiltrate its position.
Emu Meo
Doomheim
#2 - 2012-12-19 21:50:39 UTC
Ambrosse Brutus wrote:
I've been considering the role of warfare links on the battlefield recently after learning of the new roles intended for command ships and T3 cruisers.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73530

After contemplating the matter, a possible solution came to mind. There have been countless topics on this subject, and so not being able to read through them all I am unaware if this has already been suggested. Although a simple and effective method would be as follows.

1. Warfare links will only give bonuses to ships within a set distance, this distance could depend on the ship using the warfare links (i.e. within 4au for a command ship, or 20au for a rorqual)

2. When activating warfare links signature radius increases dramatically.

Perhaps you can see the effects of implementing these changes, but to make this clearer I will explain below;

Limiting the range of off grid warfare links but still allowing off grid use will allow ships such as the orca and rorqual to perform their mining roles within the safety of a POS shield. As off grid range is dependent on the ship being used, the orca and rorqual would naturally have a large off grid range, where as combat ships would have a much smaller off grid range.

By increasing the signature radius of ships using the warfare links, and bearing in mind the enemy fleet will know that the warfare linked ship will be within 4au of the main fleet, with a skilled combat scanner it will be very simple to scan them down and get a warp in in under ten seconds.

By reducing the range of command ship boosting, but still allowing operation within a POS shield, it will give an advantage to the defensive fleet if the attackers are within 4au of the enemy POS, although if they are further than 4au from the enemy POS then the command ship will have to leave the safety of the POS bubble.

I envisage that these changes could possibly introduce a new strategic element to the location of a POS, and will give attackers more tactical possibilities in countering a warfare linked ship. With a skilled scanning pilot able to get quick warpins, it would be possible to almost completely nullify a warfare linked pilot, and also possibly kill it if you have a cloaked ship able to infiltrate its position.


This seems like it would be a good solution to the issue. I would be against taking away off grid command links completely due to many issues which seem to arise as a result, and so perhaps something similar to this could be implemeted.
Xercodo
Cruor Angelicus
#3 - 2012-12-19 21:59:49 UTC  |  Edited by: Xercodo
Sounds acceptable to me.

Maybe do a combo of reduced sensor strength and higher sig radius.

This would mean a increased vulnerability to scanning as well as ECM jamming instead of giving them such a severe sig radius nerf that results in getting blapped by anyone that can get a lock.

The Drake is a Lie

Toku Jiang
Jiang Laboratories and Discovery
#4 - 2012-12-19 22:03:01 UTC
I like the idea except for the increased sig. The change of the ship from going to a full grid booster to only a certain area is change enough, and a great idea by the way. Your already giving up slots to run the modules, and you are going to be a target in fleet as they will try to destroy the fleet booster.
Metal Icarus
Wraithguard.
The Wraithguard.
#5 - 2012-12-19 22:03:54 UTC
Off grid booster is still off grid when it is 500km away, off grid or 4 au away.

Although that idea is great for industrial command ships.

Weren't they going to make it ON grid boosting only?

If the mod only provides boosting when on grid, the mod should decrease the sig to make it much harder to kill with large guns and missiles.
Liang Nuren
No Salvation
#6 - 2012-12-19 22:05:01 UTC
The real problem with gang boosters (not just off grid) is the fact that they're giving out ******* massive bonuses. How does it make sense to be giving out 50% mobility/ewar bonuses in a game where a month of training is only a 2% bonus?

-Liang

I'm an idiot, don't mind me.

Destination SkillQueue
Doomheim
#7 - 2012-12-19 22:05:57 UTC
Here is a filter for any ideas you come up with:

Does it allow off-grid boosting?

1. No >> You might have created a worthwhile contribution to the conversation.

2. Yes >> You're just wasting your time. Off-grid boosting will be removed.
Merouk Baas
#8 - 2012-12-20 01:02:19 UTC  |  Edited by: Merouk Baas
Quote:
Harbinger: assuming direct control.

ROFL

On topic: CCP appears to be set on removing off-grid boosting. They said the ships give relatively big bonuses and should be risked on-grid along with the fleet. Chances of changing CCP's mind on this topic... see the New AI and Drones threads.

Also, even the blog says to use the correct forum for feedback.