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Do MMOs need top stop trying to appeal to casuals?

Author
Alavaria Fera
GoonWaffe
#41 - 2012-12-18 07:41:37 UTC
Galphii wrote:
Eve is big enough to cater to all kinds of players: 0.0 for your hardcore types, lowsec for your casual pvpers, and highsec for casual (and hardcore) non-pvpers (not 100% safe of course).

Disagree, needs to be 100% safe. EVE is big enough to have 100% safe areas, since it doesn't, this is why EVE is dying.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mr Pragmatic
#42 - 2012-12-18 09:42:53 UTC
I am the lazy carebear filthy casual made manifest. I am the Avatar of non-commitment. I and the spirit of entitlement.

Bow before your new God.

You can not stop me.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Emiko P'eng
#43 - 2012-12-18 11:20:28 UTC
Alavaria Fera wrote:

Disagree, needs to be 100% safe. EVE is big enough to have 100% safe areas, since it doesn't, this is why EVE is dying.

Aye!

As I said in my earlier post EVE Online has just passed 450,000 subscribers, so EVE is dying by increasing in player numbers Roll

Forbes Congratulates EVE Online for growing its subscription base when most other Subscription based games are shrinking!

Forbes - In An Age of Free-to Play, EVE Online Sets Records

As for 100% safe areas. I joined EVE as a casual player precisely because it does NOT have 100% safe Areas, it has a steep learning curve and and is very 'WoW I want it NOW' kiddy hostile. Evil
Tiger Armani
End-Game
#44 - 2012-12-18 12:37:19 UTC
Emiko P'eng wrote:
Alavaria Fera wrote:

Disagree, needs to be 100% safe. EVE is big enough to have 100% safe areas, since it doesn't, this is why EVE is dying.

Aye!

As I said in my earlier post EVE Online has just passed 450,000 subscribers, so EVE is dying by increasing in player numbers Roll

Forbes Congratulates EVE Online for growing its subscription base when most other Subscription based games are shrinking!

Forbes - In An Age of Free-to Play, EVE Online Sets Records

As for 100% safe areas. I joined EVE as a casual player precisely because it does NOT have 100% safe Areas, it has a steep learning curve and and is very 'WoW I want it NOW' kiddy hostile. Evil


And how many of those 450k subscriptions actually provide any money to CCP? Have you thought about that. Hard to estimate, how big chunk of those subscriptions are paid via ISK.

The problem for CCP as a profit making company is, that the player base has to be big enough for them to make profit.
Most of the young whining players don't understand that. They need new players increase income which will eventually provide as new feautures (and improvements) via employing CCP developers. Unless CCP directors get greedy again and only think about short term profits.

Remiel Pollard
Aliastra
Gallente Federation
#45 - 2012-12-18 12:53:27 UTC
Tiger Armani wrote:
Emiko P'eng wrote:
Alavaria Fera wrote:

Disagree, needs to be 100% safe. EVE is big enough to have 100% safe areas, since it doesn't, this is why EVE is dying.

Aye!

As I said in my earlier post EVE Online has just passed 450,000 subscribers, so EVE is dying by increasing in player numbers Roll

Forbes Congratulates EVE Online for growing its subscription base when most other Subscription based games are shrinking!

Forbes - In An Age of Free-to Play, EVE Online Sets Records

As for 100% safe areas. I joined EVE as a casual player precisely because it does NOT have 100% safe Areas, it has a steep learning curve and and is very 'WoW I want it NOW' kiddy hostile. Evil


And how many of those 450k subscriptions actually provide any money to CCP? Have you thought about that. Hard to estimate, how big chunk of those subscriptions are paid via ISK.

The problem for CCP as a profit making company is, that the player base has to be big enough for them to make profit.
Most of the young whining players don't understand that. They need new players increase income which will eventually provide as new feautures (and improvements) via employing CCP developers. Unless CCP directors get greedy again and only think about short term profits.



Someone is still buying the PLEX to put on the marketplace for people to spend their ISK on. CCP don't just seed the marketplace with PLEX you know. Of all the accounts currently with an active subscription, all of them are paid for one way or another, and CCP gets more from a PLEX purchase than they do from a 1 month subscription fee.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mr Kidd
Center for Advanced Studies
Gallente Federation
#46 - 2012-12-18 13:00:32 UTC
Tiger Armani wrote:
[quote=Emiko P'eng]

And how many of those 450k subscriptions actually provide any money to CCP? Have you thought about that. Hard to estimate, how big chunk of those subscriptions are paid via ISK.

The problem for CCP as a profit making company is, that the player base has to be big enough for them to make profit.
Most of the young whining players don't understand that. They need new players increase income which will eventually provide as new feautures (and improvements) via employing CCP developers. Unless CCP directors get greedy again and only think about short term profits.



You answered your own question: 450K subs = 450K paid accounts.

Don't ban me, bro!

SlapNuts
Lost Wacko's
#47 - 2012-12-18 13:25:33 UTC
Sandbox games do not cater to casuals
Theme park games cater to casuals.

Each game type is different and really it seems the casuals are the ones that fill the forums of games with complaints a lot more then that games real player base. They also seem to ask a lot of stupid questions, mostly trolls.
Jenn aSide
Worthless Carebears
The Initiative.
#48 - 2012-12-18 13:33:14 UTC
SlapNuts wrote:
Sandbox games do not cater to casuals
Theme park games cater to casuals.

Each game type is different and really it seems the casuals are the ones that fill the forums of games with complaints a lot more then that games real player base. They also seem to ask a lot of stupid questions, mostly trolls.


And they are invasive like cockroaches, you don't see me in Hello Kitti online screaming "This game needs non-consensual pvp" lol.

It's always "casuals" going into hardcore games begging for more attention to casual players (rather than just sticking to casual friendly games, I always ask our EVE casuals why in hell they aren't playing Star Trek Online, a game i play and that is much friendlier to the things they say they want).

No, going to games built for their type of gaming personality is not enough, EVERY GAME must conform, which is why you see posts on EVE and Darkfall forums of casuals "scoffing" at that "psycho neckbeards" who are actually playing games intended for "psycho neckbeards".
Mallak Azaria
Caldari Provisions
Caldari State
#49 - 2012-12-18 13:39:34 UTC
Alavaria Fera wrote:
Galphii wrote:
Eve is big enough to cater to all kinds of players: 0.0 for your hardcore types, lowsec for your casual pvpers, and highsec for casual (and hardcore) non-pvpers (not 100% safe of course).

Disagree, needs to be 100% safe. EVE is big enough to have 100% safe areas, since it doesn't, this is why EVE is dying.


I couldn't agree more. Highsec MUST be 100% safe so I can autopilot my freighter through 0.5 chokepoints with 89 PLEX in the hold.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Snow Axe
Republic Military School
Minmatar Republic
#50 - 2012-12-18 14:15:24 UTC
Between always-on passive skill training, being able to purchase isk for RL currency, and the nature of ships being about different roles rather than bigger/more expensive = better than, Eve is already massively friendly to casual gameplay. Somewhere along the line, though, "casual" got conflated with "easy", and because of that we see great amounts of whining by so-called "casual" players who really just want everything handed to them with little-to-no thought or effort.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Jenn aSide
Worthless Carebears
The Initiative.
#51 - 2012-12-18 14:17:01 UTC
Mallak Azaria wrote:
Alavaria Fera wrote:
Galphii wrote:
Eve is big enough to cater to all kinds of players: 0.0 for your hardcore types, lowsec for your casual pvpers, and highsec for casual (and hardcore) non-pvpers (not 100% safe of course).

Disagree, needs to be 100% safe. EVE is big enough to have 100% safe areas, since it doesn't, this is why EVE is dying.


I couldn't agree more. Highsec MUST be 100% safe so I can autopilot my freighter through 0.5 chokepoints with 89 PLEX in the hold.


No, 88 is the limit, you must be punished for 89!
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#52 - 2012-12-18 14:37:25 UTC  |  Edited by: Jame Jarl Retief
Emiko P'eng wrote:
Alavaria Fera wrote:

Disagree, needs to be 100% safe. EVE is big enough to have 100% safe areas, since it doesn't, this is why EVE is dying.

Aye!

As I said in my earlier post EVE Online has just passed 450,000 subscribers, so EVE is dying by increasing in player numbers Roll


While I agree with you in general (even vanilla WoW did not have 100% safe zones, you could still be killed even in your faction's capital city surrounded by guards if you weren't careful), the numbers are relative.

EVE is "growing" with 450k subs and that is a "success". Well, WoW is "dying" because it went from 13 mil peak and now is probably below 10 mil subs. But guess what? On a bad day, Blizzard makes 22x more than CCP from their game. Which is just a year younger, and significantly graphically inferior. Guess why? They don't treat casuals as crap.
Sentamon
Imperial Academy
Amarr Empire
#53 - 2012-12-18 14:38:32 UTC
You can't spin the data.

Of $50 Billion spent on games, 90% of that was spent on hardcore content. That would mean that almost nothing is spent on casual content.

As a comparison, lets say you're a restaurant owner. Casual diners would be the type that show up, take up a table and a parking spot, then make a lot of noise disturbing the other customers while only ordering a water and a salad.

It's no wonder MMO after MMO that's catering to casuals fails.

~ Professional Forum Alt  ~

Malphilos
State War Academy
Caldari State
#54 - 2012-12-18 14:59:55 UTC
Sentamon wrote:
You can't spin the data.

...

It's no wonder MMO after MMO that's catering to casuals fails.


Well, MMO after MMO "fails".

And, apparently you can spin the data.

"“We divide our player base on a game into four categories: Non-repeats, players who come into a game once and bail; repeats who play a game between 2 and 9 times; regulars who play between 10 and 49 times, and the committed players who play 50 or more times. For the top ten games, the 7 percent who are committed are 87 percent of the revenue.”

They're talking about things like the Nex store; people who spend money on in-game items and perks. It's cashflow that's being discussed, not longevity or subscriber base.

Essentially it means that a smaller group of dedicated players are willing to spend more on specific games. Surprise surprise. If monocles are your idea of a successful game (as opposed to a sign of an obviously better class of person), then yeah games that don't sell many are failures.

And EVE, as always, is dying. What?
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#55 - 2012-12-18 15:00:17 UTC  |  Edited by: Jame Jarl Retief
Sentamon wrote:
It's no wonder MMO after MMO that's catering to casuals fails.


Really don't think this is the case. MMOs fail because of failed design, botched mechanics, lacking content and stuff like that. They don't fail because of hardcore vs casual divide.

If you remember WoW back at release, it was extremely casual-unfriendly. Best gear came from a 40-man raid that took 5-8 hrs to finish, only the hardcore could do it at all. The addition of the PvP system within 8 months of release only reinforced that. There was NO place for casuals in WoW's PvP ladder - it was activity based with weekly decay. So if you stopped or slowed down, you would lose ranks it took you weeks to gain in no time at all. And yet, the game kept growing and growing. Then, they started catering more and more to casuals, year after year. And yet, the game kept growing. Before first expansion (in 2007?) they abolished the old PvP system in favour of a new, more casual system without decay. And the game kept on growing.

My point is, it's not hardcore vs casuals. It's good game vs bad game that sees MMOs fail. WoW was good, EVE is good, etc. On the flipside, Aion and Tera were just bad (grinders), Age of Conan was very low on content (intense level 1-20, decent levels 1-60, empty wasteland levels 60-80, and weak endgame). Doesn't sound too bad, except leveling from 70-80 took as long as leveling from level 1-70, and that last 20 levels were a killer since they were so empty. Currently Guild Wars 2 is teetering a bit - extremely poorly balanced PvP and weak "endgame" and very repetitive content, though being B2P from the start it doesn't matter much, people drop it and come back, drop it and come back, it's a cycle.
Snow Axe
Republic Military School
Minmatar Republic
#56 - 2012-12-18 15:17:32 UTC
Jame Jarl Retief wrote:
Guess why? They don't treat casuals as crap.


Eve treats casual players thousands of times better than WoW. WoW has significantly more players because Eve's high-risk* style of gameplay is far more niche than WoW's far broader appeal. You cannot look to WoW for any lessons unless you're advocating changing what kind of game Eve even is, in which case you'd be asking Eve and CCP to compete directly with WoW and its ilk, which means you'd be a really dumb bad.

* by high-risk I mean guaranteed losses. Your ship blows up? It's gone. No respawns, or "you died you lose 10% durability", it's just gone. Get a new one.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Alayna Le'line
#57 - 2012-12-18 15:54:28 UTC  |  Edited by: Alayna Le'line
Jame Jarl Retief wrote:
Sentamon wrote:
It's no wonder MMO after MMO that's catering to casuals fails.


Really don't think this is the case. MMOs fail because of failed design, botched mechanics, lacking content and stuff like that. They don't fail because of hardcore vs casual divide.

If you remember WoW back at release, it was extremely casual-unfriendly. Best gear came from a 40-man raid that took 5-8 hrs to finish, only the hardcore could do it at all. The addition of the PvP system within 8 months of release only reinforced that. There was NO place for casuals in WoW's PvP ladder - it was activity based with weekly decay. So if you stopped or slowed down, you would lose ranks it took you weeks to gain in no time at all. And yet, the game kept growing and growing. Then, they started catering more and more to casuals, year after year. And yet, the game kept growing. Before first expansion (in 2007?) they abolished the old PvP system in favour of a new, more casual system without decay. And the game kept on growing.

My point is, it's not hardcore vs casuals. It's good game vs bad game that sees MMOs fail. WoW was good, EVE is good, etc. On the flipside, Aion and Tera were just bad (grinders), Age of Conan was very low on content (intense level 1-20, decent levels 1-60, empty wasteland levels 60-80, and weak endgame). Doesn't sound too bad, except leveling from 70-80 took as long as leveling from level 1-70, and that last 20 levels were a killer since they were so empty. Currently Guild Wars 2 is teetering a bit - extremely poorly balanced PvP and weak "endgame" and very repetitive content, though being B2P from the start it doesn't matter much, people drop it and come back, drop it and come back, it's a cycle.


I guess it just boils down to "trying to cater to everyone" vs "picking your target audience". The former results in generic drivel lacking any sort of depth as they try to incorporate a lot but none of it in-depth, the latter results in a game not everyone will want to play. The former also appears to reach a bigger audience, except that there is only so much room for these types of games and people are getting a bit tired of getting spoon-fed those kinds of generic games by the major publishers.

Imo this is why they indy scene has become so big recently and why Obsidian managed to have such a successful kickstarter, they actually make games they like instead of trying to cater to everyone (and as such to no-one, especially not the people that play lots of games, as they are getting the "seen it all before" syndrome when trying the next rehashed version of the same old concept).

EA is especially bad at this, you let them be and they'll bring out a new polished but essentially the same version of the same game each year (Mass Effect 2012, 2013...), this might have worked for the sports games they used to be known for, but it doesn't for other games. And people are starting to catch on to it and get tired of it.

The same obviously goes for MMOs, most just blindly copy the mechanics from succesful predecessors with a twist here and there, but not enough innovation to actually keep people's attention.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#58 - 2012-12-18 15:59:50 UTC  |  Edited by: Jame Jarl Retief
Snow Axe wrote:
Jame Jarl Retief wrote:
Guess why? They don't treat casuals as crap.


Eve treats casual players thousands of times better than WoW. WoW has significantly more players because Eve's high-risk* style of gameplay is far more niche than WoW's far broader appeal. You cannot look to WoW for any lessons unless you're advocating changing what kind of game Eve even is, in which case you'd be asking Eve and CCP to compete directly with WoW and its ilk, which means you'd be a really dumb bad.


Errr, yes and no.

EVE is complex, and a new player is immediately sentenced to running tutorials for 2-3 hrs. Someone at CCP recently said that EVE has good complexity and bad complexity. Well, shoving a 3 hr tutorial on a new player is pretty bad. Remember how people complained about the instanced tutorial portion of Age of Conan that only took 7-10 mins? Yeah, well, in WoW you got tossed into the same world with other players, and the world was shaped into a tutorial. It was still a tutorial, but one seamlessly integrated into the game world, and you'd be surrounded by other players doing the same thing, instead of sitting in station reading pages of text.

WoW provides a certain amount of guidance early on. Until the player learns the ropes, develops his own playstyle, and then gives the player a choice of what he wishes to do. In EVE, guidance is minimal/nonexistent. Certificates were a step in the right direction, but like so many features left totally unfinished. These things fall under new player experience only though.

The rest of the game though was also very casual-friendly. Think about it. With just 10 mins to play, what can you do in EVE? Not much, right? Anything on any significance? Some PvP? Not bloody likely, right? Well, in WoW in 10 mins you could do a quest or play a PvP match. See? That's casual-friendly. You have little time to play (casual!) or you have a decent amount of time but with frequent interruptions (60 min play session, split into 4 chunks). In EVE, this will severely reduce the number of things you can do, and where you can do them. In WoW, you would still have fun and be largely unhampered by any of it. That's the difference between casual-friendly and not so much.

Am I advocating changing the game EVE is? I guess in a way I am. Don't get me wrong, I don't want WoW with spaceships, but EVE could be better for casuals. There's too many really old game mechanics dating back to 2003. There were reasons for those decisions and mechanics, many of them hardware-related. But now, especially with TiDi working, most of those are largely outdated.

And besides, CCP is a business. EVE is a product. What would be so bad in changing the game and doubling or tripling the game's population? Is it a risk? Yes, but considering that EVE has 4 distinct areas (hisec, lowsec, null and WH), they can use one area as a guinea pig without destroying the game. Certainly beats what they're doing now - the game is stagnating. Yes, it's growing a tiny bit (in my opinion due to growing alt usage) but really, it's stalled.

But you're right in that non-consensual PvP and player looting are a huge minus for many players. It immediately axes off a huge percentage of potential players. And Sci-Fi itself is a niche after all, compared to fantasy/action.

Quote:
* by high-risk I mean guaranteed losses. Your ship blows up? It's gone. No respawns, or "you died you lose 10% durability", it's just gone. Get a new one.


What's the difference?

What's the difference between losing a T1 frig, and suffering 10% durability loss on all your armor and weapons? NONE, that's what! lol Big smile

Did you happen to play vanilla WoW back in 2004-2005? I did. As a main tank for a Molten Core raid, I often walked away from it with totally broken armor and weapons. And that's from PvE! When was the last time you suffered severe, debilitating losses in EVE's PvE? But I digress. What did that mean, broken armor and weapon? Well, considering those were epic quality, the repair bill was between 20-25g. To put things in perspective, that's a week or two of heavy farming, for an average player. The entire guild had to chip in to keep the tanks repaired, so we could raid more than once every few weeks. Soooo, how is that any different from losing a ship in EVE?

Every game has losses. In EVE it is portrayed one way, in another game it's another way. Doesn't make it better or worse, or harder and easier. Though there's something to be said for convenience. Good example is Pirates of the Burning Sea. Ship destruction was same as EVE - ship got destroyed, it was gone. But it was just so damn inconvenient to go look for another ship when you lost yours. So what they did, they allowed you to bind "ship deeds" (basically a paper representation of a finished ship, easily portable and redeemable anywhere, but a bit more expensive than ship itself) to your existing ship. So you could have a frigate with 5 deeds linked to it. It had "5 lives", and could be sunk 5 times in a row before you had to go looking for a new ship. Made re-shipping and getting back into the fight much more convenient after ship loss.

P.S. Oh, almost forgot. EVE IS competing directly with WoW and "its ilk". Realize that the world has X gamers on it. Those gamers have N hours every night to play. Those gamers have a choice - play WoW, or play EVE. Since they won't be playing both, and certainly not at the same time. Because unlike in "hardcore EVE", you can't AFK-anything in "easy mode WoW". As such, like it or not, the games ARE competing. They are competing for the players' time. If game A gives more bang for your buck than game B, for your specific amount of play time, style preference and mechanics, then that's what you play. WoW is extremely casual friendly, and caters to an extreme range - from total carebears to insane hardcore gladiators. Hence, 10 mil subs to EVE's 450k.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#59 - 2012-12-18 16:11:39 UTC  |  Edited by: Jame Jarl Retief
Alayna Le'line wrote:
I guess it just boils down to "trying to cater to everyone" vs "picking your target audience". The former results in generic drivel lacking any sort of depth as they try to incorporate a lot but none of it in-depth, the latter results in a game not everyone will want to play. The former also appears to reach a bigger audience, except that there is only so much room for these types of games and people are getting a bit tired of getting spoon-fed those kinds of generic games by the major publishers.


There is a happy medium. Game that is both original and accessible. One which doesn't cater to everyone, but most find pleasing. The trick is to hit that happy medium and not go bipolar. Which is sadly what most developers do. Including CCP.

Look at games like Darkfall, Mortal, etc. That's one end of spectrum. And then there's games like Guild Wars 2 (insanely casual without even world PvP on any server). But a happy medium between these would have resulted in a game that would bend WoW over and show it who's boss. Sorry for being so graphic.

Quote:
they actually make games they like instead of trying to cater to everyone (and as such to no-one, especially not the people that play lots of games, as they are getting the "seen it all before" syndrome when trying the next rehashed version of the same old concept).


The whole "this is a game for us and those like us" is a double-edged sword. Yes, it feels great to make a game like this. You don't have to second-guess or wonder what your customers would like. You think what you would like, and make that. However, the risk is that you do it so well that you end up with a game so niche that nobody but you wants to play it. This is precisely what happened to Mortal Online, and that's where "this is a game for us and those like us" quote comes from. It's what they said after their beta testers (myself included) told them it wouldn't fly. Guess what? It took them 2 years to get out of red and into black. Last I checked, they had 2k subscribers. That's what you get, if you do what you like, instead of what your target audience likes.

Quote:
EA is especially bad at this, you let them be and they'll bring out a new polished but essentially the same version of the same game each year (Mass Effect 2012, 2013...), this might have worked for the sports games they used to be known for, but it doesn't for other games. And people are starting to catch on to it and get tired of it.


Yep, EA is the devil. No argument here. So many fantastic companies lay dead at their feet - Westwood, Origin Systems, etc. Sad part is, EA was actually a decent developer once, their Budokan game was pretty neat. I also hear they're buying FunCom? Though in this case I think they deserve each other.
Liang Nuren
No Salvation
Divine Damnation
#60 - 2012-12-18 16:12:23 UTC
Riddick Liddell wrote:

The thing that keeps EVE out of those freemium markets is SP in real time. Most of the old Vets know that SP means nothing in EVE but CCP still cling to a certain amount of income from people who feel the need to pay to skill.


Contrary to popular opinion, not all game formats are good for F2P/Freemium and monetization.

-Liang

I'm an idiot, don't mind me.