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Nullsec is a ghetto.

Author
J3ssica Alba
Federal Navy Academy
Gallente Federation
#141 - 2012-12-18 14:02:44 UTC
So many tears from the nullbears, soooo delicious. Oh if you wanted my sympathy you lost me at the part you called high sec dwellers "morons"
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Angang Ostus
Brutor Tribe
Minmatar Republic
#142 - 2012-12-18 14:10:13 UTC
Malcanis wrote:
Take a look at the stats and you'll see. Compare an Amarr outpost with a "good" manufacturing NPC station - not just for production lines but for other facilities like offices, refining, R&D and so on. And most importantly, remember that you can only have one station per system.

Player outposts can be upgraded but the upgrades are obsenely expensive and add an insultingly small amount of extra facilities. IMO, this is where the change should be applied - make player built stations far more modular, with the core station being less important than what you add to it, and upgrades far cheaper than they are now (maybe 1-3 bill per upgrade, with upgrades up to Tier 5). Amarr stations should have a bonus to manufacturing and a few extra production lines, but any station should be upgradable to be a decent manufacturing centre. Likewise, Minmatar stations should have the best possible refines, but any station should be able to have a decent refinery with sufficient upgrades.


I've hear of modular stations. I get the feeling that's been something people have been calling for for a long time. Yeah all these things your saying seem like too many limitations. Under these conditions null sec will perpetually be The Wild West with no chance of developing something more dynamic, interesting, and sustainable.....but maybe CCP sees a threshold that's not as discernible to us, beyond which the game starts to really veer out of their control. As long as the roles of high/low/null sec remain the same it's fully their game, but if a lot of people moved out of high sec you could eventually see some powerful alliances determining a lot more than devs would like. Personally I think that's well worth the risk.
Jenn aSide
Worthless Carebears
The Initiative.
#143 - 2012-12-18 14:14:54 UTC
Malcanis wrote:
Sentamon wrote:
If you can't build a brand new army in Highsec and take the fight to Nullsec empires then balance is broken. Idea

Your only other choice will be to join the zerg as a member or as a pet resulting in your current boredom problem. zzzzZ


Of course you can. It just turns out that unaculturated, inexperienced, low-asset, low-skill, disorganised groups aren't as powerful as culturally cohesive, experienced, invested, skilled, organised groups.



But damn it I should be able to invade Poland with 3 boy scouts and a swiss army knife, the fact that I can't is just a null sec conspiracy.
Angang Ostus
Brutor Tribe
Minmatar Republic
#144 - 2012-12-18 14:27:51 UTC  |  Edited by: Angang Ostus
MatrixSkye Mk2 wrote:
Look, it's no secret that carebears/hi sec players aren't wanted in lo/null sec other than as target signs. And at the same time it bothers some of you that players are quite content in playing in hi sec without ever having to say the word "0.0". How dare they make you irrelevant!

I've been around since '05 and have seen these chants before. And I know CCP will eventually give in. They always do, to appease the mob. They will throw the zealots a bone. But it WILL NOT cause that influx of targets that the zealots hope for. It just won't. You will get your nerf to hi sec industry and buff to 0.0. And you will be happy... For a while. But then you will realize null sec is still the same. You'll still won't understand who the problem is. A year or so from now we'll be right back here again, chanting the same old song again: "Nerf Hi Sec!"


Yeah in order for anything interesting to happen out there you have to have some people in charge that command enough authority who are actually interested in building something lasting and truly dynamic and diverse (which I maintain will make an Alliance stronger long term), but currently it's just pew pew pew pew pew as if that is the one and only endgame of EVE. It's a dead end in fact. To declare that the various forms of advanced pvp are the ultimate evolution of the game is an insult to the intelligence and imagination of this extremely smart and capable community. It's a sandbox. We can build more and elaborate further than where we are now. Null is the place where that is possible but it's dominated by people who seem to have no imagination or interest in anything other than refining their niche and climbing to the top of their heap.

Again, that niche is great. Those people are fine, but we need real leaders with real vision, real maturity and communication skills, and the will to do something fresh and see it through. Once people see that something--anything--innovative is happening they will take notice. Considering what is possible, the game seems to me quite stagnant. A lot more is still possible.
Malcanis
Vanishing Point.
The Initiative.
#145 - 2012-12-18 16:28:42 UTC
MatrixSkye Mk2 wrote:
Malcanis wrote:
MatrixSkye Mk2 wrote:
Make no mistake. If you've been playing this game long enough you already know the outcome. The whines are getting louder and more frequent. CCP will again nerf hi sec. It will happen.

My prediction:

The hardcore zealots will calm for a few months claiming victory for the nerf.
There will still not be a mass exodus of targets into lo/null sec.
A few months/years later the "nerf hi sec" whines will begin to slowly ramp up again.
Rinse and repaet.


When was hi-sec last nerfed?


Off the top of my head:
Nerf to mission payouts.
Nerf to mission loot.
Nerf to lvl 5 missions.

These were implemented to specifically curb hi sec income and conveniently came about during or immediately after "nerf hi sec" whines ramped up.


When were mission payouts nerfed? The last change to those that I recall was the massive buff caused by increasing all agents to +20 Quality. Mission payouts haven't been nerfed since I started playing in Sept 2006, so any nerf was in Red Moon Rising or earlier. Since then missions have only been made easier, given LP stores, and had agent quality buffed.

"Mission loot" wasn't nerfed; rat loot was nerfed. And 0.0 rats used to drop better loot than mission rats - now both drop metal scraps and the odd meta item.

Level 5 missions were never hi-sec content in the first place. They were explicitly designed as lo-sec content and the temporary appreaence of the mission deadspaces in a few hi-sec systems were literally a programming error that was eventually corrected.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#146 - 2012-12-18 16:33:09 UTC
TharOkha wrote:
Malcanis wrote:

that it's simply a waste of effort to try and build much stuff locally.
This being the case, why waste effort and resources building up and protecting local industry?


So? In real world its called outsourcing. If something is much cheaper to buy than produce it then buy it. Why do you nullseccers want so desperatedly isolate from the rest of the eve?


It's not about "isolating". And it's doubtful that 0.0 would ever be completely isolated from hi-sec.

What it's about is making 0.0 for activities other than smooshing red pluses and structure banging. It's about being able to build player designed, player run, player owned empires to match the NPC ones. It's about allowing people in 0.0 to enjoy the career options that hi-sec take for granted. It's about allowing people who want to interact with people, not with NPCs the opportunity to be builders as well as destroyers.

I hope that's OK with you?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#147 - 2012-12-18 16:36:13 UTC
Angang Ostus wrote:
MatrixSkye Mk2 wrote:
Look, it's no secret that carebears/hi sec players aren't wanted in lo/null sec other than as target signs. And at the same time it bothers some of you that players are quite content in playing in hi sec without ever having to say the word "0.0". How dare they make you irrelevant!

I've been around since '05 and have seen these chants before. And I know CCP will eventually give in. They always do, to appease the mob. They will throw the zealots a bone. But it WILL NOT cause that influx of targets that the zealots hope for. It just won't. You will get your nerf to hi sec industry and buff to 0.0. And you will be happy... For a while. But then you will realize null sec is still the same. You'll still won't understand who the problem is. A year or so from now we'll be right back here again, chanting the same old song again: "Nerf Hi Sec!"


Yeah in order for anything interesting to happen out there you have to have some people in charge that command enough authority who are actually interested in building something lasting and truly dynamic and diverse (which I maintain will make an Alliance stronger long term), but currently it's just pew pew pew pew pew as if that is the one and only endgame of EVE. It's a dead end in fact. To declare that the various forms of advanced pvp are the ultimate evolution of the game is an insult to the intelligence and imagination of this extremely smart and capable community. It's a sandbox. We can build more and elaborate further than where we are now. Null is the place where that is possible but it's dominated by people who seem to have no imagination or interest in anything other than refining their niche and climbing to the top of their heap.

Again, that niche is great. Those people are fine, but we need real leaders with real vision, real maturity and communication skills, and the will to do something fresh and see it through. Once people see that something--anything--innovative is happening they will take notice. Considering what is possible, the game seems to me quite stagnant. A lot more is still possible.



How many god damb times?

Virtually every sov 0.0 alliance ALREADY WANTS TO DO THIS.


That's what we're complaining about! That we WANT to do this and the infrastructure to make it viable just isn't there.



If you could let me know how many more times I need to say this for you to get it, I'll get my CTRL-V keys warmed up and ready to go.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Andski
Science and Trade Institute
Caldari State
#148 - 2012-12-18 17:08:39 UTC
TharOkha wrote:
Andski wrote:
Because it's a stupid "everybody wins" approach and CCP needs to stop with this welfare nonsense?



of course. Because only nullsec and especialy Goons deserves to win, right? Roll


Not really. Hisec players don't have to do, well, anything for the ability to take advantage of anything in hisec, short of grinding standings for missions. That's hardly comparable to anything that has to be done in nullsec to achieve, well, anything.

CCP has ensured that the hisec players, who cannot stand a challenging game, receive what effectively amounts to welfare. They were given the incursion isk faucet, the removal of agent quality and the removal of drone compound drops. They were also given a new Crimewatch system that basically gives players a GCC for looting cans and wrecks.

Yet you can only look at the nerfs while blatantly disregarding everything CCP has done to coddle hisec and ensure that your game is not challenging and that you do not need to interact with other players at any real scale in order to succeed. They understand the type of player you represent: those who simply want to start playing a game, get as much currency in the most passive way possible, and sell them all for real money when the next big thing comes out. Having to deal with non-consensual PvP, any need for player interaction or any real form of a challenge would break that deal.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tesal
#149 - 2012-12-18 19:03:50 UTC
Andski wrote:
TharOkha wrote:
Andski wrote:
Because it's a stupid "everybody wins" approach and CCP needs to stop with this welfare nonsense?



of course. Because only nullsec and especialy Goons deserves to win, right? Roll


Not really. Hisec players don't have to do, well, anything for the ability to take advantage of anything in hisec, short of grinding standings for missions. That's hardly comparable to anything that has to be done in nullsec to achieve, well, anything.

CCP has ensured that the hisec players, who cannot stand a challenging game, receive what effectively amounts to welfare. They were given the incursion isk faucet, the removal of agent quality and the removal of drone compound drops. They were also given a new Crimewatch system that basically gives players a GCC for looting cans and wrecks.

Yet you can only look at the nerfs while blatantly disregarding everything CCP has done to coddle hisec and ensure that your game is not challenging and that you do not need to interact with other players at any real scale in order to succeed. They understand the type of player you represent: those who simply want to start playing a game, get as much currency in the most passive way possible, and sell them all for real money when the next big thing comes out. Having to deal with non-consensual PvP, any need for player interaction or any real form of a challenge would break that deal.


If you hate the game so much why don't you quit? If you do can I have your stuff?
Lord Calus
The Scope
Gallente Federation
#150 - 2012-12-18 19:55:10 UTC
Nullsec is a ghetto because the emergent content that we the players create only extends to war and subterfuge. the actual mechanics of the game that we are forced to slog through to create that content are the worst parts of my day.

I hate shooting red crosses, and 0.01 isking people in Jita, and running sleeper sites. I hate running reactions and mining and producing. But you can be sure that I prefer to do the mindless activities I hate in the nearly completely secure highsec systems I visit. And that is the source of the outrage that Nullsec residents have.

NULLSEC produces the gaming website headlines.
See, I bolded and underlined it because this is the factioid that you don't understand or want to see.


No website runs stories of the guy who AFK mines for 10 hours a day because it relaxes him. I would spit in the face of someone who told me to join a game because there was super cool missions to run over and over and over and over with the only purpose of buying a more expensive and kitted out ship to run missions faster over and over and over. And I sure as hell wouldn't play a game that was explained as "a bunch of spreadsheets", sounds like work not a game!

So yeah, we have a vocal minority which is responsible for the majority of the press this game gets. I will not apologize to anyone for being a part of that minority, or feeling entitled. When a group that has created critical press and exposure for your game tells you for years things are broken, it is time to wise up and listen or expect an uprising.

This is that uprising.

Jenn aSide
Worthless Carebears
The Initiative.
#151 - 2012-12-18 20:06:15 UTC
Tesal wrote:
Andski wrote:
TharOkha wrote:
Andski wrote:
Because it's a stupid "everybody wins" approach and CCP needs to stop with this welfare nonsense?



of course. Because only nullsec and especialy Goons deserves to win, right? Roll


Not really. Hisec players don't have to do, well, anything for the ability to take advantage of anything in hisec, short of grinding standings for missions. That's hardly comparable to anything that has to be done in nullsec to achieve, well, anything.

CCP has ensured that the hisec players, who cannot stand a challenging game, receive what effectively amounts to welfare. They were given the incursion isk faucet, the removal of agent quality and the removal of drone compound drops. They were also given a new Crimewatch system that basically gives players a GCC for looting cans and wrecks.

Yet you can only look at the nerfs while blatantly disregarding everything CCP has done to coddle hisec and ensure that your game is not challenging and that you do not need to interact with other players at any real scale in order to succeed. They understand the type of player you represent: those who simply want to start playing a game, get as much currency in the most passive way possible, and sell them all for real money when the next big thing comes out. Having to deal with non-consensual PvP, any need for player interaction or any real form of a challenge would break that deal.


If you hate the game so much why don't you quit? If you do can I have your stuff?



He don't hate the game, he hate the Playa. and YOU is the playa, playa.
Jenn aSide
Worthless Carebears
The Initiative.
#152 - 2012-12-18 20:07:28 UTC
TharOkha wrote:
Andski wrote:
Because it's a stupid "everybody wins" approach and CCP needs to stop with this welfare nonsense?



of course. Because only nullsec and especialy Goons deserves to win, right? Roll


And INIT, we get some damn win too, damn it.
Mallak Azaria
Caldari Provisions
Caldari State
#153 - 2012-12-18 20:15:55 UTC
Tesal wrote:
Andski wrote:
TharOkha wrote:
Andski wrote:
Because it's a stupid "everybody wins" approach and CCP needs to stop with this welfare nonsense?



of course. Because only nullsec and especialy Goons deserves to win, right? Roll


Not really. Hisec players don't have to do, well, anything for the ability to take advantage of anything in hisec, short of grinding standings for missions. That's hardly comparable to anything that has to be done in nullsec to achieve, well, anything.

CCP has ensured that the hisec players, who cannot stand a challenging game, receive what effectively amounts to welfare. They were given the incursion isk faucet, the removal of agent quality and the removal of drone compound drops. They were also given a new Crimewatch system that basically gives players a GCC for looting cans and wrecks.

Yet you can only look at the nerfs while blatantly disregarding everything CCP has done to coddle hisec and ensure that your game is not challenging and that you do not need to interact with other players at any real scale in order to succeed. They understand the type of player you represent: those who simply want to start playing a game, get as much currency in the most passive way possible, and sell them all for real money when the next big thing comes out. Having to deal with non-consensual PvP, any need for player interaction or any real form of a challenge would break that deal.


If you hate the game so much why don't you quit? If you do can I have your stuff?


Do you think we log in to play a ****** game? We love EVE, but we're tired of seeing a certain player base catered to while something that has been broken for several years is continually neglected.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Dracones
Tarsis Inc
#154 - 2012-12-18 20:20:58 UTC
Even if you buffed the null outposts it wouldn't be enough. The bears would get ripped to shreds by black operations, they'd whine en mass to the PvP side of the corp who'd get sick of the drama in no time.
Zeko Rena
ENCOM Industries
#155 - 2012-12-18 20:48:45 UTC
I know,

Lets just remove isk from the game, it is the only possible solution Blink
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#156 - 2012-12-18 20:52:51 UTC
Doddy wrote:
power creep, inflation, take yoru pick.


What do you mean?

The way I see it, only RMT dudes can be interested how much "isk" is worth. I find it funny and have a good rl laugh at those pathetic arguments about how much inflation/deflation there is in Eve and how important it seems to be for them.

removed inappropriate ASCII art signature - CCP Eterne

Jenn aSide
Worthless Carebears
The Initiative.
#157 - 2012-12-18 20:57:31 UTC
Dracones wrote:
Even if you buffed the null outposts it wouldn't be enough. The bears would get ripped to shreds by black operations, they'd whine en mass to the PvP side of the corp who'd get sick of the drama in no time.


Why the Operations gotta be black?
Marlona Sky
State War Academy
Caldari State
#158 - 2012-12-18 21:01:19 UTC
Sergeant Acht Scultz wrote:
Doddy wrote:
power creep, inflation, take yoru pick.


What do you mean?

The way I see it, only RMT dudes can be interested how much "isk" is worth. I find it funny and have a good rl laugh at those pathetic arguments about how much inflation/deflation there is in Eve and how important it seems to be for them.


Funny to see line members from the mega coalition crying on the forums for better income in null while the leaders are bathing in oceans of ISK. If they are not proving for their members what is happening to all that ISK? Hmmm...
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#159 - 2012-12-18 22:00:48 UTC
Marlona Sky wrote:
Sergeant Acht Scultz wrote:
Doddy wrote:
power creep, inflation, take yoru pick.


What do you mean?

The way I see it, only RMT dudes can be interested how much "isk" is worth. I find it funny and have a good rl laugh at those pathetic arguments about how much inflation/deflation there is in Eve and how important it seems to be for them.


Funny to see line members from the mega coalition crying on the forums for better income in null while the leaders are bathing in oceans of ISK. If they are not proving for their members what is happening to all that ISK? Hmmm...



Oh yah, because we don't have ship reimbursement that goes so far as to cover goofing off in Syndicate, and tons of strategic POSes with all the fuel and LO needs, or dropping (relatively gimped) outposts.


Just because your alliance was run like crap by a bunch of back stabbing prima donnas doesn't mean all alliances are.
Malcanis
Vanishing Point.
The Initiative.
#160 - 2012-12-18 22:13:55 UTC
Marlona Sky wrote:
Sergeant Acht Scultz wrote:
Doddy wrote:
power creep, inflation, take yoru pick.


What do you mean?

The way I see it, only RMT dudes can be interested how much "isk" is worth. I find it funny and have a good rl laugh at those pathetic arguments about how much inflation/deflation there is in Eve and how important it seems to be for them.


Funny to see line members from the mega coalition crying on the forums for better income in null while the leaders are bathing in oceans of ISK. If they are not proving for their members what is happening to all that ISK? Hmmm...


it's not about income, Marlona, as you well know.

It's about providing activity for the average alliance member and a reason to hold space. So that there will be, you know, actually people out there in space doing stuff for your precious small gangs to interfere with.

Right now, can you offer a good reason to hold space other than flag-waving? Moongoo income doesn't depend on Sov in the slightest. You can protect towers while basing from NPC space. So what's worth doing in 0.0 other than sitting on a Titan being watched by covops from The Other Guys™ whilst your covops watches them, each waiting for the other to make a mistake.

If you weren't trapped by your own rhetoric into closing your eyes and putting your fingers in your ears, you could have read Weasilor's fantastic articles on 0.0 development. What a pity you choose to make a fool of yourself instead.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016