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Nullsec is a ghetto.

Author
Malcanis
Vanishing Point.
The Initiative.
#121 - 2012-12-18 09:15:13 UTC
MatrixSkye Mk2 wrote:
Make no mistake. If you've been playing this game long enough you already know the outcome. The whines are getting louder and more frequent. CCP will again nerf hi sec. It will happen.

My prediction:

The hardcore zealots will calm for a few months claiming victory for the nerf.
There will still not be a mass exodus of targets into lo/null sec.
A few months/years later the "nerf hi sec" whines will begin to slowly ramp up again.
Rinse and repaet.


When was hi-sec last nerfed?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shylari Avada
Hedion University
Amarr Empire
#122 - 2012-12-18 09:24:57 UTC  |  Edited by: Shylari Avada
Vaerah Vahrokha wrote:
Andreus Ixiris wrote:
Honestly what I think there needs to be more incentive for isn't for people to come to nullsec, but for space-holding entities to want to have other people in their systems.

If CCP and null-sec pilots want more people to come to null-sec, what they need to do is make the place more open. In an ideal world, null-sec pilots would want to open up their stations to neutral pilots. Instead of trying to mess with hi-sec pilots, they should be competing for their attention - "hey, don't go to his space, come to my space! It's so much better here!" Territory owners would look less like tyrants and more like landlords and franchise managers. Null sec blocs would be judged not by how much territory they owned but by what quality the space they hold was, how well they could defend it, how safe they could keep it and how easy it was to get to it.

I don't really like CVA, but I think their space is a good example of what I'm getting at.


That's really the point I have made several times in this thread.


So you're saying, "Yes, come rat in our home system so we can casually blow up your shinies, that we import, and sold to you at a profit" is all that it would take to fix nullsec?

heh.

People don't want to come to Null in a system full of blues, why would they want to come face absolute uncertainty. In this game of risk-aversion we all play, you really think your proposed idea would see any change whatsoever?
Angang Ostus
Brutor Tribe
Minmatar Republic
#123 - 2012-12-18 11:05:46 UTC  |  Edited by: Angang Ostus
Vaerah Vahrokha wrote:
Angang Ostus wrote:

It's ironic that, though 0.0 seems naturally to be the place where players who want to "be part of something" and play with more of the sandbox should gravitate towards, a large number of players who look for that out there return disappointed. There simply is no place in nullsec (that is secure enough) where a player can go and simply be themselves and play the way they want to play. An alliance that focuses on providing the security and freedom within its borders for carebear types to go about their business will attract massive numbers of high sec players who want to earn more, do something different, and be part of something that they can get behind. Such an alliance would immediately become a target of a bloodthirsty alliance seeking to prove that might is right. If it could weather that storm such an alliance, establishing itself as its own high sec out in 0.0 would attract an entire segment of the player base from Empire, most of whom would be able to fill a vital role.



The first alliance to really focus on attracting carebears and providing them an environment to thrive in will gradually see its population, internal economy, and military ranks swell beyond anything the other alliances can manage. Missioners and incursioners will stream in to farm npcs and engage in "good guy" pvp. Miners and industrialists will stream in to have access to better ores, more production slots.Tons of "bittervets" who see something interesting and new happening in the sandbox will throw in their lot. Such an influx of players will quickly create the need for more living space, which will give pvpers wars to fight. Pirates would be attracted too to an accumulation of care bear types in null sec. Playing cat and mouse with alliance security would provide a lot of challenge and fun for both sides.


This is a bit too rosy of a prediction.
All those civilians would provide some great taxed income but very little if any PvP power / prowess / capability.
PvPers would still be crucial for that entity to survive and the directors should be open minded enough to even try it.
Expecially the latter seems to be quite difficult to see in EvE and would require some prior changes to null sec to begin with: ability to *support* the influx of civilans with factories etc, adding (imo) some NPC guards inside the empire to let PvPers focus on the perimeter and so on.


Well an existing alliance would have to see the benefit of attracting "citizens" and start the process from a position of strength, maintaining their current military strength while bolstering economic strength through the influx from high sec. Different types of players would have to be approached in different ways. Check APIs and go from there. Miners and industrialists would be assured that they'll never need to pvp if they don't want to. They make their contributions and you make sure to only take in as many as the lebensraum can handle. PVE missioners, etc. are ensured that their focus on PVE is valued and respected but that they need to be part of the alliance reserves to be called upon when needed. A pvp training academy would be a natural next step and graduation from it would be required to complete the trial period. If such an academy were run well graduates would be chomping at the bit for a chance to test their mettle.

Mid to large scale pvp is not rocket science. Just know the basic mechanics and do what your FC says. And with the economic expansion that goes along with this process, ship replacement shouldn't be a problem. Your average PVEer can become a quality foot soldier in no time. The main focus of warfare would be a) defending the citizenry and b) expanding the borders just enough to accommodate current growth. Of course if you're at war you take Paris and then you take Berlin if you can but in general if the primary focus is on development and growth and not aggression for it's own sake, then those reserves of players who mainly focus on PVE could be utilized as powerful chess pieces while not being burned out on constant CTAs.

As for the capacity of nullsec systems to accommodate this process I'm not well versed enough to judge, but if this kind of initiative is made prohibitive by unalterable conditions then it's definitely something CCP would do well to make adjustments to. The "civilization" of sectors of null sec would add a whole new dimension to the sandbox and would, in my opinion, be the start of a very exciting new era for the community.
TharOkha
0asis Group
#124 - 2012-12-18 11:14:11 UTC
Andski wrote:
Because it's a stupid "everybody wins" approach and CCP needs to stop with this welfare nonsense?



of course. Because only nullsec and especialy Goons deserves to win, right? Roll
Malcanis
Vanishing Point.
The Initiative.
#125 - 2012-12-18 11:36:51 UTC  |  Edited by: Malcanis
Angang Ostus wrote:
Hear me out. I posit that the central problem that stifles the development of nullsec is that it is culturally imcompatible with high sec, and therefore only attracts a small fraction of the player base. The whole vast region of nullsec is dominated by fleet engagements and merit is given mainly to pvp skills/stats. It literally is one big battlefield in which the only opportunity is to fleet and follow an FC's lead on an alliance op of some sort. There is no space for the growth of a community in which diverse interests can be pursued. There is an atmosphere of peer pressure, elitism, and disdain for "carebears" that stifles the development of any competing vision. All these things are fine of course. That's one part of the game, one area of player interest. There are also other areas however. Every different "career path" that someone can engage in in EVE is a vital part of the economy and community life. High sec provides the opportunity for the pursuit of most of those careers and offers the player the chance to control their own destiny, write their own story. This is an important fundamental for most players. It's ironic that, though 0.0 seems naturally to be the place where players who want to "be part of something" and play with more of the sandbox should gravitate towards, a large number of players who look for that out there return disappointed. There simply is no place in nullsec (that is secure enough) where a player can go and simply be themselves and play the way they want to play. An alliance that focuses on providing the security and freedom within its borders for carebear types to go about their business will attract massive numbers of high sec players who want to earn more, do something different, and be part of something that they can get behind. Such an alliance would immediately become a target of a bloodthirsty alliance seeking to prove that might is right. If it could weather that storm such an alliance, establishing itself as its own high sec out in 0.0 would attract an entire segment of the player base from Empire, most of whom would be able to fill a vital role. The first alliance to really focus on attracting carebears and providing them an environment to thrive in will gradually see its population, internal economy, and military ranks swell beyond anything the other alliances can manage. Missioners and incursioners will stream in to farm npcs and engage in "good guy" pvp. Miners and industrialists will stream in to have access to better ores, more production slots.Tons of "bittervets" who see something interesting and new happening in the sandbox will throw in their lot. Such an influx of players will quickly create the need for more living space, which will give pvpers wars to fight. Pirates would be attracted too to an accumulation of care bear types in null sec. Playing cat and mouse with alliance security would provide a lot of challenge and fun for both sides. Whichever alliance jumps on this train first will take a quantum leap of evolution that will cause it to transcend, through sheer numbers, the machinations of even the most extreme power players to burn it down. By then they'll see that the prudent move is to follow suit. This could lead to chain reaction exodus of players from high sec into null, while still leaving plenty in high. I'm talking about the formation of actual communities in null with all elements of the player base represented. This would be good for everyone, especially for players who have already commited themselves to living in 0.0. If any devs are reading this I'd like to offer a suggestion as to how this process could be stimulated. Create a means for players to learn more about what is going on in 0.0 and a means for nullsec alliances to attract carebears. Perhaps the captain's quarters could be an interface for this. Alliances that want to reach out to high sec residents need a means of mass communication.
*sigh* This again.

Look. Nullsec players aren't quite the idiots you seem to take us for. There are in fact good reasons for the things that we do (or don't do)

Your basic hypothesis - that developing a local industrial base will lead to a huge advantage for the first adopter - is not some incredibly subtle insight that only you have been smart enough to think of. It is in fact how 0.0 used to be. It is in fact an idea that is regularly tried. It always fails. Not because nullseccers "hate" those who do industry, R&D, trading, mining, missioning etc. - Virtually all nullseccers engage in those activities. They mostly engage in them in hi-sec, because hi-sec is a significantly better place to do them. It's so easy to supply a 0.0 alliance's material needs directly from hi-sec trade hubs, and 0.0 industrial facilities are so inferior to hi-sec, that it's simply a waste of effort to try and build much stuff locally. This being the case, why waste effort and resources building up and protecting local industry?

(Not to mention the additional security overhead)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mallak Azaria
Caldari Provisions
Caldari State
#126 - 2012-12-18 11:48:00 UTC
Andski wrote:
Malphilos wrote:
And the availability of income is actually higher in null.


This is nonsense. Anomalies do not spawn endlessly, a fully upgraded system with the relevant index at 5 will have 4-5 anomalies that are remotely lucrative. This is, of course, after logistics people upgrade the ihub by using a freighter to haul the upgrades from highsec.

In comparison, there is no limit to how many missions an agent can give out. One agent can support an unlimited number of mission runners while a fully upgraded system can support maybe half a dozen anom runners.

And you think this is fine?


We also have to pay upkeep on them.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Malcanis
Vanishing Point.
The Initiative.
#127 - 2012-12-18 11:53:05 UTC  |  Edited by: Malcanis
Mallak Azaria wrote:
Andski wrote:
Malphilos wrote:
And the availability of income is actually higher in null.


This is nonsense. Anomalies do not spawn endlessly, a fully upgraded system with the relevant index at 5 will have 4-5 anomalies that are remotely lucrative. This is, of course, after logistics people upgrade the ihub by using a freighter to haul the upgrades from highsec.

In comparison, there is no limit to how many missions an agent can give out. One agent can support an unlimited number of mission runners while a fully upgraded system can support maybe half a dozen anom runners.

And you think this is fine?


We also have to pay upkeep on them.


You also have to spend a considerable number of player hours to raise the indices. They're also destructible. They're also not cheap eaither.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Abu Tarynnia
Kings-Guard
#128 - 2012-12-18 11:53:46 UTC
Malcanis wrote:
This being the case, why waste effort and resources building up and protecting local industry?

(Not to mention the additional security overhead)


So the problem would be solved if you could build station en par with those in hisec, maybe paying huge amounts of ice or what ever to hold them ? If so .. and I think THIS might be a solution to make nullsec more attractiv, it should be rather simple to implement that .. though these stations should still be attackable ..

YOU CANNOT HAVE MY STUFF!!!!

Mallak Azaria
Caldari Provisions
Caldari State
#129 - 2012-12-18 11:55:31 UTC
Abu Tarynnia wrote:
Malcanis wrote:
This being the case, why waste effort and resources building up and protecting local industry?

(Not to mention the additional security overhead)


So the problem would be solved if you could build station en par with those in hisec, maybe paying huge amounts of ice or what ever to hold them ? If so .. and I think THIS might be a solution to make nullsec more attractiv, it should be rather simple to implement that .. though these stations should still be attackable ..


For all the isk we have to dump on them, we should be able to make stations that are better if we choose to put the effort in to it.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Hemmo Paskiainen
#130 - 2012-12-18 12:05:45 UTC
in the end plex is the problem, $$$ why do you think dominion anomalies got alted from -0.1 systems to -0.5 systems.... when finaly 0.0 got more pupolated = less $$$ for ccp

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Angang Ostus
Brutor Tribe
Minmatar Republic
#131 - 2012-12-18 12:11:57 UTC  |  Edited by: Angang Ostus
Malcanis wrote:
*sigh* This again.

Look. Nullsec players aren't quite the idiots you seem to take us for. There are in fact good reasons for the things that we do (or don't do)

Your basic hypothesis - that developing a local industrial base will lead to a huge advantage for the first adopter - is not some incredibly subtle insight that only you have been smart enough to think of. It is in fact how 0.0 used to be. It is in fact an idea that is regularly tried. It always fails. Not because nullseccers "hate" those who do industry, R&D, trading, mining, missioning etc. - Virtually all nullseccers engage in those activities. They mostly engage in them in hi-sec, because hi-sec is a significantly better place to do them. It's so easy to supply a 0.0 alliance's material needs directly from hi-sec trade hubs, and 0.0 industrial facilities are so inferior to hi-sec, that it's simply a waste of effort to try and build much stuff locally. This being the case, why waste effort and resources building up and protecting local industry?

(Not to mention the additional security overhead)


Can you share a bit on how they are inferior? Are there means of upgrading facilities so that they can rival high sec in production? It sounds like CCP needs to make some tweaks to make this kind of thing possible. Do you have any suggestions?

Also, most of the influx of new members would not be total noncoms and, with a bit of training could contribute to defense at the very least. As long as they're not overused, the "civilian reserves" could provide a solid backbone to to the main fleet.
Malcanis
Vanishing Point.
The Initiative.
#132 - 2012-12-18 12:46:27 UTC
Abu Tarynnia wrote:
Malcanis wrote:
This being the case, why waste effort and resources building up and protecting local industry?

(Not to mention the additional security overhead)


So the problem would be solved if you could build station en par with those in hisec, maybe paying huge amounts of ice or what ever to hold them ? If so .. and I think THIS might be a solution to make nullsec more attractiv, it should be rather simple to implement that .. though these stations should still be attackable ..



That's pretty much the drum I've been banging, yes.

In fact the player built stations need to be quite a lot better than NPC ones, because we can only have 1 per system. So they need to be potentially upgradable to be as good as NPC sov systems with 8 or 10 or 12 stations in like Nonni or Sobaseki.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Abu Tarynnia
Kings-Guard
#133 - 2012-12-18 12:50:06 UTC
Malcanis wrote:
Abu Tarynnia wrote:
Malcanis wrote:
This being the case, why waste effort and resources building up and protecting local industry?

(Not to mention the additional security overhead)


So the problem would be solved if you could build station en par with those in hisec, maybe paying huge amounts of ice or what ever to hold them ? If so .. and I think THIS might be a solution to make nullsec more attractiv, it should be rather simple to implement that .. though these stations should still be attackable ..



That's pretty much the drum I've been banging, yes.

In fact the player built stations need to be quite a lot better than NPC ones, because we can only have 1 per system. So they need to be potentially upgradable to be as good as NPC sov systems with 8 or 10 or 12 stations in like Nonni or Sobaseki.


Well .. then lets write a petition for that .. shouldn't be so difficult to implement and shouldn't have too much negative impact. Problem solved.

YOU CANNOT HAVE MY STUFF!!!!

Malcanis
Vanishing Point.
The Initiative.
#134 - 2012-12-18 12:53:58 UTC  |  Edited by: Malcanis
Angang Ostus wrote:
Malcanis wrote:
*sigh* This again.

Look. Nullsec players aren't quite the idiots you seem to take us for. There are in fact good reasons for the things that we do (or don't do)

Your basic hypothesis - that developing a local industrial base will lead to a huge advantage for the first adopter - is not some incredibly subtle insight that only you have been smart enough to think of. It is in fact how 0.0 used to be. It is in fact an idea that is regularly tried. It always fails. Not because nullseccers "hate" those who do industry, R&D, trading, mining, missioning etc. - Virtually all nullseccers engage in those activities. They mostly engage in them in hi-sec, because hi-sec is a significantly better place to do them. It's so easy to supply a 0.0 alliance's material needs directly from hi-sec trade hubs, and 0.0 industrial facilities are so inferior to hi-sec, that it's simply a waste of effort to try and build much stuff locally. This being the case, why waste effort and resources building up and protecting local industry?

(Not to mention the additional security overhead)


Can you share a bit on how they are inferior? Are there means of upgrading facilities so that they can rival high sec in production? It sounds like CCP needs to make some tweaks to make this kind of thing possible. Do you have any suggestions?



Take a look at the stats and you'll see. Compare an Amarr outpost with a "good" manufacturing NPC station - not just for production lines but for other facilities like offices, refining, R&D and so on. And most importantly, remember that you can only have one station per system.

Player outposts can be upgraded but the upgrades are obsenely expensive and add an insultingly small amount of extra facilities. IMO, this is where the change should be applied - make player built stations far more modular, with the core station being less important than what you add to it, and upgrades far cheaper than they are now (maybe 1-3 bill per upgrade, with upgrades up to Tier 5). Amarr stations should have a bonus to manufacturing and a few extra production lines, but any station should be upgradable to be a decent manufacturing centre. Likewise, Minmatar stations should have the best possible refines, but any station should be able to have a decent refinery with sufficient upgrades.


Angang Ostus wrote:

Also, most of the influx of new members would not be total noncoms and, with a bit of training could contribute to defense at the very least. As long as they're not overused, the "civilian reserves" could provide a solid backbone to to the main fleet.


The point is, the more people you have the more problems you have. Unless the extra people you're bringing in make a positive contribution in excess of the overhead they case in administration, drama, resource utilisation and security issues, then they're a net loss to the alliance. New members are potentially very valuable, but they're a long-term, high capital investment. Improperly developed, they're a liability. That's why a rapid expansion of alliance membership is an inevitable precursor of a dramatic failcascade.

For an example of the problems that the "recruit 10,000 guys from hi-sec in 2 months and get them into null" approach invariably causes, look at the trouble Tribe is having.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#135 - 2012-12-18 13:11:52 UTC  |  Edited by: Vaerah Vahrokha
Shylari Avada wrote:

So you're saying, "Yes, come rat in our home system so we can casually blow up your shinies, that we import, and sold to you at a profit" is all that it would take to fix nullsec?

heh.

People don't want to come to Null in a system full of blues, why would they want to come face absolute uncertainty. In this game of risk-aversion we all play, you really think your proposed idea would see any change whatsoever?


If only there was an alliance where this is already possible.


EvE IS a sandbox, the choice to make it a litter box is made by the players.

Edit: sadly CCP is not helping at all.

I can't believe any excuse for only allowing 1 station per system nor that those stations have to be so incredibly gimped.
TharOkha
0asis Group
#136 - 2012-12-18 13:36:25 UTC  |  Edited by: TharOkha
Malcanis wrote:

that it's simply a waste of effort to try and build much stuff locally.
This being the case, why waste effort and resources building up and protecting local industry?


So? In real world its called outsourcing. If something is much cheaper to buy than produce it then buy it. Why do you nullseccers want so desperatedly isolate from the rest of the eve? Hi and null lives in symbiosis... always were, always will. There are some stuff that are not avalible in hisec. Hisec, in the other hand, provides infrastructure to effectively build, and manufacture. But there are still limitations. For example Supercapitals can be build only in null and only in soverenity space. Believe me, having your own titan production line, is any rich hisec-industrialists wet dream. Now do we whine "give us capital construction to hisec"? No. It is the price to live and build in hisec.

What null needs is uniqueness. Like Titan or supers can be build in null or drugs can be manufactured in low/null. Or pirate faction BPCs could be manufactured in null only.

EVE needs diversity, thats why im pro removing all loot from hisec NPCs (no reprocess => no hi end minerals source in hisec). So mining hi end ore in null could be profitable aggain

But demanding and crying that null sec basic outpost production should be at par (or even better) than on hi-grade hisec stations?!. Just because you want?. Outposts are not stations. They are outposts (like outposts on antarctica). They should provide shelter in dangerous places, not better benefits than something what is already in hisec. They should provide some special functions that are not avalible on hisec stations.
Mallak Azaria
Caldari Provisions
Caldari State
#137 - 2012-12-18 13:42:47 UTC
TharOkha wrote:
Why do you nullseccers want so desperatedly isolate from the rest of the eve?


We don't. I'm not sure how you came to that conclusion.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

MatrixSkye Mk2
Republic University
Minmatar Republic
#138 - 2012-12-18 13:44:54 UTC  |  Edited by: MatrixSkye Mk2
Malcanis wrote:
MatrixSkye Mk2 wrote:
Make no mistake. If you've been playing this game long enough you already know the outcome. The whines are getting louder and more frequent. CCP will again nerf hi sec. It will happen.

My prediction:

The hardcore zealots will calm for a few months claiming victory for the nerf.
There will still not be a mass exodus of targets into lo/null sec.
A few months/years later the "nerf hi sec" whines will begin to slowly ramp up again.
Rinse and repaet.


When was hi-sec last nerfed?


Off the top of my head:

Nerf to mission payouts.
Nerf to mission loot.
Nerf to lvl 5 missions.

These were implemented to specifically curb hi sec income and conveniently came about during or immediately after "nerf hi sec" whines ramped up.

Look, it's no secret that carebears/hi sec players aren't wanted in lo/null sec other than as target signs. And at the same time it bothers some of you that players are quite content in playing in hi sec without ever having to say the word "0.0". How dare this inferior class of players make you irrelevant!!

I've been around since '05 and have seen these chants before. And I know CCP will eventually give in. They always do; to appease the mob. They will throw the zealots a bone. But it WILL NOT cause that influx of targets that the zealots hope for. It just won't. You will get your nerf to hi sec industry and buff to 0.0. And you will be happy... for a while. Slowly you will realize null sec is still the same. And you still won't understand who the problem is. A year or so from now we'll be right back here again, chanting the same old song again: "Nerf Hi Sec!"

Successfully doinitwrong™ since 2006.

Sentamon
Imperial Academy
Amarr Empire
#139 - 2012-12-18 13:52:57 UTC
If you can't build a brand new army in Highsec and take the fight to Nullsec empires then balance is broken. Idea

Your only other choice will be to join the zerg as a member or as a pet resulting in your current boredom problem. zzzzZ

~ Professional Forum Alt  ~

Malcanis
Vanishing Point.
The Initiative.
#140 - 2012-12-18 13:59:55 UTC
Sentamon wrote:
If you can't build a brand new army in Highsec and take the fight to Nullsec empires then balance is broken. Idea

Your only other choice will be to join the zerg as a member or as a pet resulting in your current boredom problem. zzzzZ


Of course you can. It just turns out that unaculturated, inexperienced, low-asset, low-skill, disorganised groups aren't as powerful as culturally cohesive, experienced, invested, skilled, organised groups.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016