These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Nullsec is a ghetto.

Author
Gogela
Epic Ganking Time
CODE.
#101 - 2012-12-18 02:04:46 UTC
Zack Korth wrote:
i like null because there is no ninja looters, i don't have to go get a mission, or traverse multiple systems to go back an get my noctis, i like that my m8s are all there in the same space, and really, its not all that unsafe. I have lost no ships of importance since joining the HBC, i think i lost some candy ass talwar, thats about it, even on roams, which are quick and easy to get into and get movin. I just prefer null to anything else, i can do the things i wanna do faster, if that makes any sense..

That's a dang shame. I'm going to have to get in on some null ninja action. Bubbles and dictors tho'... complicate the picture.

Signatures should be used responsibly...

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#102 - 2012-12-18 02:14:00 UTC
There will always be a lot of players who'll never move out of hi-sec no matter what you do, so nerfing hi-sec isn't the answer. What needs to be done - from both CCP's side and the players' side - is making null-sec a more attractive place to go for people who aren't part of the alliance who owns it.

I suggest "freelance agents" - agents who you can attract to your station once you've secured it who will hand out missions just like a normal agent, but might perhaps hand out transferable LP just like incursions do. I mean, obviously, it'd be cooler if they could hand out player alliance LP, but that would put the onus on the players to make their own loyalty shop, which might be difficult to manage. Perhaps doing agent missions could actually improve the quality of the system, and in return, the player alliance LP could mitigate the cost of station services? I don't know. I'm just pulling things off the top of my head here.

Either way, attracting brave players to their systems and keeping those players safe would become a focus for null-sec alliances, because those players would, in turn, be generating a constant stream of money for them. And how cool would it be to be able to throw up something like a distress flare when you get ganked, and have a patrol from the space-holder come out to rescue you? Desperately struggling to keep your ship alive against the aggressor while you pray that the cavalry arrives in time?

Man, I don't know about you, but that sounds awesome to me.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Alavaria Fera
GoonWaffe
#103 - 2012-12-18 02:15:19 UTC
Titania Hrothgar wrote:
This is probably the best idea ever. I've often wondered myself where the Null Sec empires are- the safe havens- the player run security space in no security space.

We need to nerf local and being blue to people, so this never occurs.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Andski
Science and Trade Institute
Caldari State
#104 - 2012-12-18 02:27:46 UTC
Malphilos wrote:
And the availability of income is actually higher in null.


This is nonsense. Anomalies do not spawn endlessly, a fully upgraded system with the relevant index at 5 will have 4-5 anomalies that are remotely lucrative. This is, of course, after logistics people upgrade the ihub by using a freighter to haul the upgrades from highsec.

In comparison, there is no limit to how many missions an agent can give out. One agent can support an unlimited number of mission runners while a fully upgraded system can support maybe half a dozen anom runners.

And you think this is fine?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tesal
#105 - 2012-12-18 02:41:08 UTC
Andski wrote:
Malphilos wrote:
And the availability of income is actually higher in null.


This is nonsense. Anomalies do not spawn endlessly, a fully upgraded system with the relevant index at 5 will have 4-5 anomalies that are remotely lucrative. This is, of course, after logistics people upgrade the ihub by using a freighter to haul the upgrades from highsec.

In comparison, there is no limit to how many missions an agent can give out. One agent can support an unlimited number of mission runners while a fully upgraded system can support maybe half a dozen anom runners.

And you think this is fine?


Its not fair. *tears*. All the money is in hisec. *more tears*.

What about moons? *giggles* Oh yah, forgot about that.
Alavaria Fera
GoonWaffe
#106 - 2012-12-18 02:43:11 UTC
Andski wrote:
Malphilos wrote:
And the availability of income is actually higher in null.


This is nonsense. Anomalies do not spawn endlessly, a fully upgraded system with the relevant index at 5 will have 4-5 anomalies that are remotely lucrative. This is, of course, after logistics people upgrade the ihub by using a freighter to haul the upgrades from highsec.

In comparison, there is no limit to how many missions an agent can give out. One agent can support an unlimited number of mission runners while a fully upgraded system can support maybe half a dozen anom runners.

And you think this is fine?

You live in nullsec, what could you possibly know that an NPC corp alt can't?

Nerf local.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

EI Digin
irc.zulusquad.org
#107 - 2012-12-18 02:44:34 UTC
Tesal wrote:

What about moons? *giggles* Oh yah, forgot about that.


if only every region of space had tech
Andski
Science and Trade Institute
Caldari State
#108 - 2012-12-18 04:15:40 UTC
Tesal wrote:
Its not fair. *tears*. All the money is in hisec. *more tears*.

What about moons? *giggles* Oh yah, forgot about that.


hahaha please tell me more about moons because I absolutely love reading how hisec pubbies understand moons

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alavaria Fera
GoonWaffe
#109 - 2012-12-18 04:16:37 UTC
Andski wrote:
Tesal wrote:
Its not fair. *tears*. All the money is in hisec. *more tears*.

What about moons? *giggles* Oh yah, forgot about that.

hahaha please tell me more about moons because I absolutely love reading how hisec pubbies understand moons

Yeah I gotta go empty my ~personal~ tech moon. Gimme a sec while I get the (should be nerfed!) jump freighter. Oh I'll need some fuel too, for the POS.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#110 - 2012-12-18 04:17:48 UTC
EI Digin wrote:
Tesal wrote:

What about moons? *giggles* Oh yah, forgot about that.

if only every region of space had tech

If it did, the tech wouldn't be worth very much either, so we can just pretend it's like any of the moons that are everywhere.

You can hardly sell the stuff for more than what it cost you to keep the POS up in the first place...


Gotta get me my, uh what platinum moon, or something? Cobalt?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tesal
#111 - 2012-12-18 04:45:19 UTC
Andski wrote:
Tesal wrote:
Its not fair. *tears*. All the money is in hisec. *more tears*.

What about moons? *giggles* Oh yah, forgot about that.


hahaha please tell me more about moons because I absolutely love reading how hisec pubbies understand moons


I prefer the title of publord.
Antisocial Malkavian
Antisocial Malkavians
#112 - 2012-12-18 04:53:25 UTC
you can easily get 20 mil an hour JUST from veldspar in high sec.

Go ahead, nerf missions... unless you remove EVERYTHING from high sec entirely I can still very easily PLEX accounts

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Santa Spirit
Christmas Spirit and Goodwill Toward Man
#113 - 2012-12-18 05:45:20 UTC
Frostys Virpio wrote:
No More Heroes wrote:


The anticipation/hope of pvp is the difference. I'm sure theres not too many miners out there watching their lasers cycle and thinking "Boy I hope someone tries to gank me." They're probably not even at the keyboard or are tabbed out doing something else.


Guilty as charged and any barge/exhumer user not doing this are either running more than one thus having to target new roids/move cargo more often or simply have no life and can't find something better to do. FFS it's still over 2 min with orca boost IIRC.


121.7 secs with my main's, other account's orca boosts....

i regularly watch what I'm doing when Mining, I enjoy it, I also run 6 account's simultainiously so while I might not be the average "player", I do watch for rats, suicide gankers and other things like targeting new roids when one pops, so far, I've been relatively fortunate, not a single suicide gank attempt on my fleet has succeeded, but that's because I've trained the skills and fit the ships to be able to withstand the average gank attempt long enough for concord to come in and take care of the issue.
I also lose money because of this in the sense that it takes me longer to mine the same amount of ore as some paper thin hulk fit solely for the purpose of sucking a rock dry, but I figure that's what's required if i want to mine in "not really that safe" high sec space.
I don't mine just to sell ore, I mine for the minerals I need to build stuff and when I'm bored, I have more than one faction/race/corp that I can run lvl 4 missions for (again, probably not "average") and I never, under any circumstances go afk when in space, I simply don't play the game that way and don't see doing that as "really" playing the game to begin with.

Just a thought.

o/
Santa.

PS. I saw the snake mentioned earlier.. I love that ship... :)

Please come join the fun Dec 14th., 2017 Find the details [HERE] when the post is made

Herzog Wolfhammer
Sigma Special Tactics Group
#114 - 2012-12-18 06:49:37 UTC
Andski wrote:
Herzog Wolfhammer wrote:
Allow system to system warp "Star Trek style" and get rid of local and nullsec can get all of the targets that it wants.

They do want targets, right? I mean, I see a lot of complaining about a lack of target and phat loots, plus raging over "AFK cloakers" and why they can't farm when one is present. They say they go out to null because they are not PVP-averse carebears like people in high sec. Surely they will embrace my idea.


sure, all of the targets will move to highsec to make 85% the income they'd make in nullsec with zero risk because if you think that people are willing to be fish in a barrel, I can't help you




When did goons become the entrenched, having it easy and wanting nothing to change, establishment?

I just want to know.

Bring back DEEEEP Space!

Alavaria Fera
GoonWaffe
#115 - 2012-12-18 07:05:04 UTC
Herzog Wolfhammer wrote:
Andski wrote:
Herzog Wolfhammer wrote:
Allow system to system warp "Star Trek style" and get rid of local and nullsec can get all of the targets that it wants.

They do want targets, right? I mean, I see a lot of complaining about a lack of target and phat loots, plus raging over "AFK cloakers" and why they can't farm when one is present. They say they go out to null because they are not PVP-averse carebears like people in high sec. Surely they will embrace my idea.


sure, all of the targets will move to highsec to make 85% the income they'd make in nullsec with zero risk because if you think that people are willing to be fish in a barrel, I can't help you

When did goons become the entrenched, having it easy and wanting nothing to change, establishment?

I just want to know.

Do you expect us to be stupid targets for you? Hahaha, come on we teach newbies to think about things like cynos.

Guess soon we'll have to teach them about mining in highsec.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Bohoba
#116 - 2012-12-18 07:24:53 UTC
player built stations need more slots in everything
office space
manufacturing
research
refining needs to be better
this would draw more to 0.0
then the community needs to work at building an economy together and this takes a lot of time
and is not posable with sov changing hands daily :)
now if there was a lock on sov by means of economy power that greatly reduced the threat of loss sov perhaps more players would invest in such a place a Jita in 0.0 :) a region wide lock
Alavaria Fera
GoonWaffe
#117 - 2012-12-18 07:44:17 UTC
Bohoba wrote:
then the community needs to work at building an economy together and this takes a lot of time
and is not posable with sov changing hands daily :)
now if there was a lock on sov by means of economy power that greatly reduced the threat of loss sov perhaps more players would invest in such a place a Jita in 0.0 :) a region wide lock

So we'd see our enemies having serious mining and building ops in order to prevent our titans from blowing up the TCU?

Reinforced by Mining of 100,000,000 m3 of ore in this region !

Reinforced by the construction of over 10,000 T1 hulls in this region !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Angang Ostus
Brutor Tribe
Minmatar Republic
#118 - 2012-12-18 08:43:32 UTC  |  Edited by: Angang Ostus
Hear me out. I posit that the central problem that stifles the development of nullsec is that it is culturally imcompatible with high sec, and therefore only attracts a small fraction of the player base. The whole vast region of nullsec is dominated by fleet engagements and merit is given mainly to pvp skills/stats. It literally is one big battlefield in which the only opportunity is to fleet and follow an FC's lead on an alliance op of some sort. There is no space for the growth of a community in which diverse interests can be pursued. There is an atmosphere of peer pressure, elitism, and disdain for "carebears" that stifles the development of any competing vision. All these things are fine of course. That's one part of the game, one area of player interest. There are also other areas however. Every different "career path" that someone can engage in in EVE is a vital part of the economy and community life. High sec provides the opportunity for the pursuit of most of those careers and offers the player the chance to control their own destiny, write their own story. This is an important fundamental for most players.



It's ironic that, though 0.0 seems naturally to be the place where players who want to "be part of something" and play with more of the sandbox should gravitate towards, a large number of players who look for that out there return disappointed. There simply is no place in nullsec (that is secure enough) where a player can go and simply be themselves and play the way they want to play. An alliance that focuses on providing the security and freedom within its borders for carebear types to go about their business will attract massive numbers of high sec players who want to earn more, do something different, and be part of something that they can get behind. Such an alliance would immediately become a target of a bloodthirsty alliance seeking to prove that might is right. If it could weather that storm such an alliance, establishing itself as its own high sec out in 0.0 would attract an entire segment of the player base from Empire, most of whom would be able to fill a vital role.



The first alliance to really focus on attracting carebears and providing them an environment to thrive in will gradually see its population, internal economy, and military ranks swell beyond anything the other alliances can manage. Missioners and incursioners will stream in to farm npcs and engage in "good guy" pvp. Miners and industrialists will stream in to have access to better ores, more production slots.Tons of "bittervets" who see something interesting and new happening in the sandbox will throw in their lot. Such an influx of players will quickly create the need for more living space, which will give pvpers wars to fight. Pirates would be attracted too to an accumulation of care bear types in null sec. Playing cat and mouse with alliance security would provide a lot of challenge and fun for both sides.



Whichever alliance jumps on this train first will take a quantum leap of evolution that will cause it to transcend, through sheer numbers, the machinations of even the most extreme power players to burn it down. By then they'll see that the prudent move is to follow suit. This could lead to chain reaction exodus of players from high sec into null, while still leaving plenty in high. I'm talking about the formation of actual communities in null with all elements of the player base represented. This would be good for everyone, especially for players who have already commited themselves to living in 0.0.



If any devs are reading this I'd like to offer a suggestion as to how this process could be stimulated. Create a means for players to learn more about what is going on in 0.0 and a means for nullsec alliances to attract carebears. Perhaps the captain's quarters could be an interface for this. Alliances that want to reach out to high sec residents need a means of mass communication.
Vaerah Vahrokha
Vahrokh Consulting
#119 - 2012-12-18 08:59:22 UTC
Andreus Ixiris wrote:
Honestly what I think there needs to be more incentive for isn't for people to come to nullsec, but for space-holding entities to want to have other people in their systems.

If CCP and null-sec pilots want more people to come to null-sec, what they need to do is make the place more open. In an ideal world, null-sec pilots would want to open up their stations to neutral pilots. Instead of trying to mess with hi-sec pilots, they should be competing for their attention - "hey, don't go to his space, come to my space! It's so much better here!" Territory owners would look less like tyrants and more like landlords and franchise managers. Null sec blocs would be judged not by how much territory they owned but by what quality the space they hold was, how well they could defend it, how safe they could keep it and how easy it was to get to it.

I don't really like CVA, but I think their space is a good example of what I'm getting at.


That's really the point I have made several times in this thread.
Vaerah Vahrokha
Vahrokh Consulting
#120 - 2012-12-18 09:12:35 UTC
Angang Ostus wrote:

It's ironic that, though 0.0 seems naturally to be the place where players who want to "be part of something" and play with more of the sandbox should gravitate towards, a large number of players who look for that out there return disappointed. There simply is no place in nullsec (that is secure enough) where a player can go and simply be themselves and play the way they want to play. An alliance that focuses on providing the security and freedom within its borders for carebear types to go about their business will attract massive numbers of high sec players who want to earn more, do something different, and be part of something that they can get behind. Such an alliance would immediately become a target of a bloodthirsty alliance seeking to prove that might is right. If it could weather that storm such an alliance, establishing itself as its own high sec out in 0.0 would attract an entire segment of the player base from Empire, most of whom would be able to fill a vital role.



The first alliance to really focus on attracting carebears and providing them an environment to thrive in will gradually see its population, internal economy, and military ranks swell beyond anything the other alliances can manage. Missioners and incursioners will stream in to farm npcs and engage in "good guy" pvp. Miners and industrialists will stream in to have access to better ores, more production slots.Tons of "bittervets" who see something interesting and new happening in the sandbox will throw in their lot. Such an influx of players will quickly create the need for more living space, which will give pvpers wars to fight. Pirates would be attracted too to an accumulation of care bear types in null sec. Playing cat and mouse with alliance security would provide a lot of challenge and fun for both sides.


This is a bit too rosy of a prediction.
All those civilians would provide some great taxed income but very little if any PvP power / prowess / capability.
PvPers would still be crucial for that entity to survive and the directors should be open minded enough to even try it.
Expecially the latter seems to be quite difficult to see in EvE and would require some prior changes to null sec to begin with: ability to *support* the influx of civilans with factories etc, adding (imo) some NPC guards inside the empire to let PvPers focus on the perimeter and so on.