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Nullsec is a ghetto.

Author
Zagdul
Federal Navy Academy
Gallente Federation
#21 - 2012-12-17 06:01:24 UTC  |  Edited by: Zagdul
Andski wrote:
Because it's a stupid "everybody wins" approach and CCP needs to stop with this welfare nonsense?

I agree with this post.

If there aren't hills to climb there aren't things to fight over (also why I was against the tech nerf).

The balancing (buffing/nerfing) needs to come with game mechanics which aren't band-aid's and instead forward thinking game design that isn't short sighted. I want null sec fixed badly where the pilot has a reason to be there. However, if there aren't things in nullsec which are exclusive to the space, finding alliances who want to control it will become an issue.

Sure, buff null sec, but do it in a way that isn't what gets people out here for tomorrow, instead what keeps them there for the next 10 years.

This is accomplished by fixing the manufacturing process which Tech 2 is based on, not by alchemy. By adjusting the manufacturing process, you create multiple hills to climb. You further keep in line with the sandbox motif by allowing minerals consumed to define what the valuable resources are and where we wage war.

The way it SHOULD be:
R64+2xR32 = elevated reaction for T2 by race.

Each race uses only regionally specific materials in that, each race has it's own process and the pirates who control that space be it, Angel, Serpentis, Sansha or Gurista space holds the specific moon minerals to manage the racial T2 ships and weapon system reactions.

Dual Pane idea: Click!

CCP Please Implement

No More Heroes
Boomer Humor
Snuffed Out
#22 - 2012-12-17 06:06:26 UTC
Vallista wrote:
I have to wonder, how many of you folks who don't understand the monotony of mining, missioning or whatever and live for pvp have shot a pos?


I have shot dozens and dozens of pos, the difference between that and missioning and mining is that usually we have intel of a hostile fleet inbound to try and poop in our cheerios, or you're hoping that the lone hostile in local lights a cyno and drops a fleet on your head.

The anticipation/hope of pvp is the difference. I'm sure theres not too many miners out there watching their lasers cycle and thinking "Boy I hope someone tries to gank me." They're probably not even at the keyboard or are tabbed out doing something else.

.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#23 - 2012-12-17 06:06:40 UTC
TharOkha wrote:
Shepard Wong Ogeko wrote:


Can't just increase rat bounties without causing inflation


Replace bounties with LPs (all rats... hi/low/null). => Huge LP rewards from low/null rats

Quote:
Can't throw super-ore in there without screwing up that market the way drone alloys did


I agree - remove any loot from hisec rats, so they couldnt be reprocessed.

Quote:
Can't drop more top shelf rat loot without devaluing it


It doesnt need to.... faction spawns are quite frequent.



Oh, it will devalue it.

Go check the price history on Rattlesnakes. Especially after the Drone Damage Amp was introduced, but before the Retribution rat AI changes targeting drones were announced. It is the cheapest pirate BS in the game, and it isn't because it is a bad ship. One of the best subcap shield tanks and the afk abilities and damage type selection of the drones should have made it the most in demand mission/ratting ships in the game.

And it was in demand. In Jita, it sold as often as the Vinidicator and better than the Nightmare or Bhaalgorn. Only the Machariel beats it out in sales volume.

But the Rattlesnake sells for about half the price of those other pirate battleships. And the reason is because the people living out in Guristas space produce tons of Rattlesnake BPCs and drive down the price by producing more than the demand. Even before demand was tamped down with a drone hating rat AI.


LP store stuff isn't immune to this either. One just has to look back on the market data during the last big buff to Faction Warfare. Implants, datacores, faction ammo/mods/ships for the winning factions all came down in price.

So an LP or loot drop buff that looks like a 50% increase at first, can become much lower later if the supply outstrips demand.

One idea I've heard of that might work like this without flooding the market is to have sov nullsec holders be able to "invite" mission agents to live in their stations from any faction with decent standings. That way, they could buy enough variety of LP store items and avoid flooding the market with just the worthwhile items of a single faction.
Alavaria Fera
GoonWaffe
#24 - 2012-12-17 06:09:02 UTC
Shepard Wong Ogeko wrote:
Go check the price history on Rattlesnakes. Especially after the Drone Damage Amp was introduced, but before the Retribution rat AI changes targeting drones were announced. It is the cheapest pirate BS in the game, and it isn't because it is a bad ship. One of the best subcap shield tanks and the afk abilities and damage type selection of the drones should have made it the most in demand mission/ratting ships in the game.

And it was in demand. In Jita, it sold as often as the Vinidicator and better than the Nightmare or Bhaalgorn. Only the Machariel beats it out in sales volume.

But the Rattlesnake sells for about half the price of those other pirate battleships. And the reason is because the people living out in Guristas space produce tons of Rattlesnake BPCs and drive down the price by producing more than the demand. Even before demand was tamped down with a drone hating rat AI.

Yeah I got escalations and well... it's interesting how often Rattlesnake blueprints drop...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#25 - 2012-12-17 06:14:14 UTC
No More Heroes wrote:
Vallista wrote:
I have to wonder, how many of you folks who don't understand the monotony of mining, missioning or whatever and live for pvp have shot a pos?

I have shot dozens and dozens of pos, the difference between that and missioning and mining is that usually we have intel of a hostile fleet inbound to try and poop in our cheerios, or you're hoping that the lone hostile in local lights a cyno and drops a fleet on your head.

The anticipation/hope of pvp is the difference. I'm sure theres not too many miners out there watching their lasers cycle and thinking "Boy I hope someone tries to gank me." They're probably not even at the keyboard or are tabbed out doing something else.

It's great when you see that cyno.

And then one of the drakes in your fleet also drops a cyno.

And then suddenly blobs from both sides just start bridging in at 0. Chaos.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frostys Virpio
State War Academy
Caldari State
#26 - 2012-12-17 06:16:52 UTC
No More Heroes wrote:


The anticipation/hope of pvp is the difference. I'm sure theres not too many miners out there watching their lasers cycle and thinking "Boy I hope someone tries to gank me." They're probably not even at the keyboard or are tabbed out doing something else.


Guilty as charged and any barge/exhumer user not doing this are either running more than one thus having to target new roids/move cargo more often or simply have no life and can't find something better to do. FFS it's still over 2 min with orca boost IIRC.
Frostys Virpio
State War Academy
Caldari State
#27 - 2012-12-17 06:17:35 UTC
Alavaria Fera wrote:
No More Heroes wrote:
Vallista wrote:
I have to wonder, how many of you folks who don't understand the monotony of mining, missioning or whatever and live for pvp have shot a pos?

I have shot dozens and dozens of pos, the difference between that and missioning and mining is that usually we have intel of a hostile fleet inbound to try and poop in our cheerios, or you're hoping that the lone hostile in local lights a cyno and drops a fleet on your head.

The anticipation/hope of pvp is the difference. I'm sure theres not too many miners out there watching their lasers cycle and thinking "Boy I hope someone tries to gank me." They're probably not even at the keyboard or are tabbed out doing something else.

It's great when you see that cyno.

And then one of the drakes in your fleet also drops a cyno.

And then suddenly blobs from both sides just start bridging in at 0. Chaos.


I need to see stuff like that...
Herzog Wolfhammer
Sigma Special Tactics Group
#28 - 2012-12-17 06:19:42 UTC
Aestivalis Saidrian wrote:
So, Null Sec's a ghetto. The facilities there are run down, its run by anarchic gangs, and everyone there is poor. Ugh

http://t2.gstatic.com/images?q=tbn:ANd9GcTYEEDT16ra56NHD7fNKXcYKIo0POKBHOxXANZvIjDvOvC3bFCSpFWfOCRgew

So, instead of proclaiming 'nurf highsec. nurf nurf nurf nuurf.'

Why not fix Nullsec by buffing it up to be better then High Sec? Instead of making it less profitable to live somewhere, why not make other places better to live? If the crappiest parts of Nullsec are as profitable as Highsec, then things will get better. Make the zones that are better then other places in Nullsec, buff those accordingly.

Low sec? I mean, ****, I wish I knew how to posit an idea to fix that place.


Before anyone asks, yes, I was in Nullsec, where Cascade Imminent was. But I saw the writing on the wall and gtfo'd.




Allow system to system warp "Star Trek style" and get rid of local and nullsec can get all of the targets that it wants.

They do want targets, right? I mean, I see a lot of complaining about a lack of target and phat loots, plus raging over "AFK cloakers" and why they can't farm when one is present. They say they go out to null because they are not PVP-averse carebears like people in high sec. Surely they will embrace my idea.




Bring back DEEEEP Space!

Andski
Science and Trade Institute
Caldari State
#29 - 2012-12-17 07:54:15 UTC  |  Edited by: Andski
Herzog Wolfhammer wrote:
Allow system to system warp "Star Trek style" and get rid of local and nullsec can get all of the targets that it wants.

They do want targets, right? I mean, I see a lot of complaining about a lack of target and phat loots, plus raging over "AFK cloakers" and why they can't farm when one is present. They say they go out to null because they are not PVP-averse carebears like people in high sec. Surely they will embrace my idea.


sure, all of the targets will move to highsec to make 85% the income they'd make in nullsec with zero risk because if you think that people are willing to be fish in a barrel, I can't help you

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#30 - 2012-12-17 07:55:45 UTC
"I'm a highsec mission runner in a personal one-man tax dodging corp. Let me tell you how much I hate risk averse players"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Zack Korth
Livid CO.
#31 - 2012-12-17 08:31:05 UTC
i like null because there is no ninja looters, i don't have to go get a mission, or traverse multiple systems to go back an get my noctis, i like that my m8s are all there in the same space, and really, its not all that unsafe. I have lost no ships of importance since joining the HBC, i think i lost some candy ass talwar, thats about it, even on roams, which are quick and easy to get into and get movin. I just prefer null to anything else, i can do the things i wanna do faster, if that makes any sense..
Marlona Sky
State War Academy
Caldari State
#32 - 2012-12-17 08:34:41 UTC
Alavaria Fera wrote:
No More Heroes wrote:
Vallista wrote:
I have to wonder, how many of you folks who don't understand the monotony of mining, missioning or whatever and live for pvp have shot a pos?

I have shot dozens and dozens of pos, the difference between that and missioning and mining is that usually we have intel of a hostile fleet inbound to try and poop in our cheerios, or you're hoping that the lone hostile in local lights a cyno and drops a fleet on your head.

The anticipation/hope of pvp is the difference. I'm sure theres not too many miners out there watching their lasers cycle and thinking "Boy I hope someone tries to gank me." They're probably not even at the keyboard or are tabbed out doing something else.

It's great when you see that cyno.

And then one of the drakes in your fleet also drops a cyno.

And then suddenly blobs from both sides just start bridging in at 0. Chaos.

Except no one does that unless they are incredibly bored. Intel is easily gathered and spies are everywhere. Any fleet ballsy enough to hot drop on another massive fleet usually means they have enough intel to think they can win. Also they have enough spies and scouts with lovely instant intel to know if there will be a counter drop. You guys keep going on about this amazing battle and that amazing battle but in all honesty those fights are so very few and so far apart. There is thousands and thousands of systems in null space; is a couple large fights a month or two really a sign of a healthy form of intel gathering and power projection??

The very system you love is the same one that hurts you. Just like Concord is the same mechanic that hurts high sec pilots from suicide gankers.
Katran Luftschreck
Royal Ammatar Engineering Corps
#33 - 2012-12-17 08:41:49 UTC
Considering that any walled community can be considered a ghetto, then yes, that's exactly what it is. NBSI. In reality we have gated communities. In EvE we have gatecamped communities.

I've often wondered if it were possible for a benign group to establish themselves some sov in nullsec, police it from pirates, encourage free trade... but then I realized that any such group would quickly be squashed by all the hyper-aggressive power trippers that live next door.

And there's the problem: The very nature of nullsec rewards the biggest jerks. The only way to become King of the Jerks is the be the biggest jerk in the kingdom. Even if he wanted to change things he couldn't, because the moment he stopped being the Biggest Jerk then he'd get shot in the back and replaced by someone who was. It can''t be changed... but it's not like they'd even want to.

There is a certain irony, of course. Nullsec was a originally meant to be a place where people would have more personal freedom to do what they want that Empire space offered. In reality, it's the exact opposite. Nullsec has become so feudalized over the years, with camping & botting down to an exact science, that now it's hisec that offers the most freedom to players.

In the end, the entire "nerf hisec" movement is driven entirely by this envy. It's not about safety, it's not about money. It's about freedom. The freedom to place your POS anywhere you've got the standings. The freedom to fly where you want, mine where you want, ship where you want, build where you want, and all without having to kiss anyone's butts for permission. The freedom to work for your own goals and not those of your overlord.

The other thing that nullbears like to forget is this: Not everyone in EvE is a triple-account no-lifer who lives for e-peen enlargement by bullying others. Y'know some of us have jobs and families and stuff and we really have no desire to get dragged into all the tedious political drama of nullsec. We like to be able to play the game casually and without having to look over our shoulders every two seconds. We play the game for our enjoyment, not theirs - and I believe that is what really makes them sick to their stomachs. See "freedom" above. Every moment of their EvE life is so totally controlled and anxiety driven that seeing people over in hisec actually having fun - and worse, having fun in a way that isn't exactly like themselves - just offends them on some deep, personal level. A level that involves numerous personal issues that I'm not going to go into. I'll just say that maybe they should, I dunno, leave the house more often or something.

Is there poop in your corner of the sandbox? Does it stink? Too bad, but that's no excuse to go spreading it around. Do you see us hisec people whine that nullsec needs to be nerfed? No, because frankly we don't give a crap. See, we've got a very simple solution for all of nullsec's problems: We don't go there. We just let them do their only thing, unmolested and (here is the the part that really angers them) totally ignored. We really don't give a crap about all of their self-inflicted problems. Because in the end these problems aren't so much problems with the game but problems with themselves (see above).

And nullbears, you can't win this one. Sure, you control all the CSM seats. You can use that power to nerf hisec until there is no one left playing there at all. And you'll know what will happen then? The carebears won't come join you and your obsessive lifestyle. We'll just quit. Find other games, or, I dunno, spend more time gardening or something.

You'll be alone.

http://youtu.be/t0q2F8NsYQ0

Xessej
Perkone
Caldari State
#34 - 2012-12-17 08:46:17 UTC
The problems with getting players to nullsec begins with the way the game is designed. Docking at a station where your stuff is stored is clearly a basic part of the design. Outposts aren't common in nullsec and very few are available to a solo player or smallish unaligned corp trying to enter nullsec. Trying to live exclusively out of a POS is a pain and adds security issues that make recruiting additional members challenging. Even if a corp decides to make a go of nullsec in some out of the way corner they just get a cap or supercap fleet dropped on their tower(s) for their trouble.

So to get people to move out there the hassle of doing so needs to be decreased, probably by improving POS. And a disincentive needs to be created to get the big 0.0 alliances to leave alone the small alliances claiming sov in a couple of systems.

Only when this stuff is done can any change to risk v reward hope to draw players out to 0.0 space.
Sentamon
Imperial Academy
Amarr Empire
#35 - 2012-12-17 08:55:32 UTC
How will buffing Nullsec stop everyone from blueing each other and making massive carebear formations in a handful of systemsQuestion

~ Professional Forum Alt  ~

Zack Korth
Livid CO.
#36 - 2012-12-17 08:56:26 UTC
Katran Luftschreck wrote:


The other thing that nullbears like to forget is this: Not everyone in EvE is a triple-account no-lifer who lives for e-peen enlargement by bullying others. Y'know some of us have jobs and families and stuff and we really have no desire to get dragged into all the tedious political drama of nullsec.


when i was a kid, we used to call people like you SISSIES!

being as were now adults, all i'll say is, i respectfully disagree good sir.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#37 - 2012-12-17 09:03:27 UTC
Sentamon wrote:
How will buffing Nullsec stop everyone from blueing each other and making massive carebear formations in a handful of systemsQuestion


What the hell does that even mean?
Sentamon
Imperial Academy
Amarr Empire
#38 - 2012-12-17 09:05:48 UTC  |  Edited by: Sentamon
Shepard Wong Ogeko wrote:
Sentamon wrote:
How will buffing Nullsec stop everyone from blueing each other and making massive carebear formations in a handful of systemsQuestion


What the hell does that even mean?


Recruit more little goonie. Bigger zergs that do nothing but blob are sure to make nullsucks better. Roll

~ Professional Forum Alt  ~

Andski
Science and Trade Institute
Caldari State
#39 - 2012-12-17 09:09:45 UTC
maybe if nullsec space was actually worth holding in comparison to getting everything for free in hisec, you'd actually have more than just token resistance to invasions and groups forming up to contest sov space, not just moons??? and maybe if the sov system wasn't a giant joke people would actually, you know, consider the idea of taking somebody's space from underneath them, assuming that the space was worth holding in comparison to literally being given everything you can possibly want in the safety of highsec with zero effort

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vaerah Vahrokha
Vahrokh Consulting
#40 - 2012-12-17 09:15:05 UTC
SmilingVagrant wrote:

I literally can't understand the mind of someone who actually wants to mine in this game. It's like ratting. It's not a thing I want to be doing, it's a thing I have to do in order to do the things I want to be doing.


... and since it's so mind numbing and boring, let's make it take ten times longer in the name of ~balance~! Roll