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THINK TANK -- ✓GRAPHICS Revolution! *NEW

First post
Author
Ivy Romanova
State Protectorate
Caldari State
#161 - 2012-12-18 10:41:08 UTC
Baby ChuChu wrote:
Funky Lazers wrote:
All I know is Caldari ships and Raven especially, need new models. Symmetric ones.


...but how do you improve upon perfection?



no ship is perfect.

We can only view a ship with accordance to its aesthetics and artistic direction and then rate it accordingly.

When we rotate around the theme of avant garde and uhhh... BRICKS , its excellent.

But subjectively speaking , the only TRULY intimidating ship design is Corax

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#162 - 2012-12-18 10:43:01 UTC  |  Edited by: ChromeStriker
The best thing you can do for EvE graphics is get a second Screen. You can move alllllll the stuff thats "needed" to one side and have have a clear unadulterated view of space on the other.

Also after getting a new gaming rig recently, i turned all the graphics all the way up, with eve on one screen and swapping a number of other MMO's on the other and the comparison is laughable!! Eve Kicks ASS

No Worries

Baby ChuChu
Ice Cream Asylum
#163 - 2012-12-18 10:45:56 UTC
Ivy Romanova wrote:
Baby ChuChu wrote:
Funky Lazers wrote:
All I know is Caldari ships and Raven especially, need new models. Symmetric ones.


...but how do you improve upon perfection?



no ship is perfect.

We can only view a ship with accordance to its aesthetics and artistic direction and then rate it accordingly.

When we rotate around the theme of avant garde and uhhh... BRICKS , its excellent.

But subjectively speaking , the only TRULY intimidating ship design is Corax


...ok?
Mara Rinn
Cosmic Goo Convertor
#164 - 2012-12-18 11:02:48 UTC
Ivy Romanova wrote:
I see a lot of at least X50 GTS series cards and the same goes for ATI.

Mobile cards constitute less than 5% of the entire survey.
Onboard display is simply silly and is only around 5.52% of the population.

With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.


But how closely does the population of Steam subscribers match the population of EVE subscribers? I play EVE Online, but none of my systems are represented in that Steam survey (2 Apple computers for starters).
Ivy Romanova
State Protectorate
Caldari State
#165 - 2012-12-18 11:07:04 UTC
Mara Rinn wrote:
Ivy Romanova wrote:
I see a lot of at least X50 GTS series cards and the same goes for ATI.

Mobile cards constitute less than 5% of the entire survey.
Onboard display is simply silly and is only around 5.52% of the population.

With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.


But how closely does the population of Steam subscribers match the population of EVE subscribers? I play EVE Online, but none of my systems are represented in that Steam survey (2 Apple computers for starters).



That was for reference ofc, and without proper statistics, we really can't say.

Considering Steam is one of the largest launcher platforms. I'll say its a VERY good indication ,

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Mara Rinn
Cosmic Goo Convertor
#166 - 2012-12-18 11:25:34 UTC  |  Edited by: Mara Rinn
Ivy Romanova wrote:
Considering Steam is one of the largest launcher platforms. I'll say its a VERY good indication ,


Considering that Steam is mostly used by FPS players, I think it's a very poor indication.

Of course by the end of 2013 it will be a different picture as most Mac users will have upgraded to machines that can at least support DX10 as opposed to the current DX9 minimum. The typical refresh cycle for Mac owners is 5 years, so Mac users upgrading next year will be replacing the last of the DX9 chipsets in the Mac lineup. By the same logic, we'll be waiting until about 2016 for the majority of Mac users to have DX11 compatible chipsets, but by then it won't matter since we'll all be using OpenGL or its successor (if Microsoft is lucky, it might still be around as the alternative OS provider for people who don't want Linux, ChromeOS or Mac OS X).
Sara Child
Doomheim
#167 - 2012-12-18 11:37:23 UTC
Ivy Romanova wrote:
UPDATED 2012/12/18 10:29

Long winded rant about Eve not being purty enough.


Seriously, I don't give a rats behind about graphics. What I do care about is gameplay and fluidity of the game.

The fluidity of the game when you are in a 200+ man battle already suffers NOW, on decent up to date hardware. Imagine what it would be like if the ability to dumb-down graphics was removed in favor of Eve being more shiny.... seriously, go away and stop breaking my game. I have no even touched the dual/triple boxing here... which makes matters even worse.

Game play >>>> Graphics.

If you want Eve to be pretty, turn all settings to high and enjoy your laggy **** when doing any kind of fleet battle (but you probably mostly mine, right?)

Anyway, rant right back at ya.
Ivy Romanova
State Protectorate
Caldari State
#168 - 2012-12-18 11:44:53 UTC  |  Edited by: Ivy Romanova
Sara Child wrote:
Ivy Romanova wrote:
UPDATED 2012/12/18 10:29

Long winded rant about Eve not being purty enough.


Seriously, I don't give a rats behind about graphics. What I do care about is gameplay and fluidity of the game.

The fluidity of the game when you are in a 200+ man battle already suffers NOW, on decent up to date hardware. Imagine what it would be like if the ability to dumb-down graphics was removed in favor of Eve being more shiny.... seriously, go away and stop breaking my game. I have no even touched the dual/triple boxing here... which makes matters even worse.

Game play >>>> Graphics.

If you want Eve to be pretty, turn all settings to high and enjoy your laggy **** when doing any kind of fleet battle (but you probably mostly mine, right?)

Anyway, rant right back at ya.


actually no , I small gang pvp from time to time , gas mine (the gas crush fps) , and PVE , 200 men battles -once ,seen videoes on YouTube, read Press releases from CCP about the lag issues and saw how it was solved by TiDi
again (as I've said, CPU bottle neck, Trinity's problem , just zoom out. No game today can handle that volume smoothly,and at the volume, you won't be using the optical targeting system ,you'll be zoomed all the way out using the OV)

On large scale battles you concern won't be about looking good, it'll be surviving.
On everyday operation, the graphics enhancement would not only provide the users with a long awaited eye candy, it would also increase our immersion in this universe without being overly taxing on performance.



PS: If I were a full time miner, I won't even be here asking for faster pace and a more concentrated path on graphics , I would be whining about suicide ganking or probably not here at all as I surf the internet for lolcats instead of raising public and CCP awareness about possible future development directions :P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Remiel Pollard
Aliastra
Gallente Federation
#169 - 2012-12-18 12:11:29 UTC
Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.

Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.

The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ivy Romanova
State Protectorate
Caldari State
#170 - 2012-12-18 12:14:54 UTC
Remiel Pollard wrote:
Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.

Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.

The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now.


so you're saying your computer can't candle a game from 2003
HW 2
but can handle EVE , updated to Trinity 2 a while back around 2007
However, adding effects from the 2003 era may mean that your computer won't be able to run EVE anymore?

Interesting

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Remiel Pollard
Aliastra
Gallente Federation
#171 - 2012-12-18 12:22:57 UTC  |  Edited by: Remiel Pollard
Ivy Romanova wrote:
Remiel Pollard wrote:
Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.

Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.

The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now.


so you're saying your computer can't candle a game from 2003
HW 2
but can handle EVE , updated to Trinity 2 a while back around 2007
However, adding effects from the 2003 era may mean that your computer won't be able to run EVE anymore?

Interesting


Read my post.

I said IF my computer is unable to handle any graphics updates to EVE, then I won't be buying a new one just to play EVE. IF my hardware can handle any graphics updates, then it won't be a problem. If it can't, but the option to dial them back is included, then it also won't be a problem.

How did you miss that point completely? And why would they revert to old technology?

But generally speaking, I'm running some fairly low-end gear that overheats and shuts down at 85 degrees C. In summer, which it is now in Australia, it gets there pretty darn quickly playing EVE, even with the graphics turned right down. I have cooling that keeps it back to about 78-79, but any updates that increase processing requirements may just not cut it for me.

In the OP, you included a quote that said something like "don't make the rest of us suffer because you're running on 2003 hardware..." etc. I would contend that graphics are a cosmetic issue, and as long as the game functions, then no one is suffering. Either the graphics get updated, and a heap of people on low-end hardware simply can't play anymore, but those with good up-to-date hardware can continue to play - those with machines that can't handle it will be forced to unsub.

OR, situation B: the graphics don't get any more advanced, and everyone is still capable of playing - those with high-end hardware continue to ***** about **** graphics because they are probably just used to getting everything they want (hence the high-end hardware), but they are still able to play the game, as are those people on low end software.

You cannot tell me that graphics are a priority - if it looked like Asteroids I might understand, but it doesn't, and even on my low-end gear the graphics look great.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ivy Romanova
State Protectorate
Caldari State
#172 - 2012-12-18 12:29:42 UTC
Remiel Pollard wrote:
Ivy Romanova wrote:
Remiel Pollard wrote:
Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.

Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.

The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now.


so you're saying your computer can't candle a game from 2003
HW 2
but can handle EVE , updated to Trinity 2 a while back around 2007
However, adding effects from the 2003 era may mean that your computer won't be able to run EVE anymore?

Interesting


Read my post.

I said IF my computer is unable to handle any graphics updates to EVE, then I won't be buying a new one just to play EVE. IF my hardware can handle any graphics updates, then it won't be a problem. If it can't, but the option to dial them back is included, then it also won't be a problem.

How did you miss that point completely? And why would they revert to old technology?


Well, on a post about looking into the future and progressing the graphics , which would logically lead to slightly more modern display requirements, you said " if the graphics of EVE go beyond why I can afford by way of supporting hardware".
As I've said , the option to switch to lower quality effects will be able to solve the problem for those who find it difficult for their PC to keep up.(refer to earlier posts)

And we're not reverting to older technology, we are referring to older creations based on ancient technology with note worthy concepts which we could take cue of in the modern time :P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Natsett Amuinn
Caldari Provisions
Caldari State
#173 - 2012-12-18 12:58:25 UTC
Remiel Pollard wrote:
Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.

Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.

The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now.

That's wrong.

Star citizen is an EVE style mmo, with single player storyline missions akin to wing commander.

Ivy Romanova
State Protectorate
Caldari State
#174 - 2012-12-18 13:01:29 UTC  |  Edited by: Ivy Romanova
Natsett Amuinn wrote:
Remiel Pollard wrote:
Yes, I know, here's a great idea - let's make EVE's graphics so advanced that people struggling to get by as it is on their dual core pentium can't play anymore. I'll tell you what, if the graphics of EVE go beyond why I can afford by way of supporting hardware, I won't be playing it anymore. In fact, that's one of the reason people switch to console.

Additionally, Star Citizen is NOT a contender for EVE. It's a WOW/Wing Commander hybrid, and it doesn't even have a proper sandbox.

The graphics are working just fine, and I won't complain about a graphics update if the options remain to turn them right back to where I have them now. And I would not be surprised if a vast portion of EVE's audience were also subject to simpler hardware like myself. Remodelling and re-texturing is sufficient for now.

That's wrong.

Star citizen is an EVE style mmo, with single player storyline missions akin to wing commander.



True. but the scale is quite a bit different as it won't be hosting thousand man fleet battles any time soon.
Nevertheless , the market economics, player interactions could be seen as a hybrid of EvE and Battlestar Galatica Online.

On a graphical front ,tho . I'm just quoting it as a benchmark of current gen gaming visuals .*cough Caldari ship design *cough cough *MOAR CORAX *cough cough
The main focus would still fall on the Homeworld 2 concepts .

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Solstice Project
Sebiestor Tribe
Minmatar Republic
#175 - 2012-12-18 13:03:11 UTC
CCP should hire ice la glance, the creator of various gfx realism mods (like for GTA IV).

She knows how to push graphics. ^_^
Ivy Romanova
State Protectorate
Caldari State
#176 - 2012-12-18 13:07:05 UTC
Solstice Project wrote:
CCP should hire ice la glance, the creator of various gfx realism mods (like for GTA IV).

She knows how to push graphics. ^_^


iCE , damn .. I remember her.
She literally turned GTA IV into another game with her photorealistic texture pack lol .

Although it WOULD be simply MAGICAL to have such graphics in EvE.
We have to remember it required serveral GTX670s to run the singleplayer at above 60fps.
Apparently it wouldn't be practical to have that sort of details.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

SlapNuts
Lost Wacko's
#177 - 2012-12-18 13:16:05 UTC  |  Edited by: SlapNuts
You can never have to much eye candy(including detail), just sucks to keep having to upgrade for it.

Up until The Secret World came out my 5 year old puter worked fine, I only needed a new video card every now and then. To get TSW running right and stop all the glitching and freezing i had to upgrade not only the puter but also up to Windows 7 (i got win8 sadly) since the game was built to use the 64bit stuff it has in it. The newer games that come out will be using this model since its the new and improved way with DX11.
If Eve is planing on keeping up it has a long way to go and a lot of work ahead, I do not envy the ones with this task but will sure as hell thank them for it when its all done.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#178 - 2012-12-18 13:59:17 UTC  |  Edited by: Jame Jarl Retief
OP,

While I agree that EVE lacks that continuity to ships (launch on build, and eventually a slow, multi-explosion drifting death), that's really just eye candy. As much as EVE is lacking graphically, it has the same weakness in its gameplay.

Compare EVE's combat to combat in any recent MMO, and you'll see what I mean. In modern MMOs, there's line of sight at the very least, where one ship/character can physically shield another from damage (Pirates of the Burning Sea, 2008 and onwards). There's active combat dodging (Age of Conan 2008, Guild Wars 2 2012, etc) to avoid damage in combat, based on player skill, not passive numbers generated in the background. There's compound effects, like arrows passing through fire becoming fire arrows and applying a burning effect on hit, weapon projectiles over long distance have trajectories (GW2), etc., etc.

By comparison, EVE is really, really simplistic when it comes to gameplay. And when the choice is between better eye candy and better gameplay, I'm afraid I have to go with gameplay. Though, since probably two different teams would be working on this stuff, there shouldn't be a conflict I guess.

Further, a reminder that a game can survive with great gameplay and content, but not with great graphics. Case in point, WoW graphics, even back in 2004, were rather obsolete. But the game took off in a massive way. Why? Gameplay and previously unseen in any MMO amount of content. On the flipside, Age of Conan, back in 2008, had the best graphics BY FAR of any MMO. Way better. Highly detailed characters, motion-captured animations for combat, with dozens of finishers (many of which were unique to class), very long (up to 2.5km?) draw distance, water reflections, dynamic lighting, etc., etc. Graphically, for back then, the game was stunning. But it flopped in 3 months due to lack of content and unbalanced mechanics (melee had interesting combo-based combat, but casters had same old button spamming, which made combat unbalanced at the very core). Same goes for games like Aion - the game was just amazingly pretty, but content and gameplay were severely lacking - three months, and a flop.

So, while a game can survive, and in WoW's case do amazingly well, with mediocre graphics but VERY strong gameplay and content, a game cannot survive with fantastic (best in class) graphics and poor gameplay and content. So that's where priority should be.
Ivy Romanova
State Protectorate
Caldari State
#179 - 2012-12-18 14:03:12 UTC
Jame Jarl Retief wrote:
OP,

While I agree that EVE lacks that continuity to ships (launch on build, and eventually a slow, multi-explosion drifting death), that's really just eye candy. As much as EVE is lacking graphically, it has the same weakness in its gameplay.

Compare EVE's combat to combat in any recent MMO, and you'll see what I mean. In modern MMOs, there's line of sight at the very least, where one ship/character can physically shield another from damage (Pirates of the Burning Sea, 2008 and onwards). There's active combat dodging (Age of Conan 2008, Guild Wars 2 2012, etc) to avoid damage in combat, based on player skill, not passive numbers generated in the background. There's compound effects, like arrows passing through fire becoming fire arrows and applying a burning effect on hit, weapon projectiles over long distance have trajectories (GW2), etc., etc.

By comparison, EVE is really, really simplistic when it comes to gameplay. And when the choice is between better eye candy and better gameplay, I'm afraid I have to go with gameplay. Though, since probably two different teams would be working on this stuff, there shouldn't be a conflict I guess.


that has to do with the disconnected control of EVE , you aren't in the wheels , you're remote controlling a ship with drop down menus. SO changing that... you'll be rewriting EVE

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#180 - 2012-12-18 14:12:52 UTC
Ivy Romanova wrote:
that has to do with the disconnected control of EVE , you aren't in the wheels , you're remote controlling a ship with drop down menus. SO changing that... you'll be rewriting EVE


Well, direct control may not be required. But suppose you had a button that would do an "evasive roll" on your ship. And you could do it twice in 15 seconds, with 45 sec cooldown. And during the evasive roll, your ship would be immune to damage. And add to that the projectiles of all kinds having certain speed (so turret damage would no longer be instant). Suddenly this makes the game very interesting. Alpha is still dangerous, but no longer king against an opponent that is paying attention. Over a short window (while getting focus-fired), a good pilot would mitigate a lot of damage. And you're not re-writing EVE for this. You're just adding a button/hotkey on the UI, and adding a roll animation to the ship (which should take no time at all).

Stuff like this is relatively quick and easy to do, but makes combat a lot more hands-on.

Then, on top of that, throw in line of sight and collision detection. As in, you can't hit a ship behind another ship. Bam, you just made formations critically important to any fleet engagement. Next, throw in damage variety based on the angle of the hit. Frontal hit would do less damage (lots of glancing), sides normal, rear most? Bam, now flanking is critical, on top of formations.

And all of this stuff? Existed in MMOs since 2008. Namely, Pirates of the Burning Sea. That game also had ship boarding and avatar combat. You didn't have to sink a ship to win - if you boarded it and put your cutlass through the other captain's gullet, you won. Did I mention this was in an MMO in 2008? January 2008? As in, almost 5 years ago?