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THINK TANK -- ✓GRAPHICS Revolution! *NEW

First post
Author
Ivy Romanova
State Protectorate
Caldari State
#261 - 2013-01-09 06:10:42 UTC
Terranid Meester wrote:
Van Gogh is old, his paintings need to be updated. The Mona Lisa needs anisotropic filtering.

While I agree, zoomed up close the textures aren't too clever, CCP is working on updating its ships to V3 plus
there was that piece at the fanfest that showed improvements in the graphics in conjunction with nVidia. Some of the ships are getting new models [though whether models is what the OP is asking for is another matter] and Im sure there will be some new pos's coming. However the priority is the gameplay, graphics only take you so far.

Or you could play DUST 514 which looks nice.


Sadly the same can't be said for EvE.
EvE is a MMORPG , a game in essence must always put gameplay in priority .
However , in the current state ,gameplay is pretty stable and with Crimewatch and the revamped bounty system most of the issues are fixed (most) .
The second priority of a MMORPG should be on the community building.
Now obviously , being the sandbox nature EvE has , CCP can take a hands-off approach to that issue .
The third priority , is the graphics , which as shown by countless posts before this one. Is rather lacking in luster .

On a side note, I can't play DUST , I don't have a PS3 and don't plan to buy one .
Even if I DO buy a console , it'll be the Steam Box

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Nevyn Auscent
Broke Sauce
#262 - 2013-01-09 06:32:39 UTC
I heard CCP are looking at DX11 & Tesselation :)
That will do a HUGE amount for the graphics.
So hopefully we all get behind that project and CCP listen & commit to it.
Ivy Romanova
State Protectorate
Caldari State
#263 - 2013-01-09 06:59:38 UTC
Nevyn Auscent wrote:
I heard CCP are looking at DX11 & Tesselation :)
That will do a HUGE amount for the graphics.
So hopefully we all get behind that project and CCP listen & commit to it.


Hold your breathe...
EvE Con 2013 is just round the corner...
I hope its not about DUST ...

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Opertone
State War Academy
Caldari State
#264 - 2013-01-09 08:27:05 UTC  |  Edited by: Opertone
CCP diverted too much of its resources to DUST 514...

you can understand too, that PS3 market and population is small... it is safe to assume that DUST gameplay may as well move onto PC (when fans realize how cool it is)

PS3 exclusive is just a marketing gimmick to trick the JAPs into media/financial support. And a way not to anger EVE crowd, who could burst out in rage if they learned that DEVs work on 'Shoot in Atmosphere'.

You understand now that future is for 'new content'. That huge pieces of technology will be added to existing old game structure.

And perhaps 30% of the team are improving and polishing the 'old code'. Which is difficult and yields few results. As I see it, WIS and DUST will be 'the Expansion' that will bring old EvE up to date. It will merge into EvE and make it new and bigger. (instead of countless altering light sources on Ishtar)

one
two
three
notice the face
luckily no face

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

AlleyKat
The Unwanted.
#265 - 2013-01-09 10:35:42 UTC
Opertone wrote:


Really like the cell-shaded look. Not the face and teeth and tongue, but the style and color tones. Really wish this was possible - give EVE a dark graphic novel style, like borderlands2, perhaps, but not.

As for render engines, I strongly believe CryEngine3 is the best, but honestly by a hair over Frostbite2, and another hairs distance for Unreal Engine4 - whenever it gets released.

Unreal engine is nice, but the bloomy sheen they have in it makes it stand out a little bit too much, whereas CryEngine has a more 'passive' reflectivity to surfaces - as does Frostbite2, but less so.

Just my thoughts/impressions.

AK

This space for rent.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#266 - 2013-01-09 10:46:05 UTC
Goran Konjich wrote:
Too much talk here. Go fly and do stuff.



I can't, my client freeze crashes and more funky stuff, there's nothing more I can do from my side. Cry

removed inappropriate ASCII art signature - CCP Eterne

Dean Clarke
Doomheim
#267 - 2013-01-09 11:50:33 UTC
The key word is "scalability".

Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.

I don't understand CCP's argument about "waiting for people to update their machines".
Ivy Romanova
State Protectorate
Caldari State
#268 - 2013-01-09 13:12:15 UTC
Dean Clarke wrote:
The key word is "scalability".

Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.

I don't understand CCP's argument about "waiting for people to update their machines".


Don't ask me , ask the " experts" here

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Sarah Schneider
Native Freshfood
Minmatar Republic
#269 - 2013-01-09 15:50:07 UTC
I want moving parts on stargates, stations and POSes :(

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#270 - 2013-01-09 15:58:38 UTC
Dean Clarke wrote:
The key word is "scalability".

Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.

I don't understand CCP's argument about "waiting for people to update their machines".



Apparently this is not enough to run all mighty Eve, clearly my rig sucks Cry


System Information

Time of this report: 1/9/2013, 14:45:01
Machine name: GEEK OR NOT GEEK
Operating System: Windows 8 Professionnel 64-bit (6.2, Build 9200) (9200.win8_gdr.121119-1606)
Language: French (Regional Setting: French)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/06/10 09:10:06 Ver: 08.00.15
Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~3.0GHz
Memory: 12288MB RAM
Available OS Memory: 12280MB RAM
Page File: 1530MB used, 15868MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DxDiag Version: 6.02.9200.16384 64bit Unicode


DxDiag Notes

Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.


DirectX Debug Levels

Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)


Display Devices

Card name: NVIDIA GeForce GTX 460
Manufacturer: NVIDIA
Chip type: GeForce GTX 460
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_34FC1458&REV_A1
Display Memory: 4050 MB
Dedicated Memory: 978 MB
Shared Memory: 3071 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: Moniteur Plug-and-Play générique
Monitor Model: HP w2216
Monitor Id: HWP280B
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1090 (English)
Driver Version: 9.18.13.1090


Eve is harsh, ho dear.

removed inappropriate ASCII art signature - CCP Eterne

Ivy Romanova
State Protectorate
Caldari State
#271 - 2013-01-13 04:48:05 UTC
Sarah Schneider wrote:
I want moving parts on stargates, stations and POSes :(


Well there is ALWAYS the type of games that goes under your radar

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Oberine Noriepa
#272 - 2013-01-13 07:30:40 UTC
Ivy Romanova wrote:
Sarah Schneider wrote:
I want moving parts on stargates, stations and POSes :(


Well there is ALWAYS the type of games that goes under your radar

The effects in this are nothing short of spectacular. The shield reactions... and the ship explosions! Nice! Smile

Ivy Romanova
State Protectorate
Caldari State
#273 - 2013-01-13 08:52:15 UTC
Oberine Noriepa wrote:
Ivy Romanova wrote:
Sarah Schneider wrote:
I want moving parts on stargates, stations and POSes :(


Well there is ALWAYS the type of games that goes under your radar

The effects in this are nothing short of spectacular. The shield reactions... and the ship explosions! Nice! Smile


Not to mention proper sound effects.
Explosions carry weight with them and the ships follow Newtonian physics

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Nevyn Auscent
Broke Sauce
#274 - 2013-01-13 09:11:21 UTC
Dean Clarke wrote:
The key word is "scalability".

Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.

I don't understand CCP's argument about "waiting for people to update their machines".


Because tesellation as CCP are planning it is more than just a graphics update, since it allows for accurate collision modelling. So it will be a complete redo of the physics engine at the same time, which requires the tesellation to work.
So they can't have people running a client without tesellation or the physics engine will break.
Ivy Romanova
State Protectorate
Caldari State
#275 - 2013-01-13 09:39:10 UTC
Nevyn Auscent wrote:
Dean Clarke wrote:
The key word is "scalability".

Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.

I don't understand CCP's argument about "waiting for people to update their machines".


Because tesellation as CCP are planning it is more than just a graphics update, since it allows for accurate collision modelling. So it will be a complete redo of the physics engine at the same time, which requires the tesellation to work.
So they can't have people running a client without tesellation or the physics engine will break.


The Newtonian physics are mainly on the procedually generated asteroids which only the client can see. Please refer to the conference

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#276 - 2013-02-24 16:03:01 UTC
Sergeant Acht Scultz wrote:
Dean Clarke wrote:
The key word is "scalability".

Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.

I don't understand CCP's argument about "waiting for people to update their machines".



Apparently this is not enough to run all mighty Eve, clearly my rig sucks Cry


System Information

Time of this report: 1/9/2013, 14:45:01
Machine name: GEEK OR NOT GEEK
Operating System: Windows 8 Professionnel 64-bit (6.2, Build 9200) (9200.win8_gdr.121119-1606)
Language: French (Regional Setting: French)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/06/10 09:10:06 Ver: 08.00.15
Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~3.0GHz
Memory: 12288MB RAM
Available OS Memory: 12280MB RAM
Page File: 1530MB used, 15868MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DxDiag Version: 6.02.9200.16384 64bit Unicode


DxDiag Notes

Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.


DirectX Debug Levels

Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)


Display Devices

Card name: NVIDIA GeForce GTX 460
Manufacturer: NVIDIA
Chip type: GeForce GTX 460
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_34FC1458&REV_A1
Display Memory: 4050 MB
Dedicated Memory: 978 MB
Shared Memory: 3071 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: Moniteur Plug-and-Play générique
Monitor Model: HP w2216
Monitor Id: HWP280B
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1090 (English)
Driver Version: 9.18.13.1090


Eve is harsh, ho dear.



EvE is taxing on the CPU .

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

SoOza N'GasZ
L F C
Ethereal Dawn
#277 - 2013-02-24 20:47:49 UTC
Just suscribed to thread. Thank you for this OP . much needed.

Legba

SoOza N'GasZ
L F C
Ethereal Dawn
#278 - 2013-02-24 20:59:34 UTC
Isnt it funny how the eve community is fighting and fighting to make eve live up to its potential, bittervets all say it will never happen and ccp just needs to be beaten into submission and ridiculed before it actually acts ?

I think maybe the last critical situation where everyone raided jita might not have been enough.... maybe we need to be much louder to make ccp hear us...

Legba

Solstice Project
Sebiestor Tribe
Minmatar Republic
#279 - 2013-02-25 00:17:58 UTC  |  Edited by: Solstice Project
Ivy Romanova wrote:
Mobile cards constitute less than 5% of the entire survey.
I'm one of these and although it's pretty much midrange,
i could (as in: i already have but just don't right now) play on 1920x1080 on highest settings.

Oh and please somebody change the explosions back to something that looks epic.
The new explosions are crap **** and way too short.
There's no "HAHAHAHAHA BOOOOM !!!!!!!!!!!!!" - feeling anymore ...
Edah Puss
Deep Core Mining Inc.
Caldari State
#280 - 2013-02-25 00:34:05 UTC
OP: After reading this thread, a wise old saying comes to mind:

Familiarity breeds contempt.