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THINK TANK -- ✓GRAPHICS Revolution! *NEW

First post
Author
Ager Agemo
Rainbow Ponies Incorporated
#201 - 2012-12-18 17:57:54 UTC

Eve texture resolution is way too low:
Just zoom in on any ship specially those larger than a frigate, and you will notice there is something completely wrong with the texture resolution, specially noticeable on capital ships) better shaders alone will not improve this.

Ships need to be made of multiple textures with LOD instead of this large single texture files for a single model. this just kills detail.



The Backgrounds and nebulas albeit enhanced, are completely lackluster in awe, it would be nice to see megaliths and huge strange spatial phenomena that is light years away but covers half the sky something like:



http://www.deviantart.com/download/143017536/space_skybox_by_Orindoomhammer.jpg
http://www.3drt.com/3dm/space-bg/sk-20.jpg
http://www.3drt.com/3dm/space-bg/sk-20.jpg




The Scaling sense, something on the way ships scale when viewed from the camera at certain distances completely kills the sense of scale, battleships look small, and frigates look huge, HOWEVER! when you are on a small ship and you zoom in completely very close to a large ship, the scales look properly, this indicates there is a problem with the scaling factor related with camera distance.




Those dammed overview icons that look like huge red crosses, are so big you cannot see your target model, instead seeing only a red cross, they need to be made hollow (without fill) similar to those of homeworld 1 maybe.



The speed sense, not a balance issue but more how the client interprets ship movement, even if useless ships should do barrel rolls small jiggling and zigzags for small ships.

And large ships need to stop rotating in half a second when you are in a complete stand still, they could make it such that the client uses the time to 70% speed to calculate rotation time as to avoid ships warping side ways, but allowing for a more natural movement.



Explosions and damage:
Problem is, first, you see the ship dissapear and then the explosion that looks like a firecracker, this needs to be fixed seriously.
for fast ships after they explode you should see some fireballs that keep going.


The light effect is awesome, but is way short lived, large ships as has been said before need to take their sweet time exploding and should show wear from damage.



This can be done all client side, you just tell the client to add small decals and effects on damaged ships based on the % of armor remaining




Also even tho is not realist at all large ships could have some shockwaves as they explode, similar to how stations do it currently.

And last, weapon impact effects are really lacking.


now all of this its client side and can be turned off without much hassle, so it can be implemented without a very high impact on systems and it will NOT affect the server.




A bit content wise solar systems overall feel a bit empty, there should be a VERY large ammount of Derelic sites all around for players to warp at, kill rats, kill each other and if they get very lucky maybe find some rare module ammo or BPC, this sites should be HUGE (grids of at least 1 thousand kilometers) and should be mini warp disabled as to force players to fly aroudn them exploring and looking for stuff)

basically asteroid belts without asteroids but with plethora of nice decorations and low bounty or no bounty at al


wrecks: generic wrecks are bad thats it.








Cannibal Kane
Viziam
Amarr Empire
#202 - 2012-12-18 19:05:06 UTC  |  Edited by: Cannibal Kane
^^

I am starting to think there are to many would be game developers in this thread.

Yes very nice pictures though.... the deviant art one look terrible and amateur.

I agree the Icons in this game can get some love.

People in this thread is getting way ahead of themselves graphics wise, and not considering the impact it can have as a whole on eve. I would love to have eve look as polished as X3 but then again, that is a single player game so they can make it look like that.

EDIT: Not to mention X3-Rebirth.. my god.

"Kane is the End Boss of Highsec." -Psychotic Monk

AlleyKat
The Unwanted.
#203 - 2012-12-19 03:26:05 UTC
Cannibal Kane wrote:
^^

I am starting to think there are to many would be game developers in this thread.

Yes very nice pictures though.... the deviant art one look terrible and amateur.

I agree the Icons in this game can get some love.

People in this thread is getting way ahead of themselves graphics wise, and not considering the impact it can have as a whole on eve. I would love to have eve look as polished as X3 but then again, that is a single player game so they can make it look like that.

EDIT: Not to mention X3-Rebirth.. my god.


The high res textures should be optional - no real work required by CCP as these textures already exist.

Optional,
as in, not mandatory.

AK

This space for rent.

Masamune Dekoro
School of Applied Knowledge
Caldari State
#204 - 2012-12-19 03:59:47 UTC
Jeez every time I come back to GD this thread has changed title.
Lyron-Baktos
The Scope
Gallente Federation
#205 - 2012-12-19 04:03:53 UTC
You know, if we had an Art Dev blog, that would be nice

oh wait....
Gogela
Epic Ganking Time
CODE.
#206 - 2012-12-19 04:04:14 UTC
There used to be separate "premium" and "classic" clients depending on your system setup... not sure CCP would want to go back to maintaining two separate clients though. Sounds like a big pain in the a**.

Signatures should be used responsibly...

Ivy Romanova
State Protectorate
Caldari State
#207 - 2012-12-19 06:40:27 UTC
Gogela wrote:
There used to be separate "premium" and "classic" clients depending on your system setup... not sure CCP would want to go back to maintaining two separate clients though. Sounds like a big pain in the a**.


I'm not sure if that would be a good thing .
Having different graphical setting is one thing , but by separating the clients into different class .
Although you'll be reducing the load on the server running classic, the premium server on the otherhand......

On a side note, detailed texture sure will be nice , amazing what a little upgrade does to the feel of a game.

Example 3 :

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#208 - 2012-12-19 07:32:24 UTC
One of the graphical aspects that I have always hoped would be addressed is ther apparent scale of the ships. This is typically achievable through a combination of textures and model complexity and some shops and races in EVE deal with it better than others.

Take the Abaddon, for example. In my opinion it's model and texture purvey a large ship - it has a large mass of main hull with detailed bridges that are smaller and hint at the ship's true size.

The new destroyers are also excellent in this respect, especially the Algos. Those tiny details that make up the illuminated bridges and of course the drone hanger lights all add to the perception of scale. I think this is an easier task on smaller hulls too because you are not fighting the texture stretching that appears to be the case on large hulls.

Now let's look at the other side of things. Take carriers; the Thanatos has the bridge lights and drone hanger effects that the Algos boasts but on a large model the texture is stretched and the detail lost. I cold show the Algos and Thanatos models to a new player and they could be forgiven for believing them to be the same physical size.

The other thing in this area I don't like are moving parts on ships and stations like mechanical arms that instead of adding scale detail have the opposite effect because they are completely out of true scale.

Things are moving in the right direction though. The new ship modelling and V3 textures are amazing in my opinion. The Vagabond has been changed from ship with a Duplo model and Quake-like textures to an improved model with a much cleaner design that improves the perception of the ship's scale.

In summary there are two big ways in which CCP can continue to improve ships across the board:

1) Clean up and expand the detail on out-dated textures, especially on larger ships like carriers.
2) Remodel ships where required to remove blocky designs that to not purvey the true scale well.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Ivy Romanova
State Protectorate
Caldari State
#209 - 2012-12-19 13:01:47 UTC
Wacktopia wrote:
One of the graphical aspects that I have always hoped would be addressed is ther apparent scale of the ships. This is typically achievable through a combination of textures and model complexity and some shops and races in EVE deal with it better than others.

Take the Abaddon, for example. In my opinion it's model and texture purvey a large ship - it has a large mass of main hull with detailed bridges that are smaller and hint at the ship's true size.

The new destroyers are also excellent in this respect, especially the Algos. Those tiny details that make up the illuminated bridges and of course the drone hanger lights all add to the perception of scale. I think this is an easier task on smaller hulls too because you are not fighting the texture stretching that appears to be the case on large hulls.

Now let's look at the other side of things. Take carriers; the Thanatos has the bridge lights and drone hanger effects that the Algos boasts but on a large model the texture is stretched and the detail lost. I cold show the Algos and Thanatos models to a new player and they could be forgiven for believing them to be the same physical size.

The other thing in this area I don't like are moving parts on ships and stations like mechanical arms that instead of adding scale detail have the opposite effect because they are completely out of true scale.

Things are moving in the right direction though. The new ship modelling and V3 textures are amazing in my opinion. The Vagabond has been changed from ship with a Duplo model and Quake-like textures to an improved model with a much cleaner design that improves the perception of the ship's scale.

In summary there are two big ways in which CCP can continue to improve ships across the board:

1) Clean up and expand the detail on out-dated textures, especially on larger ships like carriers.
2) Remodel ships where required to remove blocky designs that to not purvey the true scale well.



I just hope they would keep the core of the ships intact .
They already stripped the gold off the Amarr and rust off the Matari :P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#210 - 2012-12-20 02:17:11 UTC
Lyron-Baktos wrote:
You know, if we had an Art Dev blog, that would be nice

oh wait....


or if we can actually give opinions on the new models instead of just sitting back and wait till the last second .

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

lag kills
Iris Covenant
The Gorgon Empire
#211 - 2012-12-20 06:25:33 UTC
just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department.
Thomas Gore
Blackfyre Enterprise
#212 - 2012-12-20 09:19:29 UTC
lag kills wrote:
just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department.


So has every other game in the universe. Standards have been raised a lot and EVE is still lagging behind.
Ivy Romanova
State Protectorate
Caldari State
#213 - 2012-12-20 11:00:15 UTC
lag kills wrote:
just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department.


I always hated that arguement.
This is not a race against yourself.
You are racing against EVERYONE in the market .

EVE is still running on tech from 2006.
The industry standard has moved a LONG way from then.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#214 - 2012-12-21 14:44:38 UTC
Ager Agemo wrote:

Eve texture resolution is way too low:
Just zoom in on any ship specially those larger than a frigate, and you will notice there is something completely wrong with the texture resolution, specially noticeable on capital ships) better shaders alone will not improve this.

Ships need to be made of multiple textures with LOD instead of this large single texture files for a single model. this just kills detail.



The Backgrounds and nebulas albeit enhanced, are completely lackluster in awe, it would be nice to see megaliths and huge strange spatial phenomena that is light years away but covers half the sky something like:



http://www.deviantart.com/download/143017536/space_skybox_by_Orindoomhammer.jpg
http://www.3drt.com/3dm/space-bg/sk-20.jpg
http://www.3drt.com/3dm/space-bg/sk-20.jpg




The Scaling sense, something on the way ships scale when viewed from the camera at certain distances completely kills the sense of scale, battleships look small, and frigates look huge, HOWEVER! when you are on a small ship and you zoom in completely very close to a large ship, the scales look properly, this indicates there is a problem with the scaling factor related with camera distance.




Those dammed overview icons that look like huge red crosses, are so big you cannot see your target model, instead seeing only a red cross, they need to be made hollow (without fill) similar to those of homeworld 1 maybe.



The speed sense, not a balance issue but more how the client interprets ship movement, even if useless ships should do barrel rolls small jiggling and zigzags for small ships.

And large ships need to stop rotating in half a second when you are in a complete stand still, they could make it such that the client uses the time to 70% speed to calculate rotation time as to avoid ships warping side ways, but allowing for a more natural movement.



Explosions and damage:
Problem is, first, you see the ship dissapear and then the explosion that looks like a firecracker, this needs to be fixed seriously.
for fast ships after they explode you should see some fireballs that keep going.


The light effect is awesome, but is way short lived, large ships as has been said before need to take their sweet time exploding and should show wear from damage.



This can be done all client side, you just tell the client to add small decals and effects on damaged ships based on the % of armor remaining




Also even tho is not realist at all large ships could have some shockwaves as they explode, similar to how stations do it currently.

And last, weapon impact effects are really lacking.


now all of this its client side and can be turned off without much hassle, so it can be implemented without a very high impact on systems and it will NOT affect the server.




A bit content wise solar systems overall feel a bit empty, there should be a VERY large ammount of Derelic sites all around for players to warp at, kill rats, kill each other and if they get very lucky maybe find some rare module ammo or BPC, this sites should be HUGE (grids of at least 1 thousand kilometers) and should be mini warp disabled as to force players to fly aroudn them exploring and looking for stuff)

basically asteroid belts without asteroids but with plethora of nice decorations and low bounty or no bounty at al


wrecks: generic wrecks are bad thats it.










The skybox pics you posted is pretty ghetto :P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ager Agemo
Rainbow Ponies Incorporated
#215 - 2012-12-21 16:28:29 UTC  |  Edited by: Ager Agemo
fórums ****** up uber long post...


anyway what i mean is that backgrounds need to convey this grandiose feeling:

http://wallres.saiswa.com/bg/venkman/i/Artistic-Digital-Blasphemy-Unformed-Planet.jpg

http://links.services.disqus.com/api/click?format=go&key=cfdfcf52dffd0a702a61bad27507376d&loc=http%3A%2F%2Fwww.wallpapersonweb.com%2Fimage-107524.html&subId=344685&v=1&libid=1356107721373&out=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F6464%2F4scrape177560.jpg&ref=http%3A%2F%2Fwww.wallpapersonweb.com%2Fimage-107524.html&title=Digital%2C%20blasphemy%2C%20viewmessage%2C%20forum%2C%20loading%2C%20image%20-%20107524&txt=&jsonp=vglnk_jsonp_13561149438551

http://links.services.disqus.com/api/click?format=go&key=cfdfcf52dffd0a702a61bad27507376d&loc=http%3A%2F%2Fwww.wallpapersonweb.com%2Fimage-19995.html&subId=344685&v=1&libid=1356107738468&out=http%3A%2F%2Ffc02.deviantart.com%2Ffs14%2Ff%2F2007%2F115%2Fb%2F6%2FCosmos_by_Keilious.jpg&ref=http%3A%2F%2Fwww.wallpapersonweb.com%2Fimage-19995.html&title=Digital%2C%20blasphemy%2C%20keilious%2C%20thread%2C%20cosmos%20-%2019995&txt=&jsonp=vglnk_jsonp_13561149554231

imagine this with a rotation animation as the eve gate animation, instead of that ****** up lil black spot:

http://wallres.saiswa.com/bg/venkman/r/Artistic-Digital-Blasphemy-Red-Black-Hole.jpg

and in red giant systems, stars to look like this:

http://th04.deviantart.net/fs71/PRE/i/2011/203/6/a/mu_cephei_by_deathcl0ck-d3z2iaq.png

and i know i didnt made any links, fórum keeps ******* up each time i link anything.

and last from ccp itself... this is how i imagine jita 4-4 should look like

http://geeksstuff.net84.net/wp-content/uploads/2012/07/eve-online.jpg

you know, planets that look big and stars that look even bigger....
Ivy Romanova
State Protectorate
Caldari State
#216 - 2012-12-22 09:11:47 UTC
Ager Agemo wrote:
fórums ****** up uber long post...


anyway what i mean is that backgrounds need to convey this grandiose feeling:

http://wallres.saiswa.com/bg/venkman/i/Artistic-Digital-Blasphemy-Unformed-Planet.jpg

http://links.services.disqus.com/api/click?format=go&key=cfdfcf52dffd0a702a61bad27507376d&loc=http%3A%2F%2Fwww.wallpapersonweb.com%2Fimage-107524.html&subId=344685&v=1&libid=1356107721373&out=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F6464%2F4scrape177560.jpg&ref=http%3A%2F%2Fwww.wallpapersonweb.com%2Fimage-107524.html&title=Digital%2C%20blasphemy%2C%20viewmessage%2C%20forum%2C%20loading%2C%20image%20-%20107524&txt=&jsonp=vglnk_jsonp_13561149438551

http://links.services.disqus.com/api/click?format=go&key=cfdfcf52dffd0a702a61bad27507376d&loc=http%3A%2F%2Fwww.wallpapersonweb.com%2Fimage-19995.html&subId=344685&v=1&libid=1356107738468&out=http%3A%2F%2Ffc02.deviantart.com%2Ffs14%2Ff%2F2007%2F115%2Fb%2F6%2FCosmos_by_Keilious.jpg&ref=http%3A%2F%2Fwww.wallpapersonweb.com%2Fimage-19995.html&title=Digital%2C%20blasphemy%2C%20keilious%2C%20thread%2C%20cosmos%20-%2019995&txt=&jsonp=vglnk_jsonp_13561149554231

imagine this with a rotation animation as the eve gate animation, instead of that ****** up lil black spot:

http://wallres.saiswa.com/bg/venkman/r/Artistic-Digital-Blasphemy-Red-Black-Hole.jpg

and in red giant systems, stars to look like this:

http://th04.deviantart.net/fs71/PRE/i/2011/203/6/a/mu_cephei_by_deathcl0ck-d3z2iaq.png

and i know i didnt made any links, fórum keeps ******* up each time i link anything.

and last from ccp itself... this is how i imagine jita 4-4 should look like

http://geeksstuff.net84.net/wp-content/uploads/2012/07/eve-online.jpg

you know, planets that look big and stars that look even bigger....



well the size of proportion is pretty bad in EVE to start with.
Then again , i think there is a reason.

If we make planets and size to proportion , there is one 2 ways to keep the texture quality.
Turn the dimension into the size of a small city.
Or keep us a long way from them.

But ,yes .
You do have a point.
I just hope the skybox won't be as ........ overly dramatic and cheesy as the ones you posted.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#217 - 2012-12-22 15:58:06 UTC
Thomas Gore wrote:
lag kills wrote:
just look at screen shots of eve from before trinity, when i first started playing. this game has come a looooooong way in the graphics department.


So has every other game in the universe. Standards have been raised a lot and EVE is still lagging behind.


Well, lets narrow that down to the MMO front.
MMO wise with the same intellectual and community depth.
EVE remains unchallenged.
However, on other games who've set a compromise between graphics and gamplay . Such as World of Tanks and Planetside 2 and upcoming Star Citizen.
If we don't step up our game ,we could be losing casual players by the thousands, who in this game where only the trulyl dedicated can play without pay.
could means serious losses to CCP.

Thats my theory anyway.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#218 - 2012-12-24 05:59:44 UTC
Mara Rinn wrote:
Ivy Romanova wrote:
I see a lot of at least X50 GTS series cards and the same goes for ATI.

Mobile cards constitute less than 5% of the entire survey.
Onboard display is simply silly and is only around 5.52% of the population.

With the proportion of mid-range display cards continuing to rise as seen from the trend done from July to November.


But how closely does the population of Steam subscribers match the population of EVE subscribers? I play EVE Online, but none of my systems are represented in that Steam survey (2 Apple computers for starters).


thats why CCP should release a Computer Hardware Survey results like Steam did .
Information is POWERA!

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#219 - 2012-12-30 03:37:22 UTC
ChromeStriker wrote:
The best thing you can do for EvE graphics is get a second Screen. You can move alllllll the stuff thats "needed" to one side and have have a clear unadulterated view of space on the other.

Also after getting a new gaming rig recently, i turned all the graphics all the way up, with eve on one screen and swapping a number of other MMO's on the other and the comparison is laughable!! Eve Kicks ASS


but then you'll lose most of the visual information when you're looking at the side screens :P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

00467988004
#220 - 2012-12-30 08:11:58 UTC
Eve's graphics get better with each expansion. That being said, games on my phone/tablet are starting to look better than Eve.

The stations need an overhaul, the jump gates, asteroids. At the rate they are making changes it will be a few years. Personally they should get their asses off of Dust and put more people on Eve ( the game I'm paying multiple subscriptions on.)