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THINK TANK -- ✓GRAPHICS Revolution! *NEW

First post
Author
Tian Jade
Bad Bumblebee Incorporated
#181 - 2012-12-18 14:13:44 UTC  |  Edited by: Tian Jade
A much faster pace in updates and everyone who disagrees with your opinions is a carebear whiner?

First, most of the problems EVE is having right now, namely incomplete /abandoned content came from the 6 month update/ expansion idea of CCP.

Second, I can't be bothered to write on how many of the OP ideas are wrong.
Ivy Romanova
State Protectorate
Caldari State
#182 - 2012-12-18 14:18:07 UTC  |  Edited by: Ivy Romanova
Tian Jade wrote:
A much faster pace in updates and everyone who disagrees with your opinions is a carebear whiner?

First, most of the problems EVE is having right now, namely incomplete /abandoned content came from the 6 month update/ expansion idea of CCP.

Second, I can't be bothered to write on how many of the OP ideas are wrong.


what?
I think I'm the one who's getting called a carebear over here for some reason.

And those previous expansion problems came from changing core mechanics of EVE without commitment , thats the problem.
Here, however, we strive to preserve the core gameplay until we can formulate a detailed application plan while improving the game aesthetically and graphically to provide an immersive experience :P
HOW MANY TIMES DO I HAVE TO SAY THIS????

That reply back to your last comment too
Jame Jarl Retief

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Doddy
Excidium.
#183 - 2012-12-18 14:30:00 UTC
Ivy Romanova wrote:
Etherealclam wrote:
You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful.


Its just no where near as complex and a bit plain.
You don't get vinyl (corp markings/ paint jobs)
You don't get ship's exterior progressively deteriorating as the hull is chipped away (wheee , fire )

Shield tanks only difference from the exterior is its blue and shining , and armor is green/yellow.

And when you zoom onto the ships , they are made of straight and flat polygons disguised by the texturing.
The turret's graphical detail is nice, but that just leave the ship model hanging with his willy in the air.
:P


Isn't things like vinyls and progressive damage just more for the server to remember, or are ae you talking just seeing such details on your own ship? I don't really want to have my game (and it is a game) ruined just to see some paint chipping on 600 enemy ships.
Lipbite
Express Hauler
#184 - 2012-12-18 14:34:56 UTC
You have to understand CCP lacking leadersghip and resources to expand EVE while Dust is in development (+ its PC version will take 12-18 months to finish after PS3 release).

You better enjoy debugs and re-skins because it's all you'll see for couple more years besides Dust.
Ivy Romanova
State Protectorate
Caldari State
#185 - 2012-12-18 14:36:29 UTC
Doddy wrote:
Ivy Romanova wrote:
Etherealclam wrote:
You kidding me? Those homeworld graphics suck ass. The graphics here are beautiful.


Its just no where near as complex and a bit plain.
You don't get vinyl (corp markings/ paint jobs)
You don't get ship's exterior progressively deteriorating as the hull is chipped away (wheee , fire )

Shield tanks only difference from the exterior is its blue and shining , and armor is green/yellow.

And when you zoom onto the ships , they are made of straight and flat polygons disguised by the texturing.
The turret's graphical detail is nice, but that just leave the ship model hanging with his willy in the air.
:P


Isn't things like vinyls and progressive damage just more for the server to remember, or are ae you talking just seeing such details on your own ship? I don't really want to have my game (and it is a game) ruined just to see some paint chipping on 600 enemy ships.


Universal vinyl ofc
If you're concerned about performance.
Notice how when you don't press look at ship on other ships.
Their turrets won't load.
The same can be done on the vinyl .

Progressive damage can be offloaded onto the client end by planting in the algorithm of what kind of texture and model to load at that level of "HP"

Technical problems , are not a problem :P

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#186 - 2012-12-18 14:37:27 UTC
Lipbite wrote:
You have to understand CCP lacking leadersghip and resources to expand EVE while Dust is in development (+ its PC version will take 12-18 months to finish after PS3 release).

You better enjoy debugs and re-skins because it's all you'll see for couple more years besides Dust.


FFFUUUUUuuuuuuuuu

They'll rather spend time on a game they know is outclassed by Planetside 2 than on their cash cow???

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

AlleyKat
The Unwanted.
#187 - 2012-12-18 14:41:10 UTC
The Good-

Runs on old DX9 Hardware.

Easy to multi-box.

Exceptional variety and scope regarding design of ships, weapons/turrets, jumpgates, stations, hangers, captains quarters to such an extent that any new player can (very quickly) identify any racial object or environment by looking at it.

All popular sci-fi styles are covered; Steam-punk, Neo-Tokyo/Akira, Blade Runner, Mirrors Edge/oppressive-dystopian and 2001/Kubrick colour palettes.

The Bad-

Explosions. They lack racial significance; if you were to look at a battle from afar, you should be able to tell whether a Gallente ship went down or an Amarrian. And they are not awesome and devastating. Both of these points undermine the intricate depths the design team(s) have put into the models, and, undermine the significance of taking someone down AND; is contrary to the laws of game addiction. This is surprising from a company who have been making a game for ten years.

Engine Trails. They are weak. The creative side of me says the trails lack a decent opacity gradient between the centre of the trails and the outside edge. It looks too fake and for some reason it bends after the fact, instead of emitting, adding to the fakeness. And, there is no correlation between the engine particles that do emit and the trails. Overall they look rushed and tacked on, probably because they were rushed and tacked on.

The GUI. Needs a complete redesign, it's functional at best and dreadful to work with. It genuinely looks like a programmer designed it "...Just make a series of lists on the screen...that'll work fine..." because programmers work with lists all day long :) We're supposed to be controlling a spaceship with our minds! I know we're not; we're sat at our computer terminal and using a keyboard and mouse; but FFS at least give us some onscreen representation that we're immortal demi-gods capable of controlling the destinies of entire worlds by thought.

The Ugly-

Graphical break-up of textures and polygons. Biggest issue I've had since day nought and suspect it's a problem of DirectX, but I'll mention it anyway. To explain this, undock your ship, 'look' at a station, move the camera as far back as possible - and then do ctrl+alt+shift+rmb+lmb and then move your mouse to the right, this will zoom the camera in. Post back here and tell me what you see.

Skybox. It's pixelated.

Low-res textures. Like the skybox, we all know you have higher-resolution textures on your servers, you use them for marketing videos/trailers and screenshots - and even have E-ON magazine with their own copy of your external dev-tool so they can create screenshots and not bother anyone @ HQ.
We understand you need to keep the downloadable client as small as humanly possible, but in all honesty, where is the harm in offering a high resolution texture-pack download as an option? An option.Optional. This would mean those with lesser internet connections would be no better or worse off for either deciding to download EVE or not; and the same would go for those who do not have enough VRAM to play EVE and load all of the textures. There is no argument for not making it an option.

Epilogue-


You spend so much time over suspending disbelief by style, and then destroy it by substance. And you wonder why you do not have more new accounts; it's not the NPE (although I'm sure it contributed) - it's because you alienate those who would be drawn to this genre.

But I still love you guys.

A

This space for rent.

Stegas Tyrano
The Scope
Gallente Federation
#188 - 2012-12-18 14:41:42 UTC
Agreed, we need more visuals.

Stuff like overheating, different colour trails for afterburners and MWD's, better asteroid fields with collisions. Small stuff, yes, but thing which would improve the game alot.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Jerick Ludhowe
Internet Tuff Guys
#189 - 2012-12-18 14:49:48 UTC
pussnheels wrote:
the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year


Except that "modern" cards and sli/xfire have outpaced graphical fidelity for years. You can easily run 2 2 year old cards and crush some of the most graphically intensive games out. This is not the early 2000's where upgrade cards every year was more or less required to stay up to date with graphical progression.

With a single 5770 (100$ 2 year old card), 3.2 ghz quad (overclocked to 4.0 with 35 dollar heat sink) and 8 gigs of ram I can run bf3 at almost full graphics at around 40-50 fps. This same system can run many accounts of eve at near full graphics with extremely playable frame rates. This system can be easily attainable for 500$, spend a few hundred more and you can put something together that will obliterate modern games and will continue to do so for a couple years.

Using the age old excuse of (I can't keep up with graphics) is not applicable anymore. It's easier and cheaper to keep up now than ever before...
Ivy Romanova
State Protectorate
Caldari State
#190 - 2012-12-18 14:50:12 UTC
AlleyKat wrote:
The Good-

Runs on old DX9 Hardware.

Easy to multi-box.

Exceptional variety and scope regarding design of ships, weapons/turrets, jumpgates, stations, hangers, captains quarters to such an extent that any new player can (very quickly) identify any racial object or environment by looking at it.

All popular sci-fi styles are covered; Steam-punk, Neo-Tokyo/Akira, Blade Runner, Mirrors Edge/oppressive-dystopian and 2001/Kubrick colour palettes.

The Bad-

Explosions. They lack racial significance; if you were to look at a battle from afar, you should be able to tell whether a Gallente ship went down or an Amarrian. And they are not awesome and devastating. Both of these points undermine the intricate depths the design team(s) have put into the models, and, undermine the significance of taking someone down AND; is contrary to the laws of game addiction. This is surprising from a company who have been making a game for ten years.

Engine Trails. They are weak. The creative side of me says the trails lack a decent opacity gradient between the centre of the trails and the outside edge. It looks too fake and for some reason it bends after the fact, instead of emitting, adding to the fakeness. And, there is no correlation between the engine particles that do emit and the trails. Overall they look rushed and tacked on, probably because they were rushed and tacked on.

The GUI. Needs a complete redesign, it's functional at best and dreadful to work with. It genuinely looks like a programmer designed it "...Just make a series of lists on the screen...that'll work fine..." because programmers work with lists all day long :) We're supposed to be controlling a spaceship with our minds! I know we're not; we're sat at our computer terminal and using a keyboard and mouse; but FFS at least give us some onscreen representation that we're immortal demi-gods capable of controlling the destinies of entire worlds by thought.

The Ugly-

Graphical break-up of textures and polygons. Biggest issue I've had since day nought and suspect it's a problem of DirectX, but I'll mention it anyway. To explain this, undock your ship, 'look' at a station, move the camera as far back as possible - and then do ctrl+alt+shift+rmb+lmb and then move your mouse to the right, this will zoom the camera in. Post back here and tell me what you see.

Skybox. It's pixelated.

Low-res textures. Like the skybox, we all know you have higher-resolution textures on your servers, you use them for marketing videos/trailers and screenshots - and even have E-ON magazine with their own copy of your external dev-tool so they can create screenshots and not bother anyone @ HQ.
We understand you need to keep the downloadable client as small as humanly possible, but in all honesty, where is the harm in offering a high resolution texture-pack download as an option? An option.Optional. This would mean those with lesser internet connections would be no better or worse off for either deciding to download EVE or not; and the same would go for those who do not have enough VRAM to play EVE and load all of the textures. There is no argument for not making it an option.

Epilogue-


You spend so much time over suspending disbelief by style, and then destroy it by substance. And you wonder why you do not have more new accounts; it's not the NPE (although I'm sure it contributed) - it's because you alienate those who would be drawn to this genre.

But I still love you guys.

A



You sir, deserve a medal , I agree with every word you've just said (pulled ya to front page now) , but I just hope they won't overdo the texture details beyond the VRAM capacity most people have.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ivy Romanova
State Protectorate
Caldari State
#191 - 2012-12-18 15:01:34 UTC
Jerick Ludhowe wrote:
pussnheels wrote:
the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year


Except that "modern" cards and sli/xfire have outpaced graphical fidelity for years. You can easily run 2 2 year old cards and crush some of the most graphically intensive games out. This is not the early 2000's where upgrade cards every year was more or less required to stay up to date with graphical progression.

With a single 5770 (100$ 2 year old card), 3.2 ghz quad (overclocked to 4.0 with 35 dollar heat sink) and 8 gigs of ram I can run bf3 at almost full graphics at around 40-50 fps. This same system can run many accounts of eve at near full graphics with extremely playable frame rates. This system can be easily attainable for 500$, spend a few hundred more and you can put something together that will obliterate modern games and will continue to do so for a couple years.

Using the age old excuse of (I can't keep up with graphics) is not applicable anymore. It's easier and cheaper to keep up now than ever before...


you really can't compare BF3 to this game... and using yourself as an example isn't all that persuasive .
Nevertheless , when we look at the statistics, it does support your argument
:D

Testimonial from a fellow sure is nice

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Pandora Barzane
Royal Amarr Institute
Amarr Empire
#192 - 2012-12-18 15:20:07 UTC
still cant believe somebody called homeworld "crap"

anyway, please be aware that some people are running several clients at the same time. One of the perks of maybe not cutting edge graphics is that we have a pretty stable and memory efficient client.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#193 - 2012-12-18 15:24:08 UTC
Ivy Romanova wrote:


you really can't compare BF3 to this game... and using yourself as an example isn't all that persuasive .
Nevertheless , when we look at the statistics, it does support your argument
:D

Testimonial from a fellow sure is nice


BF3 is actually a very good performance yardstick. The game puts a nice strain on both GPU and CPU. And is significantly more hardware intensive than EVE will ever be. The destructible environments alone are a huge strain on the hardware. Particle effects (all those fires) are pretty heavy as well - I once had four tanks burning on the screen, and my FPS dropped considerably. Character details and animations. And lest we forget - the terrain itself? I mean EVE has no terrain, it's just a skybox, but in BF3 there's terrain geometry, added textures, grass that has to be rendered, etc., etc. And finally throw in things like projectile collision detection (something EVE doesn't have at all), and physics (especially visible with vehicles). All of that makes BF3 significantly more demanding, hardware-wise, than EVE.

So if someone can run BF3 fine, they sure as heck should be able to run EVE double-fine. And by the way, I totally agree with the guy regarding his estimates. I too was running BF3 quite decently on high settings on a 5770, which is under $100 (my local store has 7770 for $119 right now for crying out loud). And a 7950 can be had for around $300. He doesn't have to use himself as an example, it's just common sense - look at minimum and recommended requirements for most games today. And stats like Steam user poll (pretty large sample there). EVE's hardware requirements are positively tame by comparison. And BF3 is over a year old already.

Besides, an average EVE user already spends what, $180/year on a single sub? And if he has multiple subs? $360 a year? More? But they can't spring for a $200 video card every 2-3 years? Come on.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#194 - 2012-12-18 15:30:41 UTC  |  Edited by: Jame Jarl Retief
Pandora Barzane wrote:
still cant believe somebody called homeworld "crap"

anyway, please be aware that some people are running several clients at the same time. One of the perks of maybe not cutting edge graphics is that we have a pretty stable and memory efficient client.


Agree on Homeworld, that game was magic when it came out. And was still magic for a very long time thereafter. I'd die a happy man if EVE became close to Homeworld.

Having said that, people running multiple clients is something that should be abolished, in my humble opinion. It is a symptom of a serious disease for an MMO.

What I mean is, this IS an MMO. What people are doing with alt accounts (running several clients at the same time) are the things they SHOULD be doing with other players! But they opt to pay more (double, triple) and do more work (multiboxing) to "play by themselves". In an MMO. That is a severe design flaw, if the game is "better" this way. Also the concept of "solo PvP" with an offgrid T3 booster alt is a laughable one, and as far as I know it only exists in EVE. Never heard of another MMO doing that and calling it "solo PvP".

Bottom line, running multiple accounts is a severe design flaw, in my opinion. The game should detect another instance running, and refuse to start as second client. You can still multi-box with multiple PCs, but it wouldn't be affordable for most. Maybe then we'd see players playing with each other instead of playing with themselves...errr...that didn't come out right. But you know what I mean.

Buuuut I'm a realist. This will never happen because CCP would lose half of the subs, because that's how many alts there are. And that's a conservative estimate. The real number is probably between 2/3 and 3/4. But holding back on progress just to allow people to multi-box on the same PC? Feels like a mistake to me. Yes, subs go up and makes them feel good, but the quality of the experience suffers as a result. Also leads to all kinds of issues (AFK farming, mining, etc.)

The below quote is from a post in FW discussion:
"This is what you do:
You create 7 more accounts.
You create 7 more characters and train them to use Bantams.
You buy 1000s of Bantams and the DPS frigate of your choice (Daredevil is best).
You kill the NPC in plex with your real frigate, and send in your Bantam to run the timer. You find another plex for another Bantam.
You cash out tens of millions of LP each week."

See the problem? That's what allowing multiple clients gets you.
Pak Narhoo
Splinter Foundation
#195 - 2012-12-18 15:44:54 UTC

You can argue what you want, show what other single player games have or have their load distributed over several servers, the dev's have a poly limit. It's not that they cannot create fabulous highly detailed Star destroyers, or don't want to, it is just that they must always keep their poly count in check, or Return of the Lag will be plaguing the servers once again when 500, 5 million poly battleships jump at once from A to B.

I've been playing EVE since 2007. I played on the what they called "the classic client" and then later on "Premium Graphics", which where two huge different looking clients.

I witnessed the birth of Trinity http://www.youtube.com/watch?v=VyYZmwhJ5YY which you must see to get an idea how bad the graphics where before, and where they had to scrape devs of the floor because CCP tried to do everything in one expansion. Hilmar back then said something like, that they never again would do such an "all in one" revamp of nearly everything.

They are now V3-ing everything at a sensible pace leaving room to do other things and until the moment they turn that (V3) on (hopefully with an off switch because choice is good, right CCP?) I think you should wait and see. Patience and all that you know. :)


Being since 2007 here I keep on running into little things like: what the heck? I jump through a gate and I can still! look around until I'm actually transported to another node? In the past I hit jump and my view froze, for quit long.

Have you tried to use both mouse buttons (left-right) in space and move your mouse a little bit backward or forward? Suddenly your ship is really, really tiny next to that station you're hugging.

And on and on and on. So many improvements I've witnessed, makes me feel your call for "revolution" is totally misplaced.


If anything, CCP is always looking ahead. Sometimes a bit too fast, too far but besides making money they strive continuously to make this the best game/MMO around.

Again wait for V3 to fully materialize, then we can see whats next.
bloodknight2
Revenu.Quebec
#196 - 2012-12-18 15:58:43 UTC
Sometime, i'm looking at eve and i'm like : wow, this game is so nice and sometime, i just want to stab my eyes with a knife. I would really, really like if this game had WAY better explosion or effect. This game doesn't needs 50 000 polygons ships, but simply moar explosion <3 And a hello kitty skin for my ship. Thank.
Uncle Gagarin
Caldari Provisions
Caldari State
#197 - 2012-12-18 16:40:18 UTC
Hi,

Graphics is not a reason I and my friends are playing EvE. I think this is only game curently available requiring such use of brain cells :) . THe only game now allowing such big freedom in actions you take and results u will get.

FOr me, DX9 is enough, even then it's a bit problematic - my need is to be able to play on Linux.

I don't see nor understand reasons to invest resources to DX11 "upgrade". IMVHO this will definitively cut many users from that game. I don't believe it will bring profit for CCP -most users of DX11 are buying their HW with FPS in mind. THay are simply not matured enough to enjoy what EvE has to offer.

I see gameplay much more important than some fancy efffects. Actual slow evolution of the look of EvE is quite fine for me. IMVHO EvE doesn't stay behind other titles so much.
I think it is not designed to be beutiful, it is designed to have limitless posibilities, to be "another world" where u can submerge and spnt lot of time doint things which possibility surprises you regardless of time you already were playing.

Graphics ? WHo cares ? WHo of those which will stay with the EvE for years ?
Natsett Amuinn
Caldari Provisions
Caldari State
#198 - 2012-12-18 16:46:10 UTC
I could have swore that the OP originally stated that they wanted CCP to increase poly counts.

I don't know now, the OP seems to keep making significant edits to the original post.
Cannibal Kane
Viziam
Amarr Empire
#199 - 2012-12-18 17:03:23 UTC  |  Edited by: Cannibal Kane
Natsett Amuinn wrote:
I could have swore that the OP originally stated that they wanted CCP to increase poly counts.

I don't know now, the OP seems to keep making significant edits to the original post.


You are not wrong.. The OP is constantly changing his original Post.

As somebody else mentioned. Creating better Graphics is not an Issue. I am sure they can if they wanted to, but they need to work within certain limits. Your not going to be happy if a couple hundred ships sit in jita and your game looks like a slide show with all the High Poly ships.

You mentioned games like Star Citizen. It is easy to create high poly ships and lots of detail when you do not have to worry about a single shard server backend that has to support thousand of players.

Just remember to take things you compare eve to into context. Both of your examples are single players games.

"Kane is the End Boss of Highsec." -Psychotic Monk

Solstice Project
Sebiestor Tribe
Minmatar Republic
#200 - 2012-12-18 17:21:44 UTC
Ivy Romanova wrote:
Solstice Project wrote:
CCP should hire ice la glance, the creator of various gfx realism mods (like for GTA IV).

She knows how to push graphics. ^_^


iCE , damn .. I remember her.
She literally turned GTA IV into another game with her photorealistic texture pack lol .

Although it WOULD be simply MAGICAL to have such graphics in EvE.
We have to remember it required serveral GTX670s to run the singleplayer at above 60fps.
Apparently it wouldn't be practical to have that sort of details.

Less the textures, as they weren't by her. At least not that i know of.
More the changing of the direct3d dll and using custom shaders.
Something that's not against the EULA, btw.