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Race based ship bonuses

Author
leviticus ander
The Scope
Gallente Federation
#1 - 2011-10-06 20:31:29 UTC  |  Edited by: leviticus ander
damn thread nuking bug.
this is something I've been thinking about for a while now. since I'm in a corp full of miners I didn't really have anyone to bounce these numbers off of to take it easy on me, they are probably way out of proportion or altering the wrong thing.
these are skills that are supposed to affect all ships of the related races ships. it's to try and get people into using their races set of weapons on their ships.
the theory behind it is that although the ships would be different in the overall functionality, they would still have many similarities.
so here it is.
core gallente functionality: 2.5 to tracking speed of blasters and 4% to the flight speed of drones per level
secondary gallente functionality: 5% to effectiveness and range of stasis webifiers per level.

core amarr functionality: 2.5% to signature resolution of laser turrets, and 4% less capacitor used for laser turrets per level
secondary amarr functionality: 5% to the effectiveness of energy vampire and energy transfer arrays per level. as well as 2.5% more capacitor used for the activation of energy transfer arrays per level

core caldari functionality: 2.5% to the explosion velocity, and 4% to the optimal range of railguns per level
secondary caldari functionality: 5% to the effectiveness of ECM and ECCM modules per level

core minmatar functionality: 2.5 to (I can't think of something to put here that will not directly increase DPS), and 4% to the falloff of projectile weapons per level
secondary minmatar functionality: 5% to the effectiveness of target painters per level

the two I feel really need to be looked at are the amarr secondary and the 2.5% for the minmatar core skill. I have one for the amarr, but it's somewhat of a background effect while the other 3 are bonuses to force multipliers.
and as I said at the beginning, don't flame, give numbers that you think would fit or change what is modified, or just change the entire thing. this is a raw plan, but I think it would add more flavor to combat.

EDIT1: I forgot to mention pirate ships. it could be done that all 4 related skills affect those but at a diminished level such as somewhere between 25%-75% of the effect of the skill. or it could use the primary of one race while using the secondary of the other.

EDIT2: changed speed/flight time of cal missiles to explosion velocity. changed amarr from sig radius to signature resolution.
Spr09
Abyssal Echoes
Invidia Gloriae Comes
#2 - 2011-10-06 21:40:03 UTC
all ships have a race based bonus, click on the description and at the bottom of every one it says "xx% bonus to y per level"
Smofuggra
Caldari Provisions
Caldari State
#3 - 2011-10-06 23:09:06 UTC
A quicker solution would be to have each race and or subsequent bloodline have a static bonus to piloting their particular race of ships.


Caldari pilots would all receive a bonus to missile explosion velocity.

Achura receive that bonus plus some kind of additional industrial bonus...


Just a thought but meh.
Sphit Ker
Ministry of War
Amarr Empire
#4 - 2011-10-06 23:26:06 UTC
yes sure. Racial bonuses. Screw the specifics 'cause I don't agree with half you've said but I get the idea and I can get behind that.

I believe you meant to say bonus to signature resolution, not sig radius.

It knows what you think.

leviticus ander
The Scope
Gallente Federation
#5 - 2011-10-07 02:30:18 UTC  |  Edited by: leviticus ander
Smofuggra wrote:
A quicker solution would be to have each race and or subsequent bloodline have a static bonus to piloting their particular race of ships.


Caldari pilots would all receive a bonus to missile explosion velocity.

Achura receive that bonus plus some kind of additional industrial bonus...


Just a thought but meh.


ya, we could do that, but I want it to still be possible for people to fly other ships equally with others. but that would also prevent people from race hopping as much as they commonly do.and I actually approve of stopping that.
and I'm aware there are ship specific skills, or ship class specific skills, but I mean everything from the noobship to the titans of one race are affected by the skills.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#6 - 2011-10-07 05:58:46 UTC
I vote no, because one the major appeals of skilling in EVE is that it's universal.

I started off Minmatar for fleets, then trained up Caldari for solo/small gang stuff. Why should I be locked into a decision I made back before I knew anything other than "Minmatar = Space Negro"?
leviticus ander
The Scope
Gallente Federation
#7 - 2011-10-07 06:57:37 UTC  |  Edited by: leviticus ander
Mfume Apocal wrote:
I vote no, because one the major appeals of skilling in EVE is that it's universal.

I started off Minmatar for fleets, then trained up Caldari for solo/small gang stuff. Why should I be locked into a decision I made back before I knew anything other than "Minmatar = Space Negro"?


I'm not saying you're stuck with it, it's a skill you can train to be more effective with an entire race of ships. but if you want to go fly another race you can go buy the skill and train it up. it's just that since you trained in your races ships, you are far more familiar with them off the bat.
however if we made them embedded in your race they would probably be a lower amount meaning that you can get a bonus, but it could be negated by playing skills and underdeveloped character skills.
one thing that I've been thinking about is having it have a long training time like an X8-X10 training time. but doing that would make the newbies have a massive pile of SP, so maybe make it have something like /8 - /10 training time, meaning that it has a similar number of SP as a level 1 skill but it trans 8-10 time slower. by doing this it will force people to take time to train up this skill but still make it feasible for newbies to have high levels of this skill as the start.
leviticus ander
The Scope
Gallente Federation
#8 - 2011-10-08 08:49:17 UTC
I've been watching the gallente thread and one thing that came up was making the gallente pretty much entirely a drone based race. so if that were the case, the bonuses could be changed so that the minmatar get the gal secondary bonus, and the gal bonus turns into:
gallente core functionality: 2.5% to drone tracking speed, and 4% to the travel speed of drones
gallente secondary functionality: 20% to the size of a ships drone bay per level.
or
gallente secondary functionality: 5% to the control range of drones per level. this affects the bonus from drone link augmenters too.

the first one would allow the gallente to field formidable fleets of drones that would not be easily wiped out, but breaks the pattern of using 5% in the secondary bonus skill.
the second one allows you to use them as longer range weapons, or better snipers when using sentries, however leaves the gallente open to having their primary point of damage destroyed and gone by not having replacements.
5talfo5
Gnosticism.
#9 - 2011-10-08 12:53:54 UTC
I would like them to implement somthing along these lines, although I'd prefer they were a bit more universal - so that bonuses to tracking are for all turrets not just hybrid.

There really needs to be more difference between the races other than the starting ship skills u get, like Bloodlines used to give different attributes such as +4 will or +2 perception +2 will.
Goose99
#10 - 2011-10-08 15:16:36 UTC
5talfo5 wrote:
I would like them to implement somthing along these lines, although I'd prefer they were a bit more universal - so that bonuses to tracking are for all turrets not just hybrid.

There really needs to be more difference between the races other than the starting ship skills u get, like Bloodlines used to give different attributes such as +4 will or +2 perception +2 will.


Can all of us that created characters before implementation change races? In any case, rather than that, just let us remap some attributes to zero and others to max.
Nova Fox
Novafox Shipyards
#11 - 2011-10-09 00:10:48 UTC
CCP has moved away from this model I doubt theyll move back to it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Marcus Gideon
Triglavian Assembly
#12 - 2011-10-09 02:42:58 UTC
They did consider adding various bonuses such as Race and Education. However, since they were never released...

The problem is, there's nothing mystical about spaceships. There's no reason why my genetics or upbringing should make a piece of equipment perform differently for me than anyone else with the same level of training.

A german driving a VW, and an american driving a chevy, are racing on a straight stretch of road. At the far end, they get out and switch cars, and then race back to the beginning. Who wins?

Now if there were racial bonuses tied to the T3s, since the excuse for losing SP is some form of symbiosis with the ship... I'd go for that. A Gallente flying a Proteus should get some perk compared to flying a Legion instead.
Avalon Stormborn
The Scope
Gallente Federation
#13 - 2011-10-09 03:41:16 UTC
I would personally love racial bonuses.
Joe Risalo
State War Academy
Caldari State
#14 - 2011-10-09 04:51:40 UTC
NO!!!

I say no because most players that are starting their first character have no idea what they're getting into.

They're just creating a character.

My main is a gallente pilot, but I later decided I prefered missile boats.

So, because I was never given any experience that would allow me to know which race I wanted to fly for, I would be punished, even though it's something I couldn't control.

Also, what about pirate ships??? They're cross faction, would they get both, just your race bonus, or none?

What if your race bonus was for gallente, but you were in a rattlesnake which would do better with caldari bonuses?


Basically what I'm saying is not only would the imbalance the game, but it would also punish players that had no experience with the game before making their character, but later decided they prefered a difference race's battleships...

It's not a matter of race hopping, it's more a matter of not knowing which race I was going to prefer before making a character.

That's why CCP needs to set up the 2 week trial period to be seperate and give you experience with everything, instead of just you picking a race and being thrown into the frying pan.
leviticus ander
The Scope
Gallente Federation
#15 - 2011-10-09 06:29:27 UTC
Joe Risalo wrote:
NO!!!

I say no because most players that are starting their first character have no idea what they're getting into.

They're just creating a character.

My main is a gallente pilot, but I later decided I prefered missile boats.

So, because I was never given any experience that would allow me to know which race I wanted to fly for, I would be punished, even though it's something I couldn't control.


as I stated, this is a set of skills. not hardwired into your race.
so if a newbie gallente pilot goes and flies caldari they will do fairly well, and by the time their skills would mean anything they probably would have picked up these skills.

Joe Risalo wrote:
Also, what about pirate ships??? They're cross faction, would they get both, just your race bonus, or none?

What if your race bonus was for gallente, but you were in a rattlesnake which would do better with caldari bonuses?


I accounted for that in the first post. it would either be 50-50 of all the related skills (if you have them) or it could take the dominant race to pick the skills for. since it's shield based, uses missiles, and based off a cal hull it would get cal bonuses.
but as for that, it would have to be ironed out by the devs as to how they felt it would fit best.

Joe Risalo wrote:
That's why CCP needs to set up the 2 week trial period to be seperate and give you experience with everything, instead of just you picking a race and being thrown into the frying pan.


I actually thought the "here it is, you're going to die" introduction was actually pretty awesome. I actually prefer that over other MMOs where you are getting hints and tips to do everything, and in the case of WoW (I'm sorry for having to say that) giving you an achievement for managing to walk forwards.

oh, and marcus, I'm taking it more like how you would interact with a computer. sure you can use general skills on all computers like how to browse, how to interact with programs. but once you get used to a certain operating system or in most cases a brand of OSes you can be a lot more efficient by using keyboard shortcuts. knowing how to speed things up, optimize, and get to the files, folders, programs that you need faster.
I know for a fact that given a Linux computer or a Mac I could use them, and I could interact with them at a decent level. but nowhere near as effectively as I can with a windows computer.
Aglais
Ice-Storm
#16 - 2011-10-09 19:02:20 UTC
I never, ever fit railguns on any ship I ever fly. Ever.

There is no purpose in fitting them when artillery does their job far better than they do. So essentially, part of the Caldari race bonus is entirely worthless, because railguns are currently the ****-tier turrets.
leviticus ander
The Scope
Gallente Federation
#17 - 2011-10-10 05:51:59 UTC
Aglais wrote:
I never, ever fit railguns on any ship I ever fly. Ever.

There is no purpose in fitting them when artillery does their job far better than they do. So essentially, part of the Caldari race bonus is entirely worthless, because railguns are currently the ****-tier turrets.


yes, but that's the caldari gun. not to mention that they are being "looked at" in the winter. so it sounds like they will (hopefully) be getting a little better at least.
ShahFluffers
Ice Fire Warriors
#18 - 2011-10-10 06:49:26 UTC
Marcus Gideon wrote:

The problem is, there's nothing mystical about spaceships. There's no reason why my genetics or upbringing should make a piece of equipment perform differently for me than anyone else with the same level of training.

A german driving a VW, and an american driving a chevy, are racing on a straight stretch of road. At the far end, they get out and switch cars, and then race back to the beginning. Who wins?

Now if there were racial bonuses tied to the T3s, since the excuse for losing SP is some form of symbiosis with the ship... I'd go for that. A Gallente flying a Proteus should get some perk compared to flying a Legion instead.


I pretty much agree with this sentiment.

Not Supported.
leviticus ander
The Scope
Gallente Federation
#19 - 2011-10-10 07:10:32 UTC
ShahFluffers wrote:
Marcus Gideon wrote:

The problem is, there's nothing mystical about spaceships. There's no reason why my genetics or upbringing should make a piece of equipment perform differently for me than anyone else with the same level of training.

A german driving a VW, and an american driving a chevy, are racing on a straight stretch of road. At the far end, they get out and switch cars, and then race back to the beginning. Who wins?

Now if there were racial bonuses tied to the T3s, since the excuse for losing SP is some form of symbiosis with the ship... I'd go for that. A Gallente flying a Proteus should get some perk compared to flying a Legion instead.


I pretty much agree with this sentiment.

Not Supported.


I already responded to this. these ships we are flying are a hell of a lot more complex than a car, they are more like a computer in their intricacies.

Quote:
oh, and marcus, I'm taking it more like how you would interact with a computer. sure you can use general skills on all computers like how to browse, how to interact with programs. but once you get used to a certain operating system or in most cases a brand of OSes you can be a lot more efficient by using keyboard shortcuts. knowing how to speed things up, optimize, and get to the files, folders, programs that you need faster.
I know for a fact that given a Linux computer or a Mac I could use them, and I could interact with them at a decent level. but nowhere near as effectively as I can with a windows computer.
Sir Substance
Sebiestor Tribe
Minmatar Republic
#20 - 2011-10-10 07:56:19 UTC
leviticus ander wrote:

secondary gallente functionality: 5% to effectiveness and range of stasis webifiers per level.

Points immediately lost for knowing so little about the game that you would specify the minmatar T2 ewar specialty as gallente core functionality.

I don't like it, because I don't accept the premise that you SHOULD use that races weapons on that races ships. Nothing makes combat boring faster then predictable setups. Quirky setups like arty apocs are part of what makes eve interesting.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

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