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Gallente Battlecruisers.

Author
Gwynbleidd Deithwen
Harikiri Seppuko
#1 - 2012-12-16 15:34:41 UTC
Hi all,

I'm new to the game(started 2 days) and I'm just wondering which gallente BC would be best for long ranged combat. I will be assisting an abaddon BS, who will be doing most of the tanking just I'm stuck between which BC to chose, never mind actually loading it out.

Any help would be highly appreciated and pardon the noobiness :P
Tee Kay Solus
Poseidon Industries And Trading
#2 - 2012-12-16 15:44:23 UTC
I`d say either go with Brutix that has bonus dmg to Medium Hybrid turrets (blasters/railguns) or Talos that let`s you fit Large Hybrid Turrets that are usually suitable for Battleship-class hulls due to their powergrid usage although it`ll take you some time to equip as Large Hybrid Turrets require more SP.

Of course if you`re considering long-range combat equip your ships with Railguns. They have superb range although the damage output leaves a lot to be desired for.

http://wiki.eveonline.com/en/wiki/Brutix

http://wiki.eveonline.com/en/wiki/Talos

Myrmidon is more of a drone boat and considering recent changes to NPC AI you might find micro-managing drones a little difficult.

"Be polite, be professional, but have a plan to kill everybody you meet."

  • Maj. Gen. James Mattis
Gwynbleidd Deithwen
Harikiri Seppuko
#3 - 2012-12-16 15:51:02 UTC
Thank you very much :)
Forest Archer
State War Academy
Caldari State
#4 - 2012-12-16 16:25:57 UTC
Both of the above are true but what are you going to be useing it for?

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Petrus Blackshell
Rifterlings
#5 - 2012-12-16 17:31:36 UTC
Gwynbleidd Deithwen wrote:
I will be assisting an abaddon BS, who will be doing most of the tanking

Tip: the new AI pushed out with Retribution will swap out targets when they realize their primary target isn't dying anytime soon. You need to be able to take some fire yourself.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Elena Thiesant
The Scope
Gallente Federation
#6 - 2012-12-16 17:40:38 UTC
Gwynbleidd Deithwen wrote:
Hi all,

I'm new to the game(started 2 days) and I'm just wondering which gallente BC would be best for long ranged combat.


Do note that as a brand new character, a competently piloted battlecruiser is a still a month or so away at least. Sure, you can sit in one by the end of next week, doesn't mean you can fly one.
Gwynbleidd Deithwen
Harikiri Seppuko
#7 - 2012-12-16 19:08:30 UTC
Forest Archer wrote:
Both of the above are true but what are you going to be useing it for?


To be honest, I was planning on assisting my friend during his missions(level 3) failing that, I'll use it for my own(level 2's) and salvage while I'm doing missions with him.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#8 - 2012-12-16 20:22:00 UTC
brutix or myrmidon are easier to get into.. skills wise, though of the 2 the myrm is more dependant on its drones
the brutix will happily melt the face of any L3 mission NPC you poitn ti at

the talos? needs Large battleship sized guns but does not tank like a BS
Zanzbar
The Scope
Gallente Federation
#9 - 2012-12-16 21:11:10 UTC
id stay away from the talos for now, the large guns it uses require a lot more skills to make them worth using. if you get into one without proper gunnery support skills you will likely miss most your shots on your targets, and combined with a weaker tank i wouldn't select that as a bc for newbies. its primary roles is as a hit and run pvp ship


other then that go for brutix for all around gunnery ability, or the myrmidon if tanking and better drone utility is your thing
Forest Archer
State War Academy
Caldari State
#10 - 2012-12-16 21:24:55 UTC
For guns myrm or brutix, the talos as said is a skill intensive ship. Also as also stated the new drone ai switches targets, and the talos is about a cruiser hull with good skills a a near bs sig radius. As for the myrm and brutix depends if you wanna use drones as primary dps or guns. Also don't rush to a BC as with out proper skills the will die in a fire quite easily. Is you have more questions always willing to help.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Mara Rinn
Cosmic Goo Convertor
#11 - 2012-12-16 21:49:33 UTC  |  Edited by: Mara Rinn
Myrmidon with T2 sentry drones. Use Garde IIs and you'll be pushing about 500DPS to 50km, further if you use Drone Link Augmenters in high slots (only 1 or 2) and Omnidirectional Tracking Links in your mids. Armour tank or shield tank as you see fit, and consider cap exchange with the Abaddon (you'll need to train Energy Emission Systems to 5 and use a T2 cap transfer for this to work).

Other ways you can assist the Abaddon:

  • Shield/Armor transfer
  • Tracking Link
  • Remote Sensor Booster
  • Target Painter
  • Webifier (especially useful for small targets that get close)
  • Tractor & Salvage


For level 3 missions an Abaddon is probably oversize, but at least it won't be dying any time soon (just be careful about triggers in The Blockade).
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-12-16 21:56:20 UTC
In before loss and finding out that rats will switch targets now.

A tanking BS in a mission isn't possible anymore cause NPC's IQ was raised and they will now switch over to your BC...

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Zak'eni
Alzhara Industries
#13 - 2012-12-16 23:16:44 UTC
Since it's only lvl 3s, you should do all right due to the Brutix's armor repairer bonus.

Like others have said though, being able to get in a ship doesn't mean you can equip and fly it properly for its intended purpose. Brutix is a very tight fit with railguns.

Work on improving your core skills (Engineering, Electronics etc) and the support and gunnery skills needed to fly a Brutix properly. These will all be vital once you move up to a battleship.
Andres Talas
The Industrial Supremacy
The Rejected.
#14 - 2012-12-17 01:15:07 UTC
J'Poll wrote:
In before loss and finding out that rats will switch targets now.

A tanking BS in a mission isn't possible anymore cause NPC's IQ was raised and they will now switch over to your BC...



Read the flavour text on the Brutix and the Myrmidon.

The Brutix was built as a gank ship - lots of damage, fast, with the theory being the enemy blows up first.

The Myrmidon was built because the Gallente Navy were losing too many Brutixes :)

The Talos was built to mount battleship guns on a battlecruiser hull.

Unusually for EvE, the flavour text is both useful and true.

For what you want, I'd suggest a Myrmidon. You want long-range rails to help your friend, and you want lots of cheap, expendable drones to kill enemy frigates. Learn which ones warp scramble. They Must Die.

Despite being able to use T2 drones, I often carry a flight of tech 1 drones, because I dont need to worry if they live or die - one dead enemy cruiser replaces a whole flight of them, so when aggro is questionable, I just let them do whatever it is they feel like, and if they blow up, they blow up.

You can either armour or shield tank your Myrm - unusually, it can do both well. You will stuff up, so have enough "buffer" from a rmour plate or shield extenders, as well as hardeners or invul fields, as well as shield or armour repair modules. Concentrate on getting whatever defenses to use to T2 standards before getting weapons to T2 standards.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#15 - 2012-12-17 04:28:36 UTC  |  Edited by: Kitty Bear
The Myrm gets bonus to Armour tanking, and drones .. making its weapons basic fare only

www.eve-survival.org is a mission guide site

check what damage the npcs in your mission will be doing and fit

2+1 hardners with a Medium Armour Repairer
that will leave a few free low slots for drone damage mods
add an afterburner and cap rechargers in the mids
and you could use Medium Projectiles (Minmattar Guns) in your highs, as they dont use Capacitor
for rigs go with Armour Rep Amount & Cap regen

(armour repair cycle time might sound tempting, but the faster your repper cycles, the faster your burning through capacitor charge, its a 2-edged bonus unfortunately)

drones ..
use 5x lights
or 5x mediums
for maximum effectiveness (realworld effectiveness, not EFT just-on-paper effectiveness)

store them in groups (have to be in space to group them)

example Myrm
Anti Serpentis (refit for different pirate faction)

Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10mn AfterBruner II

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II
Medium Capacitor Control Circuit I


Hammerhead II x10
Hobgoblin II x10
Andres Talas
The Industrial Supremacy
The Rejected.
#16 - 2012-12-17 05:13:19 UTC
Kitty Bear,

Before you post a fit like that in a newbie forum again, go be a good EFT warrior and see just how long it takes to train all the stuff you listed.

I agree, its an excellent Myrm fit. But its also a very tuned, high skill fit, and therefore completely unsuitable for his needs.

What he needs is something thats usable with maybe a week of training - not great. Usable. Something that will help him have fun by being able to help his friend.

Some Rando
University of Caille
Gallente Federation
#17 - 2012-12-17 06:50:49 UTC
When I first started and was running L3s I used an armor-tanked Brutix with railguns, and it worked pretty well. You might be able to get away with a four-slot tank (two hardeners, EANM, and a repper) for L3s, which leaves you a slot or two for gank. Rigs should be tank and cap, your mids an afterburner and some cap modules, maybe a large battery if you can fit it otherwise rechargers. Batteries can be useful when your cap skills aren't up to scratch because they extand your repper pulse time, giving you more time to kill rats before having to warp out. Remember that hardeners will be mission (faction) specific so you'll need a full set (I find having two explosive and one each of the other three is enough).

Bottom line, though, is to find something you're comfortable using and have fun with. Before I decided to never do missions again, I was running L4s in a blaster Proteus, which entails a lot of chasing rats down. But it didn't matter, I was still getting > 10mil ticks off certain missions and averaged about 30mil/hour after salvage while staying (slightly) entertained, which is more than I can say for my old sentry Domi.

CCP has no sense of humour.

J'Poll
School of Applied Knowledge
Caldari State
#18 - 2012-12-17 09:47:47 UTC
Kitty Bear wrote:
The Myrm gets bonus to Armour tanking, and drones .. making its weapons basic fare only

www.eve-survival.org is a mission guide site

check what damage the npcs in your mission will be doing and fit

2+1 hardners with a Medium Armour Repairer
that will leave a few free low slots for drone damage mods
add an afterburner and cap rechargers in the mids
and you could use Medium Projectiles (Minmattar Guns) in your highs, as they dont use Capacitor
for rigs go with Armour Rep Amount & Cap regen

(armour repair cycle time might sound tempting, but the faster your repper cycles, the faster your burning through capacitor charge, its a 2-edged bonus unfortunately)

drones ..
use 5x lights
or 5x mediums
for maximum effectiveness (realworld effectiveness, not EFT just-on-paper effectiveness)

store them in groups (have to be in space to group them)

example Myrm
Anti Serpentis (refit for different pirate faction)

Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10mn AfterBruner II

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II
Medium Capacitor Control Circuit I


Hammerhead II x10
Hobgoblin II x10


And please explain how that fit is new player friendly....

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Davith en Divalone
Aliastra
Gallente Federation
#19 - 2012-12-17 19:12:21 UTC
A well-fit battlecruiser should be able to solo most Level 3s.

I'd recommend against the Myrmidon as a low-skill BC right now. It's primary source of DPS depends on having Drones V at a minimum. Scout Drone Operation V and racial drone specialty skills shortly follow. The alternative path of babysitting sentries requires Drones V, Interfacing IV, and Sharpshooting IV.

Keeping drones alive appears to be more challenging with a Myrm compared to smaller ships. As a result, I'm mothballing mine in favor of alternate ships for the time being.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#20 - 2012-12-18 10:48:43 UTC
Andres Talas wrote:
Kitty Bear,

Before you post a fit like that in a newbie forum again, go be a good EFT warrior and see just how long it takes to train all the stuff you listed.

I agree, its an excellent Myrm fit. But its also a very tuned, high skill fit, and therefore completely unsuitable for his needs.

What he needs is something thats usable with maybe a week of training - not great. Usable. Something that will help him have fun by being able to help his friend.



like ive posted before in the newbie forum

i dont tell people what they need to now ..... i tell people what they need to know later but that they can still use now.
and that fit is usable now
each T2 module has a T1 module with a lower skill requirement
my only mistake was i forgot to include the "training for T2 modules required" disclaimer


a smart person looking at a fit that they don't have the current skills for will say "I don't have the skills for that T2 fit yet, but now i know what to train for, and will just use T1 stuff instead"
or am i meant to assume that the posters here are stupid aswell new to eve ?
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