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You CANT Nerf HighSec!

First post First post First post
Author
Alavaria Fera
GoonWaffe
#1741 - 2012-12-31 23:04:41 UTC
Nova Fox wrote:
Actually you can easily nerf high sec in various ways where its healthy and not that harmful.

I know lets install gate tolls.

We already have customs officers...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

E-2C Hawkeye
HOW to PEG SAFETY
#1742 - 2012-12-31 23:22:56 UTC
Dheeradj Nurgle wrote:
The call isn't to nerf Highsec, the call is to make most of Nullsec actually worth a damn.

You must not of read the post either.
Frying Doom
#1743 - 2013-01-01 06:21:48 UTC  |  Edited by: Frying Doom
So besides

  • Increasing the capabilities of POSs
  • Adding additional modules of similar CPU and PU to POSs for space below -0.0
  • Increasing the capacity of Outposts in refining and manufacturing
  • Improving POS refines and Outposts to allow the usage of skills and allowing a 100% refine based on roughly what NPC stations have now.
  • Increasing the mineral content of Spodmium
  • reducing the base refine of NPC facilities to a max 30% refine
  • Increasing the cost of NPC ME, PE, Invention and Copy slots to be 10% or so higher in cost than those on a POS
  • increasing the fuel consumption of jump drives and bridges 8 fold
  • The removal of the ultimate AFK mining Moon mining and turned into a normal mining using an isotope consuming laser, with the minerals better dispersed with quantities based off system security. (like the amounts available via PI in differing sec areas)


Any other ideas to improve Player owned facilities while decreasing NPC ones or ways to make Dangerous space more vibrant by giving industrialists a meaningful role?

Or just fixes to Sov?

Personally I prefer a usage based Sov.

Oh and of course an algorithm that checks your employment history to see if you were a member of Goonswarm and replacing the "Quit Corporation" option with "Biomass character" as no one sane would take them after they have been in Goonswarm.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Trendon Evenstar
Olympus Gods
#1744 - 2013-01-01 06:37:01 UTC
Frying Doom wrote:
Oh and of course an algorithm that checks your employment history to see if you were a member of Goonswarm and replacing the "Quit Corporation" option with "Biomass character" as no one sane would take them after they have been in Goonswarm


Nobody ever leaves anyway
James Amril-Kesh
Viziam
Amarr Empire
#1745 - 2013-01-01 06:39:59 UTC
Trendon Evenstar wrote:
Frying Doom wrote:
Oh and of course an algorithm that checks your employment history to see if you were a member of Goonswarm and replacing the "Quit Corporation" option with "Biomass character" as no one sane would take them after they have been in Goonswarm


Nobody ever leaves anyway

Dunno man. I recently almost got my Daredevil blown up by a dude (or two dudes) who had just left Amok. and were camping a gate with their Sabre/Falcon combo.

Luckily I was AB fit and managed to make it back to gate.

Enjoying the rain today? ;)

Trendon Evenstar
Olympus Gods
#1746 - 2013-01-01 07:12:06 UTC
James Amril-Kesh wrote:
Trendon Evenstar wrote:
Frying Doom wrote:
Oh and of course an algorithm that checks your employment history to see if you were a member of Goonswarm and replacing the "Quit Corporation" option with "Biomass character" as no one sane would take them after they have been in Goonswarm


Nobody ever leaves anyway

Dunno man. I recently almost got my Daredevil blown up by a dude (or two dudes) who had just left Amok. and were camping a gate with their Sabre/Falcon combo.

Luckily I was AB fit and managed to make it back to gate.


Kicked spies probably
mynnna
State War Academy
Caldari State
#1747 - 2013-01-01 07:20:02 UTC
When someone says "Goonswarm" they really ought to mean "Goonwaffe".

Member of the Goonswarm Economic Warfare Cabal

Frying Doom
#1748 - 2013-01-01 07:23:46 UTC
mynnna wrote:
When someone says "Goonswarm" they really ought to mean "Goonwaffe".

Yes I suppose that is correct as the number of corps in Goonswarm has gotten too big for anyone to know.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

mynnna
State War Academy
Caldari State
#1749 - 2013-01-01 07:33:00 UTC
No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales.

Member of the Goonswarm Economic Warfare Cabal

Alavaria Fera
GoonWaffe
#1750 - 2013-01-01 07:47:09 UTC
mynnna wrote:
No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales.

Does taking my miner alts out so they can mine in highsec safely in an NPC corp count?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frying Doom
#1751 - 2013-01-01 08:12:20 UTC  |  Edited by: Frying Doom
Alavaria Fera wrote:
mynnna wrote:
No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales.

Does taking my miner alts out so they can mine in highsec safely in an NPC corp count?

Bloody NPC corps give them a 10% refining tax.

(Note not a preference for alteration, just a personal dislike of NPC characters)Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Alavaria Fera
GoonWaffe
#1752 - 2013-01-01 09:05:23 UTC
Frying Doom wrote:
Alavaria Fera wrote:
mynnna wrote:
No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales.

Does taking my miner alts out so they can mine in highsec safely in an NPC corp count?

Bloody NPC corps give them a 10% refining tax.

(Note not a preference for alteration, just a personal dislike of NPC characters)Lol

Ironically, my market alt which had standings was in a random highsec corp, until I had to transfer it. So yeah, you'd need an alt with standings in a single character corp and have the miners send it the ore.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frying Doom
#1753 - 2013-01-01 09:37:55 UTC
Alavaria Fera wrote:
Frying Doom wrote:
Alavaria Fera wrote:
mynnna wrote:
No, I mean plenty of people might leave Goonswarm but very few of them, I'd imagine, leave from GoonWaffe, and many that do are the result of character sales.

Does taking my miner alts out so they can mine in highsec safely in an NPC corp count?

Bloody NPC corps give them a 10% refining tax.

(Note not a preference for alteration, just a personal dislike of NPC characters)Lol

Ironically, my market alt which had standings was in a random highsec corp, until I had to transfer it. So yeah, you'd need an alt with standings in a single character corp and have the miners send it the ore.

Actually if the idea went through people with hi rep would be able to set up businesses refining other peoples ore and making some isk to cover the POS cost and those that used to sell of 1 man corps with hi-sec towers would be more popular again, especially if the new pos mechanics allow you to transfer POS ownership.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Nova Fox
Novafox Shipyards
#1754 - 2013-01-01 19:49:55 UTC
Well I don't want to nerf high sec in such a way that null and low sec existence becomes justified.

But I don't want to boost null and low into lvl 5 isk faucets either.

A careful balance must be struck between the two.

Few nerfs for high sec I can think of that would at least encourage a slightly non-station hugger life style.

  • Much Higher Lab Fees including massive increase to per hour use.
  • Higher Refinery Taxes
  • Higher Manufacturing Slot fees.
  • Create very few gate 'highways' where region/sector jumping is shorter but the gates are tolled based on mass, allow auto-pilot on default to ignore these gates but a pilot can optionally include them.
  • Distribute remaining npc goods in a much wider dispersed area such as blueprints not being found in all one station.
  • Get rid of the remaining npc made goods put those in the hands of the players to make and develop. Skill books should be the absolute last item on the agenda if ever.
  • Seed PI stucture BPO/BPCs have them be made from PI products.
  • Cut lab/factory slots in high sec number by 10-20%
  • Create Starbases 2.0
  • Raise the concord tax on bounties and make them visible (ie bounty pay out mutator based on sec status of space)

  • Well various other things but each one would have to be considered carefully and not all implemented at once, the idea is to distribute eve populations better. Make low a new 'empire' building experience lite* for FW'ers, individuals, and Pirates (whom imo need to be part of the FW as well) but with NPCs helping direct development and providing some safety but no where near the same level as high sec's concord/guns.

    Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

    Ghazu
    #1755 - 2013-01-01 20:45:08 UTC
    Nova Fox wrote:
    Well I don't want to nerf high sec in such a way that null and low sec existence becomes justified.

    But I don't want to boost null and low into lvl 5 isk faucets either.

    A careful balance must be struck between the two.

    Few nerfs for high sec I can think of that would at least encourage a slightly non-station hugger life style.

  • Much Higher Lab Fees including massive increase to per hour use.
  • Higher Refinery Taxes
  • Higher Manufacturing Slot fees.
  • Create very few gate 'highways' where region/sector jumping is shorter but the gates are tolled based on mass, allow auto-pilot on default to ignore these gates but a pilot can optionally include them.
  • Distribute remaining npc goods in a much wider dispersed area such as blueprints not being found in all one station.
  • Get rid of the remaining npc made goods put those in the hands of the players to make and develop. Skill books should be the absolute last item on the agenda if ever.
  • Seed PI stucture BPO/BPCs have them be made from PI products.
  • Cut lab/factory slots in high sec number by 10-20%
  • Create Starbases 2.0
  • Raise the concord tax on bounties and make them visible (ie bounty pay out mutator based on sec status of space)

  • Well various other things but each one would have to be considered carefully and not all implemented at once, the idea is to distribute eve populations better. Make low a new 'empire' building experience lite* for FW'ers, individuals, and Pirates (whom imo need to be part of the FW as well) but with NPCs helping direct development and providing some safety but no where near the same level as high sec's concord/guns.

    lol you might as well be cutting they throats

    http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

    Rams Trough'put
    White Knight's Production inc.
    #1756 - 2013-01-01 20:57:53 UTC
    Ptraci wrote:
    Bump Truck wrote:
    Taria Katelo wrote:
    didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways.


    lol, ok that's absurd,


    But in this case, he happens to be right.

    Nullsec players don't "hate" high sec players. We really couldn't give a damn what you guys get up to, with your silly little "wars" and other tricks. High sec to us is a large pool filled either with potential recruits that are useless until they are trained up, potential spies from other alliances, or players that have failed EVE and have either been kicked out of nullsec by everyone or just can't handle it.
    What if they can't handle it, so what?

    I think most of high sec is mostly nooooooooooobs(just like me) that dont have the bank roll, skills(both ability and tactical), ambition(I play to pass a lil time, I know I will never have a big corp or alliance), time(some just wanna piddle around the the hour before the go to bed), guts(and u can't say null is forgiving the for the first wrong step in ur learning process), connection(yes they have to be earned but getting by those futher up the line that have earned theirs is a daunting considering that they are much tougher and less forgiving as the line gets longer and longer).

    After all, isn't there more trillionaire in low....
    La Nariz
    Aliastra
    Gallente Federation
    #1757 - 2013-01-01 23:06:46 UTC
    We have somewhat of a consensus at least:

    -Make NPC corps less competitive.

    -Make Outposts better.

    -Reduce highsec slots and refinery capabilities.

    -Rebalance mineral distribution across the ores.

    -Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities.

    This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

    Tesal
    #1758 - 2013-01-01 23:20:12 UTC
    La Nariz wrote:
    We have somewhat of a consensus at least:

    -Make NPC corps less competitive.

    -Make Outposts better.

    -Reduce highsec slots and refinery capabilities.

    -Rebalance mineral distribution across the ores.

    -Once POS are fixed move most industrial capability to POS and leave NPC stations at the minimum required capabilities.


    A circle jerk consensus.
    La Nariz
    Aliastra
    Gallente Federation
    #1759 - 2013-01-01 23:38:37 UTC
    Tesal wrote:

    A circle jerk consensus.


    A shining example of a ~highsec intellectual~'s contribution to the thread. Please tell us more about your wonderful suggestions to balance highsec industry with the rest of the game.

    This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

    Malcanis
    Vanishing Point.
    The Initiative.
    #1760 - 2013-01-01 23:41:36 UTC
    La Nariz wrote:
    your wonderful suggestions to balance highsec industry with the rest of the game.


    "**** you, got mine"

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016