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You CANT Nerf HighSec!

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Author
Bump Truck
Doomheim
#1661 - 2012-12-30 11:43:58 UTC
Frostys Virpio wrote:
Frying Doom wrote:

...
While I think there should be bonuses for research and production in space below -0.0 I personally feel that the need is more to get people away from NPC facilities everywhere than there is a need to destroy Hi-sec just to make Null feel better about its self.

It is after all Hi-secs largest trading partner and if you remove that market you will be damaging Hi-sec considerably without completely trashing its abilities as well.

This discussion needs to be based on EvE as a whole not just the selfishness of one group or another


You could multiply the current cost of running a production line in high sec tenfold (the hourly cost I mean) and make them free to use in null and that would make null a bit better. The rael thing is it would not stop high sec industry. At worst it would up the price of modules because industrialist would cover thier additionnal cost by setting higher prices. It's not like null could produce enough to flood the market with cheap stuff anyway.

The high sec industrialist would have higher upkeep which would be covered by raising prices on the stuff he produce. Remember null most likely don't want to go full china with lower price anyway because they have to cover different cost like the required hauling of materials and security f the space.

Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally.



I think the idea that HighSec industrials " would cover thier additionnal cost by setting higher prices" is based on the assumption that HighSec will continue to have a monopoly on industry.

If Jita prices rose at the same time as manufacturing in Null became much more attractive it would really help convince the alliances to build an industrial base.

I don't think Null ever wants to flood HighSec with cheap goods, I think the Null blocks would just want to be self sufficient.
Bump Truck
Doomheim
#1662 - 2012-12-30 11:49:43 UTC
mynnna wrote:
Please explain to me how nerfing jump ranges would not have the effects I stated, specifically in regards to encouraging coalitions.

Allow me to provide some illustrations, if it helps.

Imagine you're a small alliance living in Period Basis, with your capital in TPAR-G. We'll pretend you can produce everything Tech 1 you need locally, but the nature of Tech II production means that importation from highsec remains mandatory for your HACs, T2 guns, etc. Your JF pilots have maxed nav skills, so they open up the map and see what it takes to get from Keberz to TPAR-G (or TPAR-G to Nourbal on an outbound leg).

At least with my mapping tool, the default route goes through F-NXLQ and W-IX39, both in Querious. Three jumps total. Maybe you'd prefer to hit Delve NPC space instead, since you mentioned NPC space as a midpoint. Whoops! TPAR to the southern-most NPC system in Delve (319-) requires a stop in SVM (also in Delve) first, and another midpoint between 319 and Nourbal itself. So now we've added a jump, and haven't actually done anything to prevent us from having to make nice with the locals.

What if we nerf jump range? Jump Drive Cal is 25% per level, so a 125% bonus. Lets say that that goes to a 15% per level bonus, so the maximum possible bonus is equal to the current JDC 3. Four jumps still. Maybe 10% per level, equivalent to today's JDC 2? Now we're up to 5.

This isn't just limited to Delve/Querious/PB area either Lets take our home, VFK. As it stands today, I can make the trip from VFK to my preferred lowsec jump-in in just two trips at JDC 4, much less JDC 5. Taking the same 10% per level (JDC 3 equivalent) as above, that climbs to three jumps. I'm lucky here, as it happens - I can ping through the NPC areas of Pure Blind. Whew! Of course, lord help those schmucks up in Branch. Right now they can cyno from BKG to lowsec all the way through NPC space, though doing so requires a cyno on a POS, which isn't exactly good practice for keeping oneself safe. Of course, that's with JDC5. Drop that by so little as one level, the equivalent of a nerf to 20% per level, and they're going through player owned space whether they like it or not. Four jumps at JDC 3 or 4, worse from there.


The drone regions are especially and hilariously screwed if CCP listened to you. Even going back to our current scenario where we've got maxed skills and current jump ranges, the most appealing route I can find from a relatively close region to Empire (Etherium Reach) is jumping out to Frulegur, which is three cyno jumps from 1ACJ-6 (which I picked at random, I don't know much about the region). It's four jumps from FJ-GUR in Oasa, and five from E-BYOS in Cobalt Edge. Of course, today's drone regions are one big friendly family, so going through other regions is fine.

What happens if we start chopping levels off of JDC, effectively nerfing our jump range? Well, not much at JDC4. You stay within the drone regions, at least, no matter where you're coming from. But in that 15% per level example, the equivalent of today's JDC3? Apparently my mapping software is dumb so I'm editing this, but the jumps required increase, quite a bit, as above.

I could move on to regions like Cache or Insmother, but I'm running low on characters, so I digress.

If I haven't made my point by now, it's this. Even today, many regions are cut off from Empire unless you're friendly with your nearer to empire neighbors. Your proposed jump drive nerfs would only exacerbate this, sometimes to hilarious extremes. Without safe supply lines, you're pretty much hosed, and so I ask again - please tell me how your proposed nerfs will do anything but push people further into coalitions. Ignore the industry stuff, just answer that. Thanks.



Thanks for your input, love your articles on themittani.

As a thought experiment I think it's interesting to think about what would happen if CCP gave Null industry a massive buff (loads of new slots in stations/POS's, perfect instant refine, super yielding roids) and completely got rid of jump bridge technology from the game.

If you wanted to live in Null you would have no choice but to make what you needed where you were (good luck flying a freighter out from Jita).

If you wanted to fight you'd have to mount up and slowboat over to attack your enemy, giving them a lot of warning and allowing them to take a lot of different tactical options, to avoid you, pick off your reinforcements, try to divide your fleet etc.

I think it would make empires smaller (as big ones would become unmanageable) and attackable (as you'd have to get your miners out to replace your losses or go back to HighSec) which are two of the main objectives CCP want's to achieve in Null.


Consider the other way, where you can jump bridge an unlimited distance, then Jita would be thick with freighters and absolutely everything would be imported, pretty much regardless of how good industry in Null was.


Frostys Virpio
State War Academy
Caldari State
#1663 - 2012-12-30 16:24:32 UTC
Bump Truck wrote:
Frostys Virpio wrote:
Frying Doom wrote:

...
While I think there should be bonuses for research and production in space below -0.0 I personally feel that the need is more to get people away from NPC facilities everywhere than there is a need to destroy Hi-sec just to make Null feel better about its self.

It is after all Hi-secs largest trading partner and if you remove that market you will be damaging Hi-sec considerably without completely trashing its abilities as well.

This discussion needs to be based on EvE as a whole not just the selfishness of one group or another


You could multiply the current cost of running a production line in high sec tenfold (the hourly cost I mean) and make them free to use in null and that would make null a bit better. The rael thing is it would not stop high sec industry. At worst it would up the price of modules because industrialist would cover thier additionnal cost by setting higher prices. It's not like null could produce enough to flood the market with cheap stuff anyway.

The high sec industrialist would have higher upkeep which would be covered by raising prices on the stuff he produce. Remember null most likely don't want to go full china with lower price anyway because they have to cover different cost like the required hauling of materials and security f the space.

Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally.



I think the idea that HighSec industrials " would cover thier additionnal cost by setting higher prices" is based on the assumption that HighSec will continue to have a monopoly on industry.

If Jita prices rose at the same time as manufacturing in Null became much more attractive it would really help convince the alliances to build an industrial base.

I don't think Null ever wants to flood HighSec with cheap goods, I think the Null blocks would just want to be self sufficient.


But null sec being able to produce stuff more efficiently would not destroy the high sec market anyway. People in high also consume stuff even if at a lower rate. The demand might go lower bucause some people from null would be supplied locally but in the end, null would not be the primary source of production unless they really add tons of production lines and make the one in igh sec cost to much it cover all risk from null really well. As long as null can't outproduce the market, the price will grow with the added cost because industrialist will pass thier higher cost to the buyer.

The current margin are thin because of competition. Too many people produce and want to sell the same stuff. People won't magically sell under cost if thier cost rise. The market will adjust to the new prices. You will get a few idiots selling under cost because they "mined the mats for free" but those are usually not the big player on the market anyway.
Sentamon
Imperial Academy
Amarr Empire
#1664 - 2012-12-30 17:12:22 UTC
Null-sec industry, a disaster in the making by the people that made nullsec boring.

Good luck taking down an alliance when they have a near infinite supply of cheap ships in the oven at all times.

~ Professional Forum Alt  ~

mynnna
State War Academy
Caldari State
#1665 - 2012-12-30 17:21:59 UTC
Sentamon wrote:
Null-sec industry, a disaster in the making by the people that made nullsec boring.

Good luck taking down an alliance when they have a near infinite supply of cheap ships in the oven at all times.


Those ships would not be free. You'd have to pay the miners for the minerals, after all. Unless you really think that people would stay around if forced to be literal mining slaves.

Member of the Goonswarm Economic Warfare Cabal

POKER ALICE
Moonshine Monks Gentlemans Club
#1666 - 2012-12-30 17:33:25 UTC
Quote:
Unless you really think that people would stay around if forced to be literal mining slaves.



Well, thats what this is really all about anyway. Null needs so many slaves of all kinds :) Cant have those people not needing anyone in hi sec. No sir!

"If you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it. And if you dont deserve what you have and we cant make you lose it, we will ask CCP to nerf it"

Bump Truck
Doomheim
#1667 - 2012-12-30 17:51:37 UTC
Sentamon wrote:
Null-sec industry, a disaster in the making by the people that made nullsec boring.

Good luck taking down an alliance when they have a near infinite supply of cheap ships in the oven at all times.


What's your concern here? What are you worried about?

Are you in a small null alliance and don't want to see the super powers more powerful or do you like HighSec and want nothing to do with Null?

Your input to the thread is appreciated.
Bump Truck
Doomheim
#1668 - 2012-12-30 17:53:53 UTC
POKER ALICE wrote:
Quote:
Unless you really think that people would stay around if forced to be literal mining slaves.



Well, thats what this is really all about anyway. Null needs so many slaves of all kinds :) Cant have those people not needing anyone in hi sec. No sir!


I don't really know why anyone would pay for a game so they could be a slave. That makes no sense to me.

Sometimes there is a burden of work, but there is always a pay off, friends, Sov, battles that run through your bones for days afterwards, there's always something.
Alavaria Fera
GoonWaffe
#1669 - 2012-12-30 18:26:29 UTC
Bump Truck wrote:
POKER ALICE wrote:
Quote:
Unless you really think that people would stay around if forced to be literal mining slaves.

Well, thats what this is really all about anyway. Null needs so many slaves of all kinds :) Cant have those people not needing anyone in hi sec. No sir!

I don't really know why anyone would pay for a game so they could be a slave. That makes no sense to me.

Sometimes there is a burden of work, but there is always a pay off, friends, Sov, battles that run through your bones for days afterwards, there's always something.

Sov battles are such a treat. Seeing a titan blob shoot a station is THE LIFE I tell ya.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

POKER ALICE
Moonshine Monks Gentlemans Club
#1670 - 2012-12-30 18:36:33 UTC
Quote:

I don't really know why anyone would pay for a game so they could be a slave. That makes no sense to me.



Well thats why some of us stay in hi-sec. Not because we are skeerd of the evil peepil in null. Null is just a time sink that many RL people cant afford. So nerf hi sec deggit. Get it over with.

"If you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it. And if you dont deserve what you have and we cant make you lose it, we will ask CCP to nerf it"

EI Digin
irc.zulusquad.org
#1671 - 2012-12-30 19:30:27 UTC
Bump Truck wrote:

Personally I think, if a big alliance wanted to, it could get big mining fleets going. I mean BIG.

You think TEST couldn't mine enough minerals if it was in their interests to do it?


If we were to do a serious TEST fleet broadcast for miners, or have a pre-planned mining week, I would gather we would get about 50-60 guys mining, most of them in the new Venture frigates or hilarious ships like the mining Rokh, and another 50 guys scouting/camping gates to defend them. It would be loads of fun (for the pvpers, because everyone in the universe would be descending upon us to kill our pinatas) but in practice you aren't going to get 256 man fleets full of miners running around the clock which would be required to become completely self-sufficient.

And you would need to pay them an inflated rate to get them to mine over doing anything else, and not do it too often or you'll burn people out. We might have 10000+ members, but that doesn't mean that we are all easily focused on doing things.

If the circumstances were very dire (we need to mine minerals to make battleships for the final timer tomorrow and there is nothing on market, and we can't move freighters anywhere), then I could see huge fleets happening for a very short period of time (maybe one or two ops) before people start getting sick of it.

This is likely true for any larger alliance within the CFC/HBC, because our leadership model does not work around forcing our people to do things and not very many people who live up here are interested in mining, even if it gets buffed, because of past experiences.
mynnna
State War Academy
Caldari State
#1672 - 2012-12-30 19:45:39 UTC
EI Digin wrote:
Bump Truck wrote:

Personally I think, if a big alliance wanted to, it could get big mining fleets going. I mean BIG.

You think TEST couldn't mine enough minerals if it was in their interests to do it?


If we were to do a serious TEST fleet broadcast for miners, or have a pre-planned mining week, I would gather we would get about 50-60 guys mining, most of them in the new Venture frigates or hilarious ships like the mining Rokh, and another 50 guys scouting/camping gates to defend them. It would be loads of fun (for the pvpers, because everyone in the universe would be descending upon us to kill our pinatas) but in practice you aren't going to get 256 man fleets full of miners running around the clock which would be required to become completely self-sufficient.

And you would need to pay them an inflated rate to get them to mine over doing anything else, and not do it too often or you'll burn people out. We might have 10000+ members, but that doesn't mean that we are all easily focused on doing things.

If the circumstances were very dire (we need to mine minerals to make battleships for the final timer tomorrow and there is nothing on market, and we can't move freighters anywhere), then I could see huge fleets happening for a very short period of time (maybe one or two ops) before people start getting sick of it.

This is likely true for any larger alliance within the CFC/HBC, because our leadership model does not work around forcing our people to do things and not very many people who live up here are interested in mining, even if it gets buffed, because of past experiences.


On the other hand, if it were say 4 man-hours to mine the minerals for a Rokh, and doing so was worthwhile thanks to super-ores and other mining revamps that made it worth a nullsec pilot's time, and producers didn't feel like they were stapling their balls to the wall by buying those minerals to build with locally because production facilities didn't suck, then perhaps you'd get the whole production chain without having to force anyone to do it at all.

Member of the Goonswarm Economic Warfare Cabal

Simetraz
State War Academy
Caldari State
#1673 - 2012-12-30 20:03:30 UTC
I see a lot of people talking but nobody still is stating where the problem is.

Everyone is saying High-sec is making stupid ISK.
And it needs to be balanced.


So my question is what part of High-sec activity is making all this ISK ?

High-sec Mining ?
Mission Running ?
T1 Ship Market ?
High-sec Incursions ?
Market Trading ?

I think that is the only items that originate in High-sec.

There may be more but if there is a problem then you better narrow it down rather then grand changes that impact everyone and which don't really fix the problem (whatever it is)

IF the main complaint is about moon minerals or T2 or T3 ships / items then they don't orginate in high-sec and the ISK generated by them does not really stay in high-sec.
IE a null sec player who produces in High-sec does not mean that high-sec players get all the ISK.
It simply means that Null performed the transaction in high-sec but the ISK is still Nulls posession.

And in the end of the day any nerf once again is trying to force player to do something.
ei - produce in low-sec or null
IF you want to honest about it why don't you just prevent T2 production from being done in high-sec stations just like they do capitals.
Drastic yes, but in the end a lot better then say raising production rates and destroying the T1 market which is already has a very low profit margin.

And if people complain it can't be done in null or low-sec cause they don't have the production slots, well then isn't that a problem that should be adjusted ?

Fixing a problem doesn't always involve a nerf, sometimes you give fix issues by simply giving people more options.



Frying Doom
#1674 - 2012-12-30 20:05:59 UTC
mynnna wrote:
EI Digin wrote:
Bump Truck wrote:

Personally I think, if a big alliance wanted to, it could get big mining fleets going. I mean BIG.

You think TEST couldn't mine enough minerals if it was in their interests to do it?


If we were to do a serious TEST fleet broadcast for miners, or have a pre-planned mining week, I would gather we would get about 50-60 guys mining, most of them in the new Venture frigates or hilarious ships like the mining Rokh, and another 50 guys scouting/camping gates to defend them. It would be loads of fun (for the pvpers, because everyone in the universe would be descending upon us to kill our pinatas) but in practice you aren't going to get 256 man fleets full of miners running around the clock which would be required to become completely self-sufficient.

And you would need to pay them an inflated rate to get them to mine over doing anything else, and not do it too often or you'll burn people out. We might have 10000+ members, but that doesn't mean that we are all easily focused on doing things.

If the circumstances were very dire (we need to mine minerals to make battleships for the final timer tomorrow and there is nothing on market, and we can't move freighters anywhere), then I could see huge fleets happening for a very short period of time (maybe one or two ops) before people start getting sick of it.

This is likely true for any larger alliance within the CFC/HBC, because our leadership model does not work around forcing our people to do things and not very many people who live up here are interested in mining, even if it gets buffed, because of past experiences.


On the other hand, if it were say 4 man-hours to mine the minerals for a Rokh, and doing so was worthwhile thanks to super-ores and other mining revamps that made it worth a nullsec pilot's time, and producers didn't feel like they were stapling their balls to the wall by buying those minerals to build with locally because production facilities didn't suck, then perhaps you'd get the whole production chain without having to force anyone to do it at all.

Personally I feel that super ores are a very bad idea, while you may want a bonus for Null sec mining in reality just the ability to mine all of the mineral types in one place and then have sufficient infrastructure to refine them efficiently and then manufacture them is a huge bonus to begin with.

Super ores are just asking for too much of a gap between mining in hi and low compared to Null. Yes industry should be more profitable in areas -0.0 and below but just the ability to not having to import anything is a huge bonus to start with, if you add things like super ores it is just too much. Yes mining is the poor mans anything and it takes a special kind of person to find it fun but no it will never be up there with the other forms of Null income.

As if you add super ores the gap is to wide in the difference from hi-sec to Null and then what do WHs get Super duper ores with 1000% yields?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#1675 - 2012-12-30 20:13:34 UTC
Simetraz wrote:
I see a lot of people talking but nobody still is stating where the problem is.

Everyone is saying High-sec is making stupid ISK.
And it needs to be balanced.


So my question is what part of High-sec activity is making all this ISK ?

High-sec Mining ?
Mission Running ?
T1 Ship Market ?
High-sec Incursions ?
Market Trading ?

I think that is the only items that originate in High-sec.

There may be more but if there is a problem then you better narrow it down rather then grand changes that impact everyone and which don't really fix the problem (whatever it is)

IF the main complaint is about moon minerals or T2 or T3 ships / items then they don't orginate in high-sec and the ISK generated by them does not really stay in high-sec.
IE a null sec player who produces in High-sec does not mean that high-sec players get all the ISK.
It simply means that Null performed the transaction in high-sec but the ISK is still Nulls posession.

And in the end of the day any nerf once again is trying to force player to do something.
ei - produce in low-sec or null
IF you want to honest about it why don't you just prevent T2 production from being done in high-sec stations just like they do capitals.
Drastic yes, but in the end a lot better then say raising production rates and destroying the T1 market which is already has a very low profit margin.

And if people complain it can't be done in null or low-sec cause they don't have the production slots, well then isn't that a problem that should be adjusted ?

Fixing a problem doesn't always involve a nerf, sometimes you give fix issues by simply giving people more options.




Ok the easy answer is No hi-sec is not making "stupid ISK", the problem is that it is making comparable isk in relation to sections of space more dangerous than its self. So leaving no incentive to go to areas more dangerous.

Also the NPC facilities are too good meaning that people only ever have POSs in hi-sec to cut out the time in research and only research as everything else is better done at an NPC facility.

So the aim is to come up with a fair method to make people want to own thier own facilities and leave the NPC facilities to people just starting out as well as giving industrialists and subsequently others a greater reason to move to areas of the game that are more dangerous in pursuit or better rewards.

This does not require forcing people to go to more dangerous areas but giving them a reason to do so if they chose, same as NPC facilities at the moment they are so cheap that player owned structures really can not compete, so these need to be altered to make player owned structures a rewarding experience rather than just a slightly faster research at 30 times the cost.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Simetraz
State War Academy
Caldari State
#1676 - 2012-12-30 20:20:43 UTC
Mining is not a Issue and it has never taken grand fleets to make lots of ISK in null,
you don't need super ores as they are already in the game.

THey are the sov belts that are already in the game.
The only things Null needs from high-sec is Trit and Pyerite and maybe some mex from time to time.
Everything else is gotten simply by mining the large belt.

If anything you end up with alot more then you need which in turn you sell to high-sec for the trit and pyerite and still make a profit.
Any null bear who hasn't figured this out to be honest is a failure when it comes to null sec mining.

Perhaps the failure is in what a lot of null sec alliances do.
THey bring only PvP player out and use there alts to do production and mining.
I guess it is no surprise they fail at the end of the day as they really don't understand what is needed as they are not qualified for the job.
You wouldn't ask a miner to be a FC I don't see why people expect a FC to make a good miner,
They are not the same.

mynnna
State War Academy
Caldari State
#1677 - 2012-12-30 20:31:01 UTC
Simetraz wrote:

THey are the sov belts that are already in the game.
The only things Null needs from high-sec is Trit and Pyerite and maybe some mex from time to time.
Everything else is gotten simply by mining the large belt.



The large belt yields enough megacyte for 114 Maelstrom, enough zydrine for 48, but only enough nocx for 7, enough isogen for four, enough mex for one. You'd have to mine four large belts in full to get all the pyerite you need, and six in full to get all the trit.


So no, not really.

Member of the Goonswarm Economic Warfare Cabal

Natsett Amuinn
Caldari Provisions
Caldari State
#1678 - 2012-12-30 20:35:29 UTC
Simetraz wrote:
I see a lot of people talking but nobody still is stating where the problem is.

Everyone is saying High-sec is making stupid ISK.
And it needs to be balanced.

I've only said it god knows how many times.

You can be as good an industrialist as anyone else, sometimes better, by not leaving the NPC corp. Nothing you buff in null will make null better than the NPC corps.

The balance in null isn't out of wack. The isk you make, for the risk and effort is wortwhile. NPC corp players can make just as much never leaving the NPC corp or high sec; that is the problem.


The real simple version of this is.
Null is on a wage of 10 ISK/ hour.
High sec corps are 10 ISK/ hour.
NPC corps are 10 ISK/ hour.

Two of those groups are assuming some amount of risk and effort, one is not; yet you can do just as well there.

The NPC corps are overpowered.
Simetraz
State War Academy
Caldari State
#1679 - 2012-12-30 20:41:31 UTC
Frying Doom wrote:

Ok the easy answer is No hi-sec is not making "stupid ISK", the problem is that it is making comparable isk in relation to sections of space more dangerous than its self. So leaving no incentive to go to areas more dangerous.

Also the NPC facilities are too good meaning that people only ever have POSs in hi-sec to cut out the time in research and only research as everything else is better done at an NPC facility.

So the aim is to come up with a fair method to make people want to own thier own facilities and leave the NPC facilities to people just starting out as well as giving industrialists and subsequently others a greater reason to move to areas of the game that are more dangerous in pursuit or better rewards.

This does not require forcing people to go to more dangerous areas but giving them a reason to do so if they chose, same as NPC facilities at the moment they are so cheap that player owned structures really can not compete, so these need to be altered to make player owned structures a rewarding experience rather than just a slightly faster research at 30 times the cost.


See there is the problem.
You have no way of knowing how many of those high-sec players are really alts of null-sec players.
I can go to null make lots of ISK to front a high-sec operation.
In fact I can even undercut other player knowing I have a secondary source of income.
How are you going to force out those players ?
Any tax with work across the board, it it will get rather complicated to implament if you want to target specific player who are doing the same thing as the masses just with better backing.

And by stopping a certain player group you are essentially forcing them to do something else ?
Call it what it is the player base refuses to change and people consider it a problem so you want to change the way they play there game so you have to force them to do something.

People produce in high-sec cause that is where people sell there items.
It is nautral ground for the null sec alliances.
It also keeps BPO's safe as players spent time and ISK to aquire and research them.

And let be honest it is very easy for a player to get goods from high-sec to null and back again.
In order to change things so null produces and sells in null.
1 - give null the production lines to implement it (improve null station)
2 - give null the market to sell items (this is practically impossible given human nature)
3 - remove easy access of goods from null to high-sec and the reverse.

Number one is easily fixed.
Number two the the lynch pin that makes everything fall apart (no real way to do this)
Number three is well a nasty thing and you boards are filled with people trying to fix it to no avail.

In some respects 3 could be fixed by making null a lot farther out then it already is.
A change in the geography of EVE could help.
What I am talking about is either increasing low-sec systems and or increasing the distance capital jump wise between high-sec and null.
If you have to jump 3 times with a capital just to get to a low-sec system on the border of high-sec, producing in null would look more attractive.

See where I am going, try not to nerf but change dynamics of the situation without having to once again tweak the mechanics



Simetraz
State War Academy
Caldari State
#1680 - 2012-12-30 20:44:59 UTC
mynnna wrote:
Simetraz wrote:

THey are the sov belts that are already in the game.
The only things Null needs from high-sec is Trit and Pyerite and maybe some mex from time to time.
Everything else is gotten simply by mining the large belt.



The large belt yields enough megacyte for 114 Maelstrom, enough zydrine for 48, but only enough nocx for 7, enough isogen for four, enough mex for one. You'd have to mine four large belts in full to get all the pyerite you need, and six in full to get all the trit.


So no, not really.


And you failed to read again.
I already stated you have to purchase pyrite and triut from high-sec, but you get enough high-ends to make that an easy prospect as you end up with more then you need.

And I always want CCP to change the small belts SPOD rock into Scordite which would solve the trit and pyrite issue as well.
They never did it though sadly.