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You CANT Nerf HighSec!

First post First post First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#1421 - 2012-12-28 08:24:10 UTC
Malcanis wrote:
Buzzy Warstl wrote:
Highsec is about availability of basic features. My suggestions were to move more non-basic features out of highsec, while maintaining full availability of basic features.

I guess since I think that highsec should be able to support as many people as want to play there with full availability of resources if they are willing to dig a bit I didn't suggest anything that the high and mighty nullsec lords would consider a "nerf".


No one is (seriously) suggesting that availability of basic features should be removed from hi-sec.

All we're asking is that some of them be vaible in 0.0 too.


If the thread has been (seriously) just about this it'd been 6 pages long.
But you are not the only one suggesting changes.
James Amril-Kesh
Viziam
Amarr Empire
#1422 - 2012-12-28 08:26:23 UTC
Vaerah Vahrokha wrote:
If the thread has been (seriously) just about this it'd been 6 pages long.
But you are not the only one suggesting changes.

It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly.

Enjoying the rain today? ;)

Frying Doom
#1423 - 2012-12-28 08:28:38 UTC
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
If the thread has been (seriously) just about this it'd been 6 pages long.
But you are not the only one suggesting changes.

It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly.

With out me having to go over 72 pages could you please state what alterations you would like to occur.

Thank you

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#1424 - 2012-12-28 08:28:54 UTC
Frying Doom wrote:
Malcanis wrote:
Frying Doom wrote:
Malcanis wrote:

A post after the release of the nerf, with everyone complaining it was the death of ganking would have been more relevant.

And to mark this point may I direct you to your own statement in the same thread
http://www.eve-search.com/thread/1217870-0/page/6#158



Wait what? I was one of the orginal advocates of the nerf, and you say that's not relevent?

What did you think, that I changed my mind after it was introduced or something?


EDIT: I'm not sure I see the point you're making with the post you linked to. Could you be more explicit?

Not at all what I was pointing out was your statement
Quote:

No need to remove CONCORD payouts, just set the insurance at 85-90% of insurance value and the problem pretty much takes care of itself.

There was a lot of screaming over the removal of payouts where CONCORD was involved.

I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here}

Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true.


You're conflating 2 seperate changes.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#1425 - 2012-12-28 08:31:47 UTC
Malcanis wrote:
Frying Doom wrote:

There was a lot of screaming over the removal of payouts where CONCORD was involved.

I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here}

Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true.


You're conflating 2 seperate changes.

The insurance nerf or are you talking about a for runner to the current nerf where they only nerfed it a bit before they nerfed it a lot?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Super spikinator
Hegemonous Conscripts
#1426 - 2012-12-28 08:34:46 UTC
Frying Doom wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
If the thread has been (seriously) just about this it'd been 6 pages long.
But you are not the only one suggesting changes.

It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly.

With out me having to go over 72 pages could you please state what alterations you would like to occur.

Thank you


People want to 1)nerf hisec, 2)leave hisec alone!, 3)nerf lowsec, 4)leave lowsec alone!, 5), nerf nullsec, 6)leave nullsec alone!

that should cover it. somewhere in the 72 pages may of been nerf jove space but I sincerely doubt that anyone remembers who they are let alone where they are.
James Amril-Kesh
Viziam
Amarr Empire
#1427 - 2012-12-28 08:41:23 UTC
Frying Doom wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
If the thread has been (seriously) just about this it'd been 6 pages long.
But you are not the only one suggesting changes.

It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly.

With out me having to go over 72 pages could you please state what alterations you would like to occur.

Thank you

Specifics would be difficult seeing as it is a very touchy subject with regards to balance, however I do believe some reduction in highsec manufacturing capability would be required, perhaps some kind of tax on the materials used in manufacturing similar to how pend insurance estimates are calculated. After all you're using an empire corporation's stations, there's no reason to expect they should offer you their services for free. The exact percentage would be a question of balance on its own, and I have no idea how much exactly would be fair. Starter systems would have 0% tax but their manufacturing slots would be limited to the jobs given in the tutorial. Highsec will also be restricted to small and medium POS only.

Nullsec stations would have the ability to set taxes on manufacturing and refining at will with regards to standings - for example if I really wanted to I could open up my outpost to all non-red traffic and tax neutrals a specific amount on their manufacturing and refining (refining tax would forward a given percentage of the refined material to the corporation hangar of the station owner). Stations would have the ability to have significantly expanded manufacturing slots in destructible station services (you know, those things you can shoot at on a station to disable things like repair service, refining, etc. without having to conquer the station). Refining with upgrades will go up to 100% both on stations and POS with specific upgrades (only large POS can get to 100%, medium POS will be able to get better than the best highsec station, say 95%, so those in highsec who want expanded capability won't have to leave highsec, they will however have to work for it).

This is rather rudimentary, but it's a start, and it's by no means the only way to do things.

Enjoying the rain today? ;)

Vaerah Vahrokha
Vahrokh Consulting
#1428 - 2012-12-28 09:07:20 UTC
La Nariz wrote:

1. Fear of change, this isn't a reason to keep the game horribly unbalanced.

2. So my non-existant lobby isn't okay because you don't like it.

3. So I am not qualified to advocate for these things because my perception of the future is in error. You are the only all-knowing oracle, taught by Paul Atreides himself, I suppose you had to drink worm vomit to gain this amazing power too.

4 & 5. Trying to intellectualize goonspiracy, lol. Let me toss another relevant detail to this at you. How many of us have posted in this thread? How many of us are there in total? Consider that if we really wanted to inundate you with goons there are plenty of people who cannot help but post who would do so.

You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?

E: Above all you realize that aside from point 1 you make no arguments and everything you post boils down to goonspiracy or accusations?


1. "Fear of change?".

a) EvE is EvE because of how it is, including hi sec. Hi sec is the land of fast and hard content creators, some of them made the game story even with limited forces. They can do it because of the abundance of targets, the fact they have low (if any) escorts and so on. Hi sec is the land of fast small scale catering to everyone.

You don't just want to legitimately have null sec improvements (which would weigh on hi sec already).
You want to destroy it, this means the end of half of EvE. Because once you remove fundamental things like the ability to make T2 items or make missions worth as much as "AFK mining", the place will be just an empty shell of itself. And for what? Because you want to dominate everywhere.
Because having the most, the best and the largest of everything and everyone is still not enough!

b) EvE should have been changed so hard in 2004 not in 2012. You don't pull NGEs on 10 years old games. If anything you create an EvE 2.0 for this.

c) Many players keep playing EvE *because* they can keep out blobber alliances out of their life. Once you'll have tamed hi sec to your whims (who owns the moons? Who *already* makes T2 materials markets?) EvE will be like a P2W game, in the sense all you need to win is to pay homage to the current null sec warlords.

It's not fear to change. It's totally not wanting you in somebody else's balls.
There's NO WAY a bunch of super casual players, PvEers and small time crafters could ever defend themselves against a 10k strong coordinated army, like it or hate it NPCs are the only defense they got. This is why EvE is EvE and not a full 0.0 game.

2. James315 "lobby" is OK. They don't ask the game to be changed to strictly suit their most immediate interests. Those demanding James315 and co. to be nerfed are WRONG.
Those demanding the game is changed to make their already strongest alliance in game even more prominent *taking away from the others* are WRONG. Not because of ~lobby~ but because of the of the "we are the top but can't ever have enough and we also want to take away from everybody else". Without even bothering a second about the consequences.

3. Your perception of the future is as (not more) worth than anyone else's. When your perception of the future clashes with somebody else's then accept the somebody else might *just* agree at 75% and not 100%. I know, 75% is so low for you, unacceptable!

4. & 5. You had some more posting pages ago. CCP removed some pages with them. You have 3rd party resources all pointing to the same topic, do I really need to link the last blogs?


La Nariz wrote:

You still refuse to answer the simple, do you honestly think out of 10,000 of us that there are no goons interested in industry? That there are none of us who would like to see industry balanced across the sec areas?


Sure there are and nobody has anything against null sec industry (and POSes) being brought up.
I have been both living in null sec and WH POSes and had to create stuff in there, I know how sucky and dangerous it is.
Yet, I don't share your (I can't say about the other 9,999) idea that the best thing to do is to ravage hi sec on top of buffing your industry. Not before CCP had *extensive* time to see what happens after the first phase (the null sec buff) reflected and rippled across the whole game and its economy.
Frying Doom
#1429 - 2012-12-28 09:14:32 UTC
James Amril-Kesh wrote:
Frying Doom wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
If the thread has been (seriously) just about this it'd been 6 pages long.
But you are not the only one suggesting changes.

It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly.

With out me having to go over 72 pages could you please state what alterations you would like to occur.

Thank you

Specifics would be difficult seeing as it is a very touchy subject with regards to balance, however I do believe some reduction in highsec manufacturing capability would be required, perhaps some kind of tax on the materials used in manufacturing similar to how pend insurance estimates are calculated. After all you're using an empire corporation's stations, there's no reason to expect they should offer you their services for free. The exact percentage would be a question of balance on its own, and I have no idea how much exactly would be fair. Starter systems would have 0% tax but their manufacturing slots would be limited to the jobs given in the tutorial. Highsec will also be restricted to small and medium POS only.

Nullsec stations would have the ability to set taxes on manufacturing and refining at will with regards to standings - for example if I really wanted to I could open up my outpost to all non-red traffic and tax neutrals a specific amount on their manufacturing and refining (refining tax would forward a given percentage of the refined material to the corporation hangar of the station owner). Stations would have the ability to have significantly expanded manufacturing slots in destructible station services (you know, those things you can shoot at on a station to disable things like repair service, refining, etc. without having to conquer the station). Refining with upgrades will go up to 100% both on stations and POS with specific upgrades (only large POS can get to 100%, medium POS will be able to get better than the best highsec station, say 95%, so those in highsec who want expanded capability won't have to leave highsec, they will however have to work for it).

This is rather rudimentary, but it's a start, and it's by no means the only way to do things.

My only concern in that is the restriction of POS sizes and limiting refining types to a POS size.

If they stick to power grid and CPU you very much limit the amount your POS can do buy using a higher refining type. Also I believe if players are willing to foot the bill any where they should get the bonuses. So while I can understand your desire to limit Hi-sec to small and mediums if costs are similar to now where a medium is 1/2 the cost of a large all that would happen is that there will be twice the number of towers. But other than that I like that.

Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

James Amril-Kesh
Viziam
Amarr Empire
#1430 - 2012-12-28 09:15:31 UTC
Vaerah Vahrokha wrote:
a) EvE is EvE because of how it is, including hi sec. Hi sec is the land of fast and hard content creators, some of them made the game story even with limited forces

How much of that game story did they actually create, and how much was handed to them, like everything else, on a silver platter?

What about nullsec, where EVERYTHING is player-owned and created. We make our own history out there. That's the entire reason for its existence.

Enjoying the rain today? ;)

Frying Doom
#1431 - 2012-12-28 09:16:54 UTC
Super spikinator wrote:
Frying Doom wrote:
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
If the thread has been (seriously) just about this it'd been 6 pages long.
But you are not the only one suggesting changes.

It was, but the High Security Guild of Fairness and Pink Unicorns as usual misconstrued everything repeatedly.

With out me having to go over 72 pages could you please state what alterations you would like to occur.

Thank you


People want to 1)nerf hisec, 2)leave hisec alone!, 3)nerf lowsec, 4)leave lowsec alone!, 5), nerf nullsec, 6)leave nullsec alone!

that should cover it. somewhere in the 72 pages may of been nerf jove space but I sincerely doubt that anyone remembers who they are let alone where they are.

You actually missed my stance on the matter

Nerf NPCs

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

James Amril-Kesh
Viziam
Amarr Empire
#1432 - 2012-12-28 09:16:57 UTC
Frying Doom wrote:

My only concern in that is the restriction of POS sizes and limiting refining types to a POS size.

If they stick to power grid and CPU you very much limit the amount your POS can do buy using a higher refining type. Also I believe if players are willing to foot the bill any where they should get the bonuses. So while I can understand your desire to limit Hi-sec to small and mediums if costs are similar to now where a medium is 1/2 the cost of a large all that would happen is that there will be twice the number of towers. But other than that I like that.

Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol

I agree, it's not ideal. If such a solution were to be implemented it would have to be part of a much broader revamp of industry, including a POS revamp (and I mean mechanics, not just the graphics revamp everybody clamors for).

Enjoying the rain today? ;)

Frying Doom
#1433 - 2012-12-28 09:29:01 UTC
James Amril-Kesh wrote:
Frying Doom wrote:

My only concern in that is the restriction of POS sizes and limiting refining types to a POS size.

If they stick to power grid and CPU you very much limit the amount your POS can do buy using a higher refining type. Also I believe if players are willing to foot the bill any where they should get the bonuses. So while I can understand your desire to limit Hi-sec to small and mediums if costs are similar to now where a medium is 1/2 the cost of a large all that would happen is that there will be twice the number of towers. But other than that I like that.

Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol

I agree, it's not ideal. If such a solution were to be implemented it would have to be part of a much broader revamp of industry, including a POS revamp (and I mean mechanics, not just the graphics revamp everybody clamors for).

I completely agree, the whole interface and security on them needs to be updated (was hoping that would be included with corp management but apparently not)

This would be a massive undertaking that they are hopefully going to do soon. All of EvE needs to get off the NPC teat and start doing it them selves.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#1434 - 2012-12-28 09:30:26 UTC
Frying Doom wrote:
Malcanis wrote:
Frying Doom wrote:

There was a lot of screaming over the removal of payouts where CONCORD was involved.

I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here}

Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true.


You're conflating 2 seperate changes.

The insurance nerf or are you talking about a for runner to the current nerf where they only nerfed it a bit before they nerfed it a lot?


There were two insurance changes

- The one I advocated, which was a universal rebalance based on keeping insurance values below retail ship values.

- The suicide ganking specific removal of insurance which I opposed for rvarious reasons that don't need rehearsing here.

The point was that even when I opposed the removal of insurance for ganking, I didn't questions CCPs right or ability to change the game, or attempted to assert that the game shouldn't be changed in principle. I just made my case as to why i thought it was a bad idea. As it was, I and those in agreement lost that case: so be it. I've built a bridge and gotten over it.

The OP in this subthread was trying to assert the ontological fallacy (things should be the way they are because they are the way they are) and I exposed that fallacy by listing a number of fundamental changes that CCP had made in the past, and discredited his attempt to use it again by pointing he that he and those in agreement with him were perfectly fine with CCP making fundamental changes to EVE that happened to benefit them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#1435 - 2012-12-28 09:34:47 UTC
Malcanis wrote:
Frying Doom wrote:
Malcanis wrote:
Frying Doom wrote:

There was a lot of screaming over the removal of payouts where CONCORD was involved.

I don't know if you did or did not yourself ***** about this removal but a lot of the usual posters stated that it was a huge blow to ganking {insert Null whinning here}

Which is why my original question/statment "Can you point to one of these the usual Null sec voices did not condemn as a mistake by CCP to alter or that their handling of the nerf or buff was wrong?" holds true.


You're conflating 2 seperate changes.

The insurance nerf or are you talking about a for runner to the current nerf where they only nerfed it a bit before they nerfed it a lot?


There were two insurance changes

- The one I advocated, which was a universal rebalance based on keeping insurance values below retail ship values.

- The suicide ganking specific removal of insurance which I opposed for rvarious reasons that don't need rehearsing here.

The point was that even when I opposed the removal of insurance for ganking, I didn't questions CCPs right or ability to change the game, or attempted to assert that the game shouldn't be changed in principle. I just made my case as to why i thought it was a bad idea. As it was, I and those in agreement lost that case: so be it. I've built a bridge and gotten over it.

The OP in this subthread was trying to assert the ontological fallacy (things should be the way they are because they are the way they are) and I exposed that fallacy by listing a number of fundamental changes that CCP had made in the past, and discredited his attempt to use it again by pointing he that he and those in agreement with him were perfectly fine with CCP making fundamental changes to EVE that happened to benefit them.

While I completely agree that EvE must change or it will die, I still get to do the I was right dance on the fact that none of those changes were ever done in their full without the usual complaints.

But I digress Could you specifically state what changes you would like to occur game wide, that you consider balanced, that are hopefully not just trash Hi-sec ones?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#1436 - 2012-12-28 09:34:54 UTC  |  Edited by: Malcanis
Frying Doom wrote:

Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol


Anyone who believes that private enterprise is intrinsically efficient has only ever worked for the government (or not at all). But without wanting to get into RL politics, RL models aren't a reliable model for game design. As I have previously written.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#1437 - 2012-12-28 09:42:14 UTC
Malcanis wrote:
Frying Doom wrote:

Much like the removal of NPC goods over the years, my belief is that like any government run enterprise NPC stations should be expensive and inefficient when compared to private industry. See even fits into EvE lore lol


Anyone who believes that private enterprise is intrinsically efficient has only ever worked for the government (or not at all). But without wanting to get into RL politics, RL models aren't a reliable model for game design. As I have previously written.

If you work for an inefficient private industry there is a device that occurs to balance this

They are called lay offs. An efficient business does not experience these often or ever, while an inefficient one does. While these do sometimes occur due to alterations within the market place that to is an inefficiency as they have failed to adapt.

I was not talking about modelling but just lore.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Abu Tarynnia
Kings-Guard
Sigma Grindset
#1438 - 2012-12-28 09:51:45 UTC
When I remember correctly player owned POS in NullSec had limited abilities to refine ore such as it took time and you only had several queues open for doing so .. make the same in highsec ... problem solved.

YOU CANNOT HAVE MY STUFF!!!!

Lord MuffloN
Caldari Provisions
Caldari State
#1439 - 2012-12-28 10:02:47 UTC
Abu Tarynnia wrote:
When I remember correctly player owned POS in NullSec had limited abilities to refine ore such as it took time and you only had several queues open for doing so .. make the same in highsec ... problem solved.


Except that refining in a POS always wastes 25% of the ore you put in it, not saying it's not fixable, but that's how it is now.
Frying Doom
#1440 - 2012-12-28 10:09:36 UTC
Lord MuffloN wrote:
Abu Tarynnia wrote:
When I remember correctly player owned POS in NullSec had limited abilities to refine ore such as it took time and you only had several queues open for doing so .. make the same in highsec ... problem solved.


Except that refining in a POS always wastes 25% of the ore you put in it, not saying it's not fixable, but that's how it is now.

I believe the expression you are looking for is "Completely worthless"

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!