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You CANT Nerf HighSec!

First post First post First post
Author
Buzzy Warstl
Quantum Flux Foundry
#1301 - 2012-12-27 13:52:59 UTC
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"

Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production?

All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

La Nariz
Aliastra
Gallente Federation
#1302 - 2012-12-27 13:53:19 UTC
Nevyn Auscent wrote:
And you totally don't get any rewards for building outposts other than Industrial slots.....
It's not like they serve as a great base of operations for everything in Null......

And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.

Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it.


Yeah the changes aren't to "force people to move to null." That's a terrible assumption to make that is answered by the OP:

17) You're just trying to force players out of High Sec and into Null, probably so you can shoot them!

- Any nerf won't change the range of activities available, it will just make them less rewarding. So anything you like doing before you can do afterwards, you'll just get a little less ISK for it. There's no reason to leave and you won't lose the game you love, no one would be getting forced anywhere.


The idea is to get the nullsec players that have moved to highsec to remain competitive to come back and use their space while remaining competitive. Yes a highsec nerf and nullsec buff is required to do this.

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Malcanis
Vanishing Point.
The Initiative.
#1303 - 2012-12-27 13:57:06 UTC
Luanda Heartbreaker wrote:
Alavaria Fera wrote:
Nevyn Auscent wrote:
High Sec should always be able to do 100% refining, and get it down to 0% tax.

Only the best for highsec, protected by CONCORD, our overloads of magical protection.


omg. dont be so moronic. goonspace is hundred times safer then highsec and the income is even better. if u cant use it, u need a buff


And that goonspace protection is provided for free by NPCs?

Also, proof or STFU. Goonspace is prime roaming territory.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

La Nariz
Aliastra
Gallente Federation
#1304 - 2012-12-27 14:02:07 UTC
Buzzy Warstl wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"

Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production?

All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.



Point 8 of the OP eloquently answers this:

8) High Sec is the empire and null is the wildlands, so the industry should be in High.

- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, “don’t work hard, you can’t do better than staying in the system you started in”.

- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Malcanis
Vanishing Point.
The Initiative.
#1305 - 2012-12-27 14:04:29 UTC
raskonalkov wrote:
Malcanis wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"


Yeah that's pretty much what I'm reading here. The sheer volume of desperate twisting, derailing, word-games and outright denial that's being employed to try and counter the plain fact that

(i) Nullsec industrial facilities are deeply inferior to hi-sec

(ii) The costs, risks and overhead of using nullsec industrial facilities are hugely greater than in hi-sec

and that a rebalance is therefore both obvious and necessary is incredible.

The amusing part is that the self-identified "hi-sec" people doing their level best to keep nullsec industrialists under the heel of their freely provided, invulnerable, superior, security-subsidied infrastructural superiority are the ones who regularly whine about "elite PvPers" hating the hi-sec carebears who are necessary to keep the economy running.



I mostly support buffing null sec, since goons and HBC own most of it.

Be nice just handing all the new shines to them, and no one else gets them.


yes let's balance the game around your bitter prejudices

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Asuri Kinnes
Perkone
Caldari State
#1306 - 2012-12-27 14:10:40 UTC
Malcanis wrote:
yes let's balance the game around your bitter prejudices

vOv

CCP is going to do *something*, which will benefit *someone* - who knows, it might be him!

Lol

Bob is the god of Wormholes.

That's all you need to know.

Malcanis
Vanishing Point.
The Initiative.
#1307 - 2012-12-27 14:11:47 UTC
Asuri Kinnes wrote:
Malcanis wrote:
yes let's balance the game around your bitter prejudices

vOv

CCP is going to do *something*, which will benefit *someone* - who knows, it might be him!

Lol


His posts are a nice illustration of the old adage "be careful what you wish for".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

March rabbit
Aliastra
Gallente Federation
#1308 - 2012-12-27 14:15:46 UTC
La Nariz wrote:
Buzzy Warstl wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"

Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production?

All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.



Point 8 of the OP eloquently answers this:

8) High Sec is the empire and null is the wildlands, so the industry should be in High.

- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, “don’t work hard, you can’t do better than staying in the system you started in”.

actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics.
You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you.
The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.

La Nariz wrote:

- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.

you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless.

However should you really want to balance it you have 2 ways:
- make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire
- make 0.0 safer: and here people already done good job. We all love blue seas of NAPs Cool

The Mittani: "the inappropriate drunked joke"

La Nariz
Aliastra
Gallente Federation
#1309 - 2012-12-27 14:22:07 UTC  |  Edited by: La Nariz
Vaerah Vahrokha wrote:

1. Much talk vs me about "red herrings", "fallacies" etc and in one line there are these effects:

a) personal attact by proxy.
b) attributing me an "hi sec" label to put me in the ideologically determined "enemy group".
c) putting some "intellectual" near to "hi sec" to make it stand out the incredibility of what I say.

The first (a), well I won't comment.

2. b) I have posted a number of screenshots in the last years showing me everywhere. Despite I am a trader (that is, there's no hi sec for me in the markets) and stated I go where business is (and it's not always in hi sec), I am flagged as "hi sec" because in this game saying anything "just" 75% conforming to the current game bossy bosses ideas is BAD and must be flagged as such.

3. c) Thinking different has never made somebody an intellectual, just someone disagreeing with a thesis. You somehow can't stand this and so you need to put it into "you vs us" simpleton categories.

4. Let me make it clear: if I ever had decisional power on CCP's balance, only low sec would smile. WHs imo are perfect so I would not touch them beyond the indirect POS (including industry) buff. But hi sec and null sec would be completely devastated and turned upside down to remove ANY form of safety and welfare and make EvE a dynamic PvP game where your ass is 24/7 under huge risk. Null sec would become a 2009 WH online style PvP lake.
You'd have to lose AT LEAST AS MUCH if not more than hi sec and mammoths like your alliance would be impossible to have. Alliances that would be a strategy evolution of PL or with heavy hit and runs would lay waste too much for your bloc to survive a long time. And then it'd be worth for me returning to spaceships PvP, because despite with age I lost a lot of twitch PvP skills, with a group of 10-20 I could farm dumb zergers every day like I have done in my past and future years in other MMOs and then get proper small scale fights with those actually providing ~quality PvP content~.

5. I heard from you that a loner in a one man corp thinking different = lobby. I am humbled. May I ***ROAR*** now and make you over 9000 strong p!ss your pants as well?

6. The people in MD are independent, MD is not my "reign" and I have groups of opponents at everything I do expecially markets related. Also, influencing non risk averse people in a PvP forum (MD is a strictly completely unsafe PvP forum) is certainly not your best propeller for your "hisec intellectual" definition.

7. Ideology still clouds your mind. That's OK. Let me restate the obvious: differently than Blizzard, CCP keeps TONS of stats. The barges buff unfortunately (it hit my business hard) happened because:

- in 4 months ice prices went from 400 pu to 1600+,

- because NEVER before a major organized alliance organized an industrial scorched earth campaign. Gankers have always been hobbysts, casual PvPers, small merc corps and had a very limited operation extension and duration.
In your case you had quasi endless man power, limit-less extension and declared it "permanent".

- because no individual nor corp, not even Helicity Boson could promise a permanent payment for forever keep suiciding ships even with removed insurance payout. Yet your endless ISK could allow that.

- of course - as ALWAYS - you (r alliance) could not brake yourself a bit, your endless and ever growing push would never end until a cop with a bigger gun than yours comes shot you in the forehead.

It was not 10 bad tanked idiots whining on GD to make CCP buff barges but - like for boomerang - it was YOUR irresponsible (can't stop myself!) and not smart (let's do it below the CCP nerf hammer decision thresold!) behavior to cause it.
Result? You still wailing about the nerf, my business damaged by the nerf, ALL hi sec casual gankers fun destroyed.

8. No sermon, don't try the "drama card" as you keep doing. it's your bosses. End of.


1. I'll stop talking about them when you stop using them

2. Who was it that said this "Oh just because you say it over and over again, it doesn't make it true." Thank one of your fellow ~highsec intellectuals~ for that.

3. It has nothing to do with thinking differently, plenty of people think differently from me in this thread. They don't do near the hand waiving, waffling, and horrible misdirection that you do. We're you not claiming to be "knowledgeable" earlier in the thread I wouldn't be considering you a ~highsec intellectual~.

4. Yeah I have no idea where you pulled this from but put it back where you got it from, the chained strawman has been beaten too fiercely today.

5. This is blatant incoherence paired with hand waiving, don't waive those hands too fast you'll fly away. The twisting and redefining of everything imaginable to paint your opponent as the enemy of all that is good is hilarious. You whine about ad hominem fallacies in your first point yet you are one of the repeat offenders when it comes to this.

6. Good you admitted you have influence that means you are a lobby and everything you say is bad.

7. You rail against labels in your first point then you label me in an attempt to discredit me. You know you could attack my arguments instead but I think you have nothing, hence your amazing impression of :foxnews:. You think the complaints are over boomerang, yeah you are totally out of touch if you think that is true. The complaints are over the unwarranted barge EHP buffs.

8. You're the one that called them gods take your own drama out of it. In case you are incapable of noticing my post was hyperbole designed to make your allegation look moronic. Then backed up with a little bit of reason.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

La Nariz
Aliastra
Gallente Federation
#1310 - 2012-12-27 14:33:13 UTC
March rabbit wrote:

1. actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics.
You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you.
The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.

2. you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless.

3. However should you really want to balance it you have 2 ways:
- make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire
- make 0.0 safer: and here people already done good job. We all love blue seas of NAPs Cool


1. Now this is a big whine, 0.0 is for empire building and if you think your empire can build without having a diplomatic capacity then you are wrong. It's all about a bunch of people swallowing their pride and admitting they need to give and receive help from others in order to succeed. The bolded part is the only significant part it shows how broken 0.0 is.

2. I agree, but you can balance the intrinsic rewards based on sec areas. Presence of cynos is an example of intrinsic risk to an area. Highsec does not have this risk so its CCP given rewards (npc industrial capability) could be reduced.

3. I'd be all for making highsec riskier but after the current trend of reducing highsec risk, I'm not going to devote any effort to a hopeless cause. 0.0 is dependent on players when related to safety, working as intended. No, the industry problems have nothing to do with blues. Yes you can get your own blues. Yes you could get more then us if you have any social skills. Yes if you worked hard enough you could deal with us and our blues.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Bump Truck
Doomheim
#1311 - 2012-12-27 14:35:28 UTC
March rabbit wrote:
La Nariz wrote:
Buzzy Warstl wrote:




...

actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics.
You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you.
The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.


...



I think this is a really interesting question when it comes to revitalising 0.0.

One thing is to get the income flowing from the bottom up rather than the top down, take away alliance level income like tech moons and replace it with farms and fields.

Secondly, IMO, you want to make a system where unused space costs a vast amount, seldom used space doesn't cost too much and space you actively farm makes you loads of ISK.

This means it really wouldn't be in the big alliances interest to bulldoze all of Null like they do now.

It would focus empires into small amounts of space where they had just as much space as they could actively farm.

Wars would become more about crushing your neighbours military rather than taking their space, you would only want to take space if you had an ally to give it to.

This would be a lot more interesting IMO.


[To put some numbers on it, maybe;

0-20 man hours spent farming this month, 15 bill sov fee for that system
20-100 man hours spent, 1 bill sov fee
100+ man hours spent, no sov bill]
Buzzy Warstl
Quantum Flux Foundry
#1312 - 2012-12-27 14:48:26 UTC
La Nariz wrote:
Buzzy Warstl wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"

Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production?

All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.



Point 8 of the OP eloquently answers this:

8) High Sec is the empire and null is the wildlands, so the industry should be in High.

- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, “don’t work hard, you can’t do better than staying in the system you started in”.

- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.

Most of the NPC people live in highsec, that's why you can't get enough workers in nullsec to support more than one outpost per system.

It takes a lot of people to run a space station, and even more to run one with massive manufacturing capacity.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Bump Truck
Doomheim
#1313 - 2012-12-27 14:49:57 UTC

Another point I'd quite like to make about the farms and fields concept is I think it's really important the farms and fields yield resources rather than ISK.

Giving people ISK and then getting them to import stuff from Jita is just, IMO, lame.

I'd like to see a system where you got a farm, maybe an auto mining array, which you could build. It cost you a small amount for the first module of it but every upgrade gets more and more expensive. If you sit in it you can make it work faster (like a 3-4x bonus) but it'll slowly run all the time.

If you buy the refinery module (expensive) it will also refine your ore for you.

However it's attackable by small gangs, it has several HP levels.

Level 1 (low); do this much damage and it's shut down for 24 hours

Level 2 (low - medium); do this much damage and you break into an ore hold and can steal some of the ore

Level 3 (medium); the harvester is damaged and needs repairing before it will work again (maybe 1 module destroyed)

Level 4 (medium - high); the harvester is severely damaged, all ore / minerals can be stolen + storage bays are opened up, at this level you can start to steal the modules that make up the array.

Level 5; The array is destroyed and you can loot anything.


This is the kind of thing that would, IMO, work, it gives you materials, encourages small gangs and roaming fleets to attack your space and allows you to develop an industrial base that supplies you with ships and fittings.

Bump Truck
Doomheim
#1314 - 2012-12-27 14:51:40 UTC
Buzzy Warstl wrote:
La Nariz wrote:
Buzzy Warstl wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"

Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production?

All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.



Point 8 of the OP eloquently answers this:

8) High Sec is the empire and null is the wildlands, so the industry should be in High.

- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, “don’t work hard, you can’t do better than staying in the system you started in”.

- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.

Most of the NPC people live in highsec, that's why you can't get enough workers in nullsec to support more than one outpost per system.

It takes a lot of people to run a space station, and even more to run one with massive manufacturing capacity.


You don't mean players right you mean in the story people who work as refining manager number 04786?

If it's a story can't we say it's all automated and robotic? Anyone who can make a jump bridge can make an automated refinery.
March rabbit
Aliastra
Gallente Federation
#1315 - 2012-12-27 15:15:32 UTC
La Nariz wrote:
March rabbit wrote:

1. actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics.
You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you.
The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.

2. you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless.

3. However should you really want to balance it you have 2 ways:
- make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire
- make 0.0 safer: and here people already done good job. We all love blue seas of NAPs Cool


1. Now this is a big whine, 0.0 is for empire building and if you think your empire can build without having a diplomatic capacity then you are wrong. It's all about a bunch of people swallowing their pride and admitting they need to give and receive help from others in order to succeed. The bolded part is the only significant part it shows how broken 0.0 is.

2. I agree, but you can balance the intrinsic rewards based on sec areas. Presence of cynos is an example of intrinsic risk to an area. Highsec does not have this risk so its CCP given rewards (npc industrial capability) could be reduced.

3. I'd be all for making highsec riskier but after the current trend of reducing highsec risk, I'm not going to devote any effort to a hopeless cause. 0.0 is dependent on players when related to safety, working as intended. No, the industry problems have nothing to do with blues. Yes you can get your own blues. Yes you could get more then us if you have any social skills. Yes if you worked hard enough you could deal with us and our blues.

1. This is not whine. I don't care about 0.0. It is in the past of my Eve game.
However what do you offer to "new players" (we speak about message to them here)? Join big group? Or you can show one (!!!) new (1-2 years) alliance which took his part of 0.0 kicked old ones? And not alliance who just joined "big blue" but actually took space?

2. Ok. You say it is possible. Then give exact numbers which would make this balance good. How many percents you would remove from rewards in high-sec to compensate cynos? And there is next question already: why did you give this number and not another.

3. I see you agree here. So do it! Make risk/reward in 0.0 better than in high-sec. Why ask CCP to do your job?

The Mittani: "the inappropriate drunked joke"

Buzzy Warstl
Quantum Flux Foundry
#1316 - 2012-12-27 15:23:37 UTC
Bump Truck wrote:
Buzzy Warstl wrote:
La Nariz wrote:
Buzzy Warstl wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"

Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production?

All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.



Point 8 of the OP eloquently answers this:

8) High Sec is the empire and null is the wildlands, so the industry should be in High.

- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, “don’t work hard, you can’t do better than staying in the system you started in”.

- For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.

Most of the NPC people live in highsec, that's why you can't get enough workers in nullsec to support more than one outpost per system.

It takes a lot of people to run a space station, and even more to run one with massive manufacturing capacity.


You don't mean players right you mean in the story people who work as refining manager number 04786?

If it's a story can't we say it's all automated and robotic? Anyone who can make a jump bridge can make an automated refinery.

Yes, I'm talking lore.

It's quite clear that despite the prevalence of robotics there's a lot of limits to what can be automated in the EvE universe.

It's also quite clear that with nullsec alliances leaving the Sansha's free reign to depopulate entire constellations that anyone with the ability to move into better protected space will do so.

Outside lore, a large percentage of players prefer to do their play in space with rules about who can shoot who and when. I use as evidence the simple fact of where the most people play even when there are better rewards and access to more features in other parts of space.

You could literally strip highsec of all advanced play features and most people would *still* spend most of their play time there, until you stripped so many features out that they no longer had any incentive to play at all.

Because rules rule.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

March rabbit
Aliastra
Gallente Federation
#1317 - 2012-12-27 15:29:14 UTC
Bump Truck wrote:
March rabbit wrote:
La Nariz wrote:
Buzzy Warstl wrote:




...

actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics.
You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you.
The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.


...



I think this is a really interesting question when it comes to revitalising 0.0.

One thing is to get the income flowing from the bottom up rather than the top down, take away alliance level income like tech moons and replace it with farms and fields.

Secondly, IMO, you want to make a system where unused space costs a vast amount, seldom used space doesn't cost too much and space you actively farm makes you loads of ISK.

This means it really wouldn't be in the big alliances interest to bulldoze all of Null like they do now.

It would focus empires into small amounts of space where they had just as much space as they could actively farm.

Wars would become more about crushing your neighbours military rather than taking their space, you would only want to take space if you had an ally to give it to.

This would be a lot more interesting IMO.


[To put some numbers on it, maybe;

0-20 man hours spent farming this month, 15 bill sov fee for that system
20-100 man hours spent, 1 bill sov fee
100+ man hours spent, no sov bill]

Well this is quite good idea IMO.

I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God".
IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs

The Mittani: "the inappropriate drunked joke"

Malcanis
Vanishing Point.
The Initiative.
#1318 - 2012-12-27 15:44:32 UTC
March rabbit wrote:

I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God".
IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs


Great, now sov is even more work. Hauling is super fun! So... What do we get out of this change?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#1319 - 2012-12-27 15:46:40 UTC
Buzzy Warstl wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"

Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production?

All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap.



You're seriously asking why hi-sec shouldn't be the best space and in the same breath calling 0.0ers entitled? Roll

OK.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Varius Xeral
Doomheim
#1320 - 2012-12-27 16:02:28 UTC
Let's not forget the ridiculous pulled-from-butt "lore" arguments.

I'm pretty sure this guy is a goon plant to make hisec whiners look even more ********.

The other possibilities are too horrifying to imagine.

Official Representative of The Nullsec Zealot Cabal