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You CANT Nerf HighSec!

First post First post First post
Author
Alavaria Fera
GoonWaffe
#1281 - 2012-12-27 09:43:26 UTC
James Amril-Kesh wrote:
raskonalkov wrote:
James Amril-Kesh wrote:
Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station?
I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable.


That is the bind right there, James.

Hi sec gets all the slots, but you can't find the materials needed for T2 and stuff in hi sec. In null sec you get the tech and moon goo and better roids, but its hard getting all the station slots.

If null had more station slots, they could easily build anything they wanted there and be very OP.

I do agree that null sucks in the ways you talk about, but it could become very OP pretty fast, why its a bind.

In null we get marginally better roids, and tech is being nerfed.

As if all the highsec builders will run to nullsec. This strawman is clearly already handicapped from the start line. The only bind is the chains of stupidity holding the strawman down so you can "defeat" it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

raskonalkov
Tie Fighters Inc
#1282 - 2012-12-27 09:46:47 UTC
James Amril-Kesh wrote:
raskonalkov wrote:
James Amril-Kesh wrote:
Malcanis wrote:
Nevyn Auscent wrote:
And you totally don't get any rewards for building outposts other than Industrial slots.....
It's not like they serve as a great base of operations for everything in Null......

And some Null Seccers complain about the High Sec sense of Entitlement, Jeez, some people need mirrors.

Make Industry equal, give it six months to settle out, then see how many industrialists have moved to null. My guess is quite a few will have moved once they have decent Null Sec capabilities, but if I'm wrong and no-one at all moves even once Null Sec has equal capabilities, then I'll admit it.


Yes because all those factory outposts at 20+ bill a pop were built as staging postsRoll

Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station?
I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable.


That is the bind right there, James.

Hi sec gets all the slots, but you can't find the materials needed for T2 and stuff in hi sec. In null sec you get the tech and moon goo and better roids, but its hard getting all the station slots.

If null had more station slots, they could easily build anything they wanted there and be very OP.

I do agree that null sucks in the ways you talk about, but it could become very OP pretty fast, why its a bind.

In null we get marginally better roids, and tech is being nerfed.


ISK wise sometimes worse roids in null. But production wise, needed roids down there.

Like I said, lots of annoyances in null, but its tricky too.
Malcanis
Vanishing Point.
The Initiative.
#1283 - 2012-12-27 09:47:41 UTC
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"


Yeah that's pretty much what I'm reading here. The sheer volume of desperate twisting, derailing, word-games and outright denial that's being employed to try and counter the plain fact that

(i) Nullsec industrial facilities are deeply inferior to hi-sec

(ii) The costs, risks and overhead of using nullsec industrial facilities are hugely greater than in hi-sec

and that a rebalance is therefore both obvious and necessary is incredible.

The amusing part is that the self-identified "hi-sec" people doing their level best to keep nullsec industrialists under the heel of their freely provided, invulnerable, superior, security-subsidied infrastructural superiority are the ones who regularly whine about "elite PvPers" hating the hi-sec carebears who are necessary to keep the economy running.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

raskonalkov
Tie Fighters Inc
#1284 - 2012-12-27 09:48:02 UTC
Alavaria Fera wrote:
James Amril-Kesh wrote:
raskonalkov wrote:
James Amril-Kesh wrote:
Do you know how many factory outposts it takes to reach the capability of your average highsec manufacturing station?
I don't know the answer, but I'm fairly sure you don't either. I do know that it's not at all comparable.


That is the bind right there, James.

Hi sec gets all the slots, but you can't find the materials needed for T2 and stuff in hi sec. In null sec you get the tech and moon goo and better roids, but its hard getting all the station slots.

If null had more station slots, they could easily build anything they wanted there and be very OP.

I do agree that null sucks in the ways you talk about, but it could become very OP pretty fast, why its a bind.

In null we get marginally better roids, and tech is being nerfed.

As if all the highsec builders will run to nullsec. This strawman is clearly already handicapped from the start line. The only bind is the chains of stupidity holding the strawman down so you can "defeat" it.


Of course they will, Industrialists will gain more SP and look forward to challenges and new things, makes sense they would head down there or try it out.

But it still could be overpowered. Plus all them going to null sec with a buff, would just show how OP it is down there.

Have more slots plus everything you need down there, of course they will all head down there.
Alavaria Fera
GoonWaffe
#1285 - 2012-12-27 09:49:10 UTC
Malcanis wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"


Yeah that's pretty much what I'm reading here. The sheer volume of desperate twisting, derailing, word-games and outright denial that's being employed to try and counter the plain fact that

(i) Nullsec industrial facilities are deeply inferior to hi-sec

(ii) The costs, risks and overhead of using nullsec industrial facilities are hugely greater than in hi-sec

and that a rebalance is therefore both obvious and necessary is incredible.

The amusing part is that the self-identified "hi-sec" people doing their level best to keep nullsec industrialists under the heel of their freely provided, invulnerable, superior, security-subsidied infrastructural superiority are the ones who regularly whine about "elite PvPers" hating the hi-sec carebears who are necessary to keep the economy running.

EVE Online, cold, harsh, policed by NPCs and imbalanced as all hell.

Can YOU survive with just CONCORD protecting you from ~the evil~? (If not, you may be eligible for a buff)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

raskonalkov
Tie Fighters Inc
#1286 - 2012-12-27 09:49:42 UTC
Malcanis wrote:
James Amril-Kesh wrote:
Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE"


Yeah that's pretty much what I'm reading here. The sheer volume of desperate twisting, derailing, word-games and outright denial that's being employed to try and counter the plain fact that

(i) Nullsec industrial facilities are deeply inferior to hi-sec

(ii) The costs, risks and overhead of using nullsec industrial facilities are hugely greater than in hi-sec

and that a rebalance is therefore both obvious and necessary is incredible.

The amusing part is that the self-identified "hi-sec" people doing their level best to keep nullsec industrialists under the heel of their freely provided, invulnerable, superior, security-subsidied infrastructural superiority are the ones who regularly whine about "elite PvPers" hating the hi-sec carebears who are necessary to keep the economy running.



I mostly support buffing null sec, since goons and HBC own most of it.

Be nice just handing all the new shines to them, and no one else gets them.
Vaerah Vahrokha
Vahrokh Consulting
#1287 - 2012-12-27 09:52:08 UTC  |  Edited by: Vaerah Vahrokha
La Nariz wrote:

I preserved parts of your post here to illustrate the utter lack of reason and borderline stupidity in it. All of this coming from a highsec intellectual.


Much talk vs me about "red herrings", "fallacies" etc and in one line there are these effects:

a) personal attact by proxy.
b) attributing me an "hi sec" label to put me in the ideologically determined "enemy group".
c) putting some "intellectual" near to "hi sec" to make it stand out the incredibility of what I say.

The first (a), well I won't comment.

b) I have posted a number of screenshots in the last years showing me everywhere. Despite I am a trader (that is, there's no hi sec for me in the markets) and stated I go where business is (and it's not always in hi sec), I am flagged as "hi sec" because in this game saying anything "just" 75% conforming to the current game bossy bosses ideas is BAD and must be flagged as such.

c) Thinking different has never made somebody an intellectual, just someone disagreeing with a thesis. You somehow can't stand this and so you need to put it into "you vs us" simpleton categories.

Let me make it clear: if I ever had decisional power on CCP's balance, only low sec would smile. WHs imo are perfect so I would not touch them beyond the indirect POS (including industry) buff. But hi sec and null sec would be completely devastated and turned upside down to remove ANY form of safety and welfare and make EvE a dynamic PvP game where your ass is 24/7 under huge risk. Null sec would become a 2009 WH online style PvP lake.
You'd have to lose AT LEAST AS MUCH if not more than hi sec and mammoths like your alliance would be impossible to have. Alliances that would be a strategy evolution of PL or with heavy hit and runs would lay waste too much for your bloc to survive a long time. And then it'd be worth for me returning to spaceships PvP, because despite with age I lost a lot of twitch PvP skills, with a group of 10-20 I could farm dumb zergers every day like I have done in my past and future years in other MMOs and then get proper small scale fights with those actually providing ~quality PvP content~.


La Nariz wrote:

You reference an arbitrary number and go "I can't be a lobby because I only have X people." This is total crap it allows you to go "you have X people you are a lobby," and then you claim the point argued is wrong for that sole reason. There is no debate over the points' premises or logic just a "anything lobby's say is bad because I said so." I shouldn't need to explain why this is a logic failure.


1. I heard from you that a loner in a one man corp thinking different = lobby. I am humbled. May I ***ROAR*** now and make you over 9000 strong p!ss your pants as well?


La Nariz wrote:

All those people in MD believe you and follow you. Oh look there's some influence you must be a lobby to so that means everything you say is bad Roll.



2. The people in MD are independent, MD is not my "reign" and I have groups of opponents at everything I do expecially markets related. Also, influencing non risk averse people in a PvP forum (MD is a strictly completely unsafe PvP forum) is certainly not your best propeller for your "hisec intellectual" definition.


La Nariz wrote:

2. Highsec miners have shown that a dedicated forum war is effective. I appreciate this as well it shows that CCP listens to us unlike other developers of well known MMOs like Blizzard/Activision


Ideology still clouds your mind. That's OK. Let me restate the obvious: differently than Blizzard, CCP keeps TONS of stats. The barges buff unfortunately (it hit my business hard) happened because:

- in 4 months ice prices went from 400 pu to 1600+,

- because NEVER before a major organized alliance organized an industrial scorched earth campaign. Gankers have always been hobbysts, casual PvPers, small merc corps and had a very limited operation extension and duration.
In your case you had quasi endless man power, limit-less extension and declared it "permanent".

- because no individual nor corp, not even Helicity Boson could promise a permanent payment for forever keep suiciding ships even with removed insurance payout. Yet your endless ISK could allow that.

- of course - as ALWAYS - you (r alliance) could not brake yourself a bit, your endless and ever growing push would never end until a cop with a bigger gun than yours comes shot you in the forehead.

It was not 10 bad tanked idiots whining on GD to make CCP buff barges but - like for boomerang - it was YOUR irresponsible (can't stop myself!) and not smart (let's do it below the CCP nerf hammer decision thresold!) behavior to cause it.
Result? You still wailing about the nerf, my business damaged by the nerf, ALL hi sec casual gankers fun destroyed.


La Nariz wrote:

3. I don't put them aside as gods at all, look at the post. Where is the reverence? Where is the sermon? Unless you insinuate that you are a god and that by them being more knowledgeable than you makes them a god. I show that a small group of people can make a huge difference when they apply themselves and I referenced randoms to relate it to your post.


No sermon, don't try the "drama card" as you keep doing. it's your bosses. End of.
James Amril-Kesh
Viziam
Amarr Empire
#1288 - 2012-12-27 10:08:33 UTC
raskonalkov wrote:
I mostly support buffing null sec, since goons and HBC own most of it.

Be nice just handing all the new shines to them, and no one else gets them.

We're preemptively taking Cobalt Edge. I suppose troika is getting ready for a possible drone region buff.

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#1289 - 2012-12-27 10:10:06 UTC
James Amril-Kesh wrote:
raskonalkov wrote:
I mostly support buffing null sec, since goons and HBC own most of it.

Be nice just handing all the new shines to them, and no one else gets them.

We're preemptively taking Cobalt Edge. I suppose troika is getting ready for a possible drone region buff.

We're what. Really? I hope you're just trolling IRC because I thought

Oh whatever. I guess I'll get ready for the structure shoot ops.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

raskonalkov
Tie Fighters Inc
#1290 - 2012-12-27 10:14:52 UTC
James Amril-Kesh wrote:
raskonalkov wrote:
I mostly support buffing null sec, since goons and HBC own most of it.

Be nice just handing all the new shines to them, and no one else gets them.

We're preemptively taking Cobalt Edge. I suppose troika is getting ready for a possible drone region buff.


Yeah was wondering about that. Mostly know CCP gave a lot of moons to NC but they were never attacked for them. Perhaps giving null buffs would induce more fights take overs. Or maybe it will kind of fail like tech did.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#1291 - 2012-12-27 10:18:18 UTC
If highsec carebears, werent so dumb they'd actually. see that, their is space, around null areas owned by different factions where they do have stations, i spent prolly 3 months in one of the Guristas space controlled areas, on one of my toons and made quite a bit. only downfall dont use bling as theirs always some blood thirsty pilot out there that wants to ruin your day,

but then you ruin theres Shocked

I used to love missions, i still have 800k lp with caldari navy, and about 400k for minnietar faction, gallante hate me to much so cant go there. butt hurt bastards they are.
Frying Doom
#1292 - 2012-12-27 10:23:24 UTC
destiny2 wrote:


I used to love missions, i still have 800k lp with caldari navy, and about 400k for minnietar faction, gallante hate me to much so cant go there. butt hurt bastards they are.

Can you tell me where you were cured of this irrational love of missions. There are apparently a lot of others that require this therapy.

Insert name of Mental institution here:..............................................



Sorry couldn't resist Big smile

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Vaerah Vahrokha
Vahrokh Consulting
#1293 - 2012-12-27 11:09:31 UTC  |  Edited by: Vaerah Vahrokha
Frying Doom wrote:
destiny2 wrote:


I used to love missions, i still have 800k lp with caldari navy, and about 400k for minnietar faction, gallante hate me to much so cant go there. butt hurt bastards they are.

Can you tell me where you were cured of this irrational love of missions. There are apparently a lot of others that require this therapy.

Insert name of Mental institution here:..............................................

Sorry couldn't resist Big smile


It's simple rewards optimization, really.

Edit: after server is up again, if you want I can post a screen shot of one of my trader alts transferring me 1.5B earlier this morning, reason: "sales".
Sales made completely AFK, not playing but 5 mins a day in the last weeks.

To do the same with my 61M SP missioning character in all out gank no tank faction fitted battleship I'd have taken 2 weeks of quite intensive missioning.
Frying Doom
#1294 - 2012-12-27 11:14:37 UTC
Vaerah Vahrokha wrote:
Frying Doom wrote:
destiny2 wrote:


I used to love missions, i still have 800k lp with caldari navy, and about 400k for minnietar faction, gallante hate me to much so cant go there. butt hurt bastards they are.

Can you tell me where you were cured of this irrational love of missions. There are apparently a lot of others that require this therapy.

Insert name of Mental institution here:..............................................

Sorry couldn't resist Big smile


It's simple rewards optimization, really.

Nice article.

My post was a joke, the one thing I really don't like is mission running. Watching paint dry or waiting for a pvp fleet to form are more fun.

But as I said Nice article (not really a post more an article)

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Vaerah Vahrokha
Vahrokh Consulting
#1295 - 2012-12-27 11:23:29 UTC
Frying Doom wrote:

Nice article.

My post was a joke, the one thing I really don't like is mission running. Watching paint dry or waiting for a pvp fleet to form are more fun.

But as I said Nice article (not really a post more an article)


I suggest you also look at Samroski and his wonderful followup to my article and the "stimula" I am tipping at him so he continues the practical implementation.

Markets are a marvellous playground, where you can make great friends, great enemies and pew pew with no stupid mechanic in between!
Frying Doom
#1296 - 2012-12-27 11:31:53 UTC
Vaerah Vahrokha wrote:
Frying Doom wrote:

Nice article.

My post was a joke, the one thing I really don't like is mission running. Watching paint dry or waiting for a pvp fleet to form are more fun.

But as I said Nice article (not really a post more an article)


I suggest you also look at Samroski and his wonderful followup to my article and the "stimula" I am tipping at him so he continues the practical implementation.

Markets are a marvellous playground, where you can make great friends, great enemies and pew pew with no stupid mechanic in between!

I used to do market PvP but that was back in the time of the bots, so I made what I thought was a lot of isk (A couple of Billion) and left it.

Was actually a lot of fun till the bots took over and I spent more time filling bot petitions than market related stuff.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#1297 - 2012-12-27 12:31:22 UTC
Anyway back to our regular programming

If moving Lvl 5s didn't show it, Hi-sec players will not move they will just find something else to do or leave the game.

Nerfing them for no reason is not the answer

Nerfing NPC facilities is.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Bump Truck
Doomheim
#1298 - 2012-12-27 12:34:08 UTC
Nevyn Auscent wrote:
Alavaria Fera wrote:
Nevyn Auscent wrote:
High Sec should always be able to do 100% refining, and get it down to 0% tax.

Only the best for highsec, protected by CONCORD, our overloads of magical protection.


If the entire Amarr/Minmitar/etc Empire can't work out how to refine at 100%, neither should some 'small' 10,000 pilot alliance without trillions of people on planets working to support them.
Also well done on ignoring the immediatly following statement where I also say Null Sec should have exactly the same capability to get to 100%.
Or does it not suit you to have someone actually calling for equality because it makes the Nerf High Sec argument look weak.



This argument comes up quite a lot, that the NPC Empires have so many more resources in the story why don't they have the best of everything?

The reason is because they have none of the problems and instability of big empires.

I would be perfectly happy if all the best stations and technology were in High Sec iff they were invadable, if they had to pay for their ships with taxes, if players could rise up the ranks of the militias and start taking political control, if they had civil wars, religious conflicts, ideological crises etc.

Seeing as they are invulnerable and perfect giving them the best manufacturing capability just spoils the game, it doesn't make a good story. You've either got to let them be vulnerable and real or make them half decent.

From a gameplay perspective nothing else makes sense.,
Nevyn Auscent
Broke Sauce
#1299 - 2012-12-27 12:51:11 UTC
Bump Truck wrote:



This argument comes up quite a lot, that the NPC Empires have so many more resources in the story why don't they have the best of everything?

The reason is because they have none of the problems and instability of big empires.

I would be perfectly happy if all the best stations and technology were in High Sec iff they were invadable, if they had to pay for their ships with taxes, if players could rise up the ranks of the militias and start taking political control, if they had civil wars, religious conflicts, ideological crises etc.

Seeing as they are invulnerable and perfect giving them the best manufacturing capability just spoils the game, it doesn't make a good story. You've either got to let them be vulnerable and real or make them half decent.

From a gameplay perspective nothing else makes sense.,


And this argument comes up all the time too, and it's not true for a great many already listed reasons.
A nerfed High Sec where Null Sec stations are better just hands more and more control to the giant null blob alliances, which is not good for the game.

However.....

At no point have I ever said High Sec should have the best stations and Null Sec should have dirt.
What I've said is that Null Sec stations (In Sov Space) should be able to equal High Sec stations. And yes, I do mean in manufacturing slots as well. If this means null gets a massive buff and High sec gets a 20% drop to balance it out, then so be it. As long as High Sec still has plenty of slots to meet demand even if they are spread out to a larget extent. And Null has plenty of slots potentially to meet their demand. If this means there is a massive revamp that puts manufacturing in PoS'es and makes it possible to build PoSes in High Sec without needing crazy 1 man corps in order to have Corp standing high enough with a FACTION, then so be it. Provided both have decent capabilities, that are about equal in cost, with plenty of slots it doesn't really matter exactly what solution CCP hits on.
At that point, where you do your industry is dictated by where you can sell your products, and where you want to live. So all those 'Null Sec Alts' we hear about all the time, will do their Industry out in Null, since it is equally as efficient, and their market is right there, removing any risk of moving large amounts of product from High sec markets to Null.
Since a JF full of ships is far more likely to be suicide ganked in high sec than one full of Minerals it can't be any riskier moving materials around null than moving ships from a High Sec market to a Null location after all. And we don't exactly hear of JF's being ganked full of ships & fittings very often, freighters moving on autopilot through high sec from A to B sure, but not the JF's supplying the Null alliances.
La Nariz
Aliastra
Gallente Federation
#1300 - 2012-12-27 13:48:11 UTC
Nevyn Auscent wrote:
1. What contradiction. I know it's amazing, but things can be Separate and Connected at the same time. Perhaps a better word might have been Discrete rather than Separate. Meaning they can be moved independantly of each other. Null Sec gaining more capacity does not 'require' High Sec to loose capacity. Hence Separate/Discrete. However they are connected in that the market shares/profits of one will impact onto the other.

2. As for your 'linked' post, it's pretty much fallacies not backed up by any statistics, it's simply a claim someone is pushing that 'risk/reward ratio is out of balance'. There are no hard numbers, nor is there an ideal ratio listed anywhere. As was asked in another thread, what is this magic ratio, the net answer seems to be 'What gives the Null Sec Bears wanting high sec nerfed superiority'.
Even allowing for Risk/Reward, Living in Null Sec already has a higher reward as I said. Unless you really want to claim that Anoms don't make money hand over foot.

3. So, sure, currently there is a problem, do you see me disputing that, I've agreed with it in basically every post I make. What I disagree with is that High Sec needs nerfing so you can't do 'perfect' industry there. High Sec should always be able to do 100% refining, and get it down to 0% tax. So should Null by the same token. High Sec Industry should have the slots to meet demand, but so should Null. If High Sec has 'x' cost associated with it, so should Null industry. Might this cause a few changes to High Sec in order to bring about equality. Maybe if that's whats required to make lines equal. But not a Nerf just for the sake of making Null Sec better.

4. The PoS/Outpost cost you claim makes Null Industry harder isn't an Industry cost. It's a general cost of living in Null, already compensated for by the increased income in Null. Unless of course, you want to claim that the increased income in Null is utterly unrelated to the costs of Outposts in Null?


1. The contradiction is that separate and connected are mutually exclusive terms. I don't care how much pedantry and hand waiving you do. It's still a contradiction so please tell us which it is. Also please prove to us since you love absolute hard data that highsec does not need to be nerfed.

2. They've been debated over the past 60 pages of thread and held up. Highsec doesn't require you to cooperate with the locals to build. Highsec has intrinsically lower risk than nullsec, there are no cynos, there are no bubbles, there is no possibility of getting locked out of your own station, there is a warning when you are going to be attacked. Yet highsec has much higher reward than nullsec industry, mostly do to better npc-given facilities and lack of logistical costs. Oh boy point three you have to be a genuine moron not to see that:

http://www.nytimes.com/2009/06/15/business/15views.html?_r=0

Look to my former posts for more links. NPC-given resources are far better than anything player built out in nullsec. Concord is far better than any intel channel or home defense fleet. Better refine rates, more facilities and amazingly easy logistics.

3. Good you admit there is a problem this is the only thing right in your post. Highsec industry is currently perfect and you cannot get better than perfect there's Tyberius Franklin who first brought this to the thread and explained it in more depth than I have. You can go look up his posts for more proof. The only way to deal with this is to nerf highsec and buff nullsec industrial capabilities.

4. Ratting isn't industry nice green herring there dude.

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