These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

You CANT Nerf HighSec!

First post First post First post
Author
Tesal
#1101 - 2012-12-25 05:05:04 UTC
masternerdguy wrote:
Tesal wrote:


Industry has been pretty much the same for a long time. Which toys exactly were taken from you.


One huge one - The anom nerf. This vastly decreased the amount of ISK a null sec resident could acquire. You also took my skiff, which used to be used for mining mercoxit before you guys got your hands on it and turned it into a highly tanked miner for the paranoid.

You took the value of our minerals thanks to level 4s and gun mining being viable. Lets not forget the safety improvements to hi sec over the past, you got a safety button to prevent you from killing yourself because you saw something as tl;dr, and now anyone who is a can flipping meanie can be shot by anyone.

CCP rebalanced an entire line of ships that were all quite useful in nullsec because hi seccers cried so much about being ganked. And you've gained far more PVE opps in Incursioning, we have incursions too but they mainly cause a logistical headache and often just get cleared as fast as possible to resume business as usual.

Unlike hi sec space, our incursion rats are on gates and scram / web. And they hurt.

So please, continue about hi sec entitlement.


None of that stuff has anything to do with industry and most of it is internal to hi-sec and doesn't even affect null. Thats a pretty lame list.
Alavaria Fera
GoonWaffe
#1102 - 2012-12-25 05:06:00 UTC
La Nariz wrote:
POKER ALICE wrote:
That door swings both ways


I'd agree with you, if you build whatever it is you want to build and protect it you should get some benefit from it. You can do things like these as a small group or a large alliance. The thing that should not happen is it should not all be handed to you like it is currently in highsec.

CONCORD builds and protects, highsec benefits. In the NPC corp alliance.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

masternerdguy
Doomheim
#1103 - 2012-12-25 05:06:09 UTC
Tesal wrote:
masternerdguy wrote:
Tesal wrote:


Industry has been pretty much the same for a long time. Which toys exactly were taken from you.


One huge one - The anom nerf. This vastly decreased the amount of ISK a null sec resident could acquire. You also took my skiff, which used to be used for mining mercoxit before you guys got your hands on it and turned it into a highly tanked miner for the paranoid.

You took the value of our minerals thanks to level 4s and gun mining being viable. Lets not forget the safety improvements to hi sec over the past, you got a safety button to prevent you from killing yourself because you saw something as tl;dr, and now anyone who is a can flipping meanie can be shot by anyone.

CCP rebalanced an entire line of ships that were all quite useful in nullsec because hi seccers cried so much about being ganked. And you've gained far more PVE opps in Incursioning, we have incursions too but they mainly cause a logistical headache and often just get cleared as fast as possible to resume business as usual.

Unlike hi sec space, our incursion rats are on gates and scram / web. And they hurt.

So please, continue about hi sec entitlement.


None of that stuff has anything to do with industry and most of it is internal to hi-sec and doesn't even affect null. Thats a pretty lame list.


Tell that to my skiff.

Things are only impossible until they are not.

Tesal
#1104 - 2012-12-25 05:09:59 UTC
La Nariz wrote:
Tesal wrote:
I think my post was pretty clear.


Now include the logic where nullsec players make highsec industrial alts to do less profitable industry in highsec (assuming highsec industry nerf and nullsec industry buff) instead of doing more profitable industry in nullsec.


Assuming a nerf and buff, the alts that belong to nullsec players will move to nullsec, the rest for the most part will remain in a much nerfed hi-sec. If they can't compete with nullsec they will lose money and go out of business.
POKER ALICE
Moonshine Monks Gentlemans Club
#1105 - 2012-12-25 05:10:51 UTC
Quote:
I'd agree with you, if you build whatever it is you want to build and protect it you should get some benefit from it. You can do things like these as a small group or a large alliance. The thing that should not happen is it should not all be handed to you like it is currently in highsec.


Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.

Beyond that however, I do not feel I owe null sec anything.

"If you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it. And if you dont deserve what you have and we cant make you lose it, we will ask CCP to nerf it"

POKER ALICE
Moonshine Monks Gentlemans Club
#1106 - 2012-12-25 05:16:39 UTC
Quote:
You assume nullsec is about fun. It isn't, it is about work and commitment. Fun is a side effect.

And having to import your entire war machine from Jita sucks.




Well, I dont have 16hrs a day to work at a video game. I have a real life for that. Just out of curiosity, when exactly do you have fun?

"If you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it. And if you dont deserve what you have and we cant make you lose it, we will ask CCP to nerf it"

ihcn
Life. Universe. Everything.
#1107 - 2012-12-25 05:16:40 UTC
POKER ALICE wrote:
Quote:
I'd agree with you, if you build whatever it is you want to build and protect it you should get some benefit from it. You can do things like these as a small group or a large alliance. The thing that should not happen is it should not all be handed to you like it is currently in highsec.


Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.

Beyond that however, I do not feel I owe null sec anything.

CCP practically mies for you. With a mackinaw, if you choose the right rocks, you can turn your lasers on, go afk for 27 minutes, and come back to a full ore hold. I should know, I've done it myself.

I would be perfectly happy with keeping profits as high as they are now in hisec, if more pvp conflict points were added, and thus more risk was introduced. Removing can-flipping was fine if ccp thought the odds were stacked too far in the favor of the aggressor, but why didn't they replace it with something more fairly balanced?
masternerdguy
Doomheim
#1108 - 2012-12-25 05:19:03 UTC
POKER ALICE wrote:
Quote:
You assume nullsec is about fun. It isn't, it is about work and commitment. Fun is a side effect.

And having to import your entire war machine from Jita sucks.




Well, I dont have 16hrs a day to work at a video game. I have a real life for that. Just out of curiosity, when exactly do you have fun?


It isn't 16 hours every day obviouslyRoll

During the actual fights its fun.

Things are only impossible until they are not.

POKER ALICE
Moonshine Monks Gentlemans Club
#1109 - 2012-12-25 05:21:47 UTC
Quote:
I would be perfectly happy with keeping profits as high as they are now in hisec, if more pvp conflict points were added, and thus more risk was introduced. Removing can-flipping was fine if ccp thought the odds were stacked too far in the favor of the aggressor, but why didn't they replace it with something more fairly balanced?



Well I didnt like what they did with the Mackinaw either. I dont even own one. I think can flipping was fine the way it was. If someone is silly enough to be tricked into a can flip they deserved their fate.

"If you're not willing to fight for what you have in ≡v≡ you don't deserve it, and you will lose it. And if you dont deserve what you have and we cant make you lose it, we will ask CCP to nerf it"

La Nariz
Aliastra
Gallente Federation
#1110 - 2012-12-25 05:29:28 UTC
POKER ALICE wrote:

Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.

Beyond that however, I do not feel I owe null sec anything.


That's right you owe nullsec nothing, this entire thread has nothing to do with owing nullsec anything, its all about balancing risk:reward.

Okay to bridge the understanding gap here lets do a thought experiment. Highsec industry is nerfed the almost free npc given resources have been vastly reduced. The oppressive NPC empires have raised taxes on everything. So you and your small group of friends decide you like mining and you aren't going to put up with that crap anymore. You and your friends begin a corporation, get a POS with refining mods, and set it up in highsec. Now your POS has much better refining and the tax of the oppressive npc empire isn't as arduous now that you can refine better.

Some other corporation gets mad that you are doing so well and decides that they want that to stop. So they wardec you and attack your POS.* Now you successfully defend your POS, so now you can continue to receive the benefit of having better refining than other people. One day one of your friends decides to get mouthy in local and angers a more powerful corporation. This more powerful corporation wardecs you and you fail at defending the POS, it is destroyed (same as surrendering by taking down the POS).* Now you no longer have better refining than other people.

In that experiment you and your friends built something to further a goal you set (being better miners). In the first scenario you made something valuable and defended it allowing you to have greater reward than others. In the second scenario you made something valuable and failed to defend it losing your advantage over other miners. In both scenarios no one had any advantage over each other using resources that were handed to you by NPCs.

*Excludes regular wardec evading shenanigans that should be fixed.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Yonis Kador
KADORCORP
#1111 - 2012-12-25 06:02:50 UTC
I read those Goonie links posted a few pages back and wow, those ideas sound really great. For you guys. (They're even calling for new null sec "super ores.") But after thinking about it, I'm not even sure I agree that null sec should be completely self-sufficient. In a game where player interaction is the driving force behind pgc, does it really benefit player circulation to give any sec "everything they need?" They "need" to interact.

Besides, is success really going to be defined by emancipation from EvE?

I can appreciate the argument and in principle, agree that reward should scale with risk. But if to "save EvE," high sec requires higher taxes and lower refine rates, while null sec gets a massive payraise, then it's going to be difficult to sell some people on that idea.

Tomorrow, I should get paid less, correct, for the same work I'm doing today and you guys should make bank. Well hell, why didn't you just say so?

Sign me up!

YK
Alavaria Fera
GoonWaffe
#1112 - 2012-12-25 06:07:53 UTC
Yonis Kador wrote:
But if to "save EvE," high sec requires higher taxes and lower refine rates, while null sec gets a massive payraise, then it's going to be difficult to sell some people on that idea.

Tomorrow, I should get paid less, correct, for the same work I'm doing today and you guys should make bank. Well hell, why didn't you just say so?

Don't worry, You CANT Nerf HighSec!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nevyn Auscent
Broke Sauce
#1113 - 2012-12-25 06:31:00 UTC
La Nariz wrote:


Why am I wrong with my second need? Risk:reward regarding industry is horribly out of wack, the safest space in the game (lowest risk) is the most profitable (highest reward). As an example one system in highsec, Sobaseki, has more slots available than an entire region in nullsec. The idea is not rubbish if highsec is perfect you cannot get better than perfect hence the warranted nerf to highsec industry to make it far less than perfect. That nerf couple with nullsec industry buffs are what is needed and warranted.




Because your second is not a NEED, it is a WANT. For exactly the reasons I listed. Null Sec industry does not NEED to be better than High Sec Industry to compete, you just WANT it to be better.
It does NEED the capability for those that WANT to build empires to actually build those Empires though. But if you WANT to build an Empire, you will do your industry in Null provided that you have fairly equal costs with high sec, and it is fairly practical to do so..

Basically, learn the difference between a Need & a Want. One is required for you to do something, the other is an advantage you feel entitled to have.

Removed quote tree
Vaerah Vahrokha
Vahrokh Consulting
#1114 - 2012-12-25 07:39:21 UTC
Natsett Amuinn wrote:

Ego and cockiness.

Two qualities that most people don't consider "good".

I have an above average IQ, that should mean I know what I'm talking about right?


Hello and Merry Christmas.

Another partial off-topic that replies to your post.

I have an insane degree of competitivity, I can be aggressive, I don't lack of ego.
Back when I had time to play enough I have always belonged to high ranks (if not leadership) of hard core PvE and PvP guilds. Not hard core due (just) to number of hours played but because trying to get in the top 30 guilds worldwide, top killers, largest own Keep Holders and so on.
I and my team would engage whatever came across my group in a position of advantage (numbers were not often the advantage) and farm them and humiliate them if they were "known sworn enemies".

The only differences I have vs some of you are: I don't scam, I discover exploits but refrain from using them and I know when to stop the greed (others don't... and thet get boomerang and barges nerfs when they could have farmed faces forever...) . I used to stop not because of being a kindly mannered angel, but because I could forever farm people without enticing the developers into an obvious subsequent nerf.

Also, I am not a grunt, never been but twice in my life... and it lasted little.
Also, I don't chase moving goals, I am a moving goal, never stopping creating trouble and basically "content".

I have born as shameless, disturbingly nasty d!ckhead and a lot of other "properties" that could put me in your ranks with honor. When Weaselior tells I am "risk averse", he makes me grin, I could have been in Privateers outside Jita if I still had the time and the age for that.

These days - I have elected EvE as my retirement game (EvE-Search for these keywords for past threads) and I have also slowed down A LOT in my behaviors.
I am even trying to change and - with GREAT GREAT fatigue - to become decent, but the old me often still shows between the "cracks".

Are those qualities that make most people consider "good"? No idea, probably not. But I am like that, sometimes even against my own "new course".
Princess Gankskank
Ice Axe Psycho Killers
#1115 - 2012-12-25 07:55:55 UTC
Mele Kalikimaka
Johan Civire
Caldari Provisions
Caldari State
#1116 - 2012-12-25 12:47:32 UTC
La Nariz wrote:
POKER ALICE wrote:

Some of what you say makes sense. I can see that someone in null having to actively defend their assets should be able to reason that effort against a reward that makes it worthwhile. As for the things I have being handed to me, I mine veld, plag, scord and omber. CCP doesnt do that for me. I run missions. Again, CCP does not do that for me. However, I suppose a tax would be fair enough to justify since I am doing it in Concord protected space. CCP gotta have their doughnuts I suppose.

Beyond that however, I do not feel I owe null sec anything.


That's right you owe nullsec nothing, this entire thread has nothing to do with owing nullsec anything, its all about balancing risk:reward.

Okay to bridge the understanding gap here lets do a thought experiment. Highsec industry is nerfed the almost free npc given resources have been vastly reduced. The oppressive NPC empires have raised taxes on everything. So you and your small group of friends decide you like mining and you aren't going to put up with that crap anymore. You and your friends begin a corporation, get a POS with refining mods, and set it up in highsec. Now your POS has much better refining and the tax of the oppressive npc empire isn't as arduous now that you can refine better.

Some other corporation gets mad that you are doing so well and decides that they want that to stop. So they wardec you and attack your POS.* Now you successfully defend your POS, so now you can continue to receive the benefit of having better refining than other people. One day one of your friends decides to get mouthy in local and angers a more powerful corporation. This more powerful corporation wardecs you and you fail at defending the POS, it is destroyed (same as surrendering by taking down the POS).* Now you no longer have better refining than other people.

In that experiment you and your friends built something to further a goal you set (being better miners). In the first scenario you made something valuable and defended it allowing you to have greater reward than others. In the second scenario you made something valuable and failed to defend it losing your advantage over other miners. In both scenarios no one had any advantage over each other using resources that were handed to you by NPCs.

*Excludes regular wardec evading shenanigans that should be fixed.


Its not about nerfing anymore its about change the game now..... I dont see how you can fixs that. How about people that starting the game and never leave the high sec..
Alavaria Fera
GoonWaffe
#1117 - 2012-12-25 13:16:35 UTC
Johan Civire wrote:
Its not about nerfing anymore its about change the game now..... I dont see how you can fixs that. How about people that starting the game and never leave the high sec..

Highsec is the promised land of safety under our glorious CONCORD and NPC corp CEO masters.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

La Nariz
Aliastra
Gallente Federation
#1118 - 2012-12-25 15:29:28 UTC  |  Edited by: La Nariz
Johan Civire wrote:
:words:

It is not about changing the game at all there is a highsec nerf in there, more highsec taxes, less efficient refiners, reduction in available industrial lines and an increase in cost to use them. There was a reward for social interaction, forming a corporation, the ability to put up a POS. There was a reward for defending something you invested in, continued higher profitability compared to those who only used NPC lines. There was a removal of reward for failing to defend something you invested in, the destruction of the POS. There were assumed warranted fixes but that is all. I have no idea where you are getting "its about changing the game" and you don't even make a point/argument.

If you can't get the general message that player built things should be intrinsically better and more rewarding than anything NPC given, I don't know what to tell you.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Alavaria Fera
GoonWaffe
#1119 - 2012-12-25 15:35:32 UTC
La Nariz wrote:
Johan Civire wrote:
:words:

It is not about changing the game at all there is a highsec nerf in there, more highsec taxes, less efficient refiners, reduction in available industrial lines and an increase in cost to use them. There was a reward for social interaction, forming a corporation, the ability to put up a POS. There was a reward for defending something you invested in, continued higher profitability compared to those who only used NPC lines. There was a removal of reward for failing to defend something you invested in, the destruction of the POS. There were assumed warranted fixes but that is all. I have no idea where you are getting "its about changing the game" and you don't even make a point/argument.

If you can't get the general message that player built things should be intrinsically better and more rewarding than anything NPC given, I don't know what to tell you.

NPC protection must always be better than player created protection. If this isn't true we need to buff concord or nerf local.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Natsett Amuinn
Caldari Provisions
Caldari State
#1120 - 2012-12-25 15:37:02 UTC
Tesal wrote:
La Nariz wrote:
Tesal wrote:
I think my post was pretty clear.


Now include the logic where nullsec players make highsec industrial alts to do less profitable industry in highsec (assuming highsec industry nerf and nullsec industry buff) instead of doing more profitable industry in nullsec.


Assuming a nerf and buff, the alts that belong to nullsec players will move to nullsec, the rest for the most part will remain in a much nerfed hi-sec. If they can't compete with nullsec they will lose money and go out of business.

Who cares if they stay in high sec?

Why do you guys keep going to this?

If you want to spend the next 10 years playing in high sec that's great; do it. Just do it in a player run corp; not the NPC corp making billions upon billions of isk manufacturing T2 items with zero risk, and minimal effort.


The rational among us understand that you shouldn't be forced to play outside of high sec.
We also understand that you shouldn't be allowed to live in the starter corp.

Some of you keep trying to argue around the fact that there is NO penalty for playing in the NPC corp, THAT is a big problem.
A lot of the industry problems don't have anything to do with WHERE you play, but HOW you play. NPC corp industrialists do not receive any form of a penalty for staying in a corp that can't be war decced.

Taxes are not a factor for anyone but the serious min/ maxers.

There is nothing you can do in a player run corp, outside of the most advanced industrial work that the majority of people will never do because of the way those jobs function, that you can not do in the NPC corp. As a general industrial, as in people who build and sell T2 mods and ships, moving to a player corp only reduces the tax you pay; which isn't an impactor anyways.

You do not get better refining.
You do not get cheaper manufacturing. (free manufaturing lines isn't really saying much considering how few there are and how cheap lines in the NPC stations can be.)
You do not not more manufacturing slots.

RnD is pretty much the only thing that really benefits from joining a player run corp, and then only if you're the type of person that really doesn't want to grind missions.

The other stuff? Faster production or research lines or something?
Good lord, if you can't even notice it, how much of a benefit can it be? I pay less taxes, awesome, you can sell like 50x the amount of crap in a single day than I can.



Being in a high sec corporation is no better than being in a null one, except for the luxury of being in the busies regions of space. Aside from that the rank and file guy in a high sec indi corp isn't benefiting more from being in that corp then he already was being in the NPC one. The only thing he did was swap an undeccable corp for one that is deccable.

It shouldn't matter where you play.
If you join a player run corp there should be a noticable difference in potential then if you just stay in the NPC ones.
No amount of "buffing" can fix it, when everything is already on par and to closeto perfect to make any buff noticeable.

Being the best in high sec should carry a cost. That cost should be war decs.

YOU SHOULD NOT BE ALLOWED TO INFLUENCE THE MARKET TO SUCH AN ENORMOUS EXTENT WITHOUT OTHER GROUPS BEING ABLE TO INFLUENCE YOU.

The guys that live in high sec, within a player run corp, who do not disband there corp and hide when someone war decs them, should be the guys reaping the most reward in high sec; NOT the guys in the NPC corps.

When people use the NPC corps as a sheild, there's an obvious problem. When so many people have no problem with disbanding a corp and rejoining an NPC corp just because there's a war dec, there's an obvious imbalance.

They wouldn't be abandoning corporations left and right if they were actually losing something of value!
The fact they do this without a care in the world makes it perfectly obvious that nothing of value is being lost.

That is not balance.