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You CANT Nerf HighSec!

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Jenn aSide
Worthless Carebears
The Initiative.
#681 - 2012-12-21 14:02:25 UTC
Buzzy Warstl wrote:
Jenn aSide wrote:
Buzzy Warstl wrote:
So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?


CCP never told us.

And who cares. Why does this move to null sec stuff keep popping up, why do people like yo cling to it like they do the "play style" crap.

No on (well, almost no one) really cares where anyone plays.

Then why care about what they can do there?

What's important is what you can do relative to the people you are competing with most directly.


Wrong, EVE is one game, everything you do can affect everyone else clear across the star map. The isk I make in incursions is the same kind of thing as the isk I make in null sec anomalies, it affects YOU the same way (by making every isk in your wallet worth a bit less).

High Sec Only folks generally can't understand that, which is why many of them keep saying "just buff null". Not only do they not get the idea that it's been done before and was bad, they don't get home much THEY themselves would be screwed if that were to happen (on a scale where null sec minded people could live only there and pull all their high sec alts out of high sec).

They fact that some of you people need to fall back on the "you're just evil null sec people who want me to move there so you can shoot me" fallacy says a lot about the positions you hold and the way you think. No one much gives a damn where you play.
Buzzy Warstl
Quantum Flux Foundry
#682 - 2012-12-21 14:15:55 UTC
Jenn aSide wrote:

Wrong, EVE is one game, everything you do can affect everyone else clear across the star map. The isk I make in incursions is the same kind of thing as the isk I make in null sec anomalies, it affects YOU the same way (by making every isk in your wallet worth a bit less).

High Sec Only folks generally can't understand that, which is why many of them keep saying "just buff null". Not only do they not get the idea that it's been done before and was bad, they don't get home much THEY themselves would be screwed if that were to happen (on a scale where null sec minded people could live only there and pull all their high sec alts out of high sec).

They fact that some of you people need to fall back on the "you're just evil null sec people who want me to move there so you can shoot me" fallacy says a lot about the positions you hold and the way you think. No one much gives a damn where you play.

Then highsec is too close to nullsec, and we are back around to the logistics issue (shipping, not heals).

The availability of T1 production and refining needs to be what it is in highsec to support the majority of the player base. It needs to be scalable to allow more players to join the game at roughly the same high/low/null inclinations that have been demonstrated persistently for almost a decade now.

What's broken here is that it only takes one player to saturate several PoS's with research and manufacturing jobs, and there just aren't that many moons, even in nullsec.

I am not in a position to answer this question at all, and I wouldn't ask you to post it publicly, but does your alliance have strong control of as many moons as there are players in your alliance? I don't think it's really possible, myself.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

La Nariz
Aliastra
Gallente Federation
#683 - 2012-12-21 14:38:29 UTC  |  Edited by: La Nariz
Vaerah Vahrokha wrote:
La Nariz wrote:
Vaerah Vahrokha wrote:

A SELECT DISTINCT name from these continuously spammed threads would reveal the same 7-8 names, 4-5 of which belonging to a strongly interested lobby.


Wait a minute the person who admits to having an agenda accusing other people of having an agenda instead of bringing any relevance to the thread. :allears:

I've yet to see anyone make a cogent argument against a highsec nerf on the basis that social interaction is required to operate in other sec status areas.


My agenda is to grow EvE's player base and make its markets liquid. Simple and clear like water.

Edit: "grow player base" means an increased chance at statistically getting suitable people for whatever gameplay you like. It also means letting CCP hire more staff to create more content and more fixes.

I don't hide behind manifestos, I don't sit behind idiosynchrasies (like: the richest and largest alliance calling for buffs that will directly make them even stronger), I don't spam dozens of threads all about impairing somebody else, I don't coordinate 3rd party blogs to instill an ideology on the general playerbase.


So now were waffling from the old agenda of making highsec so good the economy becomes larger to "I want more subs." You are worse than conservative pundits like Rush Limbaugh and Sean Hannity. I like how you are hinting at a conspiracy here, its as if our financial team didn't call for a nerf to technetium. It's as if our financial team didn't see the FW problems and call for a nerf. Technetium benefits us directly yet we wanted it nerfed. FW benefited us directly yet we wanted it nerfed. There are problems in this game that those of us who play in those areas want fixed. One of those problems is the focus of this thread, the disparity in industry between the sec statuses. What it is currently is high > low > null > WH. What it should be is Null > WH > low > high.

"Why should it be like that, I like highsec being the best?" It should be like that because it is more difficult to do industrial tasks in the lower sec areas. It should be like that because operating in the lower sec areas takes a group effort. It should be like that because operating in the lower sec areas requires social interaction (diplomacy). It should be like that because logistics are far more difficult in the lower sec areas. It should be like that because there is no CONCORD safety net in the lower sec areas.

"But, but, but.... SOLO PLAYERS!" Solo content should exist and it should be fun/entertaining but it should not ever be more rewarding than group content.

"But, but, but.... THINK OF THE NEWBIES!" Newbies don't run massive industrial chains or do much more than produce from one blueprint. Nerfing highsec industrial capacity will not hurt them. If anything it will disabuse them of the notion that solo play is preferable to group play and they'll more actively seek a corporation they like.

I think that kills the worst of the arguments, now why don't you try to bring something to the thread other than railing against our "evil space empire that only seeks to destroy all that is good."

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Varius Xeral
Doomheim
#684 - 2012-12-21 16:29:16 UTC
Dunked on.

Saved me some typing.

Hisec was meant to be a casual alternative for casual players, not a casual alternative for multi-accounting turbonerds. If anything, reducing the competitiveness of hisec content is a boon to actual casual players, as their favorite content isn't being dominated by the alts of the all-but-casual players currently gobbling content made for them.

No one has yet explained why content aimed at casual players needs competitive rewards. The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts.

Official Representative of The Nullsec Zealot Cabal

Vaerah Vahrokha
Vahrokh Consulting
#685 - 2012-12-21 16:52:20 UTC
Gillia Winddancer wrote:

No offence but as far as I am concerned RL/time constraints is no excuse and should not be taken into account. Besides, EVE is harsh and that is all there is to it. If people don't like that then they are simply playing the wrong game, because that is one of EVE's trademarks to begin with. If industrialists want to have a more permanent presence in low/null then yes, they should bloody well have some firepower.


No offence, but this is exactly one of the most visible ways of thinking that will ALWAYS keep a large number of people out of EvE but also out of null sec.
RL time / constraints are not an excuse, they are a reality, and people WILL have to deal with them and CCP WILL keep such an ever increasing kind of players. Even more so now with the crysis.

I was there too, in 2003-2005, playing 14 hours a day with other hard core guys and I thought exactly like that.
Then life happened and I learned that it's not all black and white and simple like that.


Gillia Winddancer wrote:

However, within this harsh reality there are still ways of evening out the playing field without sacrificing the PvP bloodthirst at the same time. Cause one of the problems EVE is having is that despite having firepower, it is rather meaningless if the other side can come with 10x as much - which has resulted in what people today call "blob warfare".

Coming in numbers is of course a valid and obvious tactic but it should also come with disadvantages. Being in small numbers should also have it's advantages. None of that exists today though.


Yes and it's why I can still play WH or GW2 any time, for any length of time, those games allow fast paced and quick to get PvP of all kinds. Want to blob? Join a roaming blob. Want to ~elite~? Join a tournament. Have but 5 minutes? Join a "quick start scenario".

In EvE the only thing remotely like that is to wardec an hi sec indy corp and go gank some of them.


Gillia Winddancer wrote:

And some of the said advantages that small numbers SHOULD have could also be projected on solo/small group industrialists - the main one being the ability to stay hidden and only be detected if someone puts a reasonable amount of time and effort into finding others.

Once again, Instant Information. This evil mantra will be repeated over and over and over again by me.


It's not an evil mantra, it's "accessible game play", something EvE lacks of. The closest thing is small roams but even those still take their long time. I remember taking 1h+ in a group of 10 just to see a neut in enemy sov. space.
It was better in NPC null but there was less choice, in the sense it was harder to i.e. bubble a station (lots of people in there, many with caps) or camp a missioning system (that was equal to kicking an hornets' nest).

Also, in the beginning sov holders would just send you a 10-30 men fleet against your of 10, these days they won't even care or they would just cyno in some stormsh!t to blow you to dust.
Vaerah Vahrokha
Vahrokh Consulting
#686 - 2012-12-21 17:14:34 UTC  |  Edited by: Vaerah Vahrokha
La Nariz wrote:

So now were waffling from the old agenda of making highsec so good the economy becomes larger to "I want more subs."


The two things are related. I have played in games with 1M+ subs to see how different and healthier their markets are.
In EvE I cannot even sell 150B worth of stuff spread in 50 different items without killing half of those markets for weeks.

I still recall 3 /4 weeks ago Mynna asking on SCC Lounge if I was dumping fu*kwads of stuff on buy orders (some large markets were cracking) and no, I was not. All it takes is some random with a some stuff to kill major commodities like Zydrine or Megacyte. That was exactly what convinced me that EvE needs much more "raw meat" (players), it's absurd that a lone random can crush markets like that, in the highest number of concurrent players time of the year none the less.


La Nariz wrote:

You are worse than conservative pundits like Rush Limbaugh and Sean Hannity. I like how you are hinting at a conspiracy here, its as if our financial team didn't call for a nerf to technetium.


I don't see what's wrong about Technetium except being concentrated in too a narrow space.
Gone it, the next bottleneck will surface. Bottlenecks are realistic.


La Nariz wrote:

FW benefited us directly yet we wanted it nerfed.


You first abused of its flawed mechanic, made some hundreds of billions+ out if it and *then* came out laughing at CCP.
To demand proper credit and "We wanted it nerfed" you would have to have petitioned the flaw to CCP first and not used of the mechanic.
You know, I found a second FW flaw myself (even said about it on SCC Lounge) and guess what, I have petitioned it and CCP fixed it, I don't recall having made any sensational proclaim about that (perhaps 1 thread).


La Nariz wrote:

There are problems in this game that those of us who play in those areas want fixed. One of those problems is the focus of this thread, the disparity in industry between the sec statuses. What it is currently is high > low > null > WH. What it should be is Null > WH > low > high.


Unlikely that WH would ever get more industry than low or hi sec.
WHers after all understood the rewards for that content are not exclusively flat, monetary and selectively tangible.
It's a lifestyle to choose (one I like and may return to once I am settled in my new RL home), the reward is in being there and living your lifestyle.


La Nariz wrote:

It should be


Here comes the catch. In a sandbox game "should be" is a banned word.
Everybody ideally get similar sand and thus nullsec should indeed have powerful industry and stuff but don't keep raging at the ISK per hour because if you are playing a game for ISK/hour I pity you.
Vaerah Vahrokha
Vahrokh Consulting
#687 - 2012-12-21 17:14:52 UTC
La Nariz wrote:

"But, but, but.... THINK OF THE NEWBIES!" Newbies don't run massive industrial chains or do much more than produce from one blueprint. Nerfing highsec industrial capacity will not hurt them. If anything it will disabuse them of the notion that solo play is preferable to group play and they'll more actively seek a corporation they like.


A 2 months old character can do L4 missions, training labs and mass industry takes less than that.
In a long term game like EvE, 2 months old is a newborn baby.

I did not invent high sec though, if you bothered reading my other posts you'd know my public stance is that high sec should not exist. Because I know that hi sec *can* convince people to never leave it.
But CCP put in hi sec and no nerfing will convince those those who WILL stay in hi sec to move out.
Imo the only viable hi sec nerf is to remove it and it would cost TONS of subscriptions so I can see why CCP does not do that.


La Nariz wrote:

I think that kills the worst of the arguments, now why don't you try to bring something to the thread other than railing against our "evil space empire that only seeks to destroy all that is good."


Citation needed, and won't be found.
Vaerah Vahrokha
Vahrokh Consulting
#688 - 2012-12-21 17:23:11 UTC  |  Edited by: Vaerah Vahrokha
Varius Xeral wrote:

Hisec was meant to be a casual alternative for casual players, not a casual alternative for multi-accounting turbonerds.


Oh, another guy who enforces on everybody his vision of how EvE "was meant to be".
Do you all come from canned games?


Varius Xeral wrote:

If anything, reducing the competitiveness of hisec content is a boon to actual casual players, as their favorite content isn't being dominated by the alts of the all-but-casual players currently gobbling content made for them.


Not really, casual players are wastly less efficient at being competitive - they don't even have the huge boon of having supporting corps with lots of guys.

Let's see how other games deal with "casual players": they get given some "welfare" gear with about 15-30% less stats than the top super hard cores. Not 50% or 80% less. Even then, they get consistently steamrolled because the others play as a team, have deep knowledge of the mechanics, have plenty of "gold" to buy / craft expensive potions and trinkets.


Varius Xeral wrote:

No one has yet explained why content aimed at casual players needs competitive rewards. The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts.


Are you seriously implying the random guy with 2 mining ships or even the random guy with a pimped L4 Tengu is ANYWHERE competitive vs a large null sec alliance? Or even vs the smallest, crappiest low sec corp? What happens is that he'd panic and forget to even turn on the hardeners while a solo guy easily pockets a lol killmail. Both as PvP or most of anything else.

Are you seriously implying that the random guy PLEXing 3 accounts mining or missioning stands a *minimal chance* in *any way and in any kind of mini-game* against ANY experienced player?

If it's so, then go and unsub FAST.


Varius Xeral wrote:
The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts.


Real casual players don't even read this forum, have 1-2 accounts and are mostly harmless. Guess whose alts are those super wh0ring multi-accounts greeding all over hi sec?

Malcanis law should be expanded from being about "newbies" to also include "true casual players". I.e. there's no way to buff them without hugely buffing the hard core wh0res to the hairs, no way to nerf the hard core wh0res without destroying casual players. This last sentence being the top concern of many high seccers (not mine, I will keep doing my stuff anyway).
James Amril-Kesh
Viziam
Amarr Empire
#689 - 2012-12-21 17:33:45 UTC
Buzzy Warstl wrote:
James Amril-Kesh wrote:
Buzzy Warstl wrote:
Varius Xeral wrote:
Buzzy Warstl wrote:
Some people never find a group they fit in with. They should just quit early and save you the trouble of having to deal with them?


Wait, I thought we were saving new players?

Now we're saving players who need solo content in an MMO AND need that content to be competitive with group content?

Just let us know when the goalposts are gonna stop so we can begin then.

You thought what you wanted to think. I said nothing about new players, just about players that didn't come into the game without a pre-existing social arrangement.

Their money is just as green as yours or mine, and if they are happy shooting rocks or turning plusses into triangles while chatting in NPC corp chat, who is anyone to tell them they are playing the game wrong?

Nobody's saying they are.

Actually, by saying the rewards for doing so are too great, when they are really just baseline gameplay, you are.

What? By saying someone is getting too much for their minimal effort, we're saying that what they're doing is wrong?
How does that make any sense?

Enjoying the rain today? ;)

Varius Xeral
Doomheim
#690 - 2012-12-21 17:38:30 UTC
As usual a wall of mostly incoherent and barely tangential text.

As to the original vision of Eve, I looked it up. I suggest you go do the same.

As to the rest...can't really respond as your post is basically non-responsive to mine.

I know you think you're an effective advocate for whatever exactly it is you think you're advocating for, but I assure you that you are not.

Official Representative of The Nullsec Zealot Cabal

Vaerah Vahrokha
Vahrokh Consulting
#691 - 2012-12-21 17:49:09 UTC  |  Edited by: Vaerah Vahrokha
Varius Xeral wrote:
As usual a wall of mostly incoherent and barely tangential text.


It's no problem, under the portrait there's a "hide posts" button which will certainly ease out your pain.


Varius Xeral wrote:

As to the original vision of Eve, I looked it up. I suggest you go do the same.


I also looked up at my country's constitution, which should be somewhat more serious than a game intent. It says it's a Republic based on work.
Imagine this, the 2nd contry with the most unemployment and everything crumbling down.

We don't live inside a timeless crystal, we live in a dynamic and ever changing reality where moving goals are the norm.


Varius Xeral wrote:

As to the rest...can't really respond as your post is basically non-responsive to mine.

I know you think you're an effective advocate for whatever exactly it is you think you're advocating for, but I assure you that you are not.


I almost never reply to just one person. I understand a forum is a facility used by the thousands, who can't care the least about a "you and / vs me" post. So I post for many.
It's probably a most awful approach, whose immediate cure is that "hide posts" button I mentioned above.
Buzzy Warstl
Quantum Flux Foundry
#692 - 2012-12-21 17:49:30 UTC
Varius Xeral wrote:

Hisec was meant to be a casual alternative for casual players, not a casual alternative for multi-accounting turbonerds. If anything, reducing the competitiveness of hisec content is a boon to actual casual players, as their favorite content isn't being dominated by the alts of the all-but-casual players currently gobbling content made for them.

What makes you imagine that reducing the availability of highsec production lines would do anything but give your "turbonerds" even better ways to gooble up the game resources of genuinely casual players?

That's one of the reasons that quantity and scalability are the hallmark of highsec resources, where lowsec and nullsec resources give additional capabilities.

If those additional capabilities aren't a satisfactory tradeoff lobby for more of them, if there is no quantity of additional capabilities that is an acceptable tradeoff you are playing in the wrong region.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Jenn aSide
Worthless Carebears
The Initiative.
#693 - 2012-12-21 18:06:38 UTC
Varius Xeral wrote:
Dunked on.

Saved me some typing.

Hisec was meant to be a casual alternative for casual players, not a casual alternative for multi-accounting turbonerds. If anything, reducing the competitiveness of hisec content is a boon to actual casual players, as their favorite content isn't being dominated by the alts of the all-but-casual players currently gobbling content made for them.


As a turbonerd, i take offense to that, despite the fact that it is spot on and yet the hi-sec crowd is too damn narrow-minded to see it.

Quote:

No one has yet explained why content aimed at casual players needs competitive rewards. The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts.


Because they need to have their cake and eat it too. You're right, some of them aren't casual the dude in the high sec ice belt with 14 Mackinaw alts is NOT a casual player lol).

A true casual wouldn't care about isk and other things, they'd be on some kind of test server screwing around with stuff. No, it only works for them if they can do things that affect the game like make isk or mine or build, they just don't want anyone to be able to affect THEM.


Vaerah Vahrokha
Vahrokh Consulting
#694 - 2012-12-21 18:19:10 UTC  |  Edited by: Vaerah Vahrokha
Jenn aSide wrote:

Quote:

No one has yet explained why content aimed at casual players needs competitive rewards. The whole point is that they don't give a ****, and are just on to tool around a bit. Somehow "casual" has been co-opted by grinding farmers plexing multiple accounts.


Because they need to have their cake and eat it too. You're right, some of them aren't casual the dude in the high sec ice belt with 14 Mackinaw alts is NOT a casual player lol).

A true casual wouldn't care about isk and other things, they'd be on some kind of test server screwing around with stuff. No, it only works for them if they can do things that affect the game like make isk or mine or build, they just don't want anyone to be able to affect THEM.


Casual does not mean "random idiot who tools around". It does not even mean "noob who has never played a game in his life".

It means: "player without a lot of adjacent time to play" and even, possibly: "former hard core guy whose RL forced him to play very little".

I.e. I am the most casual player around (play 5 minutes a day, in a station) but stay sure I'll kick your market ass if I can.
La Nariz
Aliastra
Gallente Federation
#695 - 2012-12-21 18:23:39 UTC  |  Edited by: La Nariz
Vaerah Vahrokha wrote:

1. The two things are related. I have played in games with 1M+ subs to see how different and healthier their markets are.
In EvE I cannot even sell 150B worth of stuff spread in 50 different items without killing half of those markets for weeks.

2. I still recall 3 /4 weeks ago Mynna asking on SCC Lounge if I was dumping fu*kwads of stuff on buy orders (some large markets were cracking) and no, I was not. All it takes is some random with a some stuff to kill major commodities like Zydrine or Megacyte. That was exactly what convinced me that EvE needs much more "raw meat" (players), it's absurd that a lone random can crush markets like that, in the highest number of concurrent players time of the year none the less.

3. I don't see what's wrong about Technetium except being concentrated in too a narrow space.
Gone it, the next bottleneck will surface. Bottlenecks are realistic.

4. You first abused of its flawed mechanic, made some hundreds of billions+ out if it and *then* came out laughing at CCP.
To demand proper credit and "We wanted it nerfed" you would have to have petitioned the flaw to CCP first and not used of the mechanic.
You know, I found a second FW flaw myself (even said about it on SCC Lounge) and guess what, I have petitioned it and CCP fixed it, I don't recall having made any sensational proclaim about that (perhaps 1 thread).

5. Unlikely that WH would ever get more industry than low or hi sec.
WHers after all understood the rewards for that content are not exclusively flat, monetary and selectively tangible.
It's a lifestyle to choose (one I like and may return to once I am settled in my new RL home), the reward is in being there and living your lifestyle.

6. Here comes the catch. In a sandbox game "should be" is a banned word.
Everybody ideally get similar sand and thus nullsec should indeed have powerful industry and stuff but don't keep raging at the ISK per hour because if you are playing a game for ISK/hour I pity you.

Edited for coherence please read H. Ratli Smirks guide to posting.


1. Anecdotal evidence is not evidence anyone can tell you that try again. A good example of why you are wrong, look at WoW its economy is not healthy and it has far more subscriptions than EVE does. I'll go find sources for you as soon as you stop acting like a :foxnews: reporter spouting talking points.

2. Anecdotal evidence is not evidence anyone can tell you that try again.

3. You missed the point entirely, your point was that "ebil goonies have an agenda against the health of EVE" my counter point is that we have found plenty of malignant things and attempted to bring them to the light.

4. You do not have a grasp of what happened here either. Aryth and co. warned CCP that there was a problem with FW. CCP implemented it with the problem they discovered. Aryth and co. exploited the problem, showed CCP a mountain of evidence that they should have listened and fixed it before it was implemented. Aryth and co. were punished for pulling off a scam using the current game mechanics and were punished even though they were ignored when they had spoken to CCP about the problem before it was introduced. So any "laughing" you care to whine about is as warranted as laughing at a person who touches a non-lethal electric fence after you have told them not to and what will happen if they do.

5. This is a wonderful red herring you placed what is the difference in risk between a WH and a highsec system? What is the reward for the industrialist in a highsec system and a WH? I can answer that for you, the highsec industrialist is rewarded far more than the WH industrialist. I can spot the problem for you as well. The WH industrialist has more risk yet less reward than the highsec industrialist.

6. This is some ideal of yours that is also another red herring, try again this time with empirical evidence.

E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

ihcn
Life. Universe. Everything.
#696 - 2012-12-21 18:29:14 UTC
La Nariz wrote:
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.

Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game.

If you want to play a single player game, why not play X3 or something?
Buzzy Warstl
Quantum Flux Foundry
#697 - 2012-12-21 18:35:10 UTC
ihcn wrote:
La Nariz wrote:
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.

Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game.

If you want to play a single player game, why not play X3 or something?

If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.

If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.

Perhaps you just don't understand how the rules work in highsec well enough?

Or perhaps you think that too many people you would like to be easy targets do understand the rules?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

La Nariz
Aliastra
Gallente Federation
#698 - 2012-12-21 18:36:11 UTC  |  Edited by: La Nariz
Vaerah Vahrokha wrote:

1. A 2 months old character can do L4 missions, training labs and mass industry takes less than that.
In a long term game like EvE, 2 months old is a newborn baby.

2. I did not invent high sec though, if you bothered reading my other posts you'd know my public stance is that high sec should not exist. Because I know that hi sec *can* convince people to never leave it.
But CCP put in hi sec and no nerfing will convince those those who WILL stay in hi sec to move out.
Imo the only viable hi sec nerf is to remove it and it would cost TONS of subscriptions so I can see why CCP does not do that.

3. Citation needed, and won't be found.


1. This is again a red herring, a 2 month old newbie can train whatever skills they want yet they will not have the resources to run anything massive like what goes on in highsec today.

2. I've read your posts and you have yet to produce a cogent argument in favor of highsec. All you've really done is try to advance your "agenda."

3. Goonspiricy post found: https://forums.eveonline.com/default.aspx?g=posts&m=2351854#post2351854

Don't ask for citations you may not like, that also make you look less credible.

E: For preservation's sake: http://eve-search.com/thread/183455-1/page/23#661

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ihcn
Life. Universe. Everything.
#699 - 2012-12-21 18:37:50 UTC
Buzzy Warstl wrote:
ihcn wrote:
La Nariz wrote:
E: I'll add to this. You still refuse to counter my argument that highsec is warranted a nerf because the other sec status areas require social interaction (diploamcy) in order to operate. You still refuse to explain why solo play should be more rewarding than group play.

Because he conveniently ignores the fact that eve online is and always has been advertised as an always-on pvp game.

If you want to play a single player game, why not play X3 or something?

If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.

If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.

Perhaps you just don't understand how the rules work in highsec well enough?

Or perhaps you think that too many people you would like to be easy targets do understand the rules?

It boggles my mind how much of a non-sequitur this post is. Is english not your first language?
La Nariz
Aliastra
Gallente Federation
#700 - 2012-12-21 18:40:20 UTC  |  Edited by: La Nariz
Buzzy Warstl wrote:

If you undock anywhere you can be shot, even in highsec. Even if you play by the rules.

If you pay attention to the rules and intel sources appropriate to the portion of the game you are playing in you are unlikely to be a victim there, and are likely to be able to find nice targets.

Perhaps you just don't understand how the rules work in highsec well enough?

Or perhaps you think that too many people you would like to be easy targets do understand the rules?



Way to miss the point. The point is you have to have some sort of social interaction (diplomacy) to be successful in lower sec status areas but do not in highsec. Yet for some unknown reason highsec industrial capabilities should not be nerfed even though it requires no social interaction, (diplomacy) in fact people are touting that highsec industrial activity should be more rewarding. This is analogous to saying solo play should be more rewarding than group play in an MMO which is not true at all. Once again CCP has acknowledged this when they say people who find corporations (social groups) they like are far more likely to stay in EVE than people who do not find corporations (social groups) they like.

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