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You CANT Nerf HighSec!

First post First post First post
Author
Nex apparatu5
GoonWaffe
Goonswarm Federation
#601 - 2012-12-20 16:53:56 UTC  |  Edited by: Nex apparatu5
LHA Tarawa wrote:
Nex apparatu5 wrote:
Multiply bounties in nullsec by 10 times the absolute value of the true sec status. There, now you have something to fight over in nullsec, systems become more populated because stuff like belt ratting is popular again, and hisec isnt nerfed.

It's a flawless plan



So, 1.0 belt rat frigs pay more than .5?


They tried buffing the rewards of null. The result was that null is so safe that people ratted there 23,5x7 with impunity and ISK inflation became a MAJOR concern.



This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.
LHA Tarawa
Pator Tech School
Minmatar Republic
#602 - 2012-12-20 16:59:37 UTC  |  Edited by: LHA Tarawa
Natsett Amuinn wrote:

No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.



It is a Catch-22.

Nerf high sec too much, carebears drop like flies. Since carebears are a significant portion of the player base, CCP has no desire to see them drop like flies.

Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.


What I think needs to be done is leave high sec alone so that me, and the hundreds of thousands of other carebears like me, that have no desire to leave high sec, can continue to play the game the way we enjoy playing it, without having to work hard or be "friends" with a bunch of immature, giant douche bags.
Buzzy Warstl
Quantum Flux Foundry
#603 - 2012-12-20 17:01:39 UTC
Jenn aSide wrote:


don't waste your time with that Buzzy guy, he doesn't understand that he doesn't know enough about the subject to form an opinion, let alone offer one (that's the guy who didn't know the difference between officer stuff and deadspace stuff till we told him, or that military systems upgrades didn't' do all these crazy things they thought they did).

You hide you own ignorance behind attacking me.
I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

LHA Tarawa
Pator Tech School
Minmatar Republic
#604 - 2012-12-20 17:03:19 UTC
Nex apparatu5 wrote:

This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.


You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation.

8 million ISK bounty from one rat? A trillion ISK in every wallet....
Weaselior
GoonWaffe
Goonswarm Federation
#605 - 2012-12-20 17:09:08 UTC
corestwo wrote:
http://themittani.com/features/its-time-nerf-highsec

You CAN nerf highsec. And I will honestly be surprised if they do not do something like this when (if, heh) the POS revamp comes around. It Makes Senseā„¢

This is a really solid article, nicely written.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#606 - 2012-12-20 17:10:12 UTC
LHA Tarawa wrote:
Nex apparatu5 wrote:

This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.


You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation.

8 million ISK bounty from one rat? A trillion ISK in every wallet....

there has been no meaningful inflation driven by an excess of isk, this is a common misconception that is utterly unconnected to reality

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Jenn aSide
Soul Machines
The Initiative.
#607 - 2012-12-20 17:18:19 UTC
Buzzy Warstl wrote:
Jenn aSide wrote:


don't waste your time with that Buzzy guy, he doesn't understand that he doesn't know enough about the subject to form an opinion, let alone offer one (that's the guy who didn't know the difference between officer stuff and deadspace stuff till we told him, or that military systems upgrades didn't' do all these crazy things they thought they did).

You hide you own ignorance behind attacking me.
I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.



I'm 38, so i doubt it.

Feeling of inadequacy lol, if you had a wife...naw I won't complete that thought, I can feel CCP looking at me...

But your reply is par for the course. YOU don't know what you are talking about (i can like half a dozen of your posts which demonstrate that fact, would you like a refresher?), aren't smart enough to even recognize that fact, but somehow it's me who is the problem lol. I'm simply warning Nat of something he probably already knows about you.
Jenn aSide
Soul Machines
The Initiative.
#608 - 2012-12-20 17:21:45 UTC
LHA Tarawa wrote:
Jenn aSide wrote:

Why would other people in a video game being "disgusting" or what not affect where someone plays a game, unless that person was to sensitive to be playing in null sec to begin with?


That is MY POINT!!!!


High sec is FULL of people that are not immature, giant douche bags. Attempts to try to get us to move to null where we have to be "friends" with giant douche-bags will simply result in us quitting the game. I know, I've seen me and many a friend drop after disillusionment with out attempts to move to null.


We're not cut out for null.. and we know it... and there is NOTHING you can do to make us move to null.

We'll quit before we move to null.



SO, I ask... how is the game improved for the OP, if all us "too sensitive" to play the game with a bunch of giant douche bags, drop the game?


Can you provide proof that people will drop the game, or is that just uninformed opinion?

As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?

(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)
Weaselior
GoonWaffe
Goonswarm Federation
#609 - 2012-12-20 17:23:38 UTC
LHA Tarawa wrote:

Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.

it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts

it suggests that maybe their actions are a lot more honest than their words

Jenn aSide wrote:

I'm 38, so i doubt it.


when you descend to the level of thinking an insult from buzzy warstl needs a response you are only one step removed from thinking anything buzzy warstl says has any merit or importance

thats not a good place to be

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

LHA Tarawa
Pator Tech School
Minmatar Republic
#610 - 2012-12-20 17:26:27 UTC
Weaselior wrote:
LHA Tarawa wrote:
Nex apparatu5 wrote:

This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.


You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation.

8 million ISK bounty from one rat? A trillion ISK in every wallet....

there has been no meaningful inflation driven by an excess of isk, this is a common misconception that is utterly unconnected to reality



Do not confuse ISK inflation with price inflation.

I agree that they are not directly related.

ISK inflation is the sum of all wallets of active accounts.

Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.


In the real world, the USA money supply has increased 10x in the last 30 years, while prices have increased only 2x. The reason that the money supply was able to grow 10x with only 2x price increase is because the vast majority of the dollars are sitting in the bank accounts of the ubber rich that have way too much money to possibly spend it all on produced goods and services. Money sitting in a bank account, not being spent to buy goods and services, does not cause price inflation.


But, it is not only price inflation that CCP seeks to avoid. They have specifically targeted ISK inflation (bank account balance increases) as an direct issue. In short, they don't want everyone to have 1 trillion ISK in their wallets, even if that massive ISK balance doesn't lead to price inflation.



(Money increase in the real world is limited by offsetting debt carrying capacity. For every dollar created, an offsetting dollar of debt is created. Since there is not infinite debt carrying capacity, there is not infinite money creation possibility... the real source of the financial crisis of 2007 and beyond. We have embraced a trade-imbalance based economic model where the rich grow ever richer via ever increasing money supply, and that run up against the private sector's debt carrying limitations. In the USA, the federal government has stepped up with $1.5T a year deficits to create the new money that our trade imbalance based economy needs to function, but that is, at best, a short-term delaying tactic that will lead to even larger troubles when we hit even the federal government's debt carrying abilities.

EVE's money is not offset by debt, so there is no max limit to ISK inflation. In the real world, not everyone can be a trillionare because incomes do not support carrying quadrillions in debt needed for the money supply to grow that large. No such limitation exists on the EVE money supply.

Perhaps an economic model not based on an ever increasing money supply would be better for both EVE and the real world.

Hello progressive wallet tax.)

Elinarien
Doomheim
#611 - 2012-12-20 17:28:25 UTC
Weaselior wrote:
LHA Tarawa wrote:

Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.

it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts

it suggests that maybe their actions are a lot more honest than their words

Jenn aSide wrote:

I'm 38, so i doubt it.


when you descend to the level of thinking an insult from buzzy warstl needs a response you are only one step removed from thinking anything buzzy warstl says has any merit or importance

thats not a good place to be


Having seen how static the sovereignty has been in your neck of the woods I would say Null is probably the safest place to be if one is a member of GSF.
LHA Tarawa
Pator Tech School
Minmatar Republic
#612 - 2012-12-20 17:29:58 UTC
Weaselior wrote:
LHA Tarawa wrote:

Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.

it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts

it suggests that maybe their actions are a lot more honest than their words



I left null, not because it was dangerous, but rather because the people I had to associate with to live there safely were a bunch of immature, giant douche bags that disgusted me.

Perhaps you should actually read and respond to what I write vs. fail attempts to strawman.


Weaselior
GoonWaffe
Goonswarm Federation
#613 - 2012-12-20 17:30:40 UTC  |  Edited by: Weaselior
LHA Tarawa wrote:

ISK inflation is the sum of all wallets of active accounts.

Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.

isk in the game should inflate in order to roughly keep parity to the inflation of new goods in the game and new players in the game

isk inflation only becomes a problem when the ratio of the amount of isk to the amount of goods in the game becomes severely out of whack

as long as that ratio is roughly maintained isk retains its purchasing power (absent shifts in resource collection and production) which is what we want

ccp, of course, is concerned with an excess of isk throwing that balance out of whack

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#614 - 2012-12-20 17:32:13 UTC  |  Edited by: Weaselior
Elinarien wrote:

Having seen how static the sovereignty has been in your neck of the woods I would say Null is probably the safest place to be if one is a member of GSF.

not at all: goons live in their space and are idiots so we are prime hunting ground for gankers

ain't our fault sovwise we are just that fuckin good

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

LHA Tarawa
Pator Tech School
Minmatar Republic
#615 - 2012-12-20 17:39:38 UTC
Jenn aSide wrote:

Can you provide proof that people will drop the game, or is that just uninformed opinion?

As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?

(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)


My proof is:

1) The large number of toons that live in high sec. If they had a desire to leave high sec, a large number of them would have.

2) Having seen several high sec corps destruct upon attempting to leave high sec, as all the players that are happy with high sec bail the corp when the leadership decides it is time to "grow beyond high sec".

3) Being a high sec carebear, I've had many a conversation with other high sec carebears like me that all echo pretty much the same opinion that they'd quit before moving out of high sec.

4) Monocle Gate happened at the same time as the Russian invasion of NC and GoonDoucheFleet increasing their grip on null guests and renters. Many a drop happened at that time, and I'm not so sure it is possible to isolate the two incidents. I dropped at that time, not because of monocle gate, but because of goons.

5) CCP's reaction to burn high sec. The tank buff on barges along with other changes shows me that CCP is concerned with the high sec carebears happiness.

6) CCP's refusal to kowtow to the "nerf high sec" calls shows me they realize that their revenue is HIGHLY effected by the happiness of us high sec carebears.



What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?


Weaselior
GoonWaffe
Goonswarm Federation
#616 - 2012-12-20 17:42:02 UTC  |  Edited by: Weaselior
all 0.0 players are douchebags and i am a reasonable normal grownup as you can tell from the hilarious GoonDoucheFleet nickname i came up with

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#617 - 2012-12-20 17:43:01 UTC
LHA Tarawa wrote:
[quote=Jenn aSide]
What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?

its never happened because of past highsec nerfs which were highly successful (ending dec shields, npc corp tax, pi taxes)

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

LHA Tarawa
Pator Tech School
Minmatar Republic
#618 - 2012-12-20 17:46:46 UTC
Weaselior wrote:
LHA Tarawa wrote:

ISK inflation is the sum of all wallets of active accounts.

Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.

isk in the game should inflate in order to roughly keep parity to the inflation of new goods in the game and new players in the game

isk inflation only becomes a problem when the ratio of the amount of isk to the amount of goods in the game becomes severely out of whack

as long as that ratio is roughly maintained isk retains its purchasing power (absent shifts in resource collection and production) which is what we want

ccp, of course, is concerned with an excess of isk throwing that balance out of whack



One dimensional thinking about economics.

If I have a hanger full of stuff that I have no intention of ever selling, then there does not need to be sufficient ISK in other player's wallets to buy all that stuff.

it is only the portion of the stuff that I want to sell, that there needs to be sufficient demand (players that want it, and they have enough ISK to buy it) to maintain price stability.


It is not the total amount of ISK, nor the total amount of goods, that determines price stability. It is the amount of ISK chasing goods, and the amount of goods chasing ISK that determines price stability.


Vaerah Vahrokha
Vahrokh Consulting
#619 - 2012-12-20 17:48:16 UTC
Bump Truck wrote:

Can I ask, when you threaten to quit, how much of a nerf would make you quit? If missions paid 1 ISK less would you quit? If 1 Veld asteroid were removed from one of the belts in HighSec would you quit? If taxes were 1.501% rather than 1.5% would you quit?

I don't think anyone wants to remove activities from HighSec, thats in the post, it's just to make them a bit less profitable, if you're a casual gamer why would you mind if you made a bit less ISK?


Define "bit less".

Because the numbers floating around of 50%+ only lead to a lot of strong reactions.
Weaselior
GoonWaffe
Goonswarm Federation
#620 - 2012-12-20 17:51:21 UTC
LHA Tarawa wrote:

One dimensional thinking about economics.

If I have a hanger full of stuff that I have no intention of ever selling, then there does not need to be sufficient ISK in other player's wallets to buy all that stuff.

yeah don't ever try to lecture me on economics you will lose

your argument here relies on a completely unsupported assumption: hording goods is more likely than hording isk. there's no reason to accept that

plus this is an inexact science so pointing to "well here in one case it will not be accurate" is useless unless you've got a better metric (which you do not)

plus things that you have that you are not willing to sell right now, you may be willing to sell in the future, and it would be immensely dumb to just assume that stockpiled goods will never hit the market

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.