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You CANT Nerf HighSec!

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Author
Bump Truck
Doomheim
#581 - 2012-12-20 10:54:39 UTC  |  Edited by: Bump Truck
Yonis Kador wrote:
Varius Xeral wrote:
Yonis Kador wrote:
Yonis Kador wrote:
Yonis Kador wrote:

.
...




YK





I guess I'm wondering when null gets bored with this, what's next? How much more of EvE's resources are moving to null? I'm fond of balance, but that t2 move would be a huge null buff. And it doesn't feel like balance. What's next? Lvl 4s, Kernite, and Omber? I think about all the high sec indy corps with a stated future goal of t2 production that, if t2 production is moved to null, will be changing their corp descriptive goals to things like: "becoming the leading cap booster producer in all of high sec," or "becoming the number one producer of amarr shuttles," or "Fly with us! We build t1 cruisers - all races!"

Wow, huh? What a shame.

YK



Personally I don't think the null empires are interested in becoming big exporters of finished goods, if they were they would probably pack up and move to highsec because it's much easier to do that there atm.

Personally what I, and I think a lot of other industrialsts who live in null, want is to able to be self sufficient. To be able to get a corp of say, 50, to mine and PI everything it needs and then manufacture those raw materials into all the ships and modules it needs, maybe with 2-3% of the materials imported and 2-3% exported for caaaash.

This makes a great target for other alliances and roaming gangs to attack, gives the corp an amazing sense of identity, as they really have built something, and is long term sustainable.

It would also help get people into null who are scared of it as such a corp would actively recruit and train industrial players to help with the day to day. I was scared of null when I joined, then OUCH taught me how to live there and now it's less stressful than highsec.
Natsett Amuinn
Caldari Provisions
Caldari State
#582 - 2012-12-20 14:56:57 UTC
Regardless of how they fix it, it needs to be fixed.

I can not say that being a null industrialist feels rewarding.
I feel like I've assumed more risk, and a lot more effort for no reward.

That doesn't make it unfun, or mean I would ever want to even go back to high sec. It only means that I'm aware that the only reason to play here is "fun".

I think that some people think that we all think null sec is significantly worse than high sec.
I personally do not think that null industry is magnitutdes "worse", it's just...What's the point? It's like lvl 3 missions paying the same as lvl 4; what would be the point of doing the lvl 4's outside of enjoying more of a challenge? Not many people do that.

Null sec is to much like high sec industry is my problem.
You can't really buff null any higher, no more then you can buff high sec any higher. The few things you can correct only put null MORE on par with high sec. There's simply no incentive.

Being on par is no better than being worse.
The general null industrialist is only playing in null because they enjoy more of a challenge. CCP rewards everyone who takes part in the more challenging "conent", except when it comes to industry.

Ore prices sum it up nicely.
The best ore to mine in high sec doesn't have a significantly higher value compared to the best ore to mine in null. The added risk and effort isn't enough of an incentive when mining is already pretty dull to begin with. Far more people are going to just stay in high sec, because what's the point in moving?

As long as everyone can get perfect refines, you can never buff null.

They can't make null better then high sec. They can make high sec on par with null if you're in a player run corp that can be war decced, and if you're on par with null, that should mean that you're assume more risk and effort like every person playing in null.

You should not be on par with null without assuming at least some of the added risk and effort.
Varius Xeral
Doomheim
#583 - 2012-12-20 15:13:20 UTC
Gillia Winddancer wrote:
This is quite incorrect if you take size into consideration.


I forgot that ships and group sizes, whichever you are referring too, are fixed.

Excellent point. Thanks for that incisive contribution.

Official Representative of The Nullsec Zealot Cabal

Buzzy Warstl
Quantum Flux Foundry
#584 - 2012-12-20 15:21:06 UTC
Natsett Amuinn wrote:
Regardless of how they fix it, it needs to be fixed.

I can not say that being a null industrialist feels rewarding.
I feel like I've assumed more risk, and a lot more effort for no reward.


Nullsec industry can clearly be quite rewarding, if you are the one that owns the facilities.

Social issue, not a game design issue.

We'll see how things work out with the POS changes, maybe they'll finally make it so that a single character can just saturate the capabilities of a single maximum capacity POS, then the ownership vs. skill capability imbalance won't exist anymore.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Natsett Amuinn
Caldari Provisions
Caldari State
#585 - 2012-12-20 15:49:03 UTC
Buzzy Warstl wrote:
Natsett Amuinn wrote:
Regardless of how they fix it, it needs to be fixed.

I can not say that being a null industrialist feels rewarding.
I feel like I've assumed more risk, and a lot more effort for no reward.


Nullsec industry can clearly be quite rewarding, if you are the one that owns the facilities.

Social issue, not a game design issue.

We'll see how things work out with the POS changes, maybe they'll finally make it so that a single character can just saturate the capabilities of a single maximum capacity POS, then the ownership vs. skill capability imbalance won't exist anymore.

I feel like you're saying that owning a station in null is rewarding, so being a null industrialist is clearly rewarding.

I don't even understand the "social issue, not game design issue" part.

And what about everything else I wrote? You chose the least significant part of all that to address?

What about all the stuff about null industry NOT being "worse" than high sec industry, and how you couldn't really buff either area?

What about the whole being on par without having to assume any added risk or effort part? I felt that was actually the most significant thing I wrore, because it's basically my entire problem with the balance. I don't care if high and null offer the same rewards for industry, only that if both areas are going to offer the same level of reward that high sec industrialist assume some of the risk and effort everyone else does.

Bump Truck
Doomheim
#586 - 2012-12-20 15:51:27 UTC
Buzzy Warstl wrote:
Natsett Amuinn wrote:
Regardless of how they fix it, it needs to be fixed.

I can not say that being a null industrialist feels rewarding.
I feel like I've assumed more risk, and a lot more effort for no reward.


Nullsec industry can clearly be quite rewarding, if you are the one that owns the facilities.

Social issue, not a game design issue.

We'll see how things work out with the POS changes, maybe they'll finally make it so that a single character can just saturate the capabilities of a single maximum capacity POS, then the ownership vs. skill capability imbalance won't exist anymore.



I really like what Sellene says on this issue.

It worries me when they talk about a POS revamp and how much effort that will require. Fixing null doesn't need a POS revamp and I hope they don't conflate the two.

Fix null, then POS revamp. I hope they don't try to fix null with a POS revamp, that's gonna take forever.

Moreover if they fixed null first that would give them a lot of clues about what a POS revamp needs to achieve,
LHA Tarawa
Pator Tech School
Minmatar Republic
#587 - 2012-12-20 16:01:01 UTC  |  Edited by: LHA Tarawa
I realize I'm coming into this late (was on vacation), and I'm not going to read the 31 pages that followed the OP.

The OP is a lot of strawman mixed with red herring.

1) You use the term "hard work" like 3 times in the OP. Guess what. Not everyone wants to play this game in a way that is a lot of hard work. I want to log in, play the game the way I want to play it, whether that is for 15 mins or 15 hours, without having to worry whether my friends are online or not, or who else may be logged in and what they are doing.

As a casual gamer with job, house, wife, kids, even grand kids, etc, I'm just not interested in playing a game that is a lot of hard work.

2) The price of ABCs shows that null is no riskier than high sec, if you have the right "friends". I'd say the risk/reward is balanced as null is so safe that the ABCs are trading for virtually the same price as veld.

3) I've lived in Null, and found that I had to be "friends" with a lot of people that I truly despised. Foul mouthed punks, immature brats, losers that flood chat channels with text pen is es, and porn links.

My time in null caused me to drop from the game for 1.5 years from disgust.


4) 71% of players (your figure) live in high sec, not because the rewards are too high, but because the people that control null are giant douche bags. The politics, the people, the hassles... I'll quit before having to deal with that bunk.



And this is the bottom line!
5) You can't possibly nerf high sec enough to get me to move to low or null. The only result from a nerf of high sec would be for me to quit playing the game. Based on the huge % of people that live in high sec like me, combined with conversations with many people I've played with in high sec, I'm betting I'm far from alone in my disgust with null/low politics/players/hassles.




So, I'm forced to ask the OP: Why do you want the majority of EVE players to quit? How is the game improved for you if you nerf high sec, and high sec becomes as empty as low and null are because all the casual players that don't want to play a game that is "hard work" or forces you to be "friends" with total asshats that turn your stomach with disgust?

Why do you want to kill EVE?
Natsett Amuinn
Caldari Provisions
Caldari State
#588 - 2012-12-20 16:11:40 UTC
LHA Tarawa wrote:

The OP is a lot of strawman mixed with red herring.

1) You use the term "hard work" like 3 times in the OP. Guess what. Not everyone wants to play this game in a way that is a lot of hard work. I want to log in, play the game the way I want to play it, whether that is for 15 mins or 15 hours, without having to worry whether my friends are online or not, or who else may be logged in and what they are doing.

As a casual gamer with job, house, wife, kids, even grand kids, etc, I'm just not interested in playing a game that is a lot of hard work.


Why should people that do want to put in "hard work", null sec industry is inherently harder and everyone who does it is putting in more "hard work", get rewarded?

And no one's interested in making EVE a "lot of hard work", or even wants you to have to do that.

The rest of what you wrote was just ranting.
Bump Truck
Doomheim
#589 - 2012-12-20 16:13:45 UTC
LHA Tarawa wrote:
...

As a casual gamer with job, house, wife, kids, even grand kids, etc, I'm just not interested in playing a game that is a lot of hard work.

...

3) I've lived in Null, and found that I had to be "friends" with a lot of people that I truly despised. Foul mouthed punks, immature brats, losers that flood chat channels with text pen is es, and **** links.

My time in null caused me to drop from the game for 1.5 years from disgust.


...



So, I'm forced to ask the OP: Why do you want the majority of EVE players to quit? How is the game improved for you if you nerf high sec, and high sec becomes as empty as low and null are because all the casual players that don't want to play a game that is "hard work" or forces you to be "friends" with total asshats that turn your stomach with disgust?

Why do you want to kill EVE?



Hey, thanks for the input, I read the last 31 pages and there's nothing to fundamentally alter the debate. There's a lot of agreement that some changes need to be made.

Can I ask, when you threaten to quit, how much of a nerf would make you quit? If missions paid 1 ISK less would you quit? If 1 Veld asteroid were removed from one of the belts in HighSec would you quit? If taxes were 1.501% rather than 1.5% would you quit?

I don't think anyone wants to remove activities from HighSec, thats in the post, it's just to make them a bit less profitable, if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny, why not take longer to get that shiny, savour the process. It's not like you have space to hold or enemies to fend off or pirates to kill.

I support your right to play the game as a casual gamer, but what do you really need for that rewards wise? Would you like medals or accomplishments or badges as rewards for missions? I'd quite like that, I like game achievements.

I really don't want to force anyone to quit. I play this game because it is awesome, I want it to be more awesome. I really don't think people will quit in droves if HighSec get's nerfed.

Also I agree there are some unsavory characters who play this game, but if you don't like the people who play this game what is the point of playing an MMO? There are much better single player space games, whether you want 4X or combat piloting.

This game is great because of the other people.
LHA Tarawa
Pator Tech School
Minmatar Republic
#590 - 2012-12-20 16:18:12 UTC
Ptraci wrote:

Nullsec players don't "hate" high sec players. We really couldn't give a damn what you guys get up to, with your silly little "wars" and other tricks. High sec to us is a large pool filled either with potential recruits that are useless until they are trained up, potential spies from other alliances, or players that have failed EVE and have either been kicked out of nullsec by everyone or just can't handle it.


There is no room in your paradigm for players that tried null, and found the majority of players there to be disgusting, immature, giant douche bags with whom they have no desire to associate?

LHA Tarawa
Pator Tech School
Minmatar Republic
#591 - 2012-12-20 16:23:41 UTC
Natsett Amuinn wrote:
LHA Tarawa wrote:

The OP is a lot of strawman mixed with red herring.

1) You use the term "hard work" like 3 times in the OP. Guess what. Not everyone wants to play this game in a way that is a lot of hard work. I want to log in, play the game the way I want to play it, whether that is for 15 mins or 15 hours, without having to worry whether my friends are online or not, or who else may be logged in and what they are doing.

As a casual gamer with job, house, wife, kids, even grand kids, etc, I'm just not interested in playing a game that is a lot of hard work.


Why should people that do want to put in "hard work", null sec industry is inherently harder and everyone who does it is putting in more "hard work", get rewarded?

And no one's interested in making EVE a "lot of hard work", or even wants you to have to do that.

The rest of what you wrote was just ranting.



1) Making null industry not suck is WAY different from nerfing high sec.

2) Reward comes from risk. If the reward is not there, then it must be because the risk is largely non-existent.


I have a friend that keeps trying to talk me into moving out to null to mine with him. He assures me that he mines for days without seeing any non-blues. It is so safe that he jet can mines.... with the giant spud rock and the ore hold on the mack, he can virtually AFK mine even rocks....


It is that safety that has crushed the price of the ABCs.
Jenn aSide
Soul Machines
The Initiative.
#592 - 2012-12-20 16:26:17 UTC  |  Edited by: Jenn aSide
LHA Tarawa wrote:
Ptraci wrote:

Nullsec players don't "hate" high sec players. We really couldn't give a damn what you guys get up to, with your silly little "wars" and other tricks. High sec to us is a large pool filled either with potential recruits that are useless until they are trained up, potential spies from other alliances, or players that have failed EVE and have either been kicked out of nullsec by everyone or just can't handle it.


There is no room in your paradigm for players that tried null, and found the majority of players there to be disgusting, immature, giant douche bags with whom they have no desire to associate?



Why would other people in a video game being "disgusting" or what not affect where someone plays a game, unless that person was to sensitive to be playing in null sec to begin with?

I've met some down right racist people who knew I was "a minority" (don't let the white girl avatar fool you), I didn't run back to high sec, I left their alliance THEN came back and helped the new alliance abort some of their super-caps. That's how real men with white girl avatars handle things.
Natsett Amuinn
Caldari Provisions
Caldari State
#593 - 2012-12-20 16:29:46 UTC  |  Edited by: Natsett Amuinn
LHA Tarawa wrote:



1) Making null industry not suck is WAY different from nerfing high sec.

2) Reward comes from risk. If the reward is not there, then it must be because the risk is largely non-existent.


I have a friend that keeps trying to talk me into moving out to null to mine with him. He assures me that he mines for days without seeing any non-blues. It is so safe that he jet can mines.... with the giant spud rock and the ore hold on the mack, he can virtually AFK mine even rocks....


It is that safety that has crushed the price of the ABCs.

Most of this has been adressed I believe.

1) Null industry doesn't "suck" any more than high sec industry sucks. If you think it sucked in null, then you'll think it sucks in high; you shouldn't even be doing industry at that point.

2) as has been said many times before, the blues make it possible for your firend to mine safely, not CCP.

If it's so safe, why wouldn't you go mine with your buddy? It should be more than worth it right?
CCP decides the mineral requirements of all items in the game. We can make stuff use more morphite and less trit.

Edit: It "sucks" to do industry in null because you assume more risk and effort to do the same thing as a guy in an NPC corp in high sec; with no gain.
Jenn aSide
Soul Machines
The Initiative.
#594 - 2012-12-20 16:31:18 UTC
Natsett Amuinn wrote:
Buzzy Warstl wrote:
Natsett Amuinn wrote:
Regardless of how they fix it, it needs to be fixed.

I can not say that being a null industrialist feels rewarding.
I feel like I've assumed more risk, and a lot more effort for no reward.


Nullsec industry can clearly be quite rewarding, if you are the one that owns the facilities.

Social issue, not a game design issue.

We'll see how things work out with the POS changes, maybe they'll finally make it so that a single character can just saturate the capabilities of a single maximum capacity POS, then the ownership vs. skill capability imbalance won't exist anymore.

I feel like you're saying that owning a station in null is rewarding, so being a null industrialist is clearly rewarding.

I don't even understand the "social issue, not game design issue" part.

And what about everything else I wrote? You chose the least significant part of all that to address?

What about all the stuff about null industry NOT being "worse" than high sec industry, and how you couldn't really buff either area?

What about the whole being on par without having to assume any added risk or effort part? I felt that was actually the most significant thing I wrore, because it's basically my entire problem with the balance. I don't care if high and null offer the same rewards for industry, only that if both areas are going to offer the same level of reward that high sec industrialist assume some of the risk and effort everyone else does.



don't waste your time with that Buzzy guy, he doesn't understand that he doesn't know enough about the subject to form an opinion, let alone offer one (that's the guy who didn't know the difference between officer stuff and deadspace stuff till we told him, or that military systems upgrades didn't' do all these crazy things they thought they did).
LHA Tarawa
Pator Tech School
Minmatar Republic
#595 - 2012-12-20 16:39:28 UTC
Bump Truck wrote:

Hey, thanks for the input, I read the last 31 pages and there's nothing to fundamentally alter the debate. There's a lot of agreement that some changes need to be made.


Sure, there is agreement among those that agree that there need to be changes, that there need to be changes. If you think that these forums represent a cross section of actual EVE players, then you are soooo wrong. The vast majority of players do not post here.



Bump Truck wrote:

Can I ask, when you threaten to quit, how much of a nerf would make you quit? If missions paid 1 ISK less would you quit? If 1 Veld asteroid were removed from one of the belts in HighSec would you quit? If taxes were 1.501% rather than 1.5% would you quit?


The answer is quite simple. If the nerf to high sec is sufficient to make me consider moving out of high sec, then that is the point where I quit the game.

I HAVE NO INTEREST IN LEAVING HIGH SEC... I've done it, and was disgusted by the players I found outside of high sec. Any nerf sufficient to make me want to leave high sec will simply result in me dropping the game instead.

Move L4s out of high sec, I'm gone. Lower the yield on mining to the point I can't pay for PLEX with about an hour a day of mining, I'm gone. Make it easier for people to pad their KB by killing me, I quit the game.



Bump Truck wrote:

if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny,


And for 2.4B a month in PLEX to pay for my 4 accounts.


Bump Truck wrote:

I really don't want to force anyone to quit. I play this game because it is awesome, I want it to be more awesome. I really don't think people will quit in droves if HighSec get's nerfed.


As you point out, that depends on the size of the nerf. A 10% nerf? Probably not enough to force a lot of people out of game. Of course, it also wouldn't get anyone to move from high to null, and therefore, would not be sufficient to quell the calls of "nerf high sec".

A 50% nerf that would get people out of high sec and quell the "nerf high sec" cries? Watch the subscribed base crash.....


Bump Truck wrote:

Also I agree there are some unsavory characters who play this game, but if you don't like the people who play this game what is the point of playing an MMO? There are much better single player space games, whether you want 4X or combat piloting.

This game is great because of the other people.


I play the game with other carebears, and like me, they have no desire to leave high sec. I enjoy playing the game with these other causal game playing, non-douche bags.

As long as CCP keeps the game as it is, where us carebear non-douche bags can enjoy playing the game with each other in high sec, we'll keep playing the game.

Nerf high sec to the point where people would consider leaving high sec, and they'll leave all right... by unsubscribing their accounts.

corestwo
Goonfleet Investment Banking
#596 - 2012-12-20 16:44:35 UTC
http://themittani.com/features/its-time-nerf-highsec

You CAN nerf highsec. And I will honestly be surprised if they do not do something like this when (if, heh) the POS revamp comes around. It Makes Senseā„¢

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

LHA Tarawa
Pator Tech School
Minmatar Republic
#597 - 2012-12-20 16:44:42 UTC
Jenn aSide wrote:

Why would other people in a video game being "disgusting" or what not affect where someone plays a game, unless that person was to sensitive to be playing in null sec to begin with?


That is MY POINT!!!!


High sec is FULL of people that are not immature, giant douche bags. Attempts to try to get us to move to null where we have to be "friends" with giant douche-bags will simply result in us quitting the game. I know, I've seen me and many a friend drop after disillusionment with out attempts to move to null.


We're not cut out for null.. and we know it... and there is NOTHING you can do to make us move to null.

We'll quit before we move to null.



SO, I ask... how is the game improved for the OP, if all us "too sensitive" to play the game with a bunch of giant douche bags, drop the game?
Nex apparatu5
GoonWaffe
Goonswarm Federation
#598 - 2012-12-20 16:46:59 UTC  |  Edited by: Nex apparatu5
Multiply bounties in nullsec by 10 times the absolute value of the true sec status. There, now you have something to fight over in nullsec, systems become more populated because stuff like belt ratting is popular again, and hisec isnt nerfed.

It's a flawless plan
Natsett Amuinn
Caldari Provisions
Caldari State
#599 - 2012-12-20 16:48:55 UTC
I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.

An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.

When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.

No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.
LHA Tarawa
Pator Tech School
Minmatar Republic
#600 - 2012-12-20 16:51:45 UTC
Nex apparatu5 wrote:
Multiply bounties in nullsec by 10 times the absolute value of the true sec status. There, now you have something to fight over in nullsec, systems become more populated because stuff like belt ratting is popular again, and hisec isnt nerfed.

It's a flawless plan



So, 1.0 belt rat frigs pay more than .5?


They tried buffing the rewards of null. The result was that null is so safe that people ratted there 23,5x7 with impunity and ISK inflation became a MAJOR concern.