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You CANT Nerf HighSec!

First post First post First post
Author
Weaselior
GoonWaffe
Goonswarm Federation
#461 - 2012-12-19 00:11:53 UTC
Buzzy Warstl wrote:

Right here is, however, where you cross the line from reasoned argument to spoiled brat.

What you did to have what you do has no bearing on what others should have and what is in the best interests of the game as a whole.

Grow up already.

i didn't say that, though it is indisputably correct and i wish i had

the harder task clearly deserves the greater reward

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

AstraPardus
Earthside Mixlabs
#462 - 2012-12-19 00:12:09 UTC
I'm a nullsec player and I have no issues with highsec, none at all. Carry on, just as you were...thank you for the burgeoning market and the cheap tritanium, keep up the good work. :3
Every time I post is Pardy time! :3
Weaselior
GoonWaffe
Goonswarm Federation
#463 - 2012-12-19 00:13:30 UTC
Buzzy Warstl wrote:

It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"

"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game"

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#464 - 2012-12-19 00:13:56 UTC
its basically you reject the very concept of game balance

well good luck with that

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Bane Necran
Appono Astos
#465 - 2012-12-19 00:20:02 UTC
Bump Truck wrote:
Actually using the word "literally" as an intensifier has a long and established history going back to Mark Twain who wrote "Tom Sawyer was literally rolling in wealth".


That is making a distinction between the figurative and literal senses, which is how it's supposed to be used. In your case there's only a literal interpretation, so there's nothing to clarify..

The reason people even think it's an intensifier is because when you clarify something to be literal instead of figurative it's usually more serious. Modern 'intensifiers' are overused so much they've lost all meaning anyway. Like everything being epic.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Weaselior
GoonWaffe
Goonswarm Federation
#466 - 2012-12-19 00:25:17 UTC  |  Edited by: Weaselior
as Buzzy Warstl's argument was rejecting the concept of game balance it acts as a defense any possible feature set because there is no limiting factor of what feature sets are acceptable

hence my use of literally was literally correct

as well as figuratively correct and literally correct in the figurative sense

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Alavaria Fera
GoonWaffe
#467 - 2012-12-19 00:26:12 UTC  |  Edited by: Alavaria Fera
Weaselior wrote:
its basically you reject the very concept of game balance

well good luck with that

This path will lead us to enlightenment. A land without any concern for balance, rewards far in excess of what the risk should imply.

High Sec

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Buzzy Warstl
Quantum Flux Foundry
#468 - 2012-12-19 00:37:01 UTC
Weaselior wrote:
Buzzy Warstl wrote:

It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"

"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game"

Titans are balanced by their cost.

Part of the cost is crap industry in the systems that can build them.

Sounds balanced to me, if you think it's not make a case for that.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Weaselior
GoonWaffe
Goonswarm Federation
#469 - 2012-12-19 00:50:31 UTC  |  Edited by: Weaselior
Buzzy Warstl wrote:

Titans are balanced by their cost.

Part of the cost is crap industry in the systems that can build them.

Sounds balanced to me, if you think it's not make a case for that.

this is gibberish and i see no need to make a case against an "argument" that is nothing but the nonsensical assertion that titans (usable anywhere in non-highsec and non-w-space, including npc 0.0 and lowsec) are balanced by conquerable 0.0 having poor industry

it is such gibbering insanity that there is no actual logic to attack, one can merely say it aloud and marvel and tell people to behold the best argument buzzy warstl could come up with to oppose the clear need for rebalancing industry and allow them to draw what conclusions they will

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

James Amril-Kesh
Viziam
Amarr Empire
#470 - 2012-12-19 00:51:13 UTC
Buzzy Warstl wrote:
Weaselior wrote:
Buzzy Warstl wrote:

It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"

"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game"

Titans are balanced by their cost.

That was the original intent, back when their guns could blap subcaps, their DD was AoE, and they had drone bays.
Then they became horribly proliferated to the point where people were camping gates with titans.
Now titans are balanced by the fact that they're much less useful in any combat scenario except blapping carriers and dreadnoughts or structure shoots where you don't want to be forced to stay put for 5 minutes at a time.

Enjoying the rain today? ;)

Mara Rinn
Cosmic Goo Convertor
#471 - 2012-12-19 01:21:37 UTC
Tippia wrote:
SegaPhoenix wrote:
Most of null space is borderline useless and should really be no less profitable than the best system in highsec.
The problem is that, to solve that, you have to nerf highsec. Simply buffing low and null so that, at worst, they are as good as the best highsec systems would wreak havoc with the economy.


I don't believe that hisec must necessarily be nerfed in order for a buff to nullsec to be possible without wreaking havoc with the economy. Simply allowing player-owned facilities to be as effective and efficient as NPC facilities (refineries in particular) would be a huge buff to nullsec without damaging hisec at all.
Alavaria Fera
GoonWaffe
#472 - 2012-12-19 01:21:59 UTC
James Amril-Kesh wrote:
Buzzy Warstl wrote:
Weaselior wrote:
Buzzy Warstl wrote:

It's only an insistence that you have a better reason for it that "I worked hard for what I have, why to they get something shiny?!"

"game balance is a random requirement and the difficulty/risk/complexity of a task should have no bearing on its reward in a game"

Titans are balanced by their cost.

That was the original intent, back when their guns could blap subcaps, their DD was AoE, and they had drone bays.
Then they became horribly proliferated to the point where people were camping gates with titans.
Now titans are balanced by the fact that they're much less useful in any combat scenario except blapping carriers and dreadnoughts or structure shoots where you don't want to be forced to stay put for 5 minutes at a time.

You can also still camp gates with smartbombing titans ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Weaselior
GoonWaffe
Goonswarm Federation
#473 - 2012-12-19 01:47:14 UTC
Mara Rinn wrote:

I don't believe that hisec must necessarily be nerfed in order for a buff to nullsec to be possible without wreaking havoc with the economy. Simply allowing player-owned facilities to be as effective and efficient as NPC facilities (refineries in particular) would be a huge buff to nullsec without damaging hisec at all.

it would go a long way, yes, which is why i focus a lot on those in my article about how to fix 0.0 industry. merely having perfect refines in a pos would be amazing.

however it doesn't fix t2 issues in particular (t2 ship size relative to maximum sustainable import costs making t2 ship construction in 0.0 price uncompetitive) and it doesn't fix basic competitive issues: if I can make a pos have perfect refines I'm still paying orders of magnitude more in slot costs (fuel costs >>>>>>> slot costs) and the entire job can be destroyed rather than being built in absolute safety creating a large risk premium (you can never do anything to a job installed in a station, a job in a destroyed pos is gone)

the slot costs and the capital risk are not borne by the highsec industrialist, but the 0.0 industrialist gains nothing for paying them

basic nerfs to highsec have been needed for other areas and have been very successful in the past, such as the PI tax nerf which properly incentivized 0.0 PI and poco ownership. highsec's industry has been insanely overbuffed for some time, preventing the proper buffs needed for 0.0 industry to work

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Tesal
#474 - 2012-12-19 02:24:51 UTC
Please save us from ourselves. We are drowning in our wealth.
Dramaticus
State War Academy
Caldari State
#475 - 2012-12-19 02:26:40 UTC
When going to blow up some hapless empire guy I literally get lost trying to decide which ship I want to use

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Lance Rossiter
CHAINS Corp
#476 - 2012-12-19 02:32:03 UTC
It's already the case that, in high sec:

You can't source the materials required to build basically anything via gathering, as there are no native sources of Zydrine.
Public Material Research slots are universally locked up for 15 days in advance (and this extends right down to the quietest parts of low sec). Other sorts of slot are perpetually unavailable on a system-by-system basis.
Planetary Interaction resource levels are abymsal.
Availability of decent exploration sites is extremely low with massive amounts of competition.
The levels of anomalies, etc. are harshly restricted to the most basic and least exciting.

I got sick of being interrupted constantly in low sec so I planned a break in high sec...I don't think I lasted a whole day. It was too barren.

People bring up missioning in high sec a lot, and for good reason...because it's just about the only thing you can do there that's beyond entry-level frigate / early cruiser gameplay: and you have to bear in mind that this is the supposed forging ground for new players to get the confidence and resources to move into low and null. It's not surprising many of 'em don't make that transition with what they've got to go on - in a world where you need Tech II to be viable and you can't even supply your own Tech I? Of course they grow dependent on the sorts of markets that you can only find in high sec.

I think EVE is a great game and certainly the most successful sandbox on the market, but I wish there was more viability for building and creating across all the different types of space, and that includes high sec.
Zeko Rena
ENCOM Industries
#477 - 2012-12-19 02:43:09 UTC
Lance Rossiter wrote:
It's already the case that, in high sec:

You can't source the materials required to build basically anything via gathering, as there are no native sources of Zydrine.
Public Material Research slots are universally locked up for 15 days in advance (and this extends right down to the quietest parts of low sec). Other sorts of slot are perpetually unavailable on a system-by-system basis.


I source my Zydrine either from scanning down Grav sites, found one yesterday with Jaspet in it (0.5 system), or refining mission loot.
Research needs you just need to setup a POS, boring part is grinding the rep

So you can get around both those issues, but it can be time consuming.
Yonis Kador
KADORCORP
#478 - 2012-12-19 02:49:37 UTC
I would think that the price of goods is primarily determined by supply and demand....not CCP buffs. It's been stated in this thread that 71 percent of characters reside in high sec and that this is proof they "have it too good." I disagree. It is proof of nothing more than that 71 percent of characters are located there. We can make all kinds of suppositions based on this single data point. 71 percent of all characters dislike systems with ABC ores, 71 percent of all characters like being near trading hubs, 71 percent of all characters like Concord protection, on and on... Null sec industry will never be competitive with high sec industry if 71 percent of all characters are in high sec. CCP can buff till they drop. Unless high sec is abolished, demand will still dictate price and the demand is still going to be in high sec. Besides, sovereignty has its costs. I'll admit that if the value of the ABC ores and moon minerals drop to such a degree that those activities are no longer profitable then you can make a case for a buff since the prospect of wealth is what drives many players to null. But just because a DCII costs 10 mill in null is insufficient reason to support a high sec nerf. The counterargument could be that maybe null residents are able to obtain high sec goods too easily. Maybe shopping local should be incentivized or jfs should be nerfed. Null could also work on developing content that draws players to the region to improve its own economy. If this is a game of sheep and wolves, no amount of stick is going to make sheep become wolves. They will not graze in a lion's den because it is the only source of greenery. Even if they do, the lions will only tolerate them for so long. It just seems to me that when the best content null has produced thus far is a campaign to terrorize sheep, destroy their property, and reduce all mining activity in high sec for 30 days, there really should be no question why immigration suffers.

Yonis Kador
No Alibi
Sometimes Here
#479 - 2012-12-19 02:50:21 UTC
Don't need a "Rep" in low sec....

I fly by the seat of my pants, No wonder my ass is always on fire!

Buzzy Warstl
Quantum Flux Foundry
#480 - 2012-12-19 03:13:23 UTC  |  Edited by: Buzzy Warstl
Weaselior wrote:
Buzzy Warstl wrote:

Titans are balanced by their cost.

Part of the cost is crap industry in the systems that can build them.

Sounds balanced to me, if you think it's not make a case for that.

this is gibberish and i see no need to make a case against an "argument" that is nothing but the nonsensical assertion that titans (usable anywhere in non-highsec and non-w-space, including npc 0.0 and lowsec) are balanced by conquerable 0.0 having poor industry

it is such gibbering insanity that there is no actual logic to attack, one can merely say it aloud and marvel and tell people to behold the best argument buzzy warstl could come up with to oppose the clear need for rebalancing industry and allow them to draw what conclusions they will


Can't argue with that logic, because you're just attacking me instead of disputing my point.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs