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You CANT Nerf HighSec!

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Malphilos
State War Academy
Caldari State
#21 - 2012-12-16 13:49:10 UTC
Bump Truck wrote:

- A nerf doesn’t mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.


Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken".

I think that plays directly into the "null is broken so you want to break empire" argument.
Bump Truck
Doomheim
#22 - 2012-12-16 13:55:36 UTC
Malphilos wrote:
Bump Truck wrote:

- A nerf doesn’t mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.


Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken".

I think that plays directly into the "null is broken so you want to break empire" argument.




Though it is a slightly different topic I think the main problem null faces is that alliances can't build a vertically integrated industrial base where money flows from the bottom to the top for other alliances to attack.

What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.

This would give other alliances a great target to attack and would really liven up the game, causing more people to subscribe for *awesome-timez*.

Currently High Sec has such a vast advantage in industry this is not possible, so High Sec may need nerfing to cause this situation to be possible. It's not up to me, it's up to CCP, I enjoy the debate.
Randolph Rothstein
whatever corp.
#23 - 2012-12-16 14:03:26 UTC
ok ok

i will tell you the secret

if CCP wanted to nerf/buff high sec/low sec they would have already done that

they didnt so its obvious the current model is satisfying

unless you have economic analyses that will prove nerfing huge part of the game will bring more players/money you have nothing

so there Bear
Malphilos
State War Academy
Caldari State
#24 - 2012-12-16 14:05:31 UTC
Bump Truck wrote:
Malphilos wrote:
Bump Truck wrote:

- A nerf doesn’t mean taking away any activities, it simply means making them less profitable. If missions paid 1% less they would still be worth it, what if it was 10% or 15%? You can still mine if the roids yield 8% less ore per cycle. You can do everything you can do now, just for less profit.


Isn't that the state null is in now? You can do everything, it's just less profitable. And yet that state is called "broken".

I think that plays directly into the "null is broken so you want to break empire" argument.




Though it is a slightly different topic I think the main problem null faces is that alliances can't build a vertically integrated industrial base where money flows from the bottom to the top for other alliances to attack.

What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.



But the fact that they "can't" do that isn't a restriction of game mechanics. They can, it's just more profitable to do otherwise. Right?
Bump Truck
Doomheim
#25 - 2012-12-16 14:13:49 UTC
Malphilos wrote:
Bump Truck wrote:
[quote=Malphilos][quote=Bump Truck]...



But the fact that they "can't" do that isn't a restriction of game mechanics. They can, it's just more profitable to do otherwise. Right?



I think that's quite an interesting question.

As a reductio ad absurdam imagine there's two types of space, A and B, in A you can rat and it pays 10b ISK per hour, in B you can rat and it pays 4 ISK per hour.

Now you could say there's no restriction in the game mechanics for an empire to live in space B and do all their ratting there, it is possible.

And you could argue that space B is worthless and the game mechanics make it that way because any empire that lives there and did it's ratting there would be instantly crushed by an empire who's funds came from space A.


So I think it's complicated and just because you "can" do something doesn't mean it's viable. Though you are right to call me out on my use of language.
Grimpak
Aliastra
Gallente Federation
#26 - 2012-12-16 14:26:09 UTC
while I'm more on the opposite field to Tippia in regards to this (it's not hisec that is too good, it's losec/nullsec that isn't good enough, imho), truth is, I agree with Tippia that it's quite hard to make it so without making the entire economy going bonkers.

in all honesty, nullsec space should be better, BUT with the caveat of being able to do something about the ability of moving huge amount of **** thru half of EVE in the blink of an eye.

nullsec would be better if it was based around the "extremely rich and totally isolated self-suficient islands" thing. Easy to defend, easy to hold, bit hard to take over, pain in the ass to move **** about from and to empire.


but then you crash into another thing. In the end of the day, the most sure-fire way to invade something is to have more people than the defender, so defender needs more people.

needing more people needs giving them a slice of the nullsec riches, which means that, all of it being a fixed ammount over time, means that giving some to one guy, you need to cut out a tiny bit from everybody else. doesn't seem much at first, but as soon as numbers start to escalate further, sooner or later, your big slice of nullsec riches is divided thru a huge number of people due to them being in your alliance, being from some blues you brought in to fill the ranks or many other things that might've transpired. since the start of a war.




in the end, the only way I can see nullsec to be worthwile is to actually adding more space. and not 1 region or two. I'm talking about doubling, or even tripling the total amount of nullsec space we have currently. new "buffer" null like syndicate and new true null like the fringes we have today, but simply more.

Even still, I can see this also ruining economy, or ending up stale as it is today, since there is no "good" way to solve this predicament, because in the end, us humans, want to have the whole cake and eat it, and doing so while sitting in a confy chair with said cake being hand-fed by a very sexy nurse or waitress or whatever fancies your sexual orientation.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#27 - 2012-12-16 14:37:28 UTC  |  Edited by: Jame Jarl Retief
OP,

In general I agree. But there's a big "but" coming.

First, yes, nobody (or very few) are going to quit over nerfs of any kind, so theoretically CCP can nerf hi-sec income 50% and people will whine and moan but most will stay. However, most will also stay in hi-sec. So, all the change will do is apply a brake to the entire hi-sec, but it will NOT change the population dynamic. A precious few might say the hell with it and move to low/null/wh, but the majority will keep playing in hi-sec. They'll just have a lot less ISK to spend, which will slow the economy of the whole game. Who benefits? Nobody, really.

Second, while many will not quit, many will. I know folks that play EVE for relaxation, basically. They run missions, complexes, stuff like that. They chat with each other (Missions chat channel is a good example, all manner of things get talked about there in the evenings). It's nice. Like having coffee with friends after work, sort of. Well, all of those guys pay for it with PLEX. If income gets cut so much that their casual playstyle can no longer provide ISK for said PLEX, they'll quit. Yes, I know, in terms of hours spent farming ISK and earning $15, the $15 wins by a long shot. I know all that, and I totally agree, but the thing is, that is not the mentality of many people.

Third, can EVE really afford to lose more players for ANY reason? Think on it for a while. We don't have official numbers, but the generally accepted opinion is that everyone, or almost everyone, has 2-3 accounts. Correct? Some people claim as high as 8 or more accounts. But let's say 3 accounds per person, average. So EVE's 450k subs is just 150k subscribers. That's LESS than UO had in 2003! So, is pissing off your few existing subscribers the way to go? And hi-sec has never been particularly profitable, compared to low/null/wh. So, nerf it more? Some people will quit. Not many, but some will. Can EVE afford that? Most importantly, can EVE afford to have the word of mouth like that spread? Because that WILL deter new players.

All's I'm saying is, whatever CCP does, they really do need to be careful. Remember Incarna? The 13-17% population drop? People getting fired and CCP scrambling for player favour with Crucible? Are you telling me this was a non-event? I feel it was actually fairly drastic. And kudos to CCP on how they handled it. If they bungled dealing with the crisis, EVE might be mostly-dead F2P piece of junk by now. So, my point is, is that something worth risking over a 15% hi-sec income nerf? Which is already pretty low to start with?
La Nariz
Aliastra
Gallente Federation
#28 - 2012-12-16 14:56:39 UTC
CCP Falcon wrote:
There are a number of threads on this topic that have been locked on this forum.

This one so far as stayed civil, as such I'll leave it open.

Take care when posting, and make sure you keep it within the forum rules.



Is there any chance we can get harsher penalties for violating the civility in this thread? It might help keep it civil Big smile.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

TharOkha
0asis Group
#29 - 2012-12-16 15:05:02 UTC  |  Edited by: TharOkha
Bump Truck wrote:

What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.

This would give other alliances a great target to attack and would really liven up the game, causing more people to subscribe for *awesome-timez*.


This is the problem caused by gheto-thinking of low/null dwellers (shoot anything that moves) , not by the game mechanic.
La Nariz
Aliastra
Gallente Federation
#30 - 2012-12-16 15:12:51 UTC  |  Edited by: La Nariz
TharOkha wrote:
Bump Truck wrote:

What I mean by this is you want people mining + ratting + manufacturing + trading in null, making everything they need (maybe importing 1-3% of the materials they need) and able to live independently of High Sec if they so choose.

This would give other alliances a great target to attack and would really liven up the game, causing more people to subscribe for *awesome-timez*.


This is the problem of gheto-thinking of low/null dwellers (shoot anything that moves) , not by the game mechanic.





There is a reason for that. We fought hard for the space and we defend the space so why should anyone not with us be allowed to use it? We can't be sure that the neutral in system has benign intentions. That previous statement is one of the reasons AFK cloakers can be so devastating (as well as complained about), no one knows what that person can do so they either do not use the space or use it sparingly. So it isn't so much "ghetto-thinking" as it is we are not willing to risk the security of our space and that we are not willing to share with people who have not helped us before.

In highsec this is not the case. Anyone can move into your mining system and mine. Anyone can go to your trade hub and trade. Anyone can explore in the system you live in. Anyone can run missions in your system. This is acceptable too because you did not fight for that space, NPCs did and they allow you to share their resources.

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Bump Truck
Doomheim
#31 - 2012-12-16 15:19:19 UTC
Jame Jarl Retief wrote:


...




Thanks for the thoughtful and well written response.

If people play the game to relax and chat then what does income really matter to them? If everyone makes less then the price of Plex will fall, Plex is more about how much your time and effort is worth than a fixed ISK amount.

You are right that just nerfing HigSec and saying "problem solved" is obviously not the answer, changes will need to be made in other areas as well, but any buff to null and low industry is a relative nerf to highsec.

The complaint will either be "I used to make more ISK before the High nerf" or "The ISK I earn buys less after the null buff", it's the same.


Personally I think the real lesson of Incarna for CCP is to stick to your core values, get in the niche and exploit it. They need to make the game as awesome as possible, that will keep it vibrant and alive in the long run. It doesn't matter who this pisses off, if people quit they weren't in your niche so don't worry about them.

Anyone when asked if WIS was awesome would easily see it was not, endeavouring to make nullsec into a space opera of politics, spies and warriors is, IMO, the path CCP needs to take to get EVE to survive in the long run.

Chill out in space online sounds a lot less cool, and maybe it should be part of the game, I just think it shouldn't pay well.
Caitlyn Tufy
Perkone
Caldari State
#32 - 2012-12-16 15:44:29 UTC
Most of the post is fairly fine and I agree with it to an extent, but I have to disagree with number 4. No area of null should ever be (almost) completely safe, no matter the amount of effort invested into it, else you enter the danger of monopolized market such as what happened with technetium. There should always be an option of raids into defended areas or of ninja harvesting without the threat of instant retaliation. Proposals have been made in the past to achive that.
Natsett Amuinn
Caldari Provisions
Caldari State
#33 - 2012-12-16 16:00:01 UTC
SegaPhoenix wrote:
Rather than a nerf to high-sec I would rather see a black market in lowsec and a buff in null.

Most of null space is borderline useless and should really be no less profitable than the best system in highsec.

Lowsec could use more signatures and anomalies even if they are mid-range at best.


I think this is the prevelant sentiment amoung many players. Both for and against any kind of a "nerf".

Frist and foremost, we as the players do not really know if it's possible to balance with or without a nerf.
I think a lot of people probably think of this in the same way people might think of balancing the "risk" vs reward ratio in a game like WoW. A 5 man dungeon gives lower rewards than a 10 man one, and if it's not working that way you either nerf the 5 man rewards or buff the 10 man rewards.

EVE isn't that simple.
Everything has to be considered based upon it's impact on the overall economy. It's simple to identify that, yeah, there appears to be a disparity between what the average high character can make and what the average null can, in the form of null rewards not really surpasing high in any significant way that makes it "worth it".


I will say though, as someone that lives in null, that I do NOT think that null characters need to make more ISK.
The only way you can not make lots of ISK in EVE, is to literally not try. No single person in EVE needs to be able to make more. Some places need to make less compared to the EFFORT they put in.


Balance mining and give null the ability to install worthwhile mission agents in their own space.
If you want to make your fortune mining, you should be doing it in null; with a group. The fact that you can do just as well, solo, in high sec, clearly indicates a problem.

The population concentration in high sec should be because it's safer, not because the profitability of it.
Making your money in high so you can fly into null or low to do some pvp, and then complaining that no one is flying around those places, is not the way it should work.

I do not know anyone that came to null to make more ISK, including myself. I actually make less, as a result of living in null.

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#34 - 2012-12-16 16:09:21 UTC
There have been nerfs to hi sec income (L5 missions moved to low sec, datacore farming, PI taxes, Incursion nerfs) and they've made little to no difference in the player population distribution between the various secs. I'm all for "adjustments" to hi sec incomes for the sake of economic well being, but the "nerf hi sec to buff null" logic is clearly flawed, all too clearly mindless ranting and becoming rather boring tbh.

Plenty of players cling to the "risk vs reward" arguement in the debate around sec space income, with zero facts. In another thread, I at least attempted to quantify risk, with the data that is readily available, which seemed to indicate it was low sec that was most risky. In that thread Tippia made the valid point that ISK should be factored in to produce a viable metric. I challenge the OP of this thread to undertake such an analysis, say for VFK-IV, Amamake and Jita and then come back and argue their case.

Until the fundamental issues surrounding sov null are addressed by CCP, it will remain the place for the mega alliances/coalitions and remain an unattractive proposition for any player or small corp/alliance looking to establish a foothold. Sov null needs work on game mechanics, not simply a buff to incomes as this would inevitibly just make the mega rich even richer, but to give the sov null residents something to do other than participate in forum wars.Roll
Ocih
Space Mermaids
#35 - 2012-12-16 16:12:31 UTC
The problem is the Null bears have an illusion that CCP are on their side. I on the other hand have watched CCP nerf null sec, low sec and high sec. The Titan has been nerfed six ways to Sunday. SBU upgrades have been nerfed. Jump Bridge counts per system got nerfed. Black Ops came pre nerfed. The thing that all Nerfs share. For PvP, bring moar. PvE, do it longer. If you like blob and grind, keep promoting the nerf bat. You will find that every nerf is a nerf to all of EVE and this great divide between null and high sec is all in your head.
Alavaria Fera
GoonWaffe
#36 - 2012-12-16 16:21:21 UTC
Ocih wrote:
The thing that all Nerfs share. For PvP, bring moar. PvE, do it longer. If you like blob and grind, keep promoting the nerf bat. You will find that every nerf is a nerf to all of EVE and this great divide between null and high sec is all in your head.

Blob is great. Grind is pretty meh.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ptraci
3 R Corporation
#37 - 2012-12-16 16:22:26 UTC
Ocih wrote:
The problem is the Null bears have an illusion that CCP are on their side.


No, the truth is that we null "bears" really don't give a damn. We fight for FUN. We've long ago realized that EVE is not about make-believe numbers in a wallet or on a character sheet, and more about creating unexpected situations for people and exploiting them. Whatver CCP throws at us we will adapt to, until they turn null into a rigid, forced system like high or low sec, at which point we'll all quit.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#38 - 2012-12-16 16:22:39 UTC
Bump Truck wrote:
Personally I think the real lesson of Incarna for CCP is to stick to your core values, get in the niche and exploit it. They need to make the game as awesome as possible, that will keep it vibrant and alive in the long run. It doesn't matter who this pisses off, if people quit they weren't in your niche so don't worry about them.


For me personally, and I think CCP as well, Incarna(geddon) really showed how fragile the game is. I can't find the official post, but I think they stated 13-17% sub loss? That's pretty high for an old and stable game. And it happened virtually overnight (within weeks, perhaps a month). And I maintain that CCP did an amazing, stellar job at arresting the fall. Currently another game, GW2, is crumbling because the devs can't even begin to comprehend what needs to be done to save their game, never mind actually act on it with any degree of success.

But back to EVE. The population drop that steep is actually one of the side-effects of having few actual players, but each player running multiple subs. With this setup, the game's stability is a lot lower. A loss of a single player in another MMO, where players to accounts ratio is 1:1 is felt a lot more keenly in EVE where average player to account ratio is closer to 1:3. When one player in another MMO leaves, you lose 1 account. But when a player in EVE leaves, and he has between 1-8 accounts, the avalanche effect happens. For each pissed off person, you get not 1 but 2-8 account closures. Which I think is what happened with Incarna. And it scared CCP silly.

And the problem with niche market of EVE is that this niche may be tapped out. Look at server population. We hit the record a year or so ago at 65k concurrent users? We didn't beat it yet. Didn't even come close really (57k peak after Retribution hit). We got to 450k subs a year or so ago, and didn't get to 500k yet. EVE might be growing, ever so slightly, but it can easily be attributed to GAMER numbers, in general, growing MORE than ever so slightly. Some sources estimate the number of "gamers" doubled in the last decade, though many of those players are consoleers. It could also be attributed to alt propagation, as chars get older, many feel they need a second account for convenience.

And I think CCP is well aware that their niche market may be tapped out. Hence, Dust, and trying to branch out into the console market. Because they got all they can out of the PC market and the EVE's niche specifically. So they're branching out into FPS genre and consoles.

My point is, when you have a niche game, for a niche market, you CANNOT **** off your customers! For any reason. Because if they do go away, there's no guarantee new players will fill in the void. In fact, based on past performance, there's a virtual guarantee that the void will NOT be re-filled. I personally think we still have not recovered from Incarna(geddon) even 1.5 years later.

Quote:
Anyone when asked if WIS was awesome would easily see it was not, endeavouring to make nullsec into a space opera of politics, spies and warriors is, IMO, the path CCP needs to take to get EVE to survive in the long run.


Eeeeeh, yes and no.

I actually feel WIS is essential to the game's survival, and blame Incarna fiasco primarily on botched release (just one room, closed door). But more importantly, I blame the fallout on the cash shop they added, and the leaked internal memo. Without these two last pieces, it would have gone much smoother, and the game might be further along now.

This comes around again to the "tapped out niche" state we're in. People who wanted to try EVE, already tried EVE. Game's been up for nearly 10 years. There's virtually nobody out there that wanted to try it, but didn't. Those that did, either stayed and are here, tried it and quit, or it wasn't a game they like to begin with. We're "tapped out". Which is why the new player experience and all that stuff they've been working on is a bit of a joke. You can make the experience as good as you want, but if there's no new players coming in, and those who come in quit because of the way the game stands for and what it offers, no tutorial is going to cut it, no matter how amazing. Though I have to say the new tutorial and the whole "pointers in space" thing is amazingly well done and I sincerely wish they'd re-do EVE's entire UI to be in-space and more intuitive, but that's just me dreaming.

Bottom line, I feel EVE reached a point where WITH SPACESHIPS ALONE they can't do anything else to increase the population. They can add new hulls, new modules, whatever, but this will not translate into significantly more subs. As I think Retribution showed. And considering that players do drop out (burnout, boredom, life issues...heck, average EVE gamer is old, could be health issues and/or death!) and not really being replenished at a good rate, there's just one possible outcome.

But WiS has the potential to tap into a whole new niche - players who are into Sci-Fi, but who could not accept the ship as their avatar. With avatar gameplay (exploration, perhaps pew-pew PvP in stations?) for them. This is what Dust should have been, but being for consoles eliminates any chance of that happening. Though it may pay off in the long run for CCP, if they guessed right and manage to tap into another niche - console FPS bunnies who like Sci-Fi with a little more brain than brawn.

As for null and space operetta? You have to remember that a lot of folks don't want to be a part of the "blob", a part of a huge alliance, just another kog in the machine. As such, they will NEVER go to null, never be a part of that, nor care about it, and it would be a conscious choice on their part. This game won't live by null alone.

In closing, I still feel EVE isn't in a place where CCP should **** off people on a whim. The game simply can't afford another Incarna-like event.
Natsett Amuinn
Caldari Provisions
Caldari State
#39 - 2012-12-16 16:27:12 UTC
Kinis Deren wrote:
There have been nerfs to hi sec income (L5 missions moved to low sec, datacore farming, PI taxes, Incursion nerfs) and they've made little to no difference in the player population distribution between the various secs. I'm all for "adjustments" to hi sec incomes for the sake of economic well being, but the "nerf hi sec to buff null" logic is clearly flawed, all too clearly mindless ranting and becoming rather boring tbh.

Plenty of players cling to the "risk vs reward" arguement in the debate around sec space income, with zero facts. In another thread, I at least attempted to quantify risk, with the data that is readily available, which seemed to indicate it was low sec that was most risky. In that thread Tippia made the valid point that ISK should be factored in to produce a viable metric. I challenge the OP of this thread to undertake such an analysis, say for VFK-IV, Amamake and Jita and then come back and argue their case.

Until the fundamental issues surrounding sov null are addressed by CCP, it will remain the place for the mega alliances/coalitions and remain an unattractive proposition for any player or small corp/alliance looking to establish a foothold. Sov null needs work on game mechanics, not simply a buff to incomes as this would inevitibly just make the mega rich even richer, but to give the sov null residents something to do other than participate in forum wars.Roll


High sec ores are still the most profitable to mine.

Mission stuff I don't personally think needs to be "nerfed". Null sec missions need to be available in the the places people live in null sec. Running lvl 4's in high sec isn't the same as running them in null. If you do lvl 4 missions in high sec you can just live in that area, no problem. Everyone in null sec, who wants to do lvl 4 and 5's are crammed into a few areas. Not only can every other person who wants to use the mission agents shoot you, but there are people there who come specifically to shoot you because that's were the mission agents are.

CONCORD has a tremendous impact on what you can and can not do.

I never see people even talk about lvl 5 missions. Either they payout fine and people have no issue with them, or no one's doing them and doesn't care enough about them to have an issue.


There is also no problem with null being run by "mega corporations". High sec isn't run by "small corps and alliance".
I don't understand why people keep bringing this up as being the problem with null.

Each member of a corp is still an individual, and each individual is repsonsible for earning his ISK. The size of a corp has absolutely nothing to do with how any single activity pays out. I do not get ISK from moon mining.

Nor is diplomacy, which is the root of the "mega corporation and alliance" is not something CCP can, or should, or even will, ever put limitting mechanics on to prevent players from building an empire in null.

CCP says null is for EMPIRE builders:
http://www.eveonline.com/sandbox/empire-builder/
Empires are not "small corps or individuals".


I do not understand why people keep putting that out there as "the problem" when it's working as intended, should always work this way, and should never ever be "nerfed" by CCP.

Null sec is the player driven counterpart to high sec.
If it can be achieved in high, it should be achievable in null. That includes the ability to build a Caldari or Gallente type empire. That is exactly what null sec is for.


Small groups and those that want constant warfare should be in low sec. Low sec is the battlefield of the 4 largest empries in EVE. It is were there is supposed to be constant fighting, because it is the front line of a massive, intergalactic war between 4 apposing empries, who are fighting for control of that space.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#40 - 2012-12-16 16:27:18 UTC  |  Edited by: Jame Jarl Retief
Ptraci wrote:
Whatver CCP throws at us we will adapt to, until they turn null into a rigid, forced system like high or low sec, at which point we'll all quit.


What happened to the famous HTFU attitude? Shouldn't null players be able to adapt to anything? Blink

That's what null-bears need to remember! That this thing cuts both ways! You'll quit when null turns into a rigid, forced system like high or low sec? Well, guess what? The hi-sec carebears will also quit if hi-sec turns into a shadow of what it once was! And then what will you do? Gather around in null, hold hands and sing kumbaya until you get bored of that and quit too?