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You CANT Nerf HighSec!

First post First post First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#321 - 2012-12-17 18:59:41 UTC
I too, enjoy throwing my poop.
Weaselior
GoonWaffe
Goonswarm Federation
#322 - 2012-12-17 19:03:35 UTC  |  Edited by: Weaselior
Kinis Deren wrote:

So mining for trit isn't seen as a means to an end (ie local null sec industry) and the accrual of wealth by mining high end ores is?
...
Are you saying you are too risk averse to mine for trit in 0.0?Shocked

the first question is nonsensical

the second is that risk is a cost and when i don't have to pay the cost naturally i will not; in this case i won't mine for trit anywhere but if i chose to do so i would mine it in a 1.0 system since i'm invulnerable and get the same payment

basically your point boils down to "people in 0.0 should be dumber", while i'm arguing that the game should be structured assuming normal behavior

Buzzy Warstl wrote:

The risk is the risk of not being able to play for whatever reason.
The reward is getting to play the game.

this is useless filibustering nonsense

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Dinsdale Pirannha
Pirannha Corp
#323 - 2012-12-17 19:15:21 UTC
Malcanis wrote:
Dinsdale Pirannha wrote:
(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won).


Wait what? Did something change this weekend? Did a Dev say something?


I will email you.
I still owe you that email.

Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.
Natsett Amuinn
Caldari Provisions
Caldari State
#324 - 2012-12-17 19:17:40 UTC
Industrialist that don't leave the npc corps and only work out of high sec npc stations shouldn't be receiving all benefits, while every other industrial gains nothing for assuming more risk and effort.

There's no argument against that.
Weaselior
GoonWaffe
Goonswarm Federation
#325 - 2012-12-17 19:31:46 UTC
Dinsdale Pirannha wrote:

Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.

oh we'll provide it but first we're going to confirm you're going to utterly ignore it, just like all other facts

all it takes to demonstrate you are actually arguing in good faith and not merely stalling by asking for facts is agreeing to what I said, which was hardly unreasonable

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#326 - 2012-12-17 19:34:36 UTC
"those goons are being so unreasonable by demanding if they make the effort to source facts i don't handwave away facts"

in any case the figures are derived from diagoras tweets and QENs which allow you to work out what percent of minerals get used on what ships, given that Dinsdale Pirannha will ignore them i will point him to diagoras and let him reason out the numbers and wash my hands of him

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Malphilos
State War Academy
Caldari State
#327 - 2012-12-17 19:35:14 UTC
Weaselior wrote:
Malphilos wrote:
So all materials are available in null, which was my understanding. Your confident insistence that they weren't suggested that I'd missed something but that turns out not to be the case. Rather it's the fact that while nobody may be producing them in null, that's result of rational choice as opposed to physical impossibility. Do I understand that much correctly?

so basically you can't read, and are masking you being wrong with weasel phrasing

any perticular region will not have 3/4ths of fuel types and 3/4ths of regional moon mins, giving it an absolute importation need. the fuel and moon mins will not exist period


But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.

I believe controlling resources is supposed to be one of the drivers of conflict in null. No?

Weaselior wrote:
when it comes to lowends as a practical matter they do not exist in null. this is because they will never be produced under the current system rather than it being absolutely impossible to produce but that's a dumb you put in to avoid dealing with the reality rather than anything people actually looking at the scenario care about


Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.

The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.
Weaselior
GoonWaffe
Goonswarm Federation
#328 - 2012-12-17 19:42:48 UTC
Malphilos wrote:

But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.

I believe controlling resources is supposed to be one of the drivers of conflict in null. No?

you're poorly weaseling around things again

this came from a discussion on transport costs. each region must import 3/4ths of its fuel even if it mines all of the "on-race" fuel locally, and 3/4ths of its r8s/r32s

for transport costs it is utterly irrelevant if you import from other null regions (where you have theoretically conquered parts of each quadrant): they must be laborously moved from across the map (and it will be significantly harder/more expensive to do this than from jita). therefore my original point re: minimum necessary transport capability remains untouched and you are still wrong: 0.0 absolutely requires a specific amount of transport capability. period. end of discussion, even if we pretend that mining trit in 0.0 is a thing someone might do. we have conclusively demonstrated you are wrong, and that you cannot avoid the need to import things for 0.0 to function.

basically you are being a dumb trying to avoid actual facts through adding spurious, irrelevant requirements and hoping i cannot recall the actual discussion which is over the absolute necessity of transport capability

best of luck in your future endeavors and i hope they are more successful than this

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

corestwo
Goonfleet Investment Banking
#329 - 2012-12-17 19:45:31 UTC  |  Edited by: corestwo
Dinsdale Pirannha wrote:
Malcanis wrote:
Dinsdale Pirannha wrote:
(OK, more like Don Quixote attacking a windmill, because this fight is already lost, null sec has won).


Wait what? Did something change this weekend? Did a Dev say something?


I will email you.
I still owe you that email.

Right now, since the goon propagandist just does not seem willing to provide his source of 5% of all null sec mineral consumption goes into supercaps, I am going to go get my hair cut.


Here's your source: https://twitter.com/CCP_Diagoras

He wrote a few devblogs that were helpful too, such as http://community.eveonline.com/devblog.asp?a=blog&nbid=3407

You're welcome to do the legwork yourself, and if you do, you get a more or less complete picture of mineral consumption in Eve around the beginning of this year. Have fun - it took me about six hours to put it all together.

Malphilos wrote:


But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.

I believe controlling resources is supposed to be one of the drivers of conflict in null. No?


"guys guys you don't HAVE to import all your resources, all you need to do is just control space in literally every area of nullsec!"

this is literally what you are saying. would you like to pause for a moment and reflect on how dumb it makes you sound?

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Weaselior
GoonWaffe
Goonswarm Federation
#330 - 2012-12-17 19:46:27 UTC
Malphilos wrote:

Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.


please see above re: spurious useless requirements you add in to try and disguise the fact you are clearly wrong

Malphilos wrote:

The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.


transporting minerals from highsec isn't easy. if it was made impossible nobody would produce in 0.0 because you would need astronomical trit prices to make people mine the stuff, and people would simply base out of empire-0.0 gates or use t2 ships exclusively

if you make it impossible to import ships and compressed mins to vfk we will cease living in vfk and live in torrinos/ec- instead or just use t2 and nothing else in dek because it will make it cost-prohibitive to live in 0.0 and use t1 ships compared to all other options

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Shylari Avada
Hedion University
Amarr Empire
#331 - 2012-12-17 19:48:52 UTC
Malphilos wrote:


But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.

I believe controlling resources is supposed to be one of the drivers of conflict in null. No?


Ask us about Tech Moons, how many our coalition holds vs. how many the public holds.

Malphilos wrote:

Yes, a dumb thing like "as a practical matter". It just once again means that you don't have to import from highsec. That's all.

The ease of obtaining materials from high is at least some small factor in the unwillingness ("practical matter") to extract/produce in null. Yes? I assume so because of the calls to make that production less attractive/profitable, but I figured I'd better check.


I'm not sure if you're just stupid or attempting to troll (badly, albeit) but what is the point of importing low ends to nullsec, to use in outposts at a less efficient rate than in High Sec; when it can simply be done in High Sec for less overhead/risk.

Buy Low Ends in Empire.
Jump Freighter them into Null (+ Fuel Costs)
Build Ships/Mods in Null Sec (+Time)
Export back to Empire (+More Fuel Costs) or Sell in Null Market Hubs at inflated rates to compensate for fuel/time.

Nullsec Industry is horribly inefficient, doesn't matter what your counterargument is- you're wrong.

Class dismissed.
Buzzy Warstl
Quantum Flux Foundry
#332 - 2012-12-17 19:53:17 UTC
Weaselior wrote:

Buzzy Warstl wrote:

The risk is the risk of not being able to play for whatever reason.
The reward is getting to play the game.

this is useless filibustering nonsense

You should know from useless.

On the other hand, I personally watched a fine game die because the game designers didn't deal with the question "what do you play while you are waiting for your team to come together so you can play this one?"

The point of the game is in the playing of it.

If you want to blow other people's ships up, anything that gets more targets where you can find them quickly is convenient. You get your reward (blowing ships up) with very little risk of not being able to find a target. The busier portions of nullsec are very nice for this.

Highsec mission running is very nearly risk free in this respect (log in, talk to agent, go to mission location, blow up red +'s). You might get in over your head if you are doing missions that you aren't fully prepared for, or if another player comes in and decides to shoot you, but those risks are manageable and rarely result in any long term disruption. The fundamental risk of logging in and not being able to play the game in the way you had planned is very low.

In nullsec the corresponding risk is *much* greater. You can log in to discover that your POS was reinforced while you were sleeping, or you had to go away for the weekend and log in to an unfamiliar highsec station when you get back. These things can totally mess up your access to the parts of the game you want to play.

If you couldn't understand this from the more concise version you quoted above, that's your problem.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Weaselior
GoonWaffe
Goonswarm Federation
#333 - 2012-12-17 19:53:36 UTC
Shylari Avada wrote:

I'm not sure if you're just stupid or attempting to troll (badly, albeit) but what is the point of importing low ends to nullsec, to use in outposts at a less efficient rate than in High Sec; when it can simply be done in High Sec for less overhead/risk.

he is trying to argue that you can just basically prevent people from importing and presto problem solved

he is, of course, furiously ignoring the reason I already blew that out of the water in favor of "well technically, you HAVE options besides importing from highsec" but its key not to allow him to derail the argument because he knows he's lost and is struggling to throw up enough chaff so its not obvious

basically: 0.0 requires a certain amount of import capability period, and that cannot be eliminated. period.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Malphilos
State War Academy
Caldari State
#334 - 2012-12-17 20:06:23 UTC
Weaselior wrote:
Malphilos wrote:

But that's all in null, correct? The fact that you/yours don't control all the materials you want is something all together different. In short, you aren't forced to import them from higsec.

I believe controlling resources is supposed to be one of the drivers of conflict in null. No?

you're poorly weaseling around things again

this came from a discussion on transport costs. each region must import 3/4ths of its fuel even if it mines all of the "on-race" fuel locally, and 3/4ths of its r8s/r32s


Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,

Weaselior wrote:
... if you import from other null regions (where you have theoretically conquered parts of each quadrant): they must be laborously moved from across the map (and it will be significantly harder/more expensive to do this than from jita).
emphasis added.

But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.

I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely.
Buzzy Warstl
Quantum Flux Foundry
#335 - 2012-12-17 20:06:54 UTC
So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?

I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).

It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Weaselior
GoonWaffe
Goonswarm Federation
#336 - 2012-12-17 20:19:31 UTC  |  Edited by: Weaselior
Malphilos wrote:


Specifically import from highsec, which you've weaseled (name source? naw, too easy) into "Well, you have to import from somewhere". Nonetheless it's looking more and more like it is too easy to import from high, especially when you say things like,

But that whole idea, in spite of the fact that you quite obviously agree, seems to have really set you off.

I'll say it again: because of the (now agreed at the very least relative) ease of transport from highsec, nerfing high will not achieve the ends you claim to desire, short of destroying highsec entirely.

the annoyance is that your entire arguing strategy is throw up chaff

transport costs are important for a very specific reason. i elaborated on that reason and how it affected 0.0. from there, after you challenged it and were proven wrong, you have attempted to insert random new require you attempted to pretend they were not through claiming you could get them elsewhere in 0.0, ignoring that you would have to transport it there

this is not the complete argument which I have laid out in full elsewhere I am merely crushing your claims that you can deal with this through transport costs. you cannot and i have completely disproven that, because you cannot have 0.0 without a specific minimum ability to import things. you have gone "but you could import from elsewhere in 0.0!" and this is dumb and irrelevant. it's still transportation cost. because a certain level transportation is an absolute necessity for a functional 0.0 it simply cannot be nerfed beyond a specific point, and that point makes certain parts of 0.0 industry still absolutely inferior to buying in jita and importing. as a result, your "nerf transportation" solution is not viable and must be discarded.

now, there are further reasons why highsec needs to be nerfed that play into this but given your difficulty with the simple concept of transportation it seems pointless to get into those. suffice to say your lack of understanding on transportation is merely one of the stars in the constellation of your wrongness, and it alone is not intended to complete the shining WRONG message written in the heavens to mark your wrongitude. should you wish the complete picture you need merely read some of the articles written on it

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#337 - 2012-12-17 20:21:29 UTC  |  Edited by: Weaselior
Buzzy Warstl wrote:
So, because you want the ability to run Gallente towers in Caldari-ish space, and don't want to mine low ores locally, you *need* to trade with highsec to operate in nullsec?

I'll grant that it is more efficient and profitable to do so, but that supply line could get cut off tomorrow and your region-appropriate towers would still be fuelable, and you still could get all the minerals you needed (even if less efficiently).

It might not be efficient enough to hold the space against someone who did have a highsec supply line, but nullsec isn't actually *lacking* any necessary resource.

capital ships, t2 ships, is there is no end to your wrongitude (you cannot make racial t2 ships out of only your racial r32)

plus racial towers are deliberately designed to have specific bonuses for specific tasks and you are not intended to use one tower for all tower uses

basically were we to change 0.0 so t2 ships did not exist and you created uniracial empires at cap level and above and decided that you should not be able to use multiple tower types, in that game transportation would not be needed

fortunately we do not play that dumb game

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#338 - 2012-12-17 20:26:54 UTC
also once we're at the level of saying "well we could make each 0.0 region an autarky where you cannot import anything ever" we have basically thrown out everything good about the economic side of the game so if you're reduced to that in order to defend not nerfing highsec, case closed

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Pretty GuyYeah
#339 - 2012-12-17 20:29:07 UTC  |  Edited by: Pretty GuyYeah
Natsett Amuinn wrote:
Pretty GuyYeah wrote:



Wrong. I'm sorry, but.. wrong.

In hisec you have four empires of which you're a 'citizen'.

In nullsec you have huge alliances of pirates who kill you as soon they have the option to do so. This is not an empire. An empire doesn't do that. It's a clutch of priates and nothing else. If they actually want people to live in their empire they should provide the content for it; not kill everyone.

You wouldn't find many people living in high sec either if CONCORD consistently tried to kill you, rendering everything you do in hisec impossible.

Same goes for nullsec alliances.

Your logic is flawed and bad, and you should feel bad.

You're just ranting about why you won't go to null, and it's entirely because someone can shoot you.

You're not the kind of person null isn't supposed to be attracting, you're obviously afraid of the risks inolved.

In fact, you're exactly the kind of person that needs to be ganked repeatedly in high sec.


Haha. Seems like I hit the nail on its head. Who doesn't like the juicy goon tears.

Post with your main.

A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute.

Weaselior
GoonWaffe
Goonswarm Federation
#340 - 2012-12-17 20:34:09 UTC
Pretty GuyYeah wrote:

Haha. Seems like I hit the nail on its head. Who doesn't like the juicy goon tears.

well anyone who was expecting them to be in that post

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.