These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

You CANT Nerf HighSec!

First post First post First post
Author
Frostys Virpio
State War Academy
Caldari State
#2081 - 2013-01-03 20:50:23 UTC
Buzzy Warstl wrote:
Nicolo da'Vicenza wrote:
again, how is that an added risk?

as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed.

Better rewards for sovereignty holders can be implemented.

Why shouldn't sov holders be rewarded directly for the improvements they put in a system?

There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial.

But you CAN'T remove docking denial!


The docking denial alraedy come at a cost. The very place can be bashed/conquered. Thats the trade off for being able to lock other people out. If the people locked out want to get in, well they use a gun and if that does not work, use more guns. Any change to null cannot be overpowered because of the ability of docking denial because the docking denial can be countered by counter action.

"Bigger guns" can replace "more guns".
Nicolo da'Vicenza
Viziam
Amarr Empire
#2082 - 2013-01-03 20:51:14 UTC  |  Edited by: Nicolo da'Vicenza
Buzzy Warstl wrote:
Nicolo da'Vicenza wrote:
again, how is that an added risk?

as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed.

Better rewards for sovereignty holders can be implemented.

Why shouldn't sov holders be rewarded directly for the improvements they put in a system?

There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial.

But you CAN'T remove docking denial!
Yeah gee, part of 'sovereign space' involves the concept of sovereignty. Shocker, I know. There are better ideas in this thread to achieve rewards for holding 0.0 space, ones that retain the concept of actually holding 0.0 space. Put down a 20b isk station and can't even set who can or cannot dock in it, lmao.

You still haven't explained how removing the need to defend station access to ships and assets is an 'added risk' for nullsec residents exactly. If I can undock and enjoy max upgrades and dock back up again, what do I care who owns the title to the station?
Malcanis
Vanishing Point.
The Initiative.
#2083 - 2013-01-03 20:53:27 UTC
Jenn aSide wrote:
Lord Zim wrote:
so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.

sigh.


That's the problem with such "brilliant ideas", they don't take reality or consequences into account. It always sounds good to the person making the suggestion for some reason, but the likely outcome of such thinking is creating more problems than the solution solves in the 1st place.


Most likely because that person operates in hi-sec and simply has no experience. It's not that they're stupid or they hate 0.0, it's just they don't have that intuitive grasp of the everyday reality of living in completely different space.

I will give Buzzy full credit though; he's at least attempting to engage and discuss the issues.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frostys Virpio
State War Academy
Caldari State
#2084 - 2013-01-03 20:53:49 UTC
Malcanis wrote:
Buzzy Warstl wrote:
Nicolo da'Vicenza wrote:
again, how is that an added risk?

as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed.

Better rewards for sovereignty holders can be implemented.

Why shouldn't sov holders be rewarded directly for the improvements they put in a system?

There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial.

But you CAN'T remove docking denial!


I'm not sure what you're saying here, are you saying that the people who paid for and deployed a station shouldn't be able to say who gets to use it? Can I use your ships while you're not logged in?


Not logged in? Pffft. You need to see bigger man. I will use the ship right now even if you are logged in and there is nothing you can do about it. And don't expect it to be back "on time".
Buzzy Warstl
Quantum Flux Foundry
#2085 - 2013-01-03 20:56:58 UTC
Malcanis wrote:
Lord Zim wrote:
so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.

sigh.



\o/ everywhere is losec!

Except for the part where we have to pay for stations to be built!

People fight for space in lowsec all the time.

I don't know what game you are playing, but it apparently isn't EvE.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Malcanis
Vanishing Point.
The Initiative.
#2086 - 2013-01-03 20:59:03 UTC
Buzzy Warstl wrote:
Malcanis wrote:
Lord Zim wrote:
so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.

sigh.



\o/ everywhere is losec!

Except for the part where we have to pay for stations to be built!

People fight for space in lowsec all the time.

I don't know what game you are playing, but it apparently isn't EvE.


And there are no consequences for losing that fight beyond the ship losses.

I don't know what game you're playing, but it's not sov war in EVE.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#2087 - 2013-01-03 21:00:48 UTC
Malcanis wrote:
Most likely because that person operates in hi-sec and simply has no experience.

And wants to toss concord out the window? Nope, he's not in hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vaerah Vahrokha
Vahrokh Consulting
#2088 - 2013-01-03 21:02:23 UTC  |  Edited by: Vaerah Vahrokha
La Nariz wrote:
Vaerah Vahrokha wrote:


I let the developers plan their game, I guess I am doing something wrong.

Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor!


That makes you wrong then. You were the one that said CCP isn't capable of fixing their own game earlier. Just so you know that second "sentence" was what the highsec miners did over ganking. Imagine that CCP paying attention to the forums and making changes based on player feedback.


"Plan" (taken from my post) <> implement / debug ("fix" in your reply). It's also why I am against going all berserk out with nerfs buffs and drastic changes. They PLAN their game but when it's time to implement then stuff happens.

Second, the miners who created some cry threads were less than the forum alts creating provocative replies (because their forum-fu is strong and they know some forum illiterate miner WILL definitely fall into the tease).

Let's stick to what's tangible and not your imagination:

1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding".
2) Ice prices went from 400 to 1600 in few months.
3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.

Guess what was the obvious conclusion? Barges buff.
Exactly like when insurance fraud became utterly prevalent (guy in MD announcing he made a silly number of billions creating thousands of battleships to auto-destroy).
Exactly like when some morons kept spamming GD with guides about how to do the perfect boomerang, fittings etc. It became prevalent too much and got nerfed.


You can keep repeating yourself your ideological "the world has it with us", it won't become true.

Your alliance greed (at never knowing when it's time to stop pushing) made your own disgraces.

For once, have the BALLS to take responsibility for your actions.


But no, you won't.
EI Digin
irc.zulusquad.org
#2089 - 2013-01-03 21:07:27 UTC
Vaerah Vahrokha wrote:

For once, have the BALLS to take responsibility for your actions.


Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone.
Vaerah Vahrokha
Vahrokh Consulting
#2090 - 2013-01-03 21:11:01 UTC  |  Edited by: Vaerah Vahrokha
EI Digin wrote:
Vaerah Vahrokha wrote:

For once, have the BALLS to take responsibility for your actions.


Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone.


It's not your downfall. Don't do like the other guy who just can't exit his little ideological world.

It's not your downfall, it's consequences for actions. Hardly a downfall - actually some glorious carnage - but still, it's consequences for your actions.
Nicolo da'Vicenza
Viziam
Amarr Empire
#2091 - 2013-01-03 21:11:53 UTC
EI Digin wrote:
Vaerah Vahrokha wrote:

For once, have the BALLS to take responsibility for your actions.


Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone.

unless we make our eve-living off of living in a region with vastly disproportionate manufacturing resources with zero investment, effort or isk at the expense of the game as a whole
then we complain about 'whoa slow down with those crazy changes, everyone might unsub if the game was *gasp* balanced
Buzzy Warstl
Quantum Flux Foundry
#2092 - 2013-01-03 21:13:51 UTC
Malcanis wrote:
Buzzy Warstl wrote:
Malcanis wrote:
Lord Zim wrote:
so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.

sigh.



\o/ everywhere is losec!

Except for the part where we have to pay for stations to be built!

People fight for space in lowsec all the time.

I don't know what game you are playing, but it apparently isn't EvE.


And there are no consequences for losing that fight beyond the ship losses.

I don't know what game you're playing, but it's not sov war in EVE.

You're right, I don't play sov warfare in EvE. Last couple of groups I tried it with were full of people I turned out to dislike on a personal level, which I know isn't true for all nullsec corps, but it takes a bit of time to recharge after an experience like that.

As far as the consequences of winning or losing lowsec fights, you might take a look at recent developments in faction warfare.

CCP has implemented a station denial mechanism there that echoes normal sov nullsec rules. It will be interesting to see how it plays out, as there are already hints that it has created an "endgame" for FW. This may or may not happen, but you can bet that CCP is paying close attention to how it develops and it will likely influence the next iteration of sovereignty rules.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Lord Zim
Gallente Federation
#2093 - 2013-01-03 21:14:28 UTC
Nicolo da'Vicenza wrote:
EI Digin wrote:
Vaerah Vahrokha wrote:

For once, have the BALLS to take responsibility for your actions.


Sorry for being the most organized player group ever. Truly, being the best has been our downfall and players should never seek to play the game in its most optimal way, because it ruins it for everyone.

unless we make our eve-living off of living in a region with vastly disproportionate manufacturing resources with zero investment, effort or isk at the expense of the game as a whole
then we complain about 'whoa slow down with those crazy changes, everyone might unsub if the game was *gasp* balanced

Everyone knows goons can't do balance, we're front-heavy.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#2094 - 2013-01-03 21:15:46 UTC  |  Edited by: Nicolo da'Vicenza
Vaerah Vahrokha wrote:

Let's stick to what's tangible and not your imagination:

1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding".
2) Ice prices went from 400 to 1600 in few months.
3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.

Guess what was the obvious conclusion?

Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots?
Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat?

The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those.
Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes?
Frostys Virpio
State War Academy
Caldari State
#2095 - 2013-01-03 21:21:08 UTC
Nicolo da'Vicenza wrote:
Vaerah Vahrokha wrote:

Let's stick to what's tangible and not your imagination:

1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding".
2) Ice prices went from 400 to 1600 in few months.
3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.

Guess what was the obvious conclusion?

Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots?
Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat?

The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those.
Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes?


Rentals are around 10 mill a month? Really? I though it would be higher.
Lord Zim
Gallente Federation
#2096 - 2013-01-03 21:21:22 UTC
Buzzy Warstl wrote:
CCP has implemented a station denial mechanism there that echoes normal sov nullsec rules. It will be interesting to see how it plays out, as there are already hints that it has created an "endgame" for FW. This may or may not happen, but you can bet that CCP is paying close attention to how it develops and it will likely influence the next iteration of sovereignty rules.

How sov is taken and lost, sure. How people are locked out or not, no.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#2097 - 2013-01-03 21:28:57 UTC
Nicolo da'Vicenza wrote:
Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots?

Heaven forbid they adapt.

Nicolo da'Vicenza wrote:
Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat?

Sounds expensive. Better to just whine to CCP and have them fix it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#2098 - 2013-01-03 21:32:04 UTC  |  Edited by: Nicolo da'Vicenza
Frostys Virpio wrote:
Nicolo da'Vicenza wrote:
Vaerah Vahrokha wrote:

Let's stick to what's tangible and not your imagination:

1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding".
2) Ice prices went from 400 to 1600 in few months.
3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.

Guess what was the obvious conclusion?

Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots?
Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat?

The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those.
Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes?


Rentals are around 10 mill a month? Really? I though it would be higher.

During the height of hulkageddon V and people like Vaerah were going 'blarrhuauarrggh, highsec is now more dangerous then nullsec, those nullbears are raping us without risk and killing eve everyone will unsub' I was pointing to some experimental Cascade Imminent 'mining pass' program which was just a flat monthly 10m isk/member fee (Experimental in that most landlords charge on a per corp basis that is funded through bounty taxes/pve ops in my experience). Really it was just a plan to fill buy orders frof lowends because Cascade logistics were ass.

Cuz you know, if mining and industry in highsec was so tough, as they claimed, then maybe a nominal 10m fee for access to the lucrative nullsec industry would be right up their alley. As a business venture, it was sadly a failure - but it exposed the bankruptcy of the 'suffering highsec miners' argument during Hulkageddon Infinity quite well.
Ghazu
#2099 - 2013-01-03 21:32:16 UTC
Buzzy Warstl wrote:
Jenn aSide wrote:
Buzzy Warstl wrote:
Jenn aSide wrote:

And what game was that?

Not saying, because I know you will come back with "but that game is totally different from EvE", which is exactly my point.

Let's just say that it was an "always on PvP" game that allowed for a mix of play styles but had some stylistic and philosophical quirks that have led to it not being all that popular these days (including with me).


Ah i get it, so the game doesn't exist. Didn't think so, thanks for confirming.

And that attitude is exactly why I won't say.

Putting you back on forum mute. Have fun talking to yourself.

what game is it? is it one of the stupid korean ones?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Buzzy Warstl
Quantum Flux Foundry
#2100 - 2013-01-03 21:37:20 UTC
Lord Zim wrote:
Buzzy Warstl wrote:
CCP has implemented a station denial mechanism there that echoes normal sov nullsec rules. It will be interesting to see how it plays out, as there are already hints that it has created an "endgame" for FW. This may or may not happen, but you can bet that CCP is paying close attention to how it develops and it will likely influence the next iteration of sovereignty rules.

How sov is taken and lost, sure. How people are locked out or not, no.

You say that like you know, I suspect wishful thinking.

They test sov mechanics in FW, station denial is a sov mechanic.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs