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You CANT Nerf HighSec!

First post First post First post
Author
Buzzy Warstl
Quantum Flux Foundry
#2061 - 2013-01-03 20:03:07 UTC
Because the rewards there are higher, at the risk of being shot at regularly by the "legal authorities".

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Lord Zim
Gallente Federation
#2062 - 2013-01-03 20:05:21 UTC
Which rewards?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zack Korth
Livid CO.
#2063 - 2013-01-03 20:09:06 UTC
Buzzy Warstl wrote:
Because the rewards there are higher, at the risk of being shot at regularly by the "legal authorities".


depends on the setup, hi sec peeps don't wanna put in the work to make null profitable, because you honestly can't, why join up as a solo pilot and run sites for the same amount of isk as level 4's, and good luck getting ratshit to hi sec to sell/reprocess, unless you set up a pos.. more pointless boring work, for what? building super caps? lol yeah good luck w/ that. I was kicked from my null alliance, I thought it sucked when it happened, but i was wrong.
Buzzy Warstl
Quantum Flux Foundry
#2064 - 2013-01-03 20:11:22 UTC
Which is why I say it allows for greater rewards.

In fact, removing the ability to deny people access to outposts *demands* greater rewards, because it is a risky dynamic for everyone involved.

What rewards would you like to see for such an exchange?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Rellik B00n
Republic Military School
Minmatar Republic
#2065 - 2013-01-03 20:17:44 UTC
majority of this thread is being bumped by null alts.

then silly people (im now included in this Oops) respond to the 'discussion' and perpetuate it.

thennn certain other people can say 'look at that huge thread in GD - something must be broken here!!'

then the people that have a vested interest in changing the status quo win.


so, 2 things:

1. always ask 'who benefits if this happens' as your first response to things. It opens up a truckload of tinfoilery if applied to, for example. prohibition laws, world changing terrorist attacks and demands to nerf high sec.

2. to quote Blazing Saddles. Please. Stop.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Nicolo da'Vicenza
Viziam
Amarr Empire
#2066 - 2013-01-03 20:17:51 UTC  |  Edited by: Nicolo da'Vicenza
Buzzy Warstl wrote:
Which is why I say it allows for greater rewards.

yeah but what you say isn't really based on any experience or knowledge of EVE or its mechanics, just this other game you probably made up and refuse to directly reference

Why would anyone bother dealing with additional hassle to get access to the lofty reward 'highsec level industry' station when highsec level industry already exists for free in, wait for it, highsec? Nobody does that now, for what you erroneously call 'less' risk.
La Nariz
Aliastra
Gallente Federation
#2067 - 2013-01-03 20:18:14 UTC
Vaerah Vahrokha wrote:


I let the developers plan their game, I guess I am doing something wrong.

Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor!


That makes you wrong then. You were the one that said CCP isn't capable of fixing their own game earlier. Just so you know that second "sentence" was what the highsec miners did over ganking. Imagine that CCP paying attention to the forums and making changes based on player feedback.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Frostys Virpio
State War Academy
Caldari State
#2068 - 2013-01-03 20:21:18 UTC
La Nariz wrote:
Vaerah Vahrokha wrote:


I let the developers plan their game, I guess I am doing something wrong.

Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor!


That makes you wrong then. You were the one that said CCP isn't capable of fixing their own game earlier. Just so you know that second "sentence" was what the highsec miners did over ganking. Imagine that CCP paying attention to the forums and making changes based on player feedback.


And it did work for miners.

As a side note, after how many pages do we officially have a threadnaught?
Lord Zim
Gallente Federation
#2069 - 2013-01-03 20:21:42 UTC
Buzzy Warstl wrote:
Which is why I say it allows for greater rewards.

In fact, removing the ability to deny people access to outposts *demands* greater rewards, because it is a risky dynamic for everyone involved.

What rewards would you like to see for such an exchange?

If we're going to start pie in the sky unrealistic design choices (the ability to deny people access to your station is never going away, ever), let's go with the following list:

* 95% removal of hisec manufacturing capacity
* 25% reduction in refinery efficiency in hisec
* 75% reduction in BPO research capacity in hisec
* Removal of hisec POSes
* Ability to make every nullsec station outperform today's best systems in hisec at every measurable level.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Buzzy Warstl
Quantum Flux Foundry
#2070 - 2013-01-03 20:34:51 UTC
I'm willing to concede "Removal of CONCORD from the game" for this one, but you didn't answer my question:

What new rewards should be added to nullsec in exchange for the added risk of not being able to clear your outposts of reds?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Frostys Virpio
State War Academy
Caldari State
#2071 - 2013-01-03 20:38:08 UTC
Buzzy Warstl wrote:
I'm willing to concede "Removal of CONCORD from the game" for this one, but you didn't answer my question:

What new rewards should be added to nullsec in exchange for the added risk of not being able to clear your outposts of reds?


The very point of SOV warfare is to control who can some in or not. Removing this remove the only reason why you would go through the hassle of doing it. Might as well just play in NPC 0.0.
Nicolo da'Vicenza
Viziam
Amarr Empire
#2072 - 2013-01-03 20:38:45 UTC  |  Edited by: Nicolo da'Vicenza
again, how is that an added risk?

as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed.

the added risk is not a risk, the added reward is not a reward
Malcanis
Vanishing Point.
The Initiative.
#2073 - 2013-01-03 20:40:40 UTC
Buzzy Warstl wrote:
So, anyway, the point is that nullsec needs to be balanced against nullsec, not against highsec.

The fundamental basis is that to have highsec levels of resources in nullsec, there has to be at least NPC nullsec levels of availability to those resources.

CONCORD is definitely not a necessity, but full-service stations such as people appear to be asking for should not ever be limited access.

Charge ridiculous amounts for refinery, repair, and manufacturing access. Go right ahead, it's your station.

But it should be possible for your worst enemy to dock there.

If that is too much risk for you, maybe it's a reward you don't deserve.


Yeah... except that we paid for it and we risk losing it, along with everything we have stored in it.

Did you accidentally forget to factor that into your calculations?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#2074 - 2013-01-03 20:42:51 UTC
so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.

sigh.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Buzzy Warstl
Quantum Flux Foundry
#2075 - 2013-01-03 20:42:57 UTC
Nicolo da'Vicenza wrote:
again, how is that an added risk?

as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed.

Better rewards for sovereignty holders can be implemented.

Why shouldn't sov holders be rewarded directly for the improvements they put in a system?

There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial.

But you CAN'T remove docking denial!

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Malcanis
Vanishing Point.
The Initiative.
#2076 - 2013-01-03 20:47:41 UTC
Lord Zim wrote:
so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.

sigh.



\o/ everywhere is losec!

Except for the part where we have to pay for stations to be built!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zack Korth
Livid CO.
#2077 - 2013-01-03 20:48:44 UTC
Buzzy Warstl wrote:
Which is why I say it allows for greater rewards.

In fact, removing the ability to deny people access to outposts *demands* greater rewards, because it is a risky dynamic for everyone involved.

What rewards would you like to see for such an exchange?


for the extra null work? none, the greatest isk pools resign there for a reason, people fail to realize EVE is not a "I did this or that so i deserve x reward" type of game, its a "you can do anything you want, so do it because it suits you" type of game. timed skills are an excellent microcosm of the game as a whole. null itself is the reward, for people who've put in the massive amount of work required to make it A) produce isk, and B) relatively safe. no body said you HAVE to go to null, its a choice every player makes for themselves, the problem exists that its still not profitable for the individual, and until it is, people won't come just to fund you.
Malcanis
Vanishing Point.
The Initiative.
#2078 - 2013-01-03 20:49:18 UTC
Buzzy Warstl wrote:
Nicolo da'Vicenza wrote:
again, how is that an added risk?

as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed.

Better rewards for sovereignty holders can be implemented.

Why shouldn't sov holders be rewarded directly for the improvements they put in a system?

There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial.

But you CAN'T remove docking denial!


I'm not sure what you're saying here, are you saying that the people who paid for and deployed a station shouldn't be able to say who gets to use it? Can I use your ships while you're not logged in?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Soul Machines
The Initiative.
#2079 - 2013-01-03 20:49:20 UTC
Lord Zim wrote:
so let's see, I can't be locked out of any assets so there's no incentive to actually fight for space, my stations have some increased capacity, and hisec loses concord.

sigh.


That's the problem with such "brilliant ideas", they don't take reality or consequences into account. It always sounds good to the person making the suggestion for some reason, but the likely outcome of such thinking is creating more problems than the solution solves in the 1st place.
Jenn aSide
Soul Machines
The Initiative.
#2080 - 2013-01-03 20:50:02 UTC
Malcanis wrote:
Buzzy Warstl wrote:
Nicolo da'Vicenza wrote:
again, how is that an added risk?

as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed.

Better rewards for sovereignty holders can be implemented.

Why shouldn't sov holders be rewarded directly for the improvements they put in a system?

There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial.

But you CAN'T remove docking denial!


I'm not sure what you're saying here, are you saying that the people who paid for and deployed a station shouldn't be able to say who gets to use it? Can I use your ships while you're not logged in?


You can use mine, but thats only because I suck so much all I have left are noob ships.