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You CANT Nerf HighSec!

First post First post First post
Author
Marlona Sky
State War Academy
Caldari State
#1981 - 2013-01-02 23:36:31 UTC
Nicolo da'Vicenza wrote:
Marlona Sky wrote:
Why wasn't the subject of industry and the risks involved not a hot topic years and years ago??

was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized.

making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later

Dominion was the start of the super capital race, but industry has been the same pretty much for years prior. So again, why now this past month is it 'the' subject to debate?

Also I wonder who gets the 100 page snipe.
Frying Doom
#1982 - 2013-01-02 23:37:22 UTC
Tesal wrote:
Tyberius Franklin wrote:
Tesal wrote:
And reasoned arguments have been made against it. I trust CCP won't do anything radical.

Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed.


1. there is already a balance between hi, low and null that would be upset.
2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands.

Those are some of my ideas.

Ok point 1

Stagnation is not a balance, it was that kind of thinking that got people burned at the stake for saying that the earth was round. Because it is the way it is now in no way makes it right or balance it just makes it what it currently is.

Point 2. There is nothing stopping them at the moment from rolling out 15k alts and controlling hi-sec industry by just doing it in hi-sec. The fact that they seem opposed to new indy players from within the game will mean that while they take there own alts to Null, while other Null sec alliances making welcoming gestures to Indy players will actually become more powerful as 15k is only a drop in the bucket compared to 450,000

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#1983 - 2013-01-02 23:38:41 UTC
Marlona Sky wrote:
Nicolo da'Vicenza wrote:
Marlona Sky wrote:
Why wasn't the subject of industry and the risks involved not a hot topic years and years ago??

was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized.

making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later

Dominion was the start of the super capital race, but industry has been the same pretty much for years prior. So again, why now this past month is it 'the' subject to debate?

Also I wonder who gets the 100 page snipe.

Ok you got page 100

But it has come up now due to the CSM summit.

Both POSs and Null which was altered to a double session are being discussed.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1984 - 2013-01-02 23:46:59 UTC
Tesal wrote:
Tyberius Franklin wrote:
Tesal wrote:
And reasoned arguments have been made against it. I trust CCP won't do anything radical.

Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed.


1. there is already a balance between hi, low and null that would be upset.
2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands.

Those are some of my ideas.

1. The idea that there is industrial balance is highly debatable, and arguably nonexistent. Consider the following issues nullsec faces:

  • Severely reduced manufacturing capacity
  • Reduced POS refinery efficiencies and limits on refining capacity over time
  • Potential profitability of highsec manufacture and export exceeds that of local production
  • Vulnerability of production facilities

2. So long as a scorched earth approach is avoided a balance can be created where infrastructure development is rewarded while not destroying highsec production. Production capacity may not even have to be touched directly in highsec. Though I would say that perfect refine capability in NPC owned assets needs to be eliminated. There would also need to be a sharp increase in slot costs to counteract POS operational cost and leave room for a reasonable extra profit.

Combine this with the often asked for increase in manufacturing capacity and remove or raise maximum POS refine efficiency constraints and you have an approach that doesn't kill off manufacture in highsec yet still gives reason to do it elsewhere.
mynnna
State War Academy
Caldari State
#1985 - 2013-01-02 23:57:33 UTC
Frying Doom wrote:

This is exactly why I am less worried about this change with Goonswarm.

Yes you do have INDY characters quite a lot of them, but if Null is given lo-ends I doubt you will have enough to supply your requirements of both lo-ends and hi-ends. So your very attitude will end up hurting you.

Yes others will be more welcoming and so others will get more military muscle, yes you can just go to high and buy what you need but one of the requirements to prevent the destruction of hi-sec markets needs to be an increase in the jump fuel consumption. So yes your crappy attitude to getting new INDY players will cost you a lot.Lol

Neither you nor I has any idea what such changes would look like, exactly, and you have no idea what our potential miner pool looks like, so blanket statements like this are sort of amusing.

Member of the Goonswarm Economic Warfare Cabal

James Amril-Kesh
Viziam
Amarr Empire
#1986 - 2013-01-03 00:02:27 UTC
Tesal wrote:
James Amril-Kesh wrote:

If you want to question my line of reasoning, go ahead and do so. I'll provide a logical rebuttal. If all you're going to do is say "NO U" then that's about all you can expect from me.


You need to learn how to read.

Tesal wrote:
And reasoned arguments have been made against it. I trust CCP won't do anything radical.


Its merely a statement that other points were made and a statement against radical change. You didn't logically rebut anything.

Those reasoned arguments have already been addressed in this thread, several times.
I'm not sure what the deal is here. CCP has no incentive to take my arguments over yours, I trust that they're capable of looking at the reason within our posts and balance them against each other. That is, if they decide to read this thread. In any case, "radical" is in the eye of the beholder, so any change that CCP makes to industry will likely be considered radical by some, and not enough by others. So making a statement against radical change is merely making a statement against change.

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#1987 - 2013-01-03 00:14:55 UTC
Vaerah Vahrokha wrote:
Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space.

If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size.

Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#1988 - 2013-01-03 00:21:51 UTC  |  Edited by: Nicolo da'Vicenza
Marlona Sky wrote:
Nicolo da'Vicenza wrote:
Marlona Sky wrote:
Why wasn't the subject of industry and the risks involved not a hot topic years and years ago??

was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized.

making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later

Dominion was the start of the super capital race, but industry has been the same pretty much for years prior. So again, why now this past month is it 'the' subject to debate?.

Before Dominion and it's leadup would have been 4+ years ago. I could not tell you firsthand what the larger playerbase felt about the status of EVE design would have been back then. But a quick perusal of the CSM 3 archive points to the Goon representative (Zastrow) making this interesting proposal back in Aug 2009:

http://wiki.eveonline.com/en/wiki/Individual_Pilot_Income_Generation_in_0.0_(CSM)

Going by that, it seems at the time the problem was perceived as a steady decline of individual revenue for nullsec residents that had to be addressed. Apparently, nullsec's (and EVE as a whole)'s much smaller population 2003-2005 made the revenue from activities from mining high-ends, faction modules, and other non-industrial, resource harvesting PvE activities, much more profitable then they were in 2006-2009. As corps became alliances and alliances solidified their control over 0.0, (edit: also cumulative pilot SP and wealth) more resources could be extracted from 0.0, steadily increasing supply and decreasing individual pilot income. This problem was then exacerbated by the introduction of the Drone Regions, from which miners everywhere suffered. Since this was back in the day before anomalies and grav sites existed, that meant the only null income that could be derived was from belt ratting and mining, meaning its inferiority to highsec level 4 income (specifically mentioned) was even more pronounced then present. Again, mid 2009.

Zastrow (and CCP) felt that the solution to this was to increase the level of raw resources an individual could extract from an otherwise barren and useless 0.0 system (of which there are hundreds, probably thousands), provided it was heavily upgraded with hypothesized sov benefits. In retrospect, this was the wrong approach. But apparently there were people calling attention to these problems even back then.

Then Dominion happened and nullsec had outright playability issues that went unfixed for years until Incarna and the Jita Riots began. To rub salt in this, CCP quickly nerfed the ability to extract income from these sov upgrades.

Akita T calling for increased low-end mining yield for 0.0 space back in 2008

As for why the clamor has returned? Probably because now that supercaps are no longer ruining its gameplay and drone loot no longer hideously distorting its economy, and CCP seems to be working on moving away from moon goo (soonTM) consensus was reached on those problem, now consensus is being reached on the problems of EVE's economy on a different scale.
Malcanis
Vanishing Point.
The Initiative.
#1989 - 2013-01-03 00:30:34 UTC
Marlona Sky wrote:
Nicolo da'Vicenza wrote:
Marlona Sky wrote:
Why wasn't the subject of industry and the risks involved not a hot topic years and years ago??

was a bit overshadowed by the Dominion-sired Age of Supercaps, where a few dozen supercaps could just steamroll alliances of thousands through a combination of OP capital-class drones and node crashes. Before that was anticipation for the Dominion expansion and its promised nullsec industry revamp that never materialized.

making nullsec 'playable' was the greater goal at the time, requests for 'balancing' would come later

Dominion was the start of the super capital race, but industry has been the same pretty much for years prior. So again, why now this past month is it 'the' subject to debate?


To use an analogy which might be closer to your understanding, the Drake and HMLs didn't change at all between the nano-nerf and the point where HMLs were nerfed. During this time Drakes went from being contempible bearwagons to a hyperpowered menace to decent PvP everywhere.

In short, although the stats didn't change, game conditions did to the point where what had been OK before was now deemed overpowered. Sometimes the effects of changes take a while to become fully apparent.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#1990 - 2013-01-03 00:32:03 UTC
Lord Zim wrote:
Vaerah Vahrokha wrote:
Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space.

If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size.

Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face.


In short, those "diminishing returns" will be achieved anyway with a less defender-orientated sov system.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Poetic Stanziel
The Scope
Gallente Federation
#1991 - 2013-01-03 00:33:17 UTC
Taria Katelo wrote:
didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways.
Irrefutable!
Hilmar Fudd
Wery Wascally Wabbits
#1992 - 2013-01-03 00:40:26 UTC
Many, Many Goons wrote:
We Need Moaw of evewyting. We want it all


Gweedy, Gweedy.

You hab no wabbits?


Frying Doom
#1993 - 2013-01-03 00:58:19 UTC
mynnna wrote:
Frying Doom wrote:

This is exactly why I am less worried about this change with Goonswarm.

Yes you do have INDY characters quite a lot of them, but if Null is given lo-ends I doubt you will have enough to supply your requirements of both lo-ends and hi-ends. So your very attitude will end up hurting you.

Yes others will be more welcoming and so others will get more military muscle, yes you can just go to high and buy what you need but one of the requirements to prevent the destruction of hi-sec markets needs to be an increase in the jump fuel consumption. So yes your crappy attitude to getting new INDY players will cost you a lot.Lol

Neither you nor I has any idea what such changes would look like, exactly, and you have no idea what our potential miner pool looks like, so blanket statements like this are sort of amusing.

Yes but it is always fun to pick on GoonsBig smile

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#1994 - 2013-01-03 01:07:34 UTC
Hilmar Fudd wrote:
Many, Many Goons wrote:
We Need Moaw of evewyting. We want it all


Gweedy, Gweedy.

You hab no wabbits?



yes but
Many, Many, NPC station dwellers wrote:

We want a perfect refine, massive cheap resources with no one capable of competing and we don't want to have to do anything to get them

So day be gweedy.

They hog all dem wabbits.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#1995 - 2013-01-03 01:10:06 UTC
Poetic Stanziel wrote:
Taria Katelo wrote:
didnt read the huge wall of text you posted because if someone needs so many words to explain his opinion, then he is wrong anyways.
Irrefutable!

Thankfully most of this thread looks nothing like the OPs post.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Vaerah Vahrokha
Vahrokh Consulting
#1996 - 2013-01-03 01:13:46 UTC
Lord Zim wrote:
Vaerah Vahrokha wrote:
Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space.

If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size.

Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face.


Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text.

If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone.
James Amril-Kesh
Viziam
Amarr Empire
#1997 - 2013-01-03 01:16:40 UTC
Vaerah Vahrokha wrote:
Lord Zim wrote:
Vaerah Vahrokha wrote:
Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space.

If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size.

Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face.


Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text.

If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone.

You're equivocating, here. The point is the limit is still stupid.

Enjoying the rain today? ;)

Tesal
#1998 - 2013-01-03 01:19:01 UTC  |  Edited by: Tesal
Frying Doom wrote:
Tesal wrote:
Tyberius Franklin wrote:
Tesal wrote:
And reasoned arguments have been made against it. I trust CCP won't do anything radical.

Could you please summarize these points? I've not seen any for a while in this thread that haven't been addressed.


1. there is already a balance between hi, low and null that would be upset.
2. there would be nothing to stop the HBC and CFC from rolling 15k new alts and supplanting hi-sec industry completely if these changes were made. That would leave even more power concentrated in their hands.

Those are some of my ideas.

Ok point 1

Stagnation is not a balance, it was that kind of thinking that got people burned at the stake for saying that the earth was round. Because it is the way it is now in no way makes it right or balance it just makes it what it currently is.

Point 2. There is nothing stopping them at the moment from rolling out 15k alts and controlling hi-sec industry by just doing it in hi-sec. The fact that they seem opposed to new indy players from within the game will mean that while they take there own alts to Null, while other Null sec alliances making welcoming gestures to Indy players will actually become more powerful as 15k is only a drop in the bucket compared to 450,000

1. This point is subjective and can be argued either way if you consider one side more fair than another, but its still a point to consider.

2. Null players can come to hi-sec, hi-sec players can't necessarily go to null. If you supplant hi-sec industry, hi-sec industrialists will be out of a job because *many* don't have a null home. That will leave industry probably in the hands of the CFC and HBC, they are the biggest and most powerful and have the most secure space. I think that's something to consider. You don't think this is a legitimate point, but the Devs might.
Frying Doom
#1999 - 2013-01-03 01:24:54 UTC
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
Lord Zim wrote:
Vaerah Vahrokha wrote:
Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space.

If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size.

Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face.


Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text.

If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone.

You're equivocating, here. The point is the limit is still stupid.

If Sov is tied to usage in a system much like as currently described in Bloodtear_Industy_Index_Report_v3.pdf and tie in ratting and plexing to make holding sov and system up grades and down grades then

Yes Industry will be valuable in Sov Null
Yes PvE will be valuable in Sov Null
And yes PvP will be valuable as it will be necessary to prevent people from using your space and accelerating the loss of Sov.

This will mean that Sov will be held in only systems they can use, sure they can do military actions to make others lose their space if they can stop them from using it but it will mean that they cannot just hold massive amounts of space because there wallets will allow it.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#2000 - 2013-01-03 01:28:29 UTC
Vaerah Vahrokha wrote:
Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text.

If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone.

Except you're talking about "putting in" and "prevent", which is a warning sign that there would be specific mechanics (like, say, increasing sov costs or the like) which would be "put in" to "prevent" alliances from "taking more than, say, 5%".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat