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Risk v Reward, high sec v low and null sec

Author
Mara Rinn
Cosmic Goo Convertor
#61 - 2012-12-16 06:32:05 UTC
foxnod wrote:
You've ignored the fact that the only way to boost nullsec income for industry is to nerf highsec. You can't buff beyond a 100% refine rate. No matter the buff for indi in null, highsec is going to have to take a swing from the mallet of balance for the system to work.


You've ignored that there are plenty of ways to buff nullsec income to simply make it almost as good as hisec industry.

Players need to be in control of the economy: one starting point is to make POS refineries and NPC station refineries all work the same way: that is that refineries all act as assembly lines which simply pull things apart. You queue up a job which takes a certain amount of time per unit volume based on whether what you're doing is refining or reprocessing, you pay the assembly line rental fee and job starting fee, and then you wait for the job to finish (with the usual discounts due to NPC standings, and standings-based pricing at player-owned facilities).

Various sizes of refineries should be able to handle single lines of 10k m3 per hour (in a small personal refinery, for example as used by a ninja miner with a small POS in a Venture), all the way up to dozens of lines capable of handling hundreds of thousands of cubic metres per hour suitable for use in outposts and NPC stations.

That one single change to industry will be enough to revolutionise nullsec industry, and is almost worth its own expansion. Players in hisec would be waiting in line to reprocess materials looted from mission space, encouraging that one step of industry to spread out through the cluster to find free time in refineries, and boost the demand for POSes all over New Eden.

Step two is, of course, removing mineral compression.
Vaerah Vahrokha
Vahrokh Consulting
#62 - 2012-12-16 08:19:36 UTC
foxnod wrote:
Balthisus Filtch wrote:
Here's the problem with your risk/reward equation:

- Null has MASSIVE reward, it's called moon goo
- Your problem is that it's top down, meaning you can't get your hands on the MASSIVE reward unless your alliance leaders decide to trickle something down to you

What you really need is bottoms up Null income replacing moongo. Then there would be incentive for individual players to populate (and fly around) Null.

Instead your seeking to nerf Hi-Sec. FAIL.

Null = all risky, Empire = all safe is just a plain lie. The truth is far more subtle.

- An average day Null has very little risk. You only have to play with your map setting for a couple of minutes to see that for yourself.
- Empire is only a safe place to be if you are a new player piloting cheap ships. Start piloting shiney ships or hauling significant cargo and you will be an attractive gank and safe nowhere.
- And Empire being safe for new players is EXACTLY how the game mechanic should work, or the game would DIE.


You've ignored the fact that the only way to boost nullsec income for industry is to nerf highsec. You can't buff beyond a 100% refine rate. No matter the buff for indi in null, highsec is going to have to take a swing from the mallet of balance for the system to work.


So what if you nerf hi sec refining to null sec rates? High SP characters like me will still reprocess at or close to 100% rate while newbies will get an huge shaft.

Think again.
El 1974
Green Visstick High
#63 - 2012-12-16 09:00:40 UTC
Vaerah Vahrokha wrote:
So what if you nerf hi sec refining to null sec rates? High SP characters like me will still reprocess at or close to 100% rate while newbies will get an huge shaft.

Think again.

I don't consider this to be a major problem. It's not going to be 'an huge shaft'. People can still sell the minerals to people who do have the skills or ask a corpmate with the appropriate skills to do it. New players should be incouraged to interact with other players.
Opertone
State War Academy
Caldari State
#64 - 2012-12-16 09:04:31 UTC
trolls - now they are big and fat, some trolls grew ancient on these forums

Stuff in OP is not worth reading. It gives basic concept of EvE and Poptarts. No statement made.


EVE is multiplayer. In EvE 2 players always outnumber 1 player. In EvE losses are extremely heavy on your pocket. Therefore, people gang up on someone, people are risk averse.

It is not fun to lose stuff in EvE. Victims try to avoid being ganked.

It turns out, losses in EVE are unforgiving. Victims are far too risk averse. Attackers want huge advantage and zero-risk targets. Attackers will gladly cheat and deceive the victim.

As a result, excessive risks => excessive cautiousness => excessive faggotry

EVE = Douche

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

March rabbit
Aliastra
Gallente Federation
#65 - 2012-12-16 09:18:57 UTC
Tippia wrote:
TharOkha wrote:
Low/Null, has already much much better rewards in L4s, incursions, much better belt rats (with faction spawns), better PLEXes etc.
…but they're not commensurate with the increased risks.

... and this is because of players.

So again: what do we want from CCP?

The Mittani: "the inappropriate drunked joke"

Vaerah Vahrokha
Vahrokh Consulting
#66 - 2012-12-16 09:27:05 UTC  |  Edited by: Vaerah Vahrokha
March rabbit wrote:
Tippia wrote:
TharOkha wrote:
Low/Null, has already much much better rewards in L4s, incursions, much better belt rats (with faction spawns), better PLEXes etc.
…but they're not commensurate with the increased risks.

... and this is because of players.

So again: what do we want from CCP?


I'd like for CCP to officially have the balls to state what other PvP game developers assume as basic. You join a PvP game for the PvP accomplishment, to get badges / medals etc. not to cry all day long about fake money and how your neighbour makes it.

There's no shortage of titans, there's no shortage of multiple thousand players null sec corps so it's not like it's impossible to play in there and do all the PvP they want. Also, it's not like "other sec" players get so engorged with ISK that they create pocket alliances to go null sec and displace those poor 10,000 victims.

If it was as bad as they claim it to be, then they'd all run in wormholes (WAIT??? NO LOCAL??????? AAAAAARGHHHH!!!!!) or low sec (MOAR industry slots!) or even totally abandon null sec and mass refuge in hi sec.

Is it happening? No.
Gillia Winddancer
Aliastra
Gallente Federation
#67 - 2012-12-16 10:14:04 UTC
Vaerah Vahrokha wrote:
March rabbit wrote:
Tippia wrote:
TharOkha wrote:
Low/Null, has already much much better rewards in L4s, incursions, much better belt rats (with faction spawns), better PLEXes etc.
…but they're not commensurate with the increased risks.

... and this is because of players.

So again: what do we want from CCP?


I'd like for CCP to officially have the balls to state what other PvP game developers assume as basic. You join a PvP game for the PvP accomplishment, to get badges / medals etc. not to cry all day long about fake money and how your neighbour makes it.

There's no shortage of titans, there's no shortage of multiple thousand players null sec corps so it's not like it's impossible to play in there and do all the PvP they want. Also, it's not like "other sec" players get so engorged with ISK that they create pocket alliances to go null sec and displace those poor 10,000 victims.

If it was as bad as they claim it to be, then they'd all run in wormholes (WAIT??? NO LOCAL??????? AAAAAARGHHHH!!!!!) or low sec (MOAR industry slots!) or even totally abandon null sec and mass refuge in hi sec.

Is it happening? No.


Bit hard for small groups of high-sec dwellers to challenge null-sec dwellers if the latter tends to be part of a huge group with the biggest weapons available.
Oh yeah, and there are absolutely no weak spots to attack since EVE supports absolutely no way for small groups to effectively take advantage of tactics that would benefit said small groups. EVE has all the premises for guerilla style warfare. Except, it is DENIED!

Once again, instant information.

Whilst EVE is mainly PvP based as you say, it has several weak spots which effectively hinders players from getting into PvP situations in the first place.

The fact that a few frigates can take out a battleship in EVE is awesome because new players/non combat players can still fly'em. The problem is that this is not applied on a grander scale but rather denied.

And whilst I'm nudging the new player factor, let me just say something else about EVE and new player retention. EVE boasts about how players can become everything and become whatever they want. I suppose this would include making your own corp, grow big on your own, eventually own your own space. Except for that nowhere does it state that you pretty much have to become someone's prostitute these days before you have a decent chance of getting that own space you yearn for.

WilliamMays
Stuffs Inc.
#68 - 2012-12-16 10:49:18 UTC
Balthisus Filtch wrote:
Here's the problem with your risk/reward equation:

- Null has MASSIVE reward, it's called moon goo
- Your problem is that it's top down, meaning you can't get your hands on the MASSIVE reward unless your alliance leaders decide to trickle something down to you

What you really need is bottoms up Null income replacing moongo. Then there would be incentive for individual players to populate (and fly around) Null.

Instead your seeking to nerf Hi-Sec. FAIL.

Null = all risky, Empire = all safe is just a plain lie. The truth is far more subtle.

- An average day Null has very little risk. You only have to play with your map setting for a couple of minutes to see that for yourself.
- Empire is only a safe place to be if you are a new player piloting cheap ships. Start piloting shiney ships or hauling significant cargo and you will be an attractive gank and safe nowhere.
- And Empire being safe for new players is EXACTLY how the game mechanic should work, or the game would DIE.


I agree 100% on moon goo being completely broken. Its all back room deals with alliance leadership; actual players that do the fighting for it, barely see any isk from it. That's not even talking about how tech shouldn't be king of the moon goo. But this is all alliance level risk, while my post is more about individual risk.

I have never said remove ice from high sec, remove labs and factories from high sec stations, or any of that. EVE needs high sec, we need varied play styles to create a wider player base with more varied activities to do and stop others from doing.



Gal'o Sengen wrote:
Low sec will never attract carebears if the only thing you look at is risk vs reward. In fact, looking at it like that entirely misses the problem.
The problem is the perception of Highsec being safe. Change that and suddenly, Low Sec is more attractive. How?

All systems on Mouse-over in the map show a counter for Illegal aggression resulting in Concord intervention in the last 30 days, at all times.

Concord gives a system-wide notification when they Concordokken someone, instead of the current Grid-wide one.
.....
You make changes after people are given enough information to form a legitimate opinion.



I like where you're going with this. Maybe a middle ground would be any player ship loss involving pvp, the game auto-links that kill in local. Noobs have no idea how to find useful info on the map, but a kill linked in local will get their attention and alert them that shenanigans are going on.



foxnod wrote:
You've ignored the fact that the only way to boost nullsec income for industry is to nerf highsec. You can't buff beyond a 100% refine rate. No matter the buff for indi in null, highsec is going to have to take a swing from the mallet of balance for the system to work.


Not true, there are many buffs to null industry that have next to nothing to do with high sec. Station factory slots being the most glaring. Getting off topic here.



Zaraz Zaraz
Zontik Paraphernalia Inc
#69 - 2012-12-16 11:42:53 UTC
You can't just think in terms of risk vs reward.

This is not real life.

This is a game.

Its a triangle; risk, reward, fun.

In real life we face genuine risks and genuine rewards, those poker players stand to lose real money, to lose their house, their car, to face the prospect of eating less and going hungry. Eve Online is a GAME.

The only REAL risk in Eve Online is that you don't have fun. The only REAL reward in Eve Online is to have fun.

Often, people play games to get a sense of control and of power that they lack in their real lives. If, in their online spaceship gameplay they feel lack of control and feel powerless, they don't get the reward from the game that they crave and they'll go do something else.

Personally, my real life is challenging and stressful and I face very real risk every day I walk down the street. I don't need that in a game. I get my sense of control and power from facing day to day real life challenges. I barely play Eve any more, I now prefer less risky games where I can actually relax and let my guard down; because I cannot let my guard down when I am walking down the street here, or traveling on the bus, or going shopping. Its a cold, harsh reality. In real life.

I want fun when I play a game. Fun and relaxation and not having to watch my back all the time.

You have to take that into account. Risk vs reward is 2 dimensional. Eve is a 3 dimensional game. And its not poker. Well, I guess it would be if I could sell ISK...
ashley Eoner
#70 - 2012-12-16 11:56:52 UTC  |  Edited by: ashley Eoner
Zaraz Zaraz wrote:
You can't just think in terms of risk vs reward.

This is not real life.

This is a game.

Its a triangle; risk, reward, fun.

In real life we face genuine risks and genuine rewards, those poker players stand to lose real money, to lose their house, their car, to face the prospect of eating less and going hungry. Eve Online is a GAME.

The only REAL risk in Eve Online is that you don't have fun. The only REAL reward in Eve Online is to have fun.

Often, people play games to get a sense of control and of power that they lack in their real lives. If, in their online spaceship gameplay they feel lack of control and feel powerless, they don't get the reward from the game that they crave and they'll go do something else.

Personally, my real life is challenging and stressful and I face very real risk every day I walk down the street. I don't need that in a game. I get my sense of control and power from facing day to day real life challenges. I barely play Eve any more, I now prefer less risky games where I can actually relax and let my guard down; because I cannot let my guard down when I am walking down the street here, or traveling on the bus, or going shopping. Its a cold, harsh reality. In real life.

I want fun when I play a game. Fun and relaxation and not having to watch my back all the time.

You have to take that into account. Risk vs reward is 2 dimensional. Eve is a 3 dimensional game. And its not poker. Well, I guess it would be if I could sell ISK...
Yeah it's always cracked me up to read bittervets brag about how hardcore and awesome they are because EVE is "cold and HARD". It's like these people live in a privileged bubble safe from the realities of life.

Want to see real cold and hard? Move to Somalia...
Scatim Helicon
State War Academy
Caldari State
#71 - 2012-12-16 12:11:02 UTC
Vaerah Vahrokha wrote:
So what if you nerf hi sec refining to null sec rates? High SP characters like me will still reprocess at or close to 100% rate while newbies will get an huge shaft.

Newbies don't care about refine rates.

Newbies, for the most part, don't even know that there is such a thing as varying refine rates.

Newbies will mine base level ores in shitfit non-mining-bonused non-cap-stable ships fitted with a couple of civilian mining lasers and a random selection of junk they find in their level 1 mission wrecks, will refine the ore in the nearest random station and sell the minerals to lowball regional buy orders (or not even refine, just sell the raw ore for whatever buy order is available), and go out and do it again.

Newbies don't min-max. Newbies aren't trying to min-max, they're still enjoying the thrill of something new and different (yes, even mining).

Your self entitled bleating of "You can't nerf me, because THE POOR NEWBIES will be sad and quit" like a billionaire complaining about how top-rate income tax rises will 'crush the middle classes' is nothing more than a demonstration of Malcanis' Law in action.

Every time you post a WiS thread, Hilmar strangles a kitten.

March rabbit
Aliastra
Gallente Federation
#72 - 2012-12-16 15:06:48 UTC
Vaerah Vahrokha wrote:
March rabbit wrote:
Tippia wrote:
TharOkha wrote:
Low/Null, has already much much better rewards in L4s, incursions, much better belt rats (with faction spawns), better PLEXes etc.
…but they're not commensurate with the increased risks.

... and this is because of players.

So again: what do we want from CCP?


I'd like for CCP to officially have the balls to state what other PvP game developers assume as basic. You join a PvP game for the PvP accomplishment, to get badges / medals etc. not to cry all day long about fake money and how your neighbour makes it.

There's no shortage of titans, there's no shortage of multiple thousand players null sec corps so it's not like it's impossible to play in there and do all the PvP they want. Also, it's not like "other sec" players get so engorged with ISK that they create pocket alliances to go null sec and displace those poor 10,000 victims.

If it was as bad as they claim it to be, then they'd all run in wormholes (WAIT??? NO LOCAL??????? AAAAAARGHHHH!!!!!) or low sec (MOAR industry slots!) or even totally abandon null sec and mass refuge in hi sec.

Is it happening? No.

sorry if i missed. but....

So again: what do we want from CCP? We want them to completely overhaul mechanic? NPC sell/buy orders? Or...?

The Mittani: "the inappropriate drunked joke"

Alavaria Fera
GoonWaffe
#73 - 2012-12-16 16:15:24 UTC
Scatim Helicon wrote:
Newbies don't min-max. Newbies aren't trying to min-max, they're still enjoying the thrill of something new and different (yes, even mining).

Your self entitled bleating of "You can't nerf me, because THE POOR NEWBIES will be sad and quit" like a billionaire complaining about how top-rate income tax rises will 'crush the middle classes' is nothing more than a demonstration of Malcanis' Law in action.

But I thought all those hulks that were being ganked before were cute newbies?

Have I been lied too, GENERAL DISCUSSION? Are you secretly pushing your own agenda by waving the newbie flag?


I need to find some newbies...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Exprecia
School of Applied Knowledge
Caldari State
#74 - 2012-12-16 16:53:30 UTC
IF IT AINT BROKEN DONT FIX IT. Bunch of haters from low and null sec. Im from Hisec, love it here. You hate me cause im "making more isk" than low and null sec players? Easy fix, come to high sec and do the same im doing. Cant do it cause your standing is so bad cause of all them Hisec ganks? Not Hisec peeps problem. Dont try to force me or anyone who likes being in Hisec to like yall playstyle, that is wrong on many levels. CCP, listen to all of us that are using your product, not just to a selected group of people, that is not professional. Good day.
Tarvos Telesto
Blood Fanatics
#75 - 2012-12-16 16:55:31 UTC  |  Edited by: Tarvos Telesto
No risk at all in both places, null space and empire, if you are smart enough you never risk anything.

As carebear you can be safe in empire while run mission, trade, and even mining in general if you pay atention.
If you are null citizen you are safe to, here no risk, most of null space systems are empty or with very low visists, people who take control over region are immune form any agresion while plexes-rating in 0.0.

In both cases risk is minimal, in most cases people lose own stuf at own wish, here no risk while people are on earning ISK...
The risk factor is almost zero.

Whole risk vs rewad in EvE is more myth than true aspect in this game, same like small scale or - solo pvp( in general) both things are myth.

EvE isn't game, its style of living.

Vaerah Vahrokha
Vahrokh Consulting
#76 - 2012-12-16 18:04:13 UTC
Scatim Helicon wrote:

Newbies don't care about refine rates.

Newbies, for the most part, don't even know that there is such a thing as varying refine rates.

Newbies will mine base level ores in shitfit non-mining-bonused non-cap-stable ships fitted with a couple of civilian mining lasers and a random selection of junk they find in their level 1 mission wrecks, will refine the ore in the nearest random station and sell the minerals to lowball regional buy orders (or not even refine, just sell the raw ore for whatever buy order is available), and go out and do it again.

Newbies don't min-max. Newbies aren't trying to min-max, they're still enjoying the thrill of something new and different (yes, even mining).

Your self entitled bleating of "You can't nerf me, because THE POOR NEWBIES will be sad and quit" like a billionaire complaining about how top-rate income tax rises will 'crush the middle classes' is nothing more than a demonstration of Malcanis' Law in action.


Newbies that don't care about refine rates don't stay in EvE for long.
As super fresh newbie, In the few weeks I spent before joining a PvP corp, I noticed the ugly "we take" and the other columns in the reprocess facility, they are annoying as hell, because I had hideous low mining skills already, awful mining laser I, a Bantam (I read Halada's mining guide to choose ship and mods) and so any refining loss was utterly bad and potently impairing my super poor finances.


As for Malcanis Law, it's Malcanis best text EVER and it's always true.
What causes me an hitch would be a newbie crush. The fact I am now "arrived" does not exempt me from thinking about newbies, I was one of them just 3 years ago.
For the same reason I resent Hurricane nerf (it impacts newbies with low fitting skills the most) despite these days I fly in something well better and I resent ANY patch that impacts newbies.

Sue me for being the billionaire who cares.
Alavaria Fera
GoonWaffe
#77 - 2012-12-16 18:51:31 UTC
Exprecia wrote:
IF IT AINT BROKEN DONT FIX IT. Bunch of haters from low and null sec. Im from Hisec, love it here. You hate me cause im "making more isk" than low and null sec players? Easy fix, come to high sec and do the same im doing. Cant do it cause your standing is so bad cause of all them Hisec ganks? Not Hisec peeps problem.

Hahahaha what. Ganking alts and money making alts are different, you silly GD poster.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kitty Bear
Deep Core Mining Inc.
Caldari State
#78 - 2012-12-16 18:56:06 UTC
WilliamMays wrote:

High sec should be "safer" but with less rewards, pushing players into riskier areas to gain better rewards


Short response --> No.

Hisec does not need to made safer, ships explode for a variety of reasons and that is as it should be.

"pushing players into" ....... I'm not sure you even understand what you typed there.



When a game mechanic forces the players along a specific path it's called a "Themepark Game Mechanic"
CCP give us content, we decide if we want to play with it. This is called a "Sandbox Game Mechanic"

understand yet ??????
Alavaria Fera
GoonWaffe
#79 - 2012-12-16 19:01:25 UTC
Kitty Bear wrote:
When a game mechanic forces the players along a specific path it's called a "Themepark Game Mechanic"
CCP give us content, we decide if we want to play with it. This is called a "Sandbox Game Mechanic"

understand yet ??????

We need to nerf ganking. This would be a Themepark Game Mechanic.

Let's go on the CONCORD buff ride ~~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

foxnod
Perkone
Caldari State
#80 - 2012-12-16 19:23:44 UTC
Vaerah Vahrokha wrote:
foxnod wrote:
Balthisus Filtch wrote:
Here's the problem with your risk/reward equation:

- Null has MASSIVE reward, it's called moon goo
- Your problem is that it's top down, meaning you can't get your hands on the MASSIVE reward unless your alliance leaders decide to trickle something down to you

What you really need is bottoms up Null income replacing moongo. Then there would be incentive for individual players to populate (and fly around) Null.

Instead your seeking to nerf Hi-Sec. FAIL.

Null = all risky, Empire = all safe is just a plain lie. The truth is far more subtle.

- An average day Null has very little risk. You only have to play with your map setting for a couple of minutes to see that for yourself.
- Empire is only a safe place to be if you are a new player piloting cheap ships. Start piloting shiney ships or hauling significant cargo and you will be an attractive gank and safe nowhere.
- And Empire being safe for new players is EXACTLY how the game mechanic should work, or the game would DIE.


You've ignored the fact that the only way to boost nullsec income for industry is to nerf highsec. You can't buff beyond a 100% refine rate. No matter the buff for indi in null, highsec is going to have to take a swing from the mallet of balance for the system to work.


So what if you nerf hi sec refining to null sec rates? High SP characters like me will still reprocess at or close to 100% rate while newbies will get an huge shaft.

Think again.



We can always rebalance the refining skill tree to fix that issue.