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Risk v Reward, high sec v low and null sec

Author
Alavaria Fera
GoonWaffe
#41 - 2012-12-15 19:51:46 UTC
Skydell wrote:
Right now, there is no strategic means of bringing down the Nap group that dominates EVE. Join up, bow down to the blob or be crushed by the economic engine that backs it. In the short term, in the long term but you will fall to the machine.

The age of coalitions sure leads to a lot of tears by people that don't want to play along.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Skydell
Bad Girl Posse
#42 - 2012-12-15 19:56:52 UTC  |  Edited by: Skydell
Alavaria Fera wrote:
Skydell wrote:
Right now, there is no strategic means of bringing down the Nap group that dominates EVE. Join up, bow down to the blob or be crushed by the economic engine that backs it. In the short term, in the long term but you will fall to the machine.

The age of coalitions sure leads to a lot of tears by people that don't want to play along.


I did an edit. You might not have had time to see it.

Coalitions belong in EVE. They have been around for 10 years. The blue standings mechanic is there for a reason.

Oh and yes, I am on SA, yes I can get in to Goons. No, I'm not a spy, I won't meta you off but like I told you three months ago. It's too much fun trying to beat you. I'm the enemy you need, I'm the enemy you want. Maybe one day I will be the enemy you face. See you then Twisted
Zoctrine
Doomheim
#43 - 2012-12-15 19:58:35 UTC
Simple solution to all Null moaners, move to HS, leave it completely and go where it is better as you say... You would be doing the community a huge favor plus you will have what others currently have, now, go pack your stuff, HS awaits you!
Rellik B00n
Republic Military School
Minmatar Republic
#44 - 2012-12-15 20:13:50 UTC
WilliamMays wrote:
]All those hours spent on CTAs (which are mostly more boring than anyone ever said mining is), gone, time for a clean slate, start over. And thats after finding out how you're gonna get assets moved out safely.


way to sell the null there mate.



you forgot the other null sec risks:

being someones peon.
roaming for hours without finding a fight.
roaming for hours and finding a massive blob.
relying on other people in EvE online.
getting blown up and having to find replacement parts. in null. lol.
having not enough numbers in your space to defend whilst logged in and sitting ship spinning for hours.
the formidable afk cloaker.


and you also forgot the other high sec risks:

having to jump 1 or 2 jumps to restock ammo and mods and ships. the pain.
having acres of belts to mine in without needing to look at local once.
having a huge pool of targets all looking for a fight.
having a large number of other players to interact with in a fun non-trusting eve online kinda way.
ignoring the **** out of afk cloakers.
being able to choose when to engage.


tbh keep everything exactly as it is, those of you with hundreds of alliance mates are welcome to your null and those of us with limited playtime and a RL can keep our high. Players still under the impression that 'low sec pirate' is a career choice in eve can have their low.
Nothing you could ever do or say would entice me to leave high sec under anything except my own inclination. Like most that choose my lifestyle its pretty much high sec living or not playing eve - but please do keep pushing for change im sure you will all enjoy peak logins of 20,000.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Evei Shard
Shard Industries
#45 - 2012-12-15 20:53:00 UTC
Rellik B00n wrote:

relying on other people in EvE online.


I think there's a chance that this is one of the factors affecting the migration from high-sec to null.


Quote:

having acres of belts to mine in without needing to look at local once.


You don't check local when in high-sec? :D

Profit favors the prepared

Mallak Azaria
Caldari Provisions
Caldari State
#46 - 2012-12-15 21:57:29 UTC
WilliamMays wrote:
Vaju Enki wrote:
Highsec is broken.


im getting there, i can only write so much in one day


I find that writing it all down & leaving it on your desktop helps. It allows you to continue on it later plus edit & proof-read it before publishing.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Harland White
Adventurer's Guild
#47 - 2012-12-15 22:06:16 UTC
Tippia wrote:
Katran Luftschreck wrote:
I concur! Nullsec players should be calling for improvements to nullsec, not nerfs to hisec, and vice versa.
The two are much the same. So yes, they should.


There is no problem to begin with. But when people like you continuously scream there is a problem, over and over, nonstop, people will begin thinking there's some sort of problem.

Why you and the rest of the goons/nulls/lows have such a vengeful grudge against highsec is beyond me, but I really hope you don't get your way. I hope CCP is smarter than that.

By their fruit you will recognize them.

Harland White
Adventurer's Guild
#48 - 2012-12-15 22:08:12 UTC
Macaya wrote:
Harland White wrote:
Why are null and low players so FURIOUSLY DETERMINED to enforce their gamestyle on others? Force it on me, and I'll unsub, as will a huge portion of the playerbase, and then CCP will either have big layoffs which will spell out the end of EVE as you know it, or they'll move 95% of their resources into other games, which will spell out the end of EVE as you know it. Which do you prefer, Einstein?

All you whining null babies are screaming bloody murder about high sec because your rabid desire for "****ing someone's day up" is increasing, but the amount of oblivious targets wandering around out there for you to "**** up" are remaining the same. The reward of null sec is massive, 3 hours of complexes can get you 1 or 2 pilots licenses, 3 hours of L4 missions in highsec can get you a Drake.

STFU, your misinformation and ignorance is absolutely astounding.


1) Can I haz your stuff ?

2) Did you read my post...???

3) Please bottle your tears up as CCP will take them as compensation for the lack of your isk per hour whine...


Call valid argument whining = make yourself look tough online. Win/win for you, right? Just like every other moron on most gaming forums.

By their fruit you will recognize them.

Katran Luftschreck
Royal Ammatar Engineering Corps
#49 - 2012-12-15 22:11:07 UTC
Barakach wrote:
Watch Goons quickly blow up all the competition then corner the market on any manufacturing of ANY kind.

Once they have control of all manufacturing, they can control what can be purchased. A pure monopoly on everything.

With absolutely no safety net, the strong can keep getting stronger until they're the only one left.


And now you know who is behind the whole "nerf hisec" movement.

Goons don't play online games - they break themâ„¢

http://youtu.be/t0q2F8NsYQ0

Harland White
Adventurer's Guild
#50 - 2012-12-15 22:19:18 UTC
Katran Luftschreck wrote:
Barakach wrote:
Watch Goons quickly blow up all the competition then corner the market on any manufacturing of ANY kind.

Once they have control of all manufacturing, they can control what can be purchased. A pure monopoly on everything.

With absolutely no safety net, the strong can keep getting stronger until they're the only one left.


And now you know who is behind the whole "nerf hisec" movement.

Goons don't play online games - they break themâ„¢


This.

By their fruit you will recognize them.

Red Teufel
Calamitous-Intent
#51 - 2012-12-15 22:44:34 UTC
pretty much the way ccp relates high/low/null is wrong. the risk v rewards is too imbalanced between high and everything else. You could keep stations the way they are. Make a tax penalty ... a good one acting as a price ceiling. then you should allow players to have their own POS that isn't taxed. for example a soft structure that can be destroyed 20-30min by a 10man gang. no reinforcement timers. hence the risk v reward. the reward for destroying these structures could net you a bill in salvage/loot. Pos towers should not exist in highsec....sorry to say especially since you cant fly capitals in highsec.

Lowsec and null need a good hard look. Timers are...boring and painful. tech moons are not balanced. ISK should be bottom up not top to bottom.
Arcelian
0nus
#52 - 2012-12-15 23:09:46 UTC
You can make decent money in high sec, for very little risk, there's no denying that...but it's just that. Money. You have no control of the space you are in, you tend to make many less friends because you are only helping yourself generally, not working as a group. I lived in high sec for a long time, then recently moved to null. I can say with a certainty I will not be going back.

I'm sure there are null sec corps that treat their members like slaves, I'm not in one of them. If you don't like the corp you joined, then leave it and look elsewhere. Sure the coalition warfare does get old, with TD cranked up, broadcast, fire....but that's CCP's problem, not the players. A mechanic needs to be made to make blobs less attractive, til then, blob warfare rules supreme.

Getting off the topic here, but what I'm trying to say is there's more to living in null than just the money (which I make a lot more of here than in high sec), it can be the most rewarding type of play for many other reasons besides just isk.

Dinsdale Pirannha
Pirannha Corp
#53 - 2012-12-15 23:48:38 UTC
High sec people, you don't get it.

The war is over.
We lost.

It makes no difference how much we scream on the forums, the decision-makers at CCP have made their choices on what will be done to high sec.

Look at the people CCP have hired in the last 2 -3 years. Look at their in-game backgrounds.
Look at what has happened to high sec income in the last year.
Look at the NEW feedback thread about the AI (the thread that came out 2 days ago). You think that mission running income got hammered with Retribution? You ain't see nothin' yet baby.
Look at all the war drums beating about the new target: high sec industry.
Do some research on what the lead designer said about high sec industry about 8 months ago. Yeah, the ex-goon guy.

I am certain that all the null sec propagandists will scream "tin foil / rumour mongering / troll / personal attack" and try to get me banned, again. And they will likely succeed, given how the ISD and certain CCP employees' actions have shown their allegiances.

But it is irrelevant, since null sec has already won the war, and we who are still fighting, are like people bailing the Titanic with a kid's sand bucket.

The only hope the majority of the players have, that being high sec players, is that somehow when the inevitable sub drop hits, that CCP will still have the sense, money, and time, to turn this around. I have many billions stashed away from my null sec days, and plan on playing Skill Queue Online for awhile, with my last remaining account. All the others I shut down in the summer when Soundwave declared war on datacores. BTW, that worked out really well, huh? How many fixes have been introduced to FW to fix the mess CCP made with the summer release?

The most honourable thing would be to just unsub this last account, and watch from afar as Eve burns. But I figure I ground all those billions, albeit ridiculously easily in null sec, no way I am going to give that away or let it rot.
WilliamMays
Stuffs Inc.
#54 - 2012-12-16 00:03:09 UTC
Vaerah Vahrokha wrote:
Do you want some purple shoulders for killing some ships next?


No, I want carebears in low and null to be more enticed to continue bearing when baddies show up. Give them more reason, and make it viable to call up reinforcements. MOAR FIGHTS Currently, baddies in local, safe up, wait it out, go back to safely and quietly bearing when they leave.



Carton Mantory wrote:
Ideas that should be implemented:

No high sec stations should have any lab facilities.

No high sec stations should have manufacturing facilities.

No high sec stations can refine ICE.

All empire(low sec/high sec) space should be FW.

Only FW players can refine ICE in low sec others refine in a POS.

Ships that are cruiser tech 1 and lower can be flown in a NPC corp.

POS fuel is reduced in low sec for FW pilot/corp if you control the system.

Corp recruitment should have an advance Alliance/Corp selection. You can pay to place your alliance at the top of the list.

There should be commission tracking per advertisement form recruitment from ingame tool.

Low sec asteroid fields are upgraded by 1 sec status. so .1 system would have morphite containing ores in them.


Killing hi sec industry is not the answer. Tax it, slow it down, reduce ore yields in the 1.0 and 0.9 sytems.

Remove high sec? No, there are different play styles, there are those who will never leave high sec. There are plenty of fun things to do in high sec, which should remain fun.

I do agree that there should be gaps between the empires with seperate currencies, its just logical; this would create more varied economies and trade opportunities.



TharOkha wrote:
The "risk" of low/null you pointing at is player driven.


Yes, the risk is player driven. I want reasons to dive further into that risk, creating more player driven content, as opposed to running to safe spots when the risk presents itself.



Gillia Winddancer wrote:
Increasing reward suggestion once again....sigh. Increasing rewards will NOT change the risk factor which people deem to be too high.


I'm not neccessarily saying the overall income needs to be increased. I want people bearing to see 3-5 hostiles in local and think "I cant stop now, or I lose this" such as the plex disappearing, or a large, short term boost in mining that just randomly started. We need a reason to keep our ship in the hostiles crosshairs, and get on the batphone for help to chase them away.



Rellik B00n wrote:
way to sell the null there mate.

you forgot the other null sec risks......


Selling null? I'm no salesman. Anyone who tries to tell you that structure bashing/repping is fun, is certainly trying to sell you something; likely something that you do not want to buy.

I included many of those risks in my list, just worded differently
WilliamMays
Stuffs Inc.
#55 - 2012-12-16 00:03:28 UTC
Red Teufel wrote:
pretty much the way ccp relates high/low/null is wrong. the risk v rewards is too imbalanced between high and everything else. You could keep stations the way they are. Make a tax penalty ... a good one acting as a price ceiling. then you should allow players to have their own POS that isn't taxed. for example a soft structure that can be destroyed 20-30min by a 10man gang. no reinforcement timers. hence the risk v reward. the reward for destroying these structures could net you a bill in salvage/loot. Pos towers should not exist in highsec....sorry to say especially since you cant fly capitals in highsec.

Lowsec and null need a good hard look. Timers are...boring and painful. tech moons are not balanced. ISK should be bottom up not top to bottom.


Now we're getting somewhere...



Arcelian wrote:
You can make decent money in high sec, for very little risk, there's no denying that...but it's just that. Money.....



Well said, and I agree, a big part of the rewards of null are the accomplishment feeling.
Alavaria Fera
GoonWaffe
#56 - 2012-12-16 00:45:29 UTC
WilliamMays wrote:
Selling null? I'm no salesman. Anyone who tries to tell you that structure bashing/repping is fun, is certainly trying to sell you something; likely something that you do not want to buy.

I wouldn't be so sure of that, unless you're tried Boat (tm) structure bashing, you haven't lived.

Or so we tell the newbies. "I was there !"

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Balthisus Filtch
RISE Inc.
#57 - 2012-12-16 05:41:03 UTC
Here's the problem with your risk/reward equation:

- Null has MASSIVE reward, it's called moon goo
- Your problem is that it's top down, meaning you can't get your hands on the MASSIVE reward unless your alliance leaders decide to trickle something down to you

What you really need is bottoms up Null income replacing moongo. Then there would be incentive for individual players to populate (and fly around) Null.

Instead your seeking to nerf Hi-Sec. FAIL.

Null = all risky, Empire = all safe is just a plain lie. The truth is far more subtle.

- An average day Null has very little risk. You only have to play with your map setting for a couple of minutes to see that for yourself.
- Empire is only a safe place to be if you are a new player piloting cheap ships. Start piloting shiney ships or hauling significant cargo and you will be an attractive gank and safe nowhere.
- And Empire being safe for new players is EXACTLY how the game mechanic should work, or the game would DIE.
Marlona Sky
State War Academy
Caldari State
#58 - 2012-12-16 05:47:53 UTC
See my signature.
Gal'o Sengen
Doomheim
#59 - 2012-12-16 05:56:31 UTC
Low sec will never attract carebears if the only thing you look at is risk vs reward. In fact, looking at it like that entirely misses the problem.
The problem is the perception of Highsec being safe. Change that and suddenly, Low Sec is more attractive. How?

All systems on Mouse-over in the map show a counter for Illegal aggression resulting in Concord intervention in the last 30 days, at all times.

Concord gives a system-wide notification when they Concordokken someone, instead of the current Grid-wide one.
Quote:
[player]! You have engaged in an illegal act of aggression, your [ship] has been destroyed, as per interstellar law, all relevant [evidence] shall be made publicly available

Player name, Ship type (showing fitting) are clickable, and "Evidence" shows a small Battle report detailing the engagement (a Kill report, but not requiring an actual kill, basically,) that provoked Concord.

Technically, this sort of makes High Sec safer. You can see the Suicide Gankers in system and dock up? That's perfect. Suddenly, the people running Missions "Alone" in densely populated High Sec systems feel so much less alone. They're watching local, docking when threats are present, every few minutes they're reminded that people are actively engaging in PvP regardless of the Sec Status of the Space. They see those pimp Tengu's being ganked by Tornado's in person, rather than vague warnings that it could happen to someone else. When they see known Gankers in system, or their corp, they dock up, just like they would in Low.

Rather than change the relative balance of space, simply make it more obvious that High Sec is vastly more dangerous than they think. Make people know, shove it in their face, tell them in plain terms that High Sec is not safe, and suddenly Low becomes a lot more attractive.

You make changes after people are given enough information to form a legitimate opinion.
foxnod
Perkone
Caldari State
#60 - 2012-12-16 06:13:16 UTC
Balthisus Filtch wrote:
Here's the problem with your risk/reward equation:

- Null has MASSIVE reward, it's called moon goo
- Your problem is that it's top down, meaning you can't get your hands on the MASSIVE reward unless your alliance leaders decide to trickle something down to you

What you really need is bottoms up Null income replacing moongo. Then there would be incentive for individual players to populate (and fly around) Null.

Instead your seeking to nerf Hi-Sec. FAIL.

Null = all risky, Empire = all safe is just a plain lie. The truth is far more subtle.

- An average day Null has very little risk. You only have to play with your map setting for a couple of minutes to see that for yourself.
- Empire is only a safe place to be if you are a new player piloting cheap ships. Start piloting shiney ships or hauling significant cargo and you will be an attractive gank and safe nowhere.
- And Empire being safe for new players is EXACTLY how the game mechanic should work, or the game would DIE.


You've ignored the fact that the only way to boost nullsec income for industry is to nerf highsec. You can't buff beyond a 100% refine rate. No matter the buff for indi in null, highsec is going to have to take a swing from the mallet of balance for the system to work.