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CCP, here's a possible solution for the new AI effect on drone

Author
Belavius
Doomheim
#1 - 2012-12-15 07:18:01 UTC
REDUCE signature radius of ALL drones, like by alot. Here's why.

Let's first look at the current drone signature radius in game.
Light drones: 25 m3
Medium drones: 50 m3
Heavy drones: 100 m3

Now lets take a look at the smallest eve pilotable ship, the shuttle, with a signature radius of 25 m3. Yet the size of the shuttle is 5000 m3, and the size of a light drone is 5 m3. Who decided that the signature radius of a drone that is 1/1000th the volume of a shuttle should have the exact same signature radius? This makes no logical sense whatsoever.

This also makes no sense in that a size of 5 m3 means that your average light drone is approximately 1.7 meters long (1.7x1.7x1.7 = ~ 5 m3). How is it that a machine 1.7 meters long has the same signature radius of a ship that is approximately 16-20 meters long? I also have difficulty understanding how a heavy drone, with size of 25 m3, has sig. radius larger than a destroyer.

The new AI also makes no sense given alot of amarr ships are now drone ships, making a whole new fleet of ships very difficult to use.

Reducing drone signature radius could be done quite easily with a single patch and would let drones survive much longer while under attack instead of being instapopped as they are now. If we go comparatively by length, perhaps reducing it by 1/4, or even 1/3 would help. Lets say take sig. radius of light drone down to 8-10 m3, medium to 15, and heavy to 25-30. Or reduce sig. radius of, for example, your light drones to the same sig. of your average npc spider drone, which is far more realistic.

The only downside would be that if applied evenly to npc's and player ships, regular npc light drones would be alot harder to take down, although with multiple examples, CCP doesnt appear to apply the same rules of warfare to npc's as with players anyway (see NPC's jamming from 150km away). However, for most ships, lets face it, you were using a fleet of your own drones to kill spider drones anyway before the update. But the current instapop issue with current drones is simply not acceptable, IMO, and needs to be resolved.

Heavy drones would still have alot of issues given the amount of time it takes them to travel back once under attack, so maybe also increase their hp's or speed or both. All of these could still be done with a single patch. The result would still be imperfect and would likely still require drone recalls but it would be better than what we have now and be alot more realistic.

For missioners, another thought would be since most ships have a spare upper slot, maybe fill that with a remote rep mod for medium and heavy drone users since now you aren't getting instapopped. Other ideas that have been mentioned are an improved UI that informs you quickly when your drones are under attack, although that would take more work and time. Thoughts?
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2012-12-15 07:20:30 UTC  |  Edited by: James Amril-Kesh
They're actually playing with something to the effect of reducing NPC damage on drones right now. I'm not entirely sure how it's supposed to work, but this thread discusses it to some extent.

That is, if I didn't completely misinterpret it.

Enjoying the rain today? ;)

Belavius
Doomheim
#3 - 2012-12-15 07:30:33 UTC
Reading the post, they don't really appear to be talking about reducing signature radius, which is the big problem. I hope they do fix the problem, but I am just offering a possible solution which might be the easiest fix of them all.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#4 - 2012-12-15 07:55:53 UTC  |  Edited by: ACE McFACE
Belavius wrote:
Reading the post, they don't really appear to be talking about reducing signature radius, which is the big problem. I hope they do fix the problem, but I am just offering a possible solution which might be the easiest fix of them all.

This signature radius 'fix' would only work for a purely PvE game. If you made the signature radius of a drone so small, have fun PvPing in (for example) a Kitsune (Yes I know, no one flies EAFs) where the only reason you fit weapons is for anti-drone defence or whoring on killmails.

Now, more than ever, we need a dislike button.

Maelle LuzArdiden
University of Caille
Gallente Federation
#5 - 2012-12-15 08:17:20 UTC
Reducing drone sig would obviously help using them in PVP as well, it's far too easy to kill drones as they are.

baltec1
Bat Country
Pandemic Horde
#6 - 2012-12-15 09:59:13 UTC
Or you could look after your drones better.
Maelle LuzArdiden
University of Caille
Gallente Federation
#7 - 2012-12-15 10:11:38 UTC
Looking after isn't really related to the fact they are too fast to lock, and too easy to pop.

Avalon Stormborn
The Scope
Gallente Federation
#8 - 2012-12-15 10:18:31 UTC
Yeah we had this exact discussion today in the corp as well. We also came to the conclusion that the signature radios is WAY too big as it stands. A large drone, small as they are, have a signature radius larger than a whole destroyer.

Either sort this out, or make actual drone ships have a role bonus where NPC's won't attack the drones, that way you can still do missions in the drone ships. This would also differentiate the drone ships from normal ships that can also have drones, but don't depend on them. So drone ships, who rely on the drones, are good. But non drone ships have to be more careful. this solution would work for me, and it wouldn't influence PvP at all.
Zack Korth
Livid CO.
#9 - 2012-12-15 10:26:17 UTC
yea, the drones are fine, idk why some people can't adapt to certain things, hell i'd rather the rats didn't switch targets at all (so I could use my 2nd BS as a DPS machine instead of having to tank it too) but they do, you must adapt your play style around this, you must tank 2 ships, no one feels sorry for me. I don't feel sorry for you. I've explained this many times on these forums: because using drones effectively has changed, the strategy has changed, yet players refuse to adapt to it..

"oh look, some frigs just entered my drone command control range, GO GO GO!"

a short time later

"WTF!? only 3 of my poor hammerheads even made it to the target?"

an even shorter time later

"i'll just head over to the eve forums, shitpost looks rational and thought out! hit post... annnnnd that oughta do it"

or you could just wait until the frigs are on you... gee it might be easier to pull back your drones if they're 5000m away instead of 60km dontcha think? lather rinse and repeat until the frigs are toast, and then feel free to send your drones anywhere, the BS' won't hit em.

I feel like my method, which I used in RL to keep my forum trolling to topics with more potential lolz, works better than yours.
Maelle LuzArdiden
University of Caille
Gallente Federation
#10 - 2012-12-15 10:50:04 UTC
I have no idea what you are ranting about, Zack, this thread discusses the fact that drones appear ship-sized to sensors and the tracking formula, even though they are physically much smaller, and don't carry nearly the same amount of complex electronics to create such a huge sensor footprint.

The Protato
Deep Core Mining Inc.
Caldari State
#11 - 2012-12-15 11:23:00 UTC
ACE McFACE wrote:
This signature radius 'fix' would only work for a purely PvE game. If you made the signature radius of a drone so small, have fun PvPing in (for example) a Kitsune (Yes I know, no one flies EAFs) where the only reason you fit weapons is for anti-drone defence or whoring on killmails.


EAFs are fun. I have a Kitsune fit which applies 28 jam strength to any race unheated from 60km - I really don't get why everyone says they're bad. ECM tank is second only to station tank.
Drew Solaert
Aliastra
Gallente Federation
#12 - 2012-12-15 11:28:51 UTC
Lowering the sig radius on Warrior II's would be amazing. From a PvP standpoint. Seriously they'd just go **** every frig going.

I lied :o

Irya Boone
The Scope
#13 - 2012-12-15 11:37:22 UTC
like i already said CCP totally screwed drones
they don't know what to do with them :(

signature radius of destroyers , speed of BS , dps of frigate , survability of shuttle ...


but they say .. work as intended...

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Gillia Winddancer
Aliastra
Gallente Federation
#14 - 2012-12-15 15:57:08 UTC
Logical sig radii for the win.

And CCP should take much more advantage of ship sig radii in a lot of different areas to be honest. You all know where and you all know you want to!
Tippia
Sunshine and Lollipops
#15 - 2012-12-15 16:05:18 UTC
Maelle LuzArdiden wrote:
I have no idea what you are ranting about, Zack, this thread discusses the fact that drones appear ship-sized to sensors and the tracking formula
…if by “ship-sized" you mean they are half as small as the ships they're going after. If they get killed in missions, it's less due to signature and more due to their propensity for MWDing in a straight line towards the ships in the field.

The fact of the matter is that it's still easy to keep your drones alive. Just manage them properly and keep the aggro off of them.

Oh, and OP, a shuttle does not take up 5k m³.
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#16 - 2012-12-15 16:05:56 UTC
They should make drones more like pets, so when they get attacked they run away or aggro their attacker P

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Maelle LuzArdiden
University of Caille
Gallente Federation
#17 - 2012-12-15 16:13:20 UTC
Tippia wrote:
Maelle LuzArdiden wrote:
I have no idea what you are ranting about, Zack, this thread discusses the fact that drones appear ship-sized to sensors and the tracking formula
…if by “ship-sized" you mean they are half as small as the ships they're going after. If they get killed in missions, it's less due to signature and more due to their propensity for MWDing in a straight line towards the ships in the field.

The fact of the matter is that it's still easy to keep your drones alive. Just manage them properly and keep the aggro off of them.

Oh, and OP, a shuttle does not take up 5k m³.


No, by ship-sized I mean heavy drones are as big as cruisers to the sensors and tracking formula, and yes, MWD bloom is relevant and only emphasizes this.

I don't run missions so wouldn't know about them.
Natsett Amuinn
Caldari Provisions
Caldari State
#18 - 2012-12-15 16:24:07 UTC
Maelle LuzArdiden wrote:
I have no idea what you are ranting about, Zack, this thread discusses the fact that drones appear ship-sized to sensors and the tracking formula, even though they are physically much smaller, and don't carry nearly the same amount of complex electronics to create such a huge sensor footprint.


Has CCP ever said why they do this?

It seems strange that it would be so large, without there being some reasoning behind it.
Tippia
Sunshine and Lollipops
#19 - 2012-12-15 16:53:03 UTC
Maelle LuzArdiden wrote:
No, by ship-sized I mean heavy drones are as big as cruisers to the sensors and tracking formula
…in other words, less than half the ships they're going after. It's not particularly difficult to imagine that a remote-controlled (and heavily constrained in terms of local and independent decision-making capabilities, lets they go rogue) combat platform would emit a massive amount of transmission signals, thus making them easier to pick-up than if they were self-contained ships. They are engines, hot guns, a reactor, a computer, an active sensor array and an active transmitter in a bear-bones chassis. No wonder they light up the sky… Blink

Quote:
and yes, MWD bloom is relevant and only emphasizes this.
Not really. It's the zero transversal that screw them up — MWD bloom (and indeed signature radius as a whole) becomes pretty much irrelevant at that point.
Katran Luftschreck
Royal Ammatar Engineering Corps
#20 - 2012-12-15 17:04:38 UTC  |  Edited by: Katran Luftschreck
The problem isn't so much the basic signature radius - it is that drones all use MWD to move around. When that MWD kicks in the sig spikes up and they get blasted.

Solution is simple: Get rid of drone MWD and just make them naturally fast.

For example: Light drone - 1000m/s, Medium drone - 500m/s, Heavy drone - 250m/s. There you go, one simple flat rate speed. Adjust by race if you want. Pointless MWD and it's pointless sig spikes go away.

Also, allow new drone script/option: Arc path to target. Takes longer to get there and back, but they aren't stuck on a 0.0 trans while doing it.

http://youtu.be/t0q2F8NsYQ0

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