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Drones: Making Them A Viable Weapons Platform in EVE (Mockups 2.0)

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Author
Marr Aridia
Viziam
Amarr Empire
#1 - 2012-12-13 05:47:55 UTC  |  Edited by: Marr Aridia
Recently CCP Soundwave mentioned during the New Eden Open that they are working hard to fix "bad" complexity in EVE. We're not talking about complex manufacturing chains here (which are good).. We're talking about parts of the game which prohibit efficient workflow, or had little thought put into them during their initial implementation.

So, what's the problem?
Well, recently the forums have been flooded with tears from Drones Boat Pilots because the AI became a whole lot creepier by preying on little drones more regularly. I have no issue with that, I think it's great to challenge the players.. But that's not actually the source of frustration. It seems that drones as a weapons platform were so complicated to manage that they ended up taking a backseat in most PVP situations, in order to find a home with PVE players. But it is now the amount of micromanagement required even during PVE that has people flooding the forums with their tears. And fair call, to be honest.

Weapons systems are easy!
If you want to kill a target in a mission with a Weapons system, you merely lock the target and hit the F1 key. Too cool for school. Hard to get wrong. Works extremely well in PvP too! Sure, some damage is delayed, like Launcher damage - but hey, you still only need to hit one button to start reigning terror on your target. Fun!

Drones systems are a mess!
On the other hand, if you want to kill a target in a mission with a Drone system, you need to right click your group of drones and select 'deploy'. Then in some cases, in order for them to attack the right target you need to right click them again tell them to engage your locked target. Oh yeah, now before someone brings it up - I'm going to trade 'unlimited ammo' for 'travel time' so lets just say those two things cancel themselves out.. OK? But still, gosh that's a lot of micromanagement just to get all the things killed with drones, no?

Well, how does one propose to solve this issue?
My solution is by no means a perfect solution so I hope that in this thread we can get a consensus running on what the best method of managing drones could possibly be and then we politely make enough noise so that CCP take note, and look to implement these changes sooner rather than later..

I've got two 'concepts' for drone management I want to put forward.. One is straight forward and based on existing systems and technology already in place, the other is a bit more radical and would require some effort on the part of CCP. Both solutions offer the same result: A faster, easier, smarter approach to the management of drones in order to make them a viable weapons platform in EVE.

So.. this is it, put forward your suggestions on how you think the management of drones could be improved in EVE.

Please do not post nerfing or buffing drone suggestions here as this is not what this thread is about. Thank you!

UPDATES: ######################

A mockup for Drones 2.0 can be found here!

Click here to go to my NEXT mockup in this thread of the Drone Module.
I'm for sale! /// 48.7MSP /// PvP Subcapital Monster /// [url=https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=187034][ Buy Now! ][/url]
Marr Aridia
Viziam
Amarr Empire
#2 - 2012-12-13 05:48:30 UTC  |  Edited by: Marr Aridia
Simply Spreadsheets Drone Management Concept 1:

Overview: Remove 'orbiting' of drones altogether (it's an illogical mechanic). Turn drone actions into hot keys - so that operating drones is like operating weapons system. Mouse on the targets, fingers on the firing buttons.

ArrowUI: Keep the drone overview box and all associated options.
ArrowLaunch: You won't need to do this anymore.
ArrowAttack: Pressing [Hotkey 1] will instantly launch the group of drones you have pre selected and they will instantly go after the target you have selected (as if you had launched them, had them orbiting, and just selected "engage target")
ArrowReturn: Pressing [Hotkey 2] will disengage all drones and make them return to hangar as fast as they possibly can.
ArrowGrouping: You will be encouraged to use grouping to predefine which types of drones you launch. You can manage this from the UI.

Summary: During PVP or PVE your focus should be on attacking, kiting, tank management etc. It turns out that the "orbiting" feature of Drones is simply the result of an over complicated launch mechanic. The only reason people deploy drones in advanced is to save them the extra step required in order to engage targets with drones. This solution solves that issue and makes drones a much more viable weapons system for PVP and PVE.

Requirements: Addition of "Launch to Attack" quick key to Custom Key Mapping. Addition of "Return to Ship" quick key to Custom Key Mapping. Highlighted Group from Drones Overview needs to be associated with either Hotkey at time of pressing.



Drones Weapon System 2.0:

Overview: Completely overhaul drone interface to become a real weapons system. Remove "Drone" overview. Add "Drone Bay" modules to Weapons Console UI. Remove 'orbiting' of drones altogether (it's an illogical mechanic).

ArrowUI: Remove the Drones overview. Replace it with "Drone Bay" modules that appear when you first undock in the Weapons Console. You rearrange and group your drones based on types you have available in your drone bay. If you had 5 Hobgoblins, they would appear as 5 Hobgoblin Modules. You can rearrange them as you please, you can group them. More discussions required around managing large capacities of drones..
ArrowLaunch: You won't need to do this anymore.
ArrowAttack: If you have moved your "Group of Hobgoblins" into slot 1 - you will need only press F1 to launch your drones instantly from your bay and onto your selected target.
ArrowReturn: Pressing the same key "F1" in this example, will disengage that slot's GROUP of drones and make them return to hangar as fast as they possibly can.
ArrowGrouping: You will be encouraged to use grouping to predefine which types of drones you launch. If you had 2 Hobgoblins in slot 1, and 2 ECM Hornets in slot 2 you would press F1 and F2 and both would launch (provided you have sufficient bandwidth) towards your target. If you hit F2 again (deactivating the module), the ECM Hornets would return. If you then selected another target and hit F2 the ECM would switch targets and go after your new target.

Summary: Inline with CCP's move towards consolidation of systems that are complicated, this is (in my humble opinion) the most logical approach to making drones a viable weapons platform that can be easily used in PVE and PVP. No need to buff, no need to nerf, just improve the way in which this weapons system is actually used by players. I for one would certainly like to use drones in PVP more often, but the fact of the matter is they're too time consuming.

Requirements: A lot of effort by CCP.


UPDATES: ######################

A mockup for Drones 2.0 can be found here!

Click here to go to my NEXT mockup in this thread of the Drone Module.
I'm for sale! /// 48.7MSP /// PvP Subcapital Monster /// [url=https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=187034][ Buy Now! ][/url]
Antisocial Malkavian
Antisocial Malkavians
#3 - 2012-12-13 05:51:23 UTC
Marr Aridia wrote:


Requirements: A lot of effort by CCP.


theres yer problem

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Alavaria Fera
GoonWaffe
#4 - 2012-12-13 06:10:02 UTC
Antisocial Malkavian wrote:
Marr Aridia wrote:
Requirements: A lot of effort by CCP.

theres yer problem

Dead in the water...?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marr Aridia
Viziam
Amarr Empire
#5 - 2012-12-13 06:20:09 UTC
Here's a mock up of how I imagine Drones to be most effectively managed as a weapons platform in EVE..

http://pbrd.co/UEEAlF
I'm for sale! /// 48.7MSP /// PvP Subcapital Monster /// [url=https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=187034][ Buy Now! ][/url]
Samroski
Middle-Earth
#6 - 2012-12-13 06:24:55 UTC
I support this suggestion fully.

Make small icons that we can click to give commands to drones. Right-clicking and selecting options from menus, while your shields are going down is a royal pain.

Any colour you like.

Bing Khagah
Doomheim
#7 - 2012-12-13 06:26:03 UTC
Marr Aridia wrote:
Recently CCP Soundwave mentioned during the New Eden Open that they are working hard to fix "bad" complexity in EVE. We're not talking about complex manufacturing chains here (which are good).. We're talking about parts of the game which prohibit efficient workflow, or had little thought put into them during their initial implementation.


What, like deliberately introducing a bug that requires stupid user interaction to evade npc drone agro?

Marr Aridia wrote:

So.. this is it, put forward your suggestions on how you think the management of drones could be improved in EVE.


Drones were fine until this patch targeted them specifically. Using the new UI. That bugged and kept a perma lock on them. From 300km.
Marr Aridia
Viziam
Amarr Empire
#8 - 2012-12-13 06:41:32 UTC
Bing Khagah wrote:
Drones were fine until this patch targeted them specifically. Using the new UI. That bugged and kept a perma lock on them. From 300km.


Drones as a weapon are fine. The introduction of the Sleeper AI has just increased the amount of management a PVE pilot has to apply to organising the to-and-fro of his fleet of drones instead of focusing on the tactical situation at hand. That is indeed, very frustrating. Funnily enough it's the same reason that drones are not usually used in 1v1 PVP situations.. Too much work, when you need to be focusing on other things to stay alive/kill your target.

In order to make drones a viable weapons platform for PVP and PVE - the interface/management of said weapons system needs to be improved drastically so that creative tactical drone use can replace this 'set and forget' PVE only weapon system.

I'm absolutely certain that if you were able to control the deployment and retreat of drones simply by hitting F1 keys not only would PVE'ing with Drones be more fun, but PVP for Gallente and Amarr pilots would become a whole lot more interesting.

I'm for sale! /// 48.7MSP /// PvP Subcapital Monster /// [url=https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=187034][ Buy Now! ][/url]
Misanth
RABBLE RABBLE RABBLE
#9 - 2012-12-13 06:54:17 UTC
Marr Aridia wrote:
It seems that drones as a weapons platform were so complicated to manage that they ended up taking a backseat in most PVP situations


Bullshit. Release drones, press F, monitor drone hp bars if you feel this is important (hint: often is, but no more effort involved than watch your own ships health).

The only real problem with drones is two fold:
1) clunky AI, their sudden target swapping midfight in both PvP and PvE is less-than-appealing, and not returning when told repeatedly is like trying to walk a poorly trained dog..
2) CCP being .."less than smart".. with this new AI. Drones should not get that excessive aggro from NPCs, simply put. You can't reliably use drones now in PvE if NPCs are too many on grid, and if you want to engage a target that is PvEing - drones will get chewed up (your own ship too, which is another non-drone related issue). Drones just don't have very nice health buffer, combined with pulsing of MWD with not-very-bright AI makes them very very prone to die.

The only fix drones need is this:
Less aggro from NPCs, or greatly reduced damage done to drones by NPCs (we're talking in the 10-20% of current levels, max). And a fix to their irrational behaviours, combined with a much-needed re-assurance that they DO come back when you yell at them.

But it's bullshit to call this "complicated to manage" or being "backseat" in most PvP situations. It's not the drones fault that people like to blob and warp around on grid. If people chose to not fight smallscale, but to blob and warp nonstop, it's their own fault for creating a poor fighting environment for that kind of combat. And how hard is it to tell drones to attack/return..

AFK-cloaking in a system near you.

Ayx Shewma
The Scope
Gallente Federation
#10 - 2012-12-13 07:20:27 UTC  |  Edited by: Ayx Shewma
Maybe, at the very least, separate drone bays for each size and a 'launch' hotkey for each bay.

Or a much more customizable group(ing) system with much more flexibility in hotkey assignments. Say I create a group called 'hob'. I can then hit ESC, go to shortcuts and my 'hob' group is in there where I can assign a key for launching that group.

Personally, I have no problem hitting _ to launch, _to attack, and _ to recall. If they want to change it to buttons, that's fine too, I was just throwing this out as a 'minimal/quick change'.
Herzog Wolfhammer
Sigma Special Tactics Group
#11 - 2012-12-13 07:22:17 UTC
Would be outright wonderful if we could script our own drone commands, like a little text entry box, and a scripting language we could learn. All would be run from the clients, with a wide range of "directives" and "subjunctive algorithms". Set thresholds for them, return automatically on certain conditions like damage, target priority, etc.



I don't expect it to happen soon.


Bring back DEEEEP Space!

Marr Aridia
Viziam
Amarr Empire
#12 - 2012-12-13 07:29:02 UTC
Herzog Wolfhammer wrote:
Would be outright wonderful if we could script our own drone commands, like a little text entry box, and a scripting language we could learn. All would be run from the clients, with a wide range of "directives" and "subjunctive algorithms". Set thresholds for them, return automatically on certain conditions like damage, target priority, etc.


What an incredible idea! I would definitely support this.
I'm for sale! /// 48.7MSP /// PvP Subcapital Monster /// [url=https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=187034][ Buy Now! ][/url]
Dheeradj Nurgle
Deep Core Mining Inc.
Caldari State
#13 - 2012-12-13 08:17:12 UTC
I like this, though I think actually making it happen would be a lot of work.(If it's even viable)
Irya Boone
The Scope
#14 - 2012-12-13 08:34:19 UTC
There the things to do to solve all the problem with drones .

Remove Aggressive mode = No more afk in mission and for miners in belt.

Micro jump drive of drones to target = instant damage on target

All drones doing the same amount of damage ( now everyone using gallente drone because they doing more damage ) so increase...

Damage amplifier : Increase the damage modification / penalty= decrease durability of drones.

And for GOD sake give drones Boat Real Bonuses for drones not only the poor 10% hit bonus

X% hit bonus +X% optimal range +X% tracking speed + X% opti range etc etc

For example for The Domi X=10 or 15 :))

And for fixing the SIN .... X =30..... as the sin ( even it's not really a drone Boat ) has less tank than the dominix

There is no effort to do , nothing to re-code just simple modification.

Fix the aggro of NPC on drones AND just remove the aggressive if you want to butt-hurt AFK missions runner.

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Funky Lazers
Funk Freakers
#15 - 2012-12-13 08:52:46 UTC
Marr Aridia wrote:
Here's a mock up of how I imagine Drones to be most effectively managed as a weapons platform in EVE..

http://pbrd.co/UEEAlF


Yeah, good stuff!
While I support this, I think it's too much for programmers to handle.
They can't fix 2-3 years old bugs (like camera reset after relog), I guess you can't expect them to do this in a good quality.

Whatever.

Pretty GuyYeah
#16 - 2012-12-13 09:21:30 UTC
I very much agree with the fact that drones need either a buff or a complete revamp to compenstate for the changes made in Retribtution.

Post with your main.

A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute.

Marr Aridia
Viziam
Amarr Empire
#17 - 2012-12-13 10:25:43 UTC
Irya Boone wrote:
There the things to do to solve all the problem with drones .

Remove Aggressive mode = No more afk in mission and for miners in belt.

Micro jump drive of drones to target = instant damage on target

All drones doing the same amount of damage ( now everyone using gallente drone because they doing more damage ) so increase...

Damage amplifier : Increase the damage modification / penalty= decrease durability of drones.

And for GOD sake give drones Boat Real Bonuses for drones not only the poor 10% hit bonus

X% hit bonus +X% optimal range +X% tracking speed + X% opti range etc etc

For example for The Domi X=10 or 15 :))

And for fixing the SIN .... X =30..... as the sin ( even it's not really a drone Boat ) has less tank than the dominix

There is no effort to do , nothing to re-code just simple modification.

Fix the aggro of NPC on drones AND just remove the aggressive if you want to butt-hurt AFK missions runner.


As I stated in my original post, please refrain from discussing nerfing/buffing in this thread.

Whilst I can appreciate you enthusiasm for buffing the crap out of drones, even the smallest dps weapons can be lethal when used effectively.. that is what this thread is about, making it so that a clunky weapons platform can be utilised as efficiently as possible by the player base new and old. Only once this fundamental issue is repaired can the discussions of buffing or nerfing truly be understood.
I'm for sale! /// 48.7MSP /// PvP Subcapital Monster /// [url=https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=187034][ Buy Now! ][/url]
Aleks Crawler
New Holland.
#18 - 2012-12-13 11:21:57 UTC  |  Edited by: Aleks Crawler
Herzog Wolfhammer wrote:
Would be outright wonderful if we could script our own drone commands, like a little text entry box, and a scripting language we could learn. All would be run from the clients, with a wide range of "directives" and "subjunctive algorithms". Set thresholds for them, return automatically on certain conditions like damage, target priority, etc.


That would be amazing, reminds me of the AI system of Final Fantasy XII. It could be made really simple and still be effective. You should develop your idea and submit it as a F&I topic.

And, I support the OP with the dire need of a drone UI and AI overhaul.

One problem that bugs me is the lack of communication from CCP on the subject. All we have is "we know it sucks", its surely usable but its a pain in the a**.

Drones are the primary weapon for nearly half of Gallente ships and more Amarr ships will soon fall into that category too.

Oh and this thread is well thought and constructive, don't make it fall into the abyss like the other 10,000 drone whine threads.
Louis deGuerre
The Dark Tribe
#19 - 2012-12-13 13:14:35 UTC
- Can't tell which drones are damaged in drone bay
- Can't repair drones in drone bay
- Huge signature (even more boosted when MWD-ing ?) makes drones instadead when AI decides to shoot them limiting their travel range to < 10km
- Drones lag on commands, especially the drones under fire.

Decreasing the signature with a factor of ten would be a good start.
Complex Potential
Caldari Provisions
Caldari State
#20 - 2012-12-13 13:33:55 UTC
Herzog Wolfhammer wrote:
Would be outright wonderful if we could script our own drone commands, like a little text entry box, and a scripting language we could learn. All would be run from the clients, with a wide range of "directives" and "subjunctive algorithms". Set thresholds for them, return automatically on certain conditions like damage, target priority, etc.



I don't expect it to happen soon.




This could be the best idea I've seen in GD for a long time! Awesome.

Reminds me of dragon age origins with the complex behaviour programming mod.

It would also mean that the best drone pilots would be those who can think in programming and logic terms, which I would love.

The script you write for your drones could be loaded like ammo and the best ones could be sold on the market (with the code hidden from anyone but the original author).
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