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Player Features and Ideas Discussion

 
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Ideas for New Heavy Interdictor Modules

Author
Ser Name
Federal Navy Academy
Gallente Federation
#1 - 2012-12-13 01:09:10 UTC
Modules would be similar to Warp Disruption Field Generators:

Stasis Field Generator:

- Maximum ship velocity: -50%
- Stasis field range: 16km
- Heavy interdictor would also experience the ship velocity penalty.
- A focused script for this would probably be nice too

Required skill to operate module would increase stasis strength and range by 5%. Stasis field would be lavender in color. It's a pretty color.

Cloak Field Generator:

- Cloak field range: 16 km
- Ships within the cloak field would be prevented from warping or activating their modules. Essentially, a cloak and a warp disruption field combined into one.
- Ships passing through the cloak field would be immediately cloaked once the entire ship is within the field
- All ships within the cloak field would be unable to active their modules for 10 seconds after they are no longer under the cloak field's effect

Required skill to operate module would increase the cloak field's range by 5% and reduce the 10 second module activation delay after the field is deactivated by 10%.

Cloak Inhibitor Field Generator:

- Cloak inhibitor field range: 16km
- Ships passing through the cloak inhibitor field would be immediately uncloaked and warp scrammed.
- Ships moving out of the cloak inhibitor field would be unable to cloak for 10 seconds


Required skill to operate module would increase the cloak inhibitor field's range by 5%

Cloak Field Generator and Cloak Inhibitor Field Generator can not be activated simultaneously. The modules would simply either not work or, preferably, destroy the ship.

It also would be nice to have anchorable modules like these, similar to mobile warp disruptor--range, anchoring time, etc.