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To CCP: If OGB is being removed Is there going to be a SP refund?

Author
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#21 - 2012-12-12 17:01:42 UTC
Personally I run my Claymore, Damnation, or Vulture on grid when I can anyways. I'd even love to fly an Eos, but CCP doesn't like Gallente boosters enough.

http://pvpwannabe.blogspot.com/

Herzog Wolfhammer
Sigma Special Tactics Group
#22 - 2012-12-12 17:03:28 UTC
Dear God, my skills I used to cheat other people has not panned out. Please reverse time so I can not work on other skills and do something else with the time.




Bring back DEEEEP Space!

Gangname Style
Doomheim
#23 - 2012-12-12 17:03:39 UTC
iskflakes wrote:
They didn't reimburse SP after they removed drones from super pilots, and that was a much bigger loss than OGB becoming slightly less useful. CCP don't like to reimburse skills.


Thats different. Removing the ability to off grid boost is removing the value of training an offgrid boosting ship like a tengu or a loki.

Or training the command module. There is no viable use of that module other than an OGB.

Tho'mas
Nerds United
#24 - 2012-12-12 17:03:59 UTC
Alua Oresson wrote:
Personally I run my Claymore, Damnation, or Vulture on grid when I can anyways. I'd even love to fly an Eos, but CCP doesn't like Gallente boosters enough.


Minmatar Command ships FTW! =D
Ifly Uwalk
Perkone
Caldari State
#25 - 2012-12-12 17:04:06 UTC
Off-grid boosters should stay off-grid.

Gang links should be unable to be activated inside a POS shield.

I just don't see why something need to be completely nerfed into the ground.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#26 - 2012-12-12 17:07:23 UTC
Ifly Uwalk wrote:
Off-grid boosters should stay off-grid.

Gang links should be unable to be activated inside a POS shield.

I just don't see why something need to be completely nerfed into the ground.


Risk vs reward? What risk is there for a T3 parked inside a POS shield? None. Reward? Off-grid boosting. Hence, the upcoming nerf. Makes perfect sense to me, to be honest.

By the way, have they said anything concrete yet about it? Because last I heard they were thinking about it, but that was back at FanFest 2012, and they were thinking of doing a lot of things that have yet to materialize.

Ranger 1
Ranger Corp
Vae. Victis.
#27 - 2012-12-12 17:08:23 UTC
Gangname Style wrote:
iskflakes wrote:
They didn't reimburse SP after they removed drones from super pilots, and that was a much bigger loss than OGB becoming slightly less useful. CCP don't like to reimburse skills.


Thats different. Removing the ability to off grid boost is removing the value of training an offgrid boosting ship like a tengu or a loki.

Or training the command module. There is no viable use of that module other than an OGB.



... because a Tengu or a Loki can't survive on grid while boosting.... Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

De'Veldrin
Republic University
Minmatar Republic
#28 - 2012-12-12 17:10:22 UTC
Jame Jarl Retief wrote:
Ifly Uwalk wrote:
Off-grid boosters should stay off-grid.

Gang links should be unable to be activated inside a POS shield.

I just don't see why something need to be completely nerfed into the ground.


Risk vs reward? What risk is there for a T3 parked inside a POS shield? None. Reward? Off-grid boosting. Hence, the upcoming nerf. Makes perfect sense to me, to be honest.

By the way, have they said anything concrete yet about it? Because last I heard they were thinking about it, but that was back at FanFest 2012, and they were thinking of doing a lot of things that have yet to materialize.



They have concretely said they don't like it and that they plan to remove it. No dates, no word on how it will be handled, and no word on how they'll deal with the masses of Rorqual pilots that will quit en masse when their very expensive capital industrial ships are expected to be seiged in belts.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Jenn aSide
Worthless Carebears
The Initiative.
#29 - 2012-12-12 17:10:28 UTC
You see CCP, just like Jump Bridges, Titan AOE weapons, easy lvl 4s, T3 ships that do everything so nothing else has to be flown, the old high sec LVL 5s, crazy incursions rewards, crazy FW rewards and Sanctums in EVERY upgraded null sec system among other such things you giveth and then take away, once people get used to them there is a great outcry when you change it.

Which would seem to be GREAT incentive to not put such overpowered stuff in the game in the 1st place maybe????
BoBoZoBo
MGroup9
#30 - 2012-12-12 17:10:33 UTC
fukier wrote:
no.

he is talking about off grid boosting...

he is upset that in the future you will have to risk your ship to provide game breaking bonus to fleet ships...


You man the same game bonuses available to everyone,

Primary Test Subject • SmackTalker Elite

Gangname Style
Doomheim
#31 - 2012-12-12 17:11:18 UTC  |  Edited by: Gangname Style
Ranger 1 wrote:
Gangname Style wrote:
iskflakes wrote:
They didn't reimburse SP after they removed drones from super pilots, and that was a much bigger loss than OGB becoming slightly less useful. CCP don't like to reimburse skills.


Thats different. Removing the ability to off grid boost is removing the value of training an offgrid boosting ship like a tengu or a loki.

Or training the command module. There is no viable use of that module other than an OGB.



... because a Tengu or a Loki can't survive on grid while boosting.... Big smile


Do you actually play the game? Or just pretend to?


Yeah, like anybody is going to fly a ship that costs atleast 500mil on grid with about 2k ehp, loss of SP on death, and no prop mod ON grid.

rofl you guys.

And rorq pilots?

I'm pretty sure only a total of one will fly that on grid and then learn a hard lesson in why its a completely bad idea.
Ifly Uwalk
Perkone
Caldari State
#32 - 2012-12-12 17:14:15 UTC
Jame Jarl Retief wrote:
Ifly Uwalk wrote:

Gang links should be unable to be activated inside a POS shield.

What risk is there for a T3 parked inside a POS shield?

Part of this upcoming nerf is due to the fact that peeps are to stoopit to comprehend even a three-sentence post.
Savnire Jacitu
Abysmal Gentlemen
#33 - 2012-12-12 17:14:25 UTC
Buhhdust Princess wrote:
Offgrid boosters is what is keeping solo and small gang alive. Removing them is completely, 100% ********. Keep them CCP, or lose most of ur old-school PvP players that have been playing for almost over 6+ years.

OGB are the only thing actually enabling us to fight the small gangs you see around now. Unless u want to give us some sort of skills that increase the tank to that of having an offgrid booster, buti dont work when u got ongrid one......


So the thing killing solo/small gang pvp is actually keeping it alive? Wait.....

Ranger 1
Ranger Corp
Vae. Victis.
#34 - 2012-12-12 17:15:20 UTC  |  Edited by: Ranger 1
De'Veldrin wrote:
Jame Jarl Retief wrote:
Ifly Uwalk wrote:
Off-grid boosters should stay off-grid.

Gang links should be unable to be activated inside a POS shield.

I just don't see why something need to be completely nerfed into the ground.


Risk vs reward? What risk is there for a T3 parked inside a POS shield? None. Reward? Off-grid boosting. Hence, the upcoming nerf. Makes perfect sense to me, to be honest.

By the way, have they said anything concrete yet about it? Because last I heard they were thinking about it, but that was back at FanFest 2012, and they were thinking of doing a lot of things that have yet to materialize.



They have concretely said they don't like it and that they plan to remove it. No dates, no word on how it will be handled, and no word on how they'll deal with the masses of Rorqual pilots that will quit en masse when their very expensive capital industrial ships are expected to be seiged in belts.


Yeah, the situation with Rorquals might need some special attention. I think it would be much more interesting to allow the Rorqual the special ability to cloak while in siege mode.

Scout: Hostiles in bound, get out of the belts.
Rorqual Pilot: Everybody get the heck outside of my decloak range NOW!!!

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Name Family Name
Imperial Academy
Amarr Empire
#35 - 2012-12-12 17:18:49 UTC
Buhhdust Princess wrote:
Offgrid boosters is what is keeping solo and small gang alive. Removing them is completely, 100% ********. Keep them CCP, or lose most of ur old-school PvP players that have been playing for almost over 6+ years.

OGB are the only thing actually enabling us to fight the small gangs you see around now. Unless u want to give us some sort of skills that increase the tank to that of having an offgrid booster, buti dont work when u got ongrid one......



Actually, the opposite is the case.

First of all, solo pvp with an offgrid booster is an Oxymoron.

Second, whenever I get into a system and there's 2 more pilots in it with one of them not appearing on dscan or docked in a station and the other guy wants to fight me, I know it's some risk averse 'elite pvper' exploiting a broken p2w mechanic to screw proper solo pilots over.
Gangname Style
Doomheim
#36 - 2012-12-12 17:19:10 UTC
Savnire Jacitu wrote:
Buhhdust Princess wrote:
Offgrid boosters is what is keeping solo and small gang alive. Removing them is completely, 100% ********. Keep them CCP, or lose most of ur old-school PvP players that have been playing for almost over 6+ years.

OGB are the only thing actually enabling us to fight the small gangs you see around now. Unless u want to give us some sort of skills that increase the tank to that of having an offgrid booster, buti dont work when u got ongrid one......


So the thing killing solo/small gang pvp is actually keeping it alive? Wait.....


I'm convinced this guy doesn't play the game, just posts on forums all day.


OGB can help a small gang / solo pilot fight a blob effectively by making their ships have an edge.

Now when the small gang has an OGB and so does the blob... the fight is similar to if nobody had an OGB.

Now when a blob is always running with an On-grid booster, how is a small gang going to compete with no OGB.. You can't expect them to fly a command ship into battle everytime they want to fight.

Its a buff to blobs.

The thing I'm most worried about is my wasted SP though.
fukier
Gallente Federation
#37 - 2012-12-12 17:20:28 UTC
Buhhdust Princess wrote:
Offgrid boosters is what is keeping solo and small gang alive. Removing them is completely, 100% ********. Keep them CCP, or lose most of ur old-school PvP players that have been playing for almost over 6+ years.

OGB are the only thing actually enabling us to fight the small gangs you see around now. Unless u want to give us some sort of skills that increase the tank to that of having an offgrid booster, buti dont work when u got ongrid one......



the second you use a OGB you are no longer solo pvp... you are fleet pvp...

if you want to do solo then be solo...
At the end of the game both the pawn and the Queen go in the same box.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#38 - 2012-12-12 17:22:28 UTC
Gangname Style wrote:
I train OGB on my alt so that I compete with other OGB fleets.

I'm happy it is being removed, but I also expect them to refund my SP for all my OGB skills.

This isn't the same situation as a nerf. The OGB removal will literally make my alt worthless.


no

your alt will still work just fine as an On Grid Booster ...













oh noes the horrors, u might actually have to risk something
Gangname Style
Doomheim
#39 - 2012-12-12 17:24:22 UTC
Kitty Bear wrote:
Gangname Style wrote:
I train OGB on my alt so that I compete with other OGB fleets.

I'm happy it is being removed, but I also expect them to refund my SP for all my OGB skills.

This isn't the same situation as a nerf. The OGB removal will literally make my alt worthless.


no

your alt will still work just fine as an On Grid Booster ...













oh noes the horrors, u might actually have to risk something


Yeah I'm gunna fly my 600mil tengu that has less tank than a frigate on grid.

Do you even think before you post?


And if you think OGBs have no risk then you obviously don't know anything.
Ever heard of probing?
Aramatheia
Tiffany and Co.
#40 - 2012-12-12 17:24:22 UTC
Ginger Barbarella wrote:
Buhhdust Princess wrote:
Offgrid boosters is what is keeping solo and small gang alive. Removing them is completely, 100% ********. Keep them CCP, or lose most of ur old-school PvP players that have been playing for almost over 6+ years.

OGB are the only thing actually enabling us to fight the small gangs you see around now. Unless u want to give us some sort of skills that increase the tank to that of having an offgrid booster, buti dont work when u got ongrid one......


For so many l337 peeveepee'ers around here, an awful lot seem to want combat without the risk of losing a ship. Curious...

lrn2eve


edit: speeeling


learn to scan down ships in space? i got the secondary scan skills to like... lvl 2 and i have scanned down much stuff with a meta combat probe launcher fitted to a t1 frigate, heck even a t1 battlecruiser.

To counter boosters hiding inside a bubble. Make the bubble act like a station dock up when activated, all ships inside it are unable to operate modules or the bubble itself just blocks everything from passing in or out