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why cant we have mining moved to grav sites?

First post
Author
Mirima Thurander
#1 - 2012-12-12 14:07:12 UTC  |  Edited by: Mirima Thurander
Everything should be mined out of the belts by now, and its not like we would have any less ore around when a sites used and despawns, new ones show up.

Leave the trait in the belts in small roids for noobs.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Halin Damal
Moderari Animo
#2 - 2012-12-12 14:10:38 UTC
And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career.
Darenthul
Anstard Armory Inc.
#3 - 2012-12-12 14:11:33 UTC
Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note)

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Remiel Pollard
Shock Treatment Ministries
#4 - 2012-12-12 14:11:54 UTC  |  Edited by: Remiel Pollard
Halin Damal wrote:
And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career.


Scanned my first grav site on day 2. Problem?

I scanned one down that was completely uncontested. Mined the whole thing myself, got lots of isk. Tried to sell the site in local cuz I'm not actually a miner (I guess I kinda am now) but nobody wanted it. Thought it was a trap, or a scam. Pretty funny, actually.

I'm pretty sure that if rarer ores were moved to grav sites (I personally think veld, scord, plag and pyros can probably stay in the belts, but reduce the yield of everything except trit and pyerite) they could make grav sites spawn more frequently, anyway.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mirima Thurander
#5 - 2012-12-12 14:13:59 UTC
I all ready had that covered, if they joins corp they don't need the right away and if they don't and need to train them there's the small roles that pop in cycle of the new mining frig.

So its infective to runs big ship in belts.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Schalac
Apocalypse Reign
#6 - 2012-12-12 14:14:15 UTC
I would agree with this if only veld was found in belts and all grav sites would have a certain percent of all ores. Also there would have to be at least 10-15 grav sites per constellation open at the same time with a respawn of at most 30 mins after one was depleted. Also the rats that are in the grav sites would have to be made sightly tougher so that you would need a combat escort or a tank on your barges. And sites would only be found in .8 space and lower.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

TheBlueMonkey
Aliastra
Gallente Federation
#7 - 2012-12-12 14:14:48 UTC
Darenthul wrote:
Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note)


That's just luck, all I ever get is grav sites and I have no interest in them ¬¬
Remiel Pollard
Shock Treatment Ministries
#8 - 2012-12-12 14:15:46 UTC
TheBlueMonkey wrote:
Darenthul wrote:
Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note)


That's just luck, all I ever get is grav sites and I have no interest in them ¬¬


I usually get wormholes, and I have no interest in them Ugh

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Darenthul
Anstard Armory Inc.
#9 - 2012-12-12 14:16:37 UTC
TheBlueMonkey wrote:
Darenthul wrote:
Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note)


That's just luck, all I ever get is grav sites and I have no interest in them ¬¬


I could understand luck if it wasn't a constant occurrence. Then again I'm in highsec. Its just frustrating to deck out a scanning character and never find anything.

Remiel Pollard wrote:
I usually get wormholes, and I have no interest in them Ugh


This.. 100x this.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Destination SkillQueue
Doomheim
#10 - 2012-12-12 14:22:06 UTC
Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them.
Katran Luftschreck
Royal Ammatar Engineering Corps
#11 - 2012-12-12 14:25:25 UTC
Remiel Pollard wrote:
I usually get wormholes, and I have no interest in them


Ditto, but there is a way around that. Just assume that during your first scan run (32AU) that the biggest scan hit you get (% wise) is going to be a useless wormhole and ignore it. Instead look for the tiniest ping you got and focus on that instead - that's going to be your grav site, or at least something worth checking out.

http://youtu.be/t0q2F8NsYQ0

Remiel Pollard
Shock Treatment Ministries
#12 - 2012-12-12 14:27:06 UTC
Destination SkillQueue wrote:
Keep your filthy crap sites from polluting the scanning system or make it so, that such sites are ship scanner sites. That way every noob can find them and every explorer can filter them out immediately without having to waste time to scan them.


Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Roll

Let me reiterate: I scanned my first grav site on my second day. Noobs can find them too. And there is also an "ignore result" option on your scanning UI. Learn how to scan.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Alara IonStorm
#13 - 2012-12-12 14:27:10 UTC  |  Edited by: Alara IonStorm
Grav Sites are about as rare as Radar which are worth 10-30mil Average.

Remiel Pollard wrote:

I usually get wormholes, and I have no interest in them Ugh

There should be a separate probe.
Remiel Pollard wrote:

Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Roll

Hurricanes are up to 54million ISK from 26 when I started playing, lets make it so a Plex is worth about 3 T1 Cruiser hulls.
Remiel Pollard
Shock Treatment Ministries
#14 - 2012-12-12 14:27:56 UTC
Katran Luftschreck wrote:
Remiel Pollard wrote:
I usually get wormholes, and I have no interest in them


Ditto, but there is a way around that. Just assume that during your first scan run (32AU) that the biggest scan hit you get (% wise) is going to be a useless wormhole and ignore it. Instead look for the tiniest ping you got and focus on that instead - that's going to be your grav site, or at least something worth checking out.


Well.... that's what I normally do What?

This time, I went for the best pingback and got a damn good grav site.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Shock Treatment Ministries
#15 - 2012-12-12 14:30:55 UTC
Alara IonStorm wrote:
Grav Sites are about as rare as Radar which are worth 10-30mil Average.

Remiel Pollard wrote:

I usually get wormholes, and I have no interest in them Ugh

There should be a separate probe.
Remiel Pollard wrote:

Yes, I know, let's take the easy-to-acquire minerals that are too easy to acquire and make them just as easy to acquire by making them a mouse-click away to find. Roll

Hurricanes are up to 54million ISK from 26 when I started playing, lets make it so a Plex is worth about 3 Cruiser hulls.


You'd think, considering the rewards, that wormholes would be much harder to find??? I dunno.... maybe make them only possible to find with deep space scan probes or something, so they don't clutter the other stuff, and even then, make them hard to find with DSSPs so that the rewards in a wormhole are a little bit harder to acquire.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ruskarn Andedare
Lion Investments
#16 - 2012-12-12 14:32:31 UTC
Darenthul wrote:
TheBlueMonkey wrote:
Darenthul wrote:
Also throw in the fact there are barely enough grav sites as is.. I scanned down a dozen systems last night, low traveled ones too, and only one found and it was already being mined. (Full skilled, full setup scanning ship I should note)


That's just luck, all I ever get is grav sites and I have no interest in them ¬¬


I could understand luck if it wasn't a constant occurrence. Then again I'm in highsec. Its just frustrating to deck out a scanning character and never find anything.

Remiel Pollard wrote:
I usually get wormholes, and I have no interest in them Ugh


This.. 100x this.


I'm finding the same thing where I am

There used to be a lot of grav sites available but since the mining update they get cleaned out so fast it's scary and you can wait a very long time before another one shows up.

Radar and Magneto sites also appear to be a lot rarer than they used to be but maybe my timing's just rubbish.

Wormholes everywhere I look What?
Darenthul
Anstard Armory Inc.
#17 - 2012-12-12 14:33:54 UTC  |  Edited by: Darenthul
I'd actually like to see more specialized probes that only find specific types actually, and have higher strength for that type. I'd throw ISK at that in a heartbeat. Make them require a special probe launcher and high skills to use.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Alara IonStorm
#18 - 2012-12-12 14:34:07 UTC  |  Edited by: Alara IonStorm
Remiel Pollard wrote:

You'd think, considering the rewards, that wormholes would be much harder to find??? I dunno.... maybe make them only possible to find with deep space scan probes or something, so they don't clutter the other stuff, and even then, make them hard to find with DSSPs so that the rewards in a wormhole are a little bit harder to acquire.

The people acquiring these rewards in any measurable fashion have Star-Bases and Scanners inside and can keep them selves supplied. Making it harder to find Holes will will only make the people who live there safer from people who come in a f**k them up. All someone has to do is find one and it is camp ground with 2 story tent and electric generators by days end.
Ruskarn Andedare wrote:

Wormholes everywhere I look What?

Use Dotlan and find back, back water regions. Pick factions that are slightly less valuable as well to cut down on competition. I made 600 mil of Sansha in 3 days.
Ayumi Nevinyrall
E-Baba
#19 - 2012-12-12 14:35:00 UTC
Posting in a stealth "Nerf highsec" thread...

...

Darenthul
Anstard Armory Inc.
#20 - 2012-12-12 14:38:59 UTC  |  Edited by: Darenthul
Ayumi Nevinyrall wrote:
Posting in a stealth "Nerf highsec" thread...


As a highsec player, changing how scanning works in high-sec would be a godsend as opposed to a nerf.

It should work like this in general:

T1 probe launcher - uses normal probes, finds anything but with crappy strengths.

T2 probe launcher - by default can use normal T2 probes that have higher general strengths or can use special probes, special probes have higher bonuses towards specific types of sites, tons of sites have high strength requirements and only thereby only visible with special probes instead of general and requiring players to actually use scanning ships to find them.

This allows CCP to increase the number of sites without mottling up the scanning systems with tons of crap for everyone. Better skills give you access to better sites, and more of them.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

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