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EVE is becoming too crowded...

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Author
Little Dragon Khamez
Guardians of the Underworld
#61 - 2012-12-11 16:42:11 UTC  |  Edited by: Little Dragon Khamez
To be fair, exploration is pretty easy in eve, when I was a noob, I just picked a random spot on the map that looked interesting and went visiting it. Occasionally I got killed, then I learned how to fit a cloak and slip through gate camps without panicking. I've since been to the edge of the starcluster and back without once encountering anybody. Sure I showed up on local as a neut and my name probably got posted to intel channels whenever I encountered a populated system but being sensible such as bouncing of the odd planet and scouting your next gate whilst cloaking you can actually go anywhere you want.

Take a small, cheap disposable ship and fit a cloak, don't try and fit it for pvp if exploration is your goal. You need something that is nimble and fast so that align times are next to nothing and don't panic if you encounter a gate camp, with a cool head you can almost always beat the camp. Then you can explore to your hearts content.

Dumbing down of Eve Online will result in it's destruction...

Omnathious Deninard
University of Caille
Gallente Federation
#62 - 2012-12-11 16:50:43 UTC
This thread reminded me of this study back in the 1960, regarding overpopulation.

In the early 1960s, the National Institute of Mental Health (NIMH) acquired property in a rural area outside Poolesville, Maryland. The facility that was built on this property housed several research projects, including those headed by Calhoun. It was here that his most famous experiment, the mouse universe, was created.[1] In July 1968 four pairs of mice were introduced into the Utopian universe. The universe was a 9-foot (2.7 m) square metal pen with 54-inch-high (1.4 m) sides. Each side had four groups of four vertical, wire mesh “tunnels”. The “tunnels” gave access to nesting boxes, food hoppers, and water dispensers. There was no shortage of food or water or nesting material. There were no predators. The only adversity was the limit on space.

John Calhoun meeting Pope Paul VI in a rare reverse of the traditional hand clasp.
Initially the population grew rapidly, doubling every 55 days. The population reached 620 by day 315, after which the population growth dropped markedly. The last surviving birth was on day 600. This period between day 315 and day 600 saw a breakdown in social structure and in normal social behavior. Among the aberrations in behavior were the following: expulsion of young before weaning was complete, wounding of young, inability of dominant males to maintain the defense of their territory and females, aggressive behavior of females, passivity of non-dominant males with increased attacks on each other which were not defended against. After day 600 the social breakdown continued and the population declined toward extinction. During this period females ceased to reproduce. Their male counterparts withdrew completely, never engaging in courtship or fighting. They ate, drank, slept, and groomed themselves – all solitary pursuits. Sleek, healthy coats and an absence of scars characterized these males. They were dubbed “the beautiful ones”.

The conclusions drawn from this experiment were that when all available space is taken and all social roles filled, competition and the stresses experienced by the individuals will result in a total breakdown in complex social behaviors, ultimately resulting in the demise of the population.

If you don't follow the rules, neither will I.

Daichi Yamato
Jabbersnarks and Wonderglass
#63 - 2012-12-11 17:51:29 UTC
Silivar Karkun wrote:
the main problem is that there aren't incentives to go to null except if you belong to an alliance, most people say "get out og high sec" but the reality is, i could do it, but where i can i settle?, 90% of null es owned by an Alliance, and neutrals find it too hard to move throught it, also going throught low sec gets complicated, and even more when going to NPC null.

this from the perspective which had its original account in innsmother.

null sounds nice in paper, but in practice players have ****** it up. i was expecting to find some sort of independent regiones with their own trading hubs, security and community.

but you come and find people ratting and doing PvP, always paranoic with their intel and local, in every case there's only one trade hub, which doesnt even have all the resources (even taking in account all the resources avaliable in form of asteroids, moons and planets).

the only interesting to happen is that another alliance invades your space and you have to help defending it, but which is the reward?, having an station where to dock and a POS. i dunno if this happens in all the corps/alliances in game.

but null doesnt live to what i was expecting.


they are very territorial and have itchy trigger fingers. just like any organisation in a state of war. u dnt simply drop by to do some window shopping or move in to null sec without meeting resistance or at least inquisition, just like nazi (ha, censored) germany or soviet russia. They werent exactly inviting ppl to come live in their territory and check out the goods available.

if ur part of the alliance u'll probably find standard issue items and ships available that may be covered by a ship replacement program...kinda like Police or military equipment and vehicles.

everything else has to be payed for and sourced by urself, just like a privateer or merc

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Commander Ted
Caldari Provisions
Caldari State
#64 - 2012-12-11 21:34:21 UTC
bailies clone wrote:
I have left HS on numerous occassions. And in every NS system i visited, there were people there...trying to FIND and KILL me. You miss my point in this thread it seems. Please refer to the title I created with this topic...eve has become crowded. There is nowhere that hasnt been explored anymore. Even if the exploration jump-ship went to a randomly generated system which could never be returned to, it would STILL give a sense of exploring the unknown.

hahahaha! Use a scout and once you get past the first 2-3 jumps in null their will be no one. Look at your map and see average pilots in space across all the nullsec systems, thats right they are all empty.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Herbinator d'Arcadie
Arkadian Knight
#65 - 2012-12-11 21:48:19 UTC
bailies clone wrote:
... Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. ...

A good idea. Not everyone wants to play warlord flunky all the time.

When I think of exploration I too think of new systems and new civilizations. Perhaps wormholes could occasionally link to deadspace micro-EVEs ... a slightly more organized version of d-space with, perhaps, some dockable stations to explore, puny resource availability, and, as with normal deadspace, a semi-fleeting existence. Some could have a CONCORD equivalent (do all universe denzens have to be uncivilized?) etc, etc.

By basing exploration on "deadspace" (instead of w-space) it will prevent corps from setting up shop and claiming ownership.



"Block" pigs. Refuse to fly with them.

Katran Luftschreck
Royal Ammatar Engineering Corps
#66 - 2012-12-11 22:59:26 UTC
Remiel Pollard wrote:
Can I have your stuff?


On my last day I'll be sure to forward whatever is left in my wallet to you in some way or another. Pirate

http://youtu.be/t0q2F8NsYQ0

AstraPardus
Earthside Mixlabs
#67 - 2012-12-11 23:12:17 UTC
Sriracha Nighthawk wrote:
I think the solution is simple: add more solar systems.


Yes, open up more systems where people will try to find and kill the OP. :3
Every time I post is Pardy time! :3
Siobhan MacLeary
Doomheim
#68 - 2012-12-12 00:28:55 UTC  |  Edited by: Siobhan MacLeary
bailies clone wrote:
...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol


This sounds an awful lot like wormholes. Let me think...Oh yes, you connect to a random system when you find an outgoing (!K162) wormhole, the resources (anomalies, radar/ladar/gravimetric/magnetometric sites) are randomly generated in such an obscure manner that no one can take advantage of the system, and the alien race to combat with are the Sleeper drones. And if you leave the wormhole and wait long enough, you may never return to the same system again, as there's a 0.192% chance of connecting to a specific w-space system.

As for the people in null trying to kill you...have you tried using a T2 covops fitted with a Covops II Cloak? Because you can't get scanned down if your cloak is activated, and you can warp with it on. And if you warp to 0 on an object, you're automatically decloaked and can jump or dock right away.

Paul Miromme wrote:
I was thinking of a way to expand the realms of Eve the other day. It involved some device that keeps a worm hole open.
( A little off topic but.. )

A Worm Hole Anchor Station.
This device has to be anchored next to the WH (it costs a lot BTW) It also needs a partner on the other side.
This pair of devices would stop the WH collapsing thus opening up other realms.
It would depending on it's viability with the DEV's only allow one or maybe two WH's to be anchored in a system.
The issue would then be about are they pop-able? Yes I say. But not like a POS with reinforcement etc.
To pop it it needs a massive alpha strike & I do mean massive to avoid the ensuing destruction annihilating everything (ship wise) within a certain distance, pods & all. It won't accept slow or low DPS attacks whittling it down due to energy gained for shield generation from the WH.

It can't be popped slowly by a 20 man BS fleet kind of thing, 2 Titans at least & some BS. Big smile
This would avoid easy griefing of the anchor. It'd still take a while to pop & give warning to the owners about its precarious status. If some one on the otherside of the WH can access the 'WH Anchor' then they can cause problems with the attackers.
Maybe adjusting the grav field to mess with the attackers targeting/fall off etc. This is not a one click button but involve accessing the system map & viewing the other system through a link the attacked Anchor supplies to adjust the gravity fields around the attackers. This is done with the WH Anchor station on the other side.
This could if done right slow them down no end. :)

Now these devices are banned in High Sec. Concord security reasons etc.
Random WH's will still appear in systems containing said device ( WH Anchor Station )

I think this would make things more interesting. In that - with the effects that WH space can imbue you ship with & the Possible returns from Sleepers etc Capsuleers will be more inclined to fight with big stuff if the WH is open no matter what goes through it & how often.


NO, NO, NO, A THOUSAND TIMES NO. DO NOT TURN WORMHOLE SPACE INTO NULL. NO, NEIN, NYET.

ShahFluffers wrote:
it is because they are a logistical nightmare that large corps and alliances can't/don't claim them or claim them for very long.


False. VOC, AHARM, KNOCKS - these guys are all huge as hell and have been living in the same C5/6 systems for ages. Even a modestly sized corp or alliance can claim and hold lower-tier w-space systems for years.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

bailies clone
Saint Kitten
#69 - 2012-12-13 08:08:11 UTC
Im NOT hinting that people are trying to kill me, nor am I afraid of going into Nul-Sec. There are empty systems, this i know too...even if they have soverignty claims on them. No matter what i say, some of you seem to take joy in focusing on a thought that has little to do with the point i AM trying to make. please take note...once more...EVE IS BECOMING TOO CROWDED. My idea's might not be viable solutions to this, but i AM attempting to give our hosts concepts to work with. There isnt anywhere in EVE that is "untouched". And YES, i know that as soon as CCP expanded our little galaxy, there would be a RUSH of people to exploit the newly created ones. I do understand all this...HONEST. Certainly, there are systems which I personally have not visited yet, and it would take a long time for me to do so. But i would go there with the FORE-KNOWLEDGE that others have preceeded me. My thanks go to those of you who have entertained the SPIRIT of my thoughts and provided helpful insight into the workings of EVE. You have enlightened me with the mechanics of "system-nodes" and other aspects of our galaxy to which i was blissfully unaware. Your continued assistance is truely appreciated and i hope to, one day, become as considerate as you are now.
Mal journ
Sebiestor Tribe
Minmatar Republic
#70 - 2012-12-13 08:17:41 UTC
I like the idea of expanding the map. 40,000 people on at some times its no wonder why there is no unclaimed space. I mean seriously there are people selling wormhole space....

why not make wormhole space null sec and add new area systems to wormhole