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EVE is becoming too crowded...

First post
Author
Joneleth Rein
#41 - 2012-12-11 07:29:47 UTC
Sure, with more than 2k solar systems I can't help but feel crowded.

And yes...I'm being sarcastic.

- Remove your competition. It is getting to crowded maybe it's time you did something. If YOU can't why not approach someone who can or pay someone else who will. In other words when things get crowded in eve, ships gotta blow. If you don't make them blow, someone else will. And if you are in a region of space where that is basically impossible to do (clearing out sinq liason) then obviously "subtle control" of that space is left for those with more free time and connections and it's not worth your time and isk. Now unless you'r willing to invest time to actually control the environment you'r playing in to better favor your/corp's playing style you can't realy point it out as a flaw and hope someone else fixes it.

- Leave high-sec. Like really leave high-sec. Don't just jump 3 systems away,day-trip once in a while and call it I left high-sec. Does it really come as a suprise that you feel constantly hunted when you "pass-through" in those occasions?

Spider Pig! Spider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig.

Malcanis
Vanishing Point.
The Initiative.
#42 - 2012-12-11 07:57:53 UTC
Joneleth Rein wrote:
Sure, with more than 2k solar systems I can't help but feel crowded.

And yes...I'm being sarcastic.

- Remove your competition. It is getting to crowded maybe it's time you did something. If YOU can't why not approach someone who can or pay someone else who will. In other words when things get crowded in eve, ships gotta blow. If you don't make them blow, someone else will. And if you are in a region of space where that is basically impossible to do (clearing out sinq liason) then obviously "subtle control" of that space is left for those with more free time and connections and it's not worth your time and isk. Now unless you'r willing to invest time to actually control the environment you'r playing in to better favor your/corp's playing style you can't realy point it out as a flaw and hope someone else fixes it.

- Leave high-sec. Like really leave high-sec. Don't just jump 3 systems away,day-trip once in a while and call it I left high-sec. Does it really come as a suprise that you feel constantly hunted when you "pass-through" in those occasions?




Actually, it's about 7500 solar systems

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#43 - 2012-12-11 07:59:26 UTC
TharOkha wrote:
bailies clone wrote:
I have left HS on numerous occassions. And in every NS system i visited, there were people there


I dont know dude. Im hisec dweller as well, but when i go ninja ratting to null, 90% of systems i visit are empty.


Have you considered that you simply don't have his incredibly magnetic charisma and good looks?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#44 - 2012-12-11 08:01:42 UTC
bailies clone wrote:
...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol


The solution you are looking for is here

But if you want to keep playing EVE you'll just have to deal with other players, sorry.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tauranon
Weeesearch
CAStabouts
#45 - 2012-12-11 08:06:35 UTC
bailies clone wrote:
I have a thought I would like to share. Exploration is a moot-point in EVE. Everywhere that is ANYWHERE either has been found, claimed, and inhabited; or is uninhabitable. Here is an idea that might have some measure of plausability...
Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. Space is supposed to be mostly uninhabited, yet, no matter WHERE I go, someone is already there or has been there in the past. I hardly am able to find a system without someone already there, trying to kill me. At least let some Alien be there to take on that task...if anyone has to be there at all. EVE is too crowded, too populated,; and it detracts from the excitement of locating someplace alltogether new and wonderous. Please bring the joy of exploration into this already wondeful gaming experience...any and all thoughts and comments are welcome and appreciated.

Sincerely,
bailies clone


Actually the space is mostly uninhabited isn't really EVEs setting as played by the capsuleer, thats just a notion that you are bringing yourself. In every k-space system there are hundreds of red crosses that notionally represent other humans, as well as the other capsuleers (players).

WH-space does in fact allow you to do the logistics of an expedition, recruitment of a team and base setup, though if you keep entering by k162s you can be absolutely sure someone else has the current entrance, and either another entrance, or a setup inside (ie its possible to fail at WHs even before you fly through one).

TharOkha
0asis Group
#46 - 2012-12-11 08:16:08 UTC
Malcanis wrote:
TharOkha wrote:
bailies clone wrote:
I have left HS on numerous occassions. And in every NS system i visited, there were people there


I dont know dude. Im hisec dweller as well, but when i go ninja ratting to null, 90% of systems i visit are empty.


Have you considered that you simply don't have his incredibly magnetic charisma and good looks?



Sad
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#47 - 2012-12-11 08:18:31 UTC
bailies clone wrote:
I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh.

You're not looking hard enough.

I've come across plenty of WH systems with a serious buildup of sites because nobody's been through there with a cleaning crew for a while (as I understand it, sites respawn after being done in the same constellation after only a short period of time), and those towers being abandoned means nobody's there. A ghost town as it were.

Jint Hikaru
OffWorld Exploration Inc
#48 - 2012-12-11 08:47:39 UTC
bailies clone wrote:
...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol


Sounds to me like you want an 'instanced' system that you can 'find' and mine/rat/whatever in total safety.

This is not going to happen in Eve.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Matt Grav
Wrath of the Pea
#49 - 2012-12-11 09:21:11 UTC
Meanwhile others are complaining that space is too empty.

How come null is so empty : https://forums.eveonline.com/default.aspx?g=posts&t=180313
Lipbite
Express Hauler
#50 - 2012-12-11 09:26:52 UTC
baltec1 wrote:
Leave highsec.


No, thanks. Yesterday I've checked a way to certain null system I'm interesting in - there were 45 (!) people camping gates in the system from high to null.

P.S. I wWas in WH space for year - it was my most empty year in EVE because I spent half of time on scanning and transporting staff.
Tykari
The Observatory
#51 - 2012-12-11 09:37:09 UTC
Lipbite wrote:
baltec1 wrote:
Leave highsec.


No, thanks. Yesterday I've checked a way to certain null system I'm interesting in - there were 45 (!) people camping gates in the system from high to null.

P.S. I wWas in WH space for year - it was my most empty year in EVE because I spent half of time on scanning and transporting staff.


Usually when you get past that 0.0 systems tend to be quite empty. And generally the obvious bottleneck system will have a high chance of being camped.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

ISD TYPE40
Imperial Shipment
Amarr Empire
#52 - 2012-12-11 09:44:40 UTC
Thread moved from GD to F&I - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#53 - 2012-12-11 09:52:02 UTC
You can't solve your "problem" by simply adding more space because all that will happen is people will fill it and we'd be back in the same position as we are now in a matter of days.


You know how other ****** mmo's solve the problem of end game players getting bored because they have all the top end gear and have done all the top end content by adding new levels, gear and identical instances?

This doesn't solve a problem in the long term.

Eve's different, deal with it
MisterNick
The Sagan Clan
#54 - 2012-12-11 10:06:10 UTC
If you think lowsec is too crowded you've never gone on a roam. One can pass through many systems without seeing anyone in local on slow nights Sad

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Daichi Yamato
Jabbersnarks and Wonderglass
#55 - 2012-12-11 10:50:49 UTC
a lot of non-hi-sec systems are empty a long with a lot of worm holes. if u want the rewards u'll need to go deeper into these areas.

there is also the odd empty hi-sec area, u just have to find them. luckily ur map can show u how many ships have jumped through gates in certain systems AND how many pilots are docked up in systems.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Griffin Omanid
Knights of the Zodiac
#56 - 2012-12-11 13:18:22 UTC
Also if you want to stay in high sec you should maybe just take another system, for example in a lot of konstelations around on of the four big trade hubs there are normally more then 50 players, but there are also some less interesting high sec konstelations are maybe only 10 pilots over the hole day. You maybe need more then 2 jumps to a trade hub to sell stuff for the best price, but you could also hoard your stuff and then sell it in big stacks, there are enough traders who fly >10 jumps per dayjust to buy all your crap, just place the sell order for 3 month and wait.

TheGunslinger42
All Web Investigations
#57 - 2012-12-11 13:23:11 UTC
bailies clone wrote:
I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh.


So you dismiss hundreds of vacant systems for absolutely no reason and then cry that the systems that you are willing to acknowledge have too many players?

Something sounds really, really stupid here...
Hakan MacTrew
Science and Trade Institute
Caldari State
#58 - 2012-12-11 14:24:42 UTC
I must lack charisma, charm and good looks, seeing as when I get 6 or 7 jumps into bulk, I hit empty systems...

If you want to find somewhere to mine, rat and explore away from anyone who can come along and blap you, thus ruining your day, your playing the wrong game. Fact is that EvE is not about internet spaceships, its about the sandbox. Sandbox rule number one: anything you do can and will be done by other people and they will probably try to blow you up while doing it.

Everyone
Vs
Everyone Else
Val'Dore
PlanetCorp InterStellar
#59 - 2012-12-11 15:32:14 UTC
The map makes it too easy to police vast swathes of space.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Silivar Karkun
Doomheim
#60 - 2012-12-11 16:39:06 UTC
the main problem is that there aren't incentives to go to null except if you belong to an alliance, most people say "get out og high sec" but the reality is, i could do it, but where i can i settle?, 90% of null es owned by an Alliance, and neutrals find it too hard to move throught it, also going throught low sec gets complicated, and even more when going to NPC null.

this from the perspective which had its original account in innsmother.

null sounds nice in paper, but in practice players have ****** it up. i was expecting to find some sort of independent regiones with their own trading hubs, security and community.

but you come and find people ratting and doing PvP, always paranoic with their intel and local, in every case there's only one trade hub, which doesnt even have all the resources (even taking in account all the resources avaliable in form of asteroids, moons and planets).

the only interesting to happen is that another alliance invades your space and you have to help defending it, but which is the reward?, having an station where to dock and a POS. i dunno if this happens in all the corps/alliances in game.

but null doesnt live to what i was expecting.