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Why is the bounty % 20 instead of 50?

Author
Crimeo Khamsi
Viziam
Amarr Empire
#1 - 2012-12-11 02:41:30 UTC
It seems like the most motivating number (without being exploitable) would be 50% of the losses incurred by the person with the bounty being paid to the bounty hunter.

Any more than 50%, and the person with the bounty could just kill themselves and end up incurring less than 50% losses (e.g. if it were 90, then you could blow up your own ship, get 90% of it back, for a net loss of 10% but much less bounty on your head).

Any less than 50%, and it's just... well... less than 50%, and thus that much less motivating to be a bounty hunter, and that much less effective to place bounties.


So why not make it 50%?
Minty Moon
#2 - 2012-12-11 07:34:53 UTC
Personally i'm not too sure, and I am curious myself as to what decided the 20% payout.


Though regardless the current system does seem to be working great as the top bounty hunters have already raked in over 200mil each
Morgan North
Dark-Rising
Wrecking Machine.
#3 - 2012-12-11 09:20:36 UTC
Probably because its "good enought" while not being "immensely atractive" to every single other capsuleer around.
Aducat Ragnarson
Blootered Bastards
#4 - 2012-12-11 09:28:21 UTC
As the Ship prices are generated through market analysis, at 20% bounty one would have to have massive market manipulation in order to scew the prices so far that you can get more isk out of the bounty, than your ship is REALLY worth. At 50% bounty, it would be a lot easier to manipulate the markets to get the prices scewed to make a profit from the bounties.
Michael Harari
Genos Occidere
HYDRA RELOADED
#5 - 2012-12-11 11:04:15 UTC
at 50% you could blow up insured t1 hulls for a net profit
Seranova Farreach
Biomass Negative
#6 - 2012-12-11 15:45:42 UTC
to stop people farming themselves to make a profit. that was the flaw with the old previous bounty system.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

BoBoZoBo
MGroup9
#7 - 2012-12-11 16:01:59 UTC
I see what you are saying but it is a logical number as is. Prevents massivs exploits and ensured the guy with the bounty on his head need to pay attention a little longer

Primary Test Subject • SmackTalker Elite

Crimeo Khamsi
Viziam
Amarr Empire
#8 - 2012-12-12 17:35:48 UTC  |  Edited by: Crimeo Khamsi
Wait what? The value is based off of the market, not off of mineral costs etc.? That seems extraordinarily fragile.

1) Get the margin trading skill
2) Get a blueprint for a rare ship hull that isnt traded much
3) Go be a douchebag to everyone until you get a huge bounty
4) Make one and then put it up for sale with margin trading for like 60,000,000,000 isk. The market will simply average it, so if there were 10 on the market at 500,000 before, its price is now assumed to be about 5 billion.
5) blow it up with an alt, and you lose 400,000 or whatever in minerals, and gain 1 billion at 20%, for a profit of an entire PLEX each time until your bounty is drained, even at 20%.

So yeah, that's already extremely possible without any serious effort or any risk (nobody can actually sell you a ship at 60,000,000,000, because its on margin trading and you make sure you dont have enough to cover it, and you make more than all of the broker's fees cost every time you blow up a single ship).

These things should definitely be based on mineral values, regardless of this thread / suggestion.

Quote:
at 50% you could blow up insured t1 hulls for a net profit

Then make insurance go from 10% default to 50% platinum, and then reduce the mineral costs of all ships by 30% of what they are now.

Since "insurance" currently is not, in fact, insurance at all, but actually just a government subsidy of ship hulls, it can be phased out by merely making ship hulls less expensive to begin with, and then removing the amount of insurance correspondingly. That would make this not an issue, AND as a step toward eventually removing the pointless mindless button clicking of insurance, is a step toward making the game a little nicer too.

(Note: you would get slightly less bounty too from the hull. But this would not affect any of the bounty in normal situations that comes from stuff like your mods and implant. So the reduction would be fairly negligible and would be vastly outweighed by the ability to then increase the bounty %age without exploitability)
Mary Clarissa Titor
#9 - 2012-12-12 17:45:44 UTC
Crimeo Khamsi wrote:
4) Make one and then put it up for sale with margin trading for like 60,000,000,000 isk. The market will simply average it, so if there were 10 on the market at 500,000 before, its price is now assumed to be about 5 billion.


See the Goon Cabal Faction Warfare Exploit, that was the one part of their scheme that was judged against the EULA. Detection mechanisms are now in place, I imagine. :)

That said, I do agree that 20% is a bit low. 50% would be too much, but there was a dev forum post saying that they're considering a variable % based on the total bounty pool size, fluctuating between 20% and 30% or so, which I think would largely address that concern.