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In your opinion what do you think draws players away,

Author
Katran Luftschreck
Royal Ammatar Engineering Corps
#121 - 2012-12-15 16:57:35 UTC
Jawas wrote:
Math, math and more math. The main reason why Eve has always been called a spreadsheet game, (also why so many spreadsheets are made for it).


Actually the nickname is "Microsoft Excel: The Game"

http://youtu.be/t0q2F8NsYQ0

Barakach
Caldari Provisions
Caldari State
#122 - 2012-12-15 17:14:22 UTC
La Volpe DaFlorence wrote:
Karrde Belarr wrote:
More exciting games that give them more gratification right off the bat. That or the learning curve. But I find the learning curve tends more to keep players out than "draw them away". First time I played the game I gave up in 1 day because the 2007 UI overwhelmed me and I had no idea what the frak was going on. In 2008 I tried again, got picked up by a corp who showed me the ropes, and while I haven't been able to keep a steady sub I loved it ever since.


Who needs instant gratification? Hard work matters.


Yes, but the first impression matters.

EvE is like going on a date and the person doesn't even try to "win your affection". They come dressed in sweat pants, burp, fart, and don't care.

But hey, that's what you're going to get in the long run anyway, right?

Like I said, first impression. It doesn't need to be "true", it just needs to be "nice".
Pap Uhotih
Royal Amarr Institute
Amarr Empire
#123 - 2012-12-15 20:45:21 UTC
For me I don’t think it is a question of being drawn away from Eve, I think it’s more a case of being put off by Eve. You can skip to the end as I do tend to use a lot of letters in the middle of a post that will inevitably be used to pick at me simply because I expressed my opinion as I was invited to do so.

I’ve been playing for about six months now and I decided that I wanted to go down the industrial route and to mine, make and such which I have quite enjoyed although I quite understand why some wouldn’t. I found a corp and made some friends and that’s all good and I love that there is something new to learn every day and that interacting is how you make stuff happen.

But now I’ve learnt about the war mechanics. From a hi-sec pov it does appear that this is designed to allow an individual to earn isk by being afk (sometimes with a cloak) and by putting the defender in the position of being effectively in null. I know that I’m hardly a veteran but I do feel strongly that you should at least have to press a mouse button at least once every eight hours to earn isk.

I have learnt that war is not about fighting, I have a selection of fighting ships from small to large and I was initially excited about having the chance to lose a few and to learn a bit about pvp, on top of that the enemy is vastly outnumbered so it was looking like being a great week. However the enemy doesn’t want to fight, that isn’t what war is for.

So I find myself stuck as I’m not so daft to take out a soft target during war to earn myself isk and no one has any will to fund somebody’s game time for doing nothing more than being afk (but the only way to be certain would be to look through their window). There are some things that can be tried but since it is so cheap to (re)declare it may as well be indefinite to begin with. As it is harder to operate during war I consider it as being the equivalent of being locked into a restricted game mode.
I don’t propose a solution as that would seem better discussed elsewhere.

The end:
Essentially the war mechanics are not based on rock-paper-scissors. They do provide a dead end in the game when sense says none should exist. There may be other such dead end mechanics in the game that I haven’t come across but this one seems to stand out. When I come to a dead end in a game it generally provides a natural point to stop playing the game. I don’t know what I’ll do when the times come but I could see why people would make use of this particular designed in exit.
Hixxy
Harabec inc
#124 - 2012-12-15 20:56:18 UTC  |  Edited by: Hixxy
stupids in the dev team: day one player and have more than less tollerance for fucktards. i hate everyone equally. exept ******* retards that screw up my free time. SO BEWARE.
Laurence Pinkitin
University of Caille
Gallente Federation
#125 - 2012-12-15 21:28:07 UTC
Mara Tessidar wrote:
The same complexity that makes other people stay subscribed.


EVEs "complexity" is overrated given you can find guides/tutorials on everything.


Slow training times, pve
Mallak Azaria
Caldari Provisions
Caldari State
#126 - 2012-12-15 21:52:55 UTC
Bohoba wrote:
can baiting in noob systems and blowing them up 5 min after playing eve is never any good


This has been bannable for several years now. People only get away with it because you let them. Report them.

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Borascus
#127 - 2012-12-15 21:55:07 UTC
I can remember my first day playing EVE needed drone skills/shield skills, then I ran some tutorials and was flying my cormorant destroyer, later I started the Arnon-IX Epic Arc and ran through most of it, around this time I ran out of learned skills.... had to wait til the next day.

The next day was a similar fare but instead of the 6 hours learning the ropes I had 4 hours before I needed a new skill

The third day was L1 missions in a Caracal.

I moved over to Gallente space and joined a corp soon after, where I was told to train rails, under the impression they would actually fit the range/evade/dmg criteria. This was not the case. Started manufacturing within 2 months, making cruisers and bought a BPO. Ran out of ISK. Soon after I tagged into L4 missions with the Corp CEO. Returned to L2 missions and worked my way through to Jump Clone availability with Fed Navy in a L3 running Myrmidon. Tried a few Wormholes and was pirated ruthlessly jumping into W-Space bubbled on entry.

We moved to Solitude's Triangle and attempted to hold down Aeter-Sarline-Harner <-> Nyx pilot (Binner) was perma-camping the newbs here (neut). Attacked a Vagabond with a Brutix and a tech 2 frigate - His armor 50%, frigate gone and drones dead outside of optimal range taking damage but doing none, we broke off......

None of those would make a player quit, it must be how easy it is for that information to process that affects each player differently when they make their first steps in EVE make-or-break.

Borascus
#128 - 2012-12-15 21:56:02 UTC
Mallak Azaria wrote:
Bohoba wrote:
can baiting in noob systems and blowing them up 5 min after playing eve is never any good


This has been bannable for several years now. People only get away with it because you let them. Report them.


People don't know to report such a thing in the first 2 weeks (max) before they leave the newbie systems, even the tutorials have them move into the next system over.
Cynthia Gallente
Center for Advanced Studies
Gallente Federation
#129 - 2012-12-15 22:09:22 UTC
The very first time I played Eve . . .
I didn't even know what Eve was back then. My friend said "wanna play a game with spaceships?"
That was the initial hook for me.
After I spent some fair amount of time making my first character, pretty sure he was a butt ugly Minmatar, I was thrust into a station.
It took me about half an hour to just get an understanding of the HUD, It took me another hour to finally get out of the station for the first time.
Yes, I'm that stupid.
Since I had been cooped up in a station for nearly 2 hours I was ready to smoke something.
Realize this was still day 1 for me, in a game I had no idea WTF it was.
So I finally undock from the station and meet my friend outside.
I tell him I wanna shoot stuff, he gave me some advice which I didn't heed.

I headed straight for the nearest object I could find.
I opened fired in my newbie ship on a Minmatar station in plain view of CONCORD.

I instantly had negative Sec standing with the area.
I was unable to leave dock without getting blown the **** away.

I quit playing Eve immediately.
This is close to 2 or 3 years ago now.

Some time later I was googling Space MMOs.
I found Eve. Little did I know that I had played it before.
And I was again interested in flying spaceships.
I didn't have any recollection of playing the game before.
I got started, again, in Eve.
This time I read what Aura had to say, and did the missions.
As time progressed I kept feeling like i was hitting a wall in regards to character progression.
There's only so much you can do with a trial account.
Eve seemed boring so I quit once again.

Several months after that I started Eve again.
I had a fresh outlook on life and on New Eden.
I started off right with training the proper skills.
I was so hooked this time around that I paid for my account.
A whole new world opened up to me at this point.
I enjoyed much that Eve had to offer.
Eventually I grew tired of this. I felt burnt out.

And now, not even a month ago... I came back.
My character from the last time was still here, and she had all her skills.
Plus several that I forget I trained.
I haven't lost interest yet.



So, what keeps people from sticking to Eve?
1) The bone-shattering difficulty.
2) Lack of interest
3) Lack of money
4) A general disinterest in the way Eve works.

Post with your lick™

Mr Kidd
Center for Advanced Studies
Gallente Federation
#130 - 2012-12-15 23:58:48 UTC
xxVastorxx wrote:
Topic title.
in your opinion what do you think draws players that first start out away from subbing their accounts ?


Learning curve.
Lack of instant action.
Time requirements.

As a solo player I just spent 4 days probing out wormholes in every k-space system I went through to find absolutely 0 pvp. On the 5th day I went into lowsec and was instantly blobbed to death by a 10 man fleet. That's not really entertainment, is it?

It's easy to say, "Join a corp". I have. But that took a week to accomplish. Time requirements anyone? In the mean time during all of this I did make an awesome production spreadsheet. And that was the highlight of my first week back to Eve. Do we see a problem here? Stage left enters the jack asses that refuse to have any real discussion on the issue, the CCP groupies, the nullsecers, the folks that can afford to throw $100 or more a month a game.

Don't ban me, bro!

Pretty GuyYeah
#131 - 2012-12-16 00:20:01 UTC
I believe Goonswarm Federation is at fault, and ought to be disbanded through the measures of in-game rejoice of hi-sec miners and its just community.

Read more here: https://forums.eveonline.com/default.aspx?g=posts&t=183301&find=unread

Post with your main.

A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute.

Hemmo Paskiainen
#132 - 2012-12-16 00:51:16 UTC
Let me write down a few of 100 quiest resons i can writedown in 3 minuts:

Favoratism
Lack of competence
Changed rl (see the problem is in using the word rl for rl)
Time consuming
Social enginering aspect; dramatising 101
Rotten out of game playing atmoshere
Horrible customer relationships
Bad eve selfimage due resons above
Negative playing association due resons above

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Name Family Name
Imperial Academy
Amarr Empire
#133 - 2012-12-16 01:16:48 UTC  |  Edited by: Name Family Name
Nothing to train for (except all sensor compensation skills V atm), T1 ships currently being better than their T2 counterparts at times, anything big or skill-intensive being nerfed into the ground.

The game favours noobs in blobs at its current state.

Biggeer is not better - ok - so why does it take longer to train for and costs more?

Maybe I'll try playing again when Battelcruiser-Blobs online finished the rebalance and Faction, T2, BS and Supercaps are wortwhile flying again.

Personally, that's what made me become desinterested in the game and deciding to use up my remaining isk for PLEX.