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Missions & Complexes

 
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Mission AI changes: a newbie perspective.

First post
Author
Sammybear
Pyke Syndicate
Solyaris Chtonium
#81 - 2012-12-12 19:32:22 UTC  |  Edited by: Sammybear
the ewar is nothing new, it is why i moved out of gallente space and into minmatar space.

seemingly the only big change lately in ewar was TD, and they toned that down.

I only have 7m sp into ship skills (my other 3m are into mining and industry), so I know how the low sp pilot fairs :D
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#82 - 2012-12-12 21:35:35 UTC
Removed some off topic posts. Please keep it on topic. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Bugsy VanHalen
Society of lost Souls
#83 - 2012-12-18 15:06:40 UTC
Sister Lumi wrote:


But his is not a content-game. You run missions if you have a specific motive to do so- you collect LPs for trading, or raise your standings towards an NPC corporation or faction. Yes, they are designed for battleships, but nowhere is stated that they should be doable with too low skills to fly a battleship properly. Battleships are very skill point-intensive to fit and fly properly, which already makes them more accessible to older players.

The content in EVE are the other players. MMO.

All MMO's are content games. EVE being a sand box makes no difference. Missions ARE content. If this is not a content game then should we remove all the content it has? Hell no. Just because EVE does not force you to play any of the content to progress, does not mean the game does not have content you can play to progress. They are just not mandatory in EVE. But the content does exist, and does follow a logical progression.

Who said anything about missions being doable with too low skills to fly the ship? I guess it depends on what you consider entry level skills to be. If entry level for battleships is being able to fit a ship with full T2 gear than what is the point of even having T1 gear. But if entry level is being able to fit full T1 gear with decent support skills, then why should you be forced to fit T2 before you can fly it? A T1 battleship fit with full T1 gear used to be able to complete level 4 missions. It was not easy, any you had a high chance of losing your ship. But it was possible. With the current changes a T1 ship with full T1 gear has near zero chance of surviving not matter how good your skills are. I consider that broken content. Sure veterans with pimp fit ships can still do it fairly easy, but for the players at the skill level the content was designed for it is broken.

Part of skill progression is getting into a ship and having the skills to fly it effectively. 8-10 million skill points is plenty to fly an entry level battleship. provided you have not wasted half you skill points on skills you do not need. Before this change a newer player with acceptable battleship skills could run level 4 missions. They had a high risk of losing their ship, but given patience and time could complete them. At this point they could probably make more isk running level 3 missions, but if they want to learn to fly battleships they have to start somewhere. Telling them to wait until they have near perfect skills is the wrong answer.

Level 4 missions are the entry level content for battleships. there is no lower level easier content to run with battleships. level 3 missions are designed for smaller ships with better tracking. They are not meant for battleships size hulls. Getting more skills to use better equipment and complete the missions faster and safer is logical progression. But you should not have to have near perfect skills and a pimp fit battleship before you can even try to fly one. It takes time to learn to fly a battleship properly, and you start out at an entry level with decent skills not perfect skills. The support skills trained for battlecruisers to fly level 3 missions are the same skills needed for battleships. The only extra skills you should need are large weapons, and the needed skills for the hull. The needed support skills you should already have. If you find level 3 missions easy, you should be ready to try level 4 missions.

In fact before the change it was possible to run level 4 missions in a Battlecruiser. it just took really long. logical progression was to move from a well skilled battlecruiser to a entry level battleship which was only slightly better than the battlecruiser. Then continue to progress getting better and faster with the battleship.

However with these changes an entry level battleship can not complete level 4 missions anymore. Even with perfect skills, fit a teir 1 battleship with teir 1 equipment and see how you do. You do not start out in battleships flying a pimp fit mach, you start out in an entry level ship. But if there is no content playable at entry level what is the point in having entry level equipment?

Yes you need decent skills, you need the support skills for either missiles, guns, and/or drones, but you already have those from running level 3 missions if you followed even a remotely logical progression. When your skills get to the point that level 4 missions are to easy, or boring, then it is time to move on,not make the missions harder. there is plenty of higher level content in the game for the veterans to play. level 4 missions were very hard for newer players before. But they were at least doable. Now a newer player with an entry level battleship has almost zero chance to succeed in level 4 missions. This is not about making level 4 missions easy for newer players. It is about making them possible. They were possible before, but not now with the changes.

There are many PLEXes and exploration sites in high sec that are harder to complete than most level 4 missions. If you want more challenging content, play those, and leave the level 4 missions for players who do not have the skills for anything else.
Bugsy VanHalen
Society of lost Souls
#84 - 2012-12-18 15:10:41 UTC
Morrigan LeSante wrote:
LordSpock wrote:
Believe me, I am still not convinced about the SP requirments they gave me that day and the fact whether or not someone should fly a BS with 8mil SP already.


You could do it with 8m (imo) and have a decent success rate, but to do that would require extensive past experience/tutoring from others to focus on the core skills at the expense of many other 'sidelines' new players get sucked into Smile


I call BULLSHlT. I was flying level 4 missions at under 10 mill skill points when I started. yes the missions were hard, and I lost a few ships. But it was possible, just very challenging.

With the current changes it is no longer possible. i.e. entry level battleship content is broken.
Mund Richard
#85 - 2012-12-18 15:17:10 UTC
Bugsy VanHalen wrote:
Morrigan LeSante wrote:
LordSpock wrote:
Believe me, I am still not convinced about the SP requirments they gave me that day and the fact whether or not someone should fly a BS with 8mil SP already.
You could do it with 8m (imo) and have a decent success rate, but to do that would require extensive past experience/tutoring from others to focus on the core skills at the expense of many other 'sidelines' new players get sucked into Smile
I call BULLSHlT. I was flying level 4 missions at under 10 mill skill points when I started. yes the missions were hard, and I lost a few ships. But it was possible, just very challenging.
And FUN!

The first time I lost a battleship in a L4 is when I really fell in love with this game!
Playing a certain other MMO, where death by the bucketloads was just a hassle and quite expected, the feeling of loss of such a beautiful ship (Dominix) was... one of the best horrible experiences a game gave me.

And then managing to do the same hard mission with a somewhat different fit, somewhat more skills, but still below what others consider "entry level"?
Priceless!

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Bugsy VanHalen
Society of lost Souls
#86 - 2012-12-18 15:21:00 UTC  |  Edited by: Bugsy VanHalen
McRoll wrote:
For starters, 8 mil SP is pretty low. If you were able to run IV's more easily before doesn't mean that it should be that way. Lvl 4's used to bring in a LOT of money regarding the difficulty and prerequisitions to run them. A 3 mil char could run them quite comfortably back then. I know this because I did them myself at that point.

This shouldn't be that easy, plain and simple. At 8 mil you have a lot of other possibilities to make money and you can also team up with your friend/corp to run a IV before you can do it yourself. Sure, the reward will be lower but you can minimize the loss by running them as effectively as you can with your friend. It i also more fun.

There needs to be a balance between difficulty and income and before the change missions were too easy. The older players need to have a bit of a challenge as well. You cannot demand everything to be tailored towards new players. Look at it as a goal to reach. You will get bored soon enough if you just sleep through IV's.


Excuse me, but level 4 missions are new player content. there is loads of harder content out there for higher skilled experienced players. why should one of the few things actually balanced for new players be changed so new players can not do it.

I underlined your point which you yourself do not seem to understand.

If older player want a challenge then play the more challenging content available to them. If you as an older player choose to play the easy content then you have no right to complain about it being easy. You choose to play the easy content when there is loads of harder content available to you.

There are loads of combat sites and PLEXes in high sec that are much harder than the hardest level 4 missions. Sure you have to scan them down, but that is what makes it high level content. Since the change some of these combat sites have become almost unplayable for veteran players. Some of these were difficult before, now they are impossible to solo. you want a challenge run those.
Bugsy VanHalen
Society of lost Souls
#87 - 2012-12-18 15:33:00 UTC  |  Edited by: Bugsy VanHalen
Rhaetic wrote:
Ealric Sorden wrote:
I doubt this an original idea, but what about revamping missions with a couple difficulty choices? Perhaps a choice of running missions at a higher difficulty would give somewhat better rewards while providing more of a challenge for those that want it. Add in more aggressive ewar, ai, aggro, stronger ships (and more of them), etc.

I'm not saying make the L5's in high sec regarding rewards or difficulty. It would take a good amount of work to get the balancing right. Maybe it wouldn't be worth it, I'm not sure. I know there are a lot of other things people feel really need to be fixed (and I agree). Still, maybe something for the future?


I have actually thought that the mission system could benefit from a few more levels:

Level 1: Newbie ships and poorly-fit Frigates
Level 2: Well-fit Frigates or Destroyers
Level 3: Well-fit Destroyers or Cruisers
Level 4: Well-fit Cruisers or Battlecruisers
Level 5: Well-fit Battlecruisers or Battleships
Level 6: Very well-fit Battleships or small gangs.
Level 7: Very well-fit and diverse small gangs, only found in Low Sec, significantly improved rewards, limited number per account per day.

I actually suggested something like this a long time ago (old forums) because I felt like the skill jump between mission levels was pretty steep for a new player.

This would be very good for the game. Both for new players and veterans alike. But then if it was changed as you propose, you would have veteran mission runners running level 5 missions in their pimp fit machs and complaining they are to easy.

After all if they actually run the content they should be they might loose their shiny ship.
Silber Zidayn
Doomheim
#88 - 2012-12-18 23:18:42 UTC  |  Edited by: Silber Zidayn
Bugsy VanHalen wrote:


Excuse me, but level 4 missions are new player content. there is loads of harder content out there for higher skilled experienced players. why should one of the few things actually balanced for new players be changed so new players can not do it.



Consider this after reading your words again; L4 missions are typically for battleships. Battleships are not new player friendly as the amount of SP to fit one with a t2 tank + decent gun skills and support skills is higher than 10mil SP before t2 weapons.

Don't get me wrong, full room aggro is a issue as is losing your drones quickly. Those two simple issues are not friendly to even experienced players.

This thread has good points about L4 missions but the main problems are actually more of a concern for L3 missions which effect new players. Once a little bit of skill is added back into running missions there will again be ways for people with low SP but high mission experience to mitigate the damage.

However, the way L4 missions worked pre-patch was also silly. You could with minimum SP run L4s in a drake by just warping in and out over and over. You could AFK missions in a snake. You could get into a tengu with terrible skills, sell 2x PLEX and tank the entire room with a 1.2b ISK ship.
Mund Richard
#89 - 2012-12-18 23:34:54 UTC  |  Edited by: Mund Richard
Silber Zidayn wrote:
Consider this after reading your words again; L4 missions are typically for battleships. Battleships are not new player friendly as the amount of SP to fit one with a t2 tank + decent gun skills and support skills is higher than 10mil SP before t2 weapons.
Guess we have different ideas on what's decent.
Unless decent = relevant skill at V-ish, but then I'd call it near-perfect and not decent.

Most relevant support skills at IV, T2 medium drones with extra range from EWDI, Core Fitting, and T2 tank skills at V with T1 rigs, choosing armor tank (more SP needed), both T2 MWD and AB as option, AWU at III:
~6.7M SP
Racial BS and Large Gun at V:
~9.5M
Sure, it still has room for improvement, but it's already at a fairly good shape for racial navy battleships.

Throw in some social skills at IV, and either large gun cap cost or for minnie gunnery falloff V, and we are still only at the 10M mark.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Risien Drogonne
Aliastra
Gallente Federation
#90 - 2012-12-18 23:40:57 UTC  |  Edited by: Risien Drogonne
Bugsy VanHalen wrote:


I call -------. I was flying level 4 missions at under 10 mill skill points when I started. yes the missions were hard, and I lost a few ships. But it was possible, just very challenging.

With the current changes it is no longer possible. i.e. entry level battleship content is broken.

Same. I did it in a dual rep domi with cap charges because my tanking skills were under-par and I lost one, but I continued anyway.

You can run level 4s with far less than 10m. Hell, by 10m points you could probably run them in several different battleships.

Silber Zidayn wrote:


Consider this after reading your words again; L4 missions are typically for battleships. Battleships are not new player friendly as the amount of SP to fit one with a t2 tank + decent gun skills and support skills is higher than 10mil SP before t2 weapons.

Don't get me wrong, full room aggro is a issue as is losing your drones quickly. Those two simple issues are not friendly to even experienced players..

I ran those level 4s with a t1 tank and t1 drones. You don't need 10 million skillpoints and a t2 fit. We ran level 4s before there WAS tech 2.
Mund Richard
#91 - 2012-12-18 23:49:44 UTC  |  Edited by: Mund Richard
I think I started them at 1.5M SP in a passive shield myrm, but it turned out I lack dps.
Got back with a Domi at ~2M SP?
Medium arti and T1 sentries, T1 tank.

Was... not... fast...
Even worse, needed to warp out a few times
But I could do it.
And it was awesome.
And then I got the mission The Assault (Serp ofc) Roll
And my ship became a shiny cloud.
I had no regrets.
It was educational.
I made sure my drones don't accidentally shoot triggers by turning OFF the aggression.
No, I wasn't AFKing, just didn't constantly give orders for my drones, and the tagged the trigger with one cycle, that got me full room agro and second wave.

Next horror story was me foolishly turning aggression back on in Blockade due to having my sensors dampened below 15km while rats were still out at over 50.
... Roll
Yupp, trigger shot, damped down to 9km, and too much dps for me to handle.
Finished it solo, was... so isk inefficient that I cannot tell you.

And I still liked the challenge.
Going back to L3s for the better isk would have killed me with boredom.
(Not to mention since I had good drone skills but crap gunnery, and Myrm not having any turret bonus, i was better off in a domi even there than any BC).

Sorry for the rant.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

FatalityOne
Yolo Corp
#92 - 2012-12-19 03:27:48 UTC
I've played EVE Online since beta. Back in the day when all you could really do was mine and not much more for ships then frigates. My original toon got hacked and stolen a long time ago. I just came back a week or two ago with this toon I created about 4 yrs or so ago. I've played off and on for the last yrs. I've got a little over 16mil SP on it. Use to do hundreds of level 2 missions in my frigate all the time. Was fun. I did level 4 in my old Rupture many, many a time. Was a blast. Then came last night. Not fun.

I took some level one missions for delivery at a delivery agent. Over half the missions I got were KILL missions. ?? Kind of odd, we use to get a KILL mission once in awhile but not over half the time. I had to get my Rifter (loaded & rigged) to finish em. Funny part was, NO WARNING OF BEING ATTACKED, no warning of being webified in a level one mission??? I got em done, thinking it must be bugged. Went back to Corp HQ and took a level 2 security mission. It says hey go check out our base, we haven't heard anything. Again no type of warning, no notice of anything odd at all. They blow my rifter away in 3 shots before I even get in range.
Needless to say I was not happy. I got my fully loaded and rigged Rupture out. I barely got out with any hull. IN FIVE SHOTS I was almost toast. I tried 5 times to do this I even warped in over 70k away. My 720's were not even in range with lead ammo. They were blowing my Rupture away at 75k away. SEVENTY FIVE THOUSAND in a LEVEL TWO mission. What????

Needless to say. I've prepayed 2 months. BIG mistake. I will not be renewing. This is ridiculous. I use to really like this game. Had a lot of fun playing it. But it appears to me they don't want any new players. (or eveidently old players returning either) Pretty obvious. I'm not new and know how to play and I barely survived their "NEW" AI for npc. Well not going to rant, just say "have fun".
Rain6637
GoonWaffe
Goonswarm Federation
#93 - 2012-12-20 01:13:22 UTC
being able to undock a battleship is not the same as having a complete battleship to take into missions (or pvp combat!)

incomplete-skilled players couldn't possibly look at the 20% of a ship's potential (they are achieving) and then wonder why they're not getting a more survivable ship... could they?

maybe. I guess there was some learning I had to do with drakes way back when. that a ship is not a "mount" that has the same attributes as the next player's "mount."
Captain Death1
Ministry of War
Amarr Empire
#94 - 2013-01-12 03:37:51 UTC
I have to call bs on the the l4 missions they moved l5 missions out of high sec to they would have more risk for isk most the players in the game don't do them as players told them if they where moved they would not do them so that did not workout
for null are low sec so now they want to nerf high sec l4 jamming and stuff like that players will just unsub when they get sick of it game will have less money that being said best way to do l4 just pick the ones that have no jamming in them that pay well
skip the ones that suck make alot of isk don't have to put up with the trash are go mine blow them off


anything the game can do i can just blow it off do what i want nothing will change Evil



i would be ok with taking missions out of the game it would be fun to hear null and low bears cry that players are in high sec anyway after that
GrymTruth
GRYM LLC
#95 - 2013-01-13 06:15:03 UTC
Im a returning player. Figured id give EVE one more shot.



Ive farmed every lvl 4 BEFORE the AI changes with under 6 mil SP (still under 6 mil on re-sub). I farmed lvl 4s semi-successfully till i had the cash for a faction BS with faction hardeners/ammo. At that point (about 4.5 mil SP at the time) i was farming lvl 4s after a couple months work.



On my return, Instead of diving into lvl 4's i decided to brush up on lvl 3s in a harbinger (t2 fit except for rigs). I ran some missions no problem then i got GU blockade. I could NOT complete GU blockade on my own (Lvl 3) in a t2 fit harbinger. I was forced to warp out and bring in a left over apoc (not my faction apoc).


Insta aggro, drones exploding and all that.



This experience is forcing me to shy away from even attempting a lvl 4. Lvl 4's that i farmed with relative ease before. It just doesnt feel like a fiscally sound decision to even attempt one.



But in general, the economy still seems to base pricing on the ISK/hour that a lvl 4 provides. NOT a lvl 3. Currently taking t2 drones to a lvl 3 is like cutting your profits by 1/3rd.



This is like shutting a door in the face of new players and telling them to wait in line to have fun.



This needs to be fixed.
Mund Richard
#96 - 2013-01-13 09:17:59 UTC
GrymTruth wrote:
But in general, the economy still seems to base pricing on the ISK/hour that a lvl 4 provides. NOT a lvl 3. Currently taking t2 drones to a lvl 3 is like cutting your profits by 1/3rd.
Because the ISK/hour you make in an L4 is supposed to be good? Roll

Try a nice nullsec or WH space, if you live there for a few days without blowing up, you already can already make more than the ship you took out there.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#97 - 2013-01-13 18:00:04 UTC
GrymTruth wrote:
This experience is forcing me to shy away from even attempting a lvl 4. Lvl 4's that i farmed with relative ease before. It just doesnt feel like a fiscally sound decision to even attempt one.

It's not like they "can't" be done. But you're right that the cost / benefit has gone down the toilet for drone boats, on account of the drone shrinkage every time out. Mobile drones go for 500 - 900K each, and sentries are 1.2 - 1.5m atm. If you lose 2 - 5 mobile drones or one sentry, that's like gunboats having a turret shot off and having to buy a new one every couple of missions. Even if you don't lose them, you still have to pay to repair them every time, where a missile or gun boat can come back with 0 repair cost as long as things don't go completely sideways. The drone losses basically eat all of the mission reward and some of the bounties now, leaving you with the salvage value, if you're lucky. The consumables for gun and missile boats are ammo and cap boosters (if you use them), both of which are dirt cheap in T1 form and work fine with your T2 weapons. The consumable for drone boats is now T2 drones. It's basically like making gunboats come back with 80-90% damage on half their weapons or a couple of guns gone every other time out.

EvE is supposed to suck.  Wait . . . what was the question?