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Mission AI changes: a newbie perspective.

First post
Author
Rhaetic
Black Ice Consortium
#1 - 2012-12-10 18:58:03 UTC
I've replied to a few threads on this board, but I figured that I would headline one myself to give some depth to the viewpoint of a newbie player who is now dealing with the recent mission NPC AI and tactics changes. This post is unapologetically long, but is intended more as feedback to the EVE development team than an open discussion -- though I certainly do encourage discussion if anyone actually reads it.

By "newbie" I am of course speaking of myself: a ~8mil SP pilot who doesn't have the capability to fly Tech 2/3 ships or fit a lot of Tier 2 equipment yet -- and is mostly confined to the ships of a single race. In my case that means I'm flying Minmatar ships with most of my skills at 4/5 except for a few core skills (1x or 2x multipliers) at 5/5 and a few important skills (4x or greater multipliers) at 2/5 or 3/5.

To further perspective: I played EVE for a good bit of 2010 before life got into the way and I had to take a break from gaming. I decided to come back after reading about the Retribution changes. I have a good hanger of Minmatar ships, including a Hurricane and a Maelstrom, but inflation since 2012 has made my 200mil ISK wallet not go anywhere near as far as it did then (when I acquired my Maelstrom for ~90mil ISK); just putting insurance on my Maelstrom cost me 54mil ISK!

When I returned to the game I was near Rens in a Level 4 mission station in High Sec. Running missions seemed like a good way to brush up on rusty skills and pad my wallet, so I accepted a Level 4 one, checked my fit, re-insured my ship, and headed out.

In 2010 I could solo Level 4 missions with difficulty. Being in a Tier 1-fit Maelstrom meant that I needed to understand kill orders and mission triggers, and be ready to warp out of things went sideways. I had learned to manage drones and minimize traversal to land hits. I understood capacitor and shield recharge rate and how to manage both. I still remember this stuff.

None of that helped on warp-in. The entire room aggroed me as soon as I landed from the A-gate, with everything screaming towards its optimal range and throwing a slew of webbing, scramming, and EW at me. Figuring that I had done something wrong with the triggers I aligned to warp out and threw my drones at the scramming Frigs -- only to find them immediately targeted and annihilated by pretty much every ship in the room. A lucky shot at the last scramming Frig (that by all accounts should NOT have landed) allowed me to warp out with <10% armor on a shield-tanked Maelstrom.

What we have here is a "perfect storm" of changes from a newbie perspective:

1. Everything aggros me on warp-in. It may be a bug, but it's a hell of a bug!

2. The increased use of EW devalues my already sub-optimal skills.

3. The aggressive targeting of drones dramatically reduced the effectiveness of a Battleship's primary answer to Frigates.

4. I don't have the DPS to three-shot opposing Battlecruisers and Battleships because I'm in a Tier 1 meta fit.

5. I don't have the skills trained to fly a different race's ships.

6. I'm combat-trained and don't find mining, trading, manufacturing, etc. all that interesting.

My roadmap was to spend the holidays in High Sec building up my bank account and re-learning "how to play" then joining a 0.0 Corp or a mercenary outfit as a combat pilot. However, my primary source of income -- AND FUN -- is no longer available to me. I tried dropping back to Level 3 missions, but not only are they much less rewarding than the Level 4 versions they can actually be just as dangerous.

Furthermore, even after the "Full Aggro" bug is fixed I'm still not sure I will be able to deal with the missions. I understand that the mission AI is designed to better approximate the AI of Sleeper ships, but I've seen Sleeper sites and they aren't swarming with incoming enemies like missions are.

All that kinda kills the fun for me.

It also leaves me with the question of "What do I do now?" I spent the last few days running the newbie Epic Arc for the Sisters, but that's over with now and while it was interesting it didn't really generate much money. I'm not really in a position to contribute to a corporation at the moment (time constraints), and I specifically came back to EVE because I enjoyed running a few missions a day during the week then heading out for some PvP on the weekends to spend the money I made during the week.

Expecting me to do something I don't enjoy is right out. EVE is a game; the activities should be fun. I run missions to finance my PvP because I find both activities enjoyable; expecting me to mine or manufacture -- which I don't enjoy -- so that I can PvP will do nothing but leave you disappointed. I'm not going to participate in a leisure activity that I don't enjoy.

TL;DR:

As a new player I cannot fly missions anymore. This isn't likely to change after the "aggro bug fix".
"ADAPT!" ...How? I have 8mil skill points.
"Fly a different ship!" ...I can't because I have 8mil skill points; I'm pretty much stuck to a single race's Battleships.
"Mine/manufacture/etc." ...I'd rather just not play.
Funky Lazers
Funk Freakers
#2 - 2012-12-10 19:37:14 UTC  |  Edited by: Funky Lazers
Rhaetic wrote:
I've replied to a few threads on this board, but I figured that I would headline one myself to give some depth to the viewpoint of a newbie player who is now dealing with the recent mission NPC AI and tactics changes. This post is unapologetically long, but is intended more as feedback to the EVE development team than an open discussion -- though I certainly do encourage discussion if anyone actually reads it.

By "newbie" I am of course speaking of myself: a ~8mil SP pilot who doesn't have the capability to fly Tech 2/3 ships or fit a lot of Tier 2 equipment yet -- and is mostly confined to the ships of a single race. In my case that means I'm flying Minmatar ships with most of my skills at 4/5 except for a few core skills (1x or 2x multipliers) at 5/5 and a few important skills (4x or greater multipliers) at 2/5 or 3/5.

To further perspective: I played EVE for a good bit of 2010 before life got into the way and I had to take a break from gaming. I decided to come back after reading about the Retribution changes. I have a good hanger of Minmatar ships, including a Hurricane and a Maelstrom, but inflation since 2012 has made my 200mil ISK wallet not go anywhere near as far as it did then (when I acquired my Maelstrom for ~90mil ISK); just putting insurance on my Maelstrom cost me 54mil ISK!

When I returned to the game I was near Rens in a Level 4 mission station in High Sec. Running missions seemed like a good way to brush up on rusty skills and pad my wallet, so I accepted a Level 4 one, checked my fit, re-insured my ship, and headed out.

In 2010 I could solo Level 4 missions with difficulty. Being in a Tier 1-fit Maelstrom meant that I needed to understand kill orders and mission triggers, and be ready to warp out of things went sideways. I had learned to manage drones and minimize traversal to land hits. I understood capacitor and shield recharge rate and how to manage both. I still remember this stuff.

None of that helped on warp-in. The entire room aggroed me as soon as I landed from the A-gate, with everything screaming towards its optimal range and throwing a slew of webbing, scramming, and EW at me. Figuring that I had done something wrong with the triggers I aligned to warp out and threw my drones at the scramming Frigs -- only to find them immediately targeted and annihilated by pretty much every ship in the room. A lucky shot at the last scramming Frig (that by all accounts should NOT have landed) allowed me to warp out with <10% armor on a shield-tanked Maelstrom.

What we have here is a "perfect storm" of changes from a newbie perspective:

1. Everything aggros me on warp-in. It may be a bug, but it's a hell of a bug!

2. The increased use of EW devalues my already sub-optimal skills.

3. The aggressive targeting of drones dramatically reduced the effectiveness of a Battleship's primary answer to Frigates.

4. I don't have the DPS to three-shot opposing Battlecruisers and Battleships because I'm in a Tier 1 meta fit.

5. I don't have the skills trained to fly a different race's ships.

6. I'm combat-trained and don't find mining, trading, manufacturing, etc. all that interesting.

My roadmap was to spend the holidays in High Sec building up my bank account and re-learning "how to play" then joining a 0.0 Corp or a mercenary outfit as a combat pilot. However, my primary source of income -- AND FUN -- is no longer available to me. I tried dropping back to Level 3 missions, but not only are they much less rewarding than the Level 4 versions they can actually be just as dangerous.

Furthermore, even after the "Full Aggro" bug is fixed I'm still not sure I will be able to deal with the missions. I understand that the mission AI is designed to better approximate the AI of Sleeper ships, but I've seen Sleeper sites and they aren't swarming with incoming enemies like missions are.

All that kinda kills the fun for me.

It also leaves me with the question of "What do I do now?" I spent the last few days running the newbie Epic Arc for the Sisters, but that's over with now and while it was interesting it didn't really generate much money. I'm not really in a position to contribute to a corporation at the moment (time constraints), and I specifically came back to EVE because I enjoyed running a few missions a day during the week then heading out for some PvP on the weekends to spend the money I made during the week.

Expecting me to do something I don't enjoy is right out. EVE is a game; the activities should be fun. I run missions to finance my PvP because I find both activities enjoyable; expecting me to mine or manufacture -- which I don't enjoy -- so that I can PvP will do nothing but leave you disappointed. I'm not going to participate in a leisure activity that I don't enjoy.

TL;DR:

As a new player I cannot fly missions anymore. This isn't likely to change after the "aggro bug fix".
"ADAPT!" ...How? I have 8mil skill points.
"Fly a different ship!" ...I can't because I have 8mil skill points; I'm pretty much stuck to a single race's Battleships.
"Mine/manufacture/etc." ...I'd rather just not play.


You know CCP doesn't really care about new players.
I'm sure their answer to you will be something like this: "Fly L3 missions untill you can do L4". No one really cares if it will take you a year to do so.

The coolset thing is they completly ignore the new AI/missions/drone UI problems. Tomorrow will be the week after Ret was deployed and during this week there was 0 Dev answers regarding new AI and how new players are ignored/left behind.
Most of the Adapt Trolls will say you the same thing too.

So here you go, this game is full of trolls: nullbears that say "Adapt" and devs that troll you by ignoring the important matters.
Adapt!

Whatever.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#3 - 2012-12-10 19:43:24 UTC
Rhaetic wrote:
By "newbie" I am of course speaking of myself: a ~8mil SP pilot who doesn't have the capability to fly Tech 2/3 ships or fit a lot of Tier 2 equipment yet -- and is mostly confined to the ships of a single race. In my case that means I'm flying Minmatar ships with most of my skills at 4/5 except for a few core skills (1x or 2x multipliers) at 5/5 and a few important skills (4x or greater multipliers) at 2/5 or 3/5.


For the record, 8 mil SP is not a newbie, that's roughly 4.5 months of training, probably more, depending on whether or not you burned neural remaps keeping things optimal, or went for a balanced mapping.

A newbie, to me, is someone at 2-4 million SP. And those guys suffer in missions right now even more than you. Especially if they were silly enough to go Gallente. L1-L3 missions, where the bulk of NPCs easily volley drones are NOT fun. And new player lacks skills (both module and fitting skills) to fit a decent tank and EWAR/RR to keep drones safe AND some kind of sensor compensation module (and skills) to avoid being permanently jammed/dampened into oblivion.

When it comes to new players, this latest patch is an absolute nightmare. It's not "arrow to the knee" scenario. What they did was take the world's biggest friggin' sledgehammer, gave it to the Hulk, and told him "go nuts!"


Larloch TheAncient
Freindly Mining Corporation
#4 - 2012-12-10 19:48:30 UTC
Just change up the pace until all of this blows over.

Or what would really be fun is to recruit a few people to run the missions WITH you.

This way you can run 3-4 times the number of missions at the same rate so your "old" isk/hr is still doable.

Also highsec exploration is an option (I"m not sure how difficult it is).


I know that nullsec exploration is next to impossible solo after these changes due to EW, so hopefully the devs look at this and either:

A: Massively bump rewards for these plexes/missions.

or

B: make the missions/sites much easier due to the increased "intelligence" of the enemy.


After all, there is a reason there isn't 15+ sleeper B ships in WH sites.
Christmas OnFIre
Caldari Provisions
Caldari State
#5 - 2012-12-10 19:49:30 UTC
Good points well made.
B0XzZ
Pulse Heavy Industries
#6 - 2012-12-10 19:50:08 UTC
I dont mean any disrepect to the OP or any newer player but my feelings on this are pretty simple. You shouldnt expect to not have problems with lvl 4 missions at 8m sp. Yes I know thats 4-5 months of training but in a game like EVE youre pretty much an infant still at that point.

I have a 35m sp nearly perfect Tengu pilot that has had to warp out of several of these missions post patch at 50% armor where as before I could solo them in my sleep.

I think anyone could agree that lvl 4 missions were not challenging enough and too easily accesible in their previous incarnation. Bottom line, if you are struggling with lvl 4 missions at 8m sp its because you should be. Take it back down to lvl 3 and work on your skills.
puLz
Last Resort Inc.
#7 - 2012-12-10 19:59:36 UTC
B0XzZ wrote:
I dont mean any disrepect to the OP or any newer player but my feelings on this are pretty simple. You shouldnt expect to not have problems with lvl 4 missions at 8m sp. Yes I know thats 4-5 months of training but in a game like EVE youre pretty much an infant still at that point.

I have a 35m sp nearly perfect Tengu pilot that has had to warp out of several of these missions post patch at 50% armor where as before I could solo them in my sleep.

I think anyone could agree that lvl 4 missions were not challenging enough and too easily accesible in their previous incarnation. Bottom line, if you are struggling with lvl 4 missions at 8m sp its because you should be. Take it back down to lvl 3 and work on your skills.


So when are people allowed to run level 4 according to your standards?

I have about twice as much sps as the OP and was going to grind some ISK in missions to fund some holiday pvp. Not happening.

As for doing it with help, yep... Already done that, the ISK/hour drops since you splitting the rewards and the more players you are the less ISK you get to the point where it is useless.

You're telling the OP to go to level 3s instead, been there and done that too... It's the same ****. You want me doing level 2s with 16M sps?

No thanks. There are other games in the "REAL UNIVERSE" you know, games I can actually enjoy while playing.

B0XzZ
Pulse Heavy Industries
#8 - 2012-12-10 20:07:20 UTC
puLz wrote:

No thanks. There are other games in the "REAL UNIVERSE" you know, games I can actually enjoy while playing.



Well then go play them

puLz
Last Resort Inc.
#9 - 2012-12-10 20:14:02 UTC
B0XzZ wrote:
puLz wrote:

No thanks. There are other games in the "REAL UNIVERSE" you know, games I can actually enjoy while playing.



Well then go play them




I see you cleverly ignored to answer the question when people are allowed to run level 4 missions "by your standards" as you seem to be the authority on the subject.

As for the game, what makes you think I haven't already cancelled my sub?

Rhaetic
Black Ice Consortium
#10 - 2012-12-10 20:22:15 UTC
B0XzZ wrote:
I dont mean any disrepect to the OP or any newer player but my feelings on this are pretty simple. You shouldnt expect to not have problems with lvl 4 missions at 8m sp. Yes I know thats 4-5 months of training but in a game like EVE youre pretty much an infant still at that point.

I have a 35m sp nearly perfect Tengu pilot that has had to warp out of several of these missions post patch at 50% armor where as before I could solo them in my sleep.

I think anyone could agree that lvl 4 missions were not challenging enough and too easily accesible in their previous incarnation. Bottom line, if you are struggling with lvl 4 missions at 8m sp its because you should be. Take it back down to lvl 3 and work on your skills.


I was able to complete Level 4 missions in my Tier-1 fit Maelstrom in 2010 before I had to take a break.

I understand that if I had returned in November instead of last week, I would have been able to complete them then as well.

I spent a lot of time in 2010 learning about EVE through missions. As I said in my OP, I understand how triggers, enemy-specific resistances, cap and shield recharge rate, traversal velocity, etc. all work -- not to sound arrogant, but I probably have more knowledge than the average EVE newbie because I enjoy reading about game mechanics. I've played a lot of other MMOs as well, and I'm the same way in those games.

I can't help but think that what nobody has noticed is that the mission AI was tuned for someone who is going into these missions with a Tier-2 fit, Tech-3 ship with 5/5 skills across the board without giving any consideration to someone who is more like... well, me.

Besides, what is wrong with someone flying in a Tier-2 fit, Tech-3 cruiser and steamrolling the mission? Haven't they "outleveled" the content, so to speak? I can take a Tier-2 fit destroyer to a Level 1 mission and ruin it, or do the same to a Level 2 mission in my Tier-2 fit Battlecruiser; in some ways I have "outleveled" that content.
Lady Ayeipsia
BlueWaffe
#11 - 2012-12-10 20:44:13 UTC
puLz wrote:
B0XzZ wrote:
puLz wrote:

No thanks. There are other games in the "REAL UNIVERSE" you know, games I can actually enjoy while playing.



Well then go play them




I see you cleverly ignored to answer the question when people are allowed to run level 4 missions "by your standards" as you seem to be the authority on the subject.

As for the game, what makes you think I haven't already cancelled my sub?



Um... I have an Indy alt that had no gun or missile skills,only drone. Even she can easily handle level 3s in her myrmidon. Either you are missing something fundamental in your mission style or are over stating the issue.

That said, people need to start looking ay fits and adjusting. A raven has 8 high slots, 6 launchers. Skip the salvager and tractor beam, add 2 small turrets and help pop the frigs you face.

My cane, added 2 light missile launchers to help pop frigates. Am I as fast as i use to be, no. Is it workable, challenging, and fun, yes. So really, learn to adapt. Accept that things might happen a hair slower, but use it to improve yourself and your piloting/fitting skills.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#12 - 2012-12-10 20:45:32 UTC
OP, you make a great point in regards to transitioning from one level of EVE to another.

The way that the recent changes to Level 4 missions really impacts that time where a player isn't perfect in their skills but is beyond level 3 missions. This is an area of EVE's "progression" that needs to be looked at and fixed quickly.

If the mission system is meant to be the PvE progression then it needs to have a smooth transition between levels. If level 4 missions are meant for near-max skilled pilots and level 3 missions are for moderately skilled pilots what is there in the middle of the two?

In terms of suggestions on what you can try and do: there are anomalies if you are in a 0.0 corp - there is no good reason to wait out going to 0.0 space. If you are looking for a cool corp and play regularly there are many corps that will take you! Check out the recruitment forum or toss me a message in game.

Another option: Incursions. While shiny fleets are all the rage there may be some fleets who will be willing to bring along another DPS battleship.

You can also make your way to Fleet Warfare - I believe there is a lot of diversity in what you can do in FC up to and including missions. This might be your best option for making a fair amount of ISK and getting involved with PvP (if that is what you are looking to do.)

puLz
Last Resort Inc.
#13 - 2012-12-10 21:39:01 UTC
Ugh
Lady Ayeipsia wrote:

Um... I have an Indy alt that had no gun or missile skills,only drone. Even she can easily handle level 3s in her myrmidon. Either you are missing something fundamental in your mission style or are over stating the issue.


Never said I couldn't do them, I said it was useless (in the context of it being pointless becuase the ISK just isn't there). Besides, it is the full room aggro that is the real problem and it affects all levels of missions.


Lady Ayeipsia wrote:

That said, people need to start looking ay fits and adjusting. A raven has 8 high slots, 6 launchers. Skip the salvager and tractor beam, add 2 small turrets and help pop the frigs you face.

My cane, added 2 light missile launchers to help pop frigates. Am I as fast as i use to be, no. Is it workable, challenging, and fun, yes. So really, learn to adapt. Accept that things might happen a hair slower, but use it to improve yourself and your piloting/fitting skills.


First of all, I understand your points however as I have stated I am in the same situation as the OP, this means: I can't fly caldari for example and no I can't use missile launchers either as I am trained for guns and drones.

Second, I get the impression your are using dual accounts considering the remark about the hurricane. That is somewhat equal to flying with an extra player with the exception you get to keep all the loot/LP/ISK yourself as you don't need to split it. Thus you still get the same ISK/hour but less pressure.

Basically, your solution to my problems is that I should crosstrain caldari ships and get a second account and train them up to do missions as well... Does that seem like a quick fix? Ugh

Besides, that doesn't really address the OPs problem though. As he can't simply "adapt" and be done.


Caldari Citizen20121206
Great Eastern
#14 - 2012-12-10 21:56:03 UTC
Well, after a week of brainstorming this new npc ai i came to a point of thinking it is meant to rebalance the source of isk. So after a while you will probably be able to make lvl 3 mission and it will be better iskwise in running solo lvl4, and UberAlfred who have 120mill SP will do lvl 4 solo, or you get friends to make them. This whole concept is very nice beacause technically lvl 1-3 is thrash at the moment.

But:
- this still doesnt make agro managable
- you need to wait probably months for the isk/hour rebalance to lower lvl missions
- its unfair to widen the gap this much
B0XzZ
Pulse Heavy Industries
#15 - 2012-12-10 21:58:15 UTC
puLz wrote:

Besides, that doesn't really address the OPs problem though. As he can't simply "adapt" and be done.




Thats because the OP's issue isnt one of adaptation its an issue of choice and ability.

The dynamics of missions have changed, you can no longer comfortably run a lvl 4 mission at 8m sp. I dont have an opinion on when its "ok to start running lvl 4's", that is up to the individual, race etc.

A change in tactics is necessary for those that can T2 fit a BS with good support skills which you should have anyway before you accept a lvl4 mission. Like I said, I can no longer solo blitz some lvl 4's in a Tengu the way I used to, it takes more thought.
Sammybear
Pyke Syndicate
Solyaris Chtonium
#16 - 2012-12-10 22:27:41 UTC
It is probably a plan by ccp to make people buy plex to twink out their ships.

My 5b isk mach can handle WC without a lot of trouble, and I'm only hovering at 11m sp, and 2-3m of that is mining skills.

This is way more of a isk problem than lack of sp. I know lots of people with 5-7 yrs of sp that are having problems in WC, vengeance, and the assault. But if those same people dropped 3-5b on a ship, then they could stomp all those missions with ease.

It has turned into a ctach 22, you need to have a lot of isk to then be able to make even close to an acceptable amount of isk (20-40m/hr is not an "isk faucet" by any stretch of the imagination)
Arden Loque
Ioncore
#17 - 2012-12-10 22:57:58 UTC
Sammybear wrote:
It is probably a plan by ccp to make people buy plex to twink out their ships.

My 5b isk mach can handle WC without a lot of trouble, and I'm only hovering at 11m sp, and 2-3m of that is mining skills.

This is way more of a isk problem than lack of sp. I know lots of people with 5-7 yrs of sp that are having problems in WC, vengeance, and the assault. But if those same people dropped 3-5b on a ship, then they could stomp all those missions with ease.

It has turned into a ctach 22, you need to have a lot of isk to then be able to make even close to an acceptable amount of isk (20-40m/hr is not an "isk faucet" by any stretch of the imagination)

Interesting. You see I believe the fact missions have been increased in difficulty is due to the idea that CCP want to get people out of PvE and more into PvP. If most PvE'ers are anything like me, then I'll be cancelling my sub long before that happens.

I have a 35m SP char here, and as I'm writing this, I've just had to warp out on WC. That's in a faction/complex fit Navy Scorp. I'm not bitching at the fact, but even those that are well skilled and happy to drop money on the ship aren't immune to this.

I don't think there is any actual advice that anyone can give you here that can help you out - it's just the way it is for now. About the best anyone can really do is offer to team up with you - it's not ideal I know as far as isk/hour goes, but alas - if you find yourself at a loose end I could use a wingman.

Don't get me wrong; I'm not saying that the way missions now work is 'right', but no-one here aside from devs has any real power to do anything about.

For what it's worth I think the difficulty of them being increased is no bad thing, but the rewards should increase too. Then again you could take it further and say the whole system needs to be rebalanced, with L3s getting comparatively more difficult. ...
Mund Richard
#18 - 2012-12-11 01:40:50 UTC
I'm starting to appreciate more and more my passive rattlesnake that used only T2 mods and yet could tank each and every room back when I had some 10 mill SP (including unused armor tank and gunnery skills).

It has been collecting dust for quite some times, but still, my modus operandi used to be warping in every mission, hitting every group and trigger, and then warping in with a raven as dps (plus sentry drones).

Naturally it wouldn't work with the new AI, the raven would be toast Roll

...oh wait, maybe THIS is what CCP was trying to nerf.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Maximus Reborn
Assasinated Zombies
#19 - 2012-12-11 01:53:39 UTC  |  Edited by: Maximus Reborn
Funky Lazers wrote:
Rhaetic wrote:
I've replied to a few threads on this board, but I figured that I would headline one myself to give some depth to the viewpoint of a newbie player who is now dealing with the recent mission NPC AI and tactics changes. This post is unapologetically long, but is intended more as feedback to the EVE development team than an open discussion -- though I certainly do encourage discussion if anyone actually reads it.

By "newbie" I am of course speaking of myself: a ~8mil SP pilot who doesn't have the capability to fly Tech 2/3 ships or fit a lot of Tier 2 equipment yet -- and is mostly confined to the ships of a single race. In my case that means I'm flying Minmatar ships with most of my skills at 4/5 except for a few core skills (1x or 2x multipliers) at 5/5 and a few important skills (4x or greater multipliers) at 2/5 or 3/5.

To further perspective: I played EVE for a good bit of 2010 before life got into the way and I had to take a break from gaming. I decided to come back after reading about the Retribution changes. I have a good hanger of Minmatar ships, including a Hurricane and a Maelstrom, but inflation since 2012 has made my 200mil ISK wallet not go anywhere near as far as it did then (when I acquired my Maelstrom for ~90mil ISK); just putting insurance on my Maelstrom cost me 54mil ISK!

When I returned to the game I was near Rens in a Level 4 mission station in High Sec. Running missions seemed like a good way to brush up on rusty skills and pad my wallet, so I accepted a Level 4 one, checked my fit, re-insured my ship, and headed out.

In 2010 I could solo Level 4 missions with difficulty. Being in a Tier 1-fit Maelstrom meant that I needed to understand kill orders and mission triggers, and be ready to warp out of things went sideways. I had learned to manage drones and minimize traversal to land hits. I understood capacitor and shield recharge rate and how to manage both. I still remember this stuff.

None of that helped on warp-in. The entire room aggroed me as soon as I landed from the A-gate, with everything screaming towards its optimal range and throwing a slew of webbing, scramming, and EW at me. Figuring that I had done something wrong with the triggers I aligned to warp out and threw my drones at the scramming Frigs -- only to find them immediately targeted and annihilated by pretty much every ship in the room. A lucky shot at the last scramming Frig (that by all accounts should NOT have landed) allowed me to warp out with <10% armor on a shield-tanked Maelstrom.

What we have here is a "perfect storm" of changes from a newbie perspective:

1. Everything aggros me on warp-in. It may be a bug, but it's a hell of a bug!

2. The increased use of EW devalues my already sub-optimal skills.

3. The aggressive targeting of drones dramatically reduced the effectiveness of a Battleship's primary answer to Frigates.

4. I don't have the DPS to three-shot opposing Battlecruisers and Battleships because I'm in a Tier 1 meta fit.

5. I don't have the skills trained to fly a different race's ships.

6. I'm combat-trained and don't find mining, trading, manufacturing, etc. all that interesting.

My roadmap was to spend the holidays in High Sec building up my bank account and re-learning "how to play" then joining a 0.0 Corp or a mercenary outfit as a combat pilot. However, my primary source of income -- AND FUN -- is no longer available to me. I tried dropping back to Level 3 missions, but not only are they much less rewarding than the Level 4 versions they can actually be just as dangerous.

Furthermore, even after the "Full Aggro" bug is fixed I'm still not sure I will be able to deal with the missions. I understand that the mission AI is designed to better approximate the AI of Sleeper ships, but I've seen Sleeper sites and they aren't swarming with incoming enemies like missions are.

All that kinda kills the fun for me.



TL;DR:

As a new player I cannot fly missions anymore. This isn't likely to change after the "aggro bug fix".
"ADAPT!" ...How? I have 8mil skill points.
"Fly a different ship!" ...I can't because I have 8mil skill points; I'm pretty much stuck to a single race's Battleships.
"Mine/manufacture/etc." ...I'd rather just not play.


You know CCP doesn't really care about new players.
I'm sure their answer to you will be something like this: "Fly L3 missions untill you can do L4". No one really cares if it will take you a year to do so.

The coolset thing is they completly ignore the new AI/missions/drone UI problems. Tomorrow will be the week after Ret was deployed and during this week there was 0 Dev answers regarding new AI and how new players are ignored/left behind.
Most of the Adapt Trolls will say you the same thing too.

So here you go, this game is full of trolls: nullbears that say "Adapt" and devs that troll you by ignoring the important matters.
Adapt!

You kidding me all the revamps are for you noobs--- only thing that wasnt was new AI...this whole last patch was for you guys New desi and t1 crusiers... Its been like 4 years since I have flown or anything like that.. Bring on the tech bs bc new tech 3 items new tech 3 moduals so i have something to train
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#20 - 2012-12-11 04:00:47 UTC
I've removed some off topic posts and rants. Please keep it on topic and civil or further action will be taken. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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