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i am forced to stop using drones !

Author
Jorma Morkkis
State War Academy
Caldari State
#41 - 2012-12-16 11:08:11 UTC
Zhilia Mann wrote:
Anneliese Pollard wrote:
Zhilia Mann wrote:
I Am loosing so much payshence on a forums that i lose sanity on the forums and rite my raje and say palabras malos at company that make game becuz i Am mad.


Honestly, I had a hard time reading this...


And people say proper spelling and grammar don't matter...


http://news.discovery.com/human/brain-code-cracking-language-120210.html
Zaq Phelps
School of Applied Knowledge
Caldari State
#42 - 2012-12-16 14:40:31 UTC
Mund Richard wrote:
Rain6637 wrote:
who the hell uses heavies, anyway. when mediums are so much faster and have the combat drone operation skill damage bonus that heavies do not, they're a better idea.

There was one horrible serpentis mission, I remember not the name, but the time was 5h16m, oh it was The Score...
3 rooms, 60 km travel time to each, only time I considered using both afterburner and heavy drones.
Did it once, decided to just decline it ever after.
Once more I had to do it a few months later, because I mixed it up with another, and accepted.
Jackson Steely wrote:
Anneliese Pollard wrote:
Speaking of which:
We need a Marauder drone boat. 100% increase in drone damage.
K thx.
This miiiight have been Ok pre DDA's now the projected damage would be OP.
Nop!
We totally need it! Roll


Actually in light of recent AI changes, I think a huge bonus to drone HP and speed (or sig radius) would be in order (along with a decent array of low and midslots for tanking and drone mods). This would make it a beast without upping the the amount of DPS drastically past a well fitted rattler or domi. The drones would simply be much less vunerable and you would have plenty of slots to dedicate to drone navigation, tracking and damage.
Ana Fox
Center for Advanced Studies
Gallente Federation
#43 - 2012-12-16 15:48:42 UTC
When you mine you risk to be ganked more than other players.

When you pvp you risk to loose ship 100% of time.

If you explore you dont find nice modules most of time.

Trading is risk of loosing isk any day. Etc etc .....

You lost few drones and that is all ?Stop crying and stop be afk .Dont you find old AI to be ********,all ships in mission space never change target.Even in god damn WoW when you do missions you risk to be ganked ,or you need to be carefull not to pull to much mobs,so really stop crying.
Jake Centauri
Doomheim
#44 - 2012-12-17 04:30:09 UTC
Zaq Phelps wrote:

Actually in light of recent AI changes, I think a huge bonus to drone HP and speed (or sig radius) would be in order (along with a decent array of low and midslots for tanking and drone mods). This would make it a beast without upping the the amount of DPS drastically past a well fitted rattler or domi. The drones would simply be much less vunerable and you would have plenty of slots to dedicate to drone navigation, tracking and damage.


This would create an imbalance in pvp. You can't have super-buffed drones crushing player ships as a side-effect of fixing the pve situation.
Rain6637
GoonWaffe
Goonswarm Federation
#45 - 2012-12-17 04:47:11 UTC
I've been watching drones carefully the last couple days.

I get the feeling some people are hiding behind their drones by releasing them without full aggro.

my drones get eaten when I release them too early.
Oopsy Bear
Doomheim
#46 - 2012-12-17 05:38:50 UTC
Rain6637 wrote:
I have "return to drone bay" keybind as SHIFT+R... I don't remember if that was a default shortcut.


I use the forward/back buttons on my mouse for attack and return to drone bay.
Rain6637
GoonWaffe
Goonswarm Federation
#47 - 2012-12-17 06:20:51 UTC  |  Edited by: Rain6637
Oopsy Bear wrote:
Rain6637 wrote:
I have "return to drone bay" keybind as SHIFT+R... I don't remember if that was a default shortcut.


I use the forward/back buttons on my mouse for attack and return to drone bay.


i usually can't have a general "go" bind like that, because I like to use rattlesnakes with various drone types, but I find myself fitted with only light drones at the moment-=-I think i will give that a try

/oop nvm, I thought by "attack" you meant "deploy" ... will still need to right click and deploy manually :-/
Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#48 - 2012-12-17 09:07:25 UTC
Ana Fox wrote:
When you mine you risk to be ganked more than other players.

When you pvp you risk to loose ship 100% of time.

If you explore you dont find nice modules most of time.

Trading is risk of loosing isk any day. Etc etc .....

You lost few drones and that is all ?Stop crying and stop be afk .Dont you find old AI to be ********,all ships in mission space never change target.Even in god damn WoW when you do missions you risk to be ganked ,or you need to be carefull not to pull to much mobs,so really stop crying.



Except that in god damn WoW when you get ganked you lose nothing at all.

I don't believe hes crying, just a significant part of what he does has been rendered alot less profitable and less fun. Would be nice if a few of you attempted to understand with other peoples issues instead of showing your troll nuts to everyone.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#49 - 2012-12-17 09:12:47 UTC
Caleidascope wrote:
Use keyboard shortcuts instead right clicking and choosing from menu.


Keyboard shortcuts are buggy. Doesnt work everytime. Sometimes you need to actually click the drone window to get your drone shortcuts working. Also it doesnt tell if drones "heard" shortcut command. Ive lost drones using shortcuts when drones havent "heard" shorcut commands and it took while to notice that drones are not coming back so they died..
Keko Khaan
Center for Advanced Studies
Gallente Federation
#50 - 2012-12-17 09:17:14 UTC
Blastrodamus wrote:
drone navigation computer is your friend


You go ahead and put drone navigation computer on your shield fitted maelstrom or machariel..
Keko Khaan
Center for Advanced Studies
Gallente Federation
#51 - 2012-12-17 09:20:17 UTC  |  Edited by: Keko Khaan
Anneliese Pollard wrote:
Zhilia Mann wrote:
I Am loosing so much payshence on a forums that i lose sanity on the forums and rite my raje and say palabras malos at company that make game becuz i Am mad.


Honestly, I had a hard time reading this...


Me too

Lol

Edit: sry for multiposting btw.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#52 - 2012-12-17 09:25:05 UTC
Jabir ibn Abd-Allah wrote:
Your really complaining about the lost of a drone or two?

They are ammo. Consider them the same and move on.


No theyre not. Theyre are drones.. But i guess you test nubs dont know the difference..
Captain Enigmatic
Static Therapy
#53 - 2012-12-17 10:33:10 UTC
:/
My Bouncers/Gardes tank like a boss, almost never have to return/re-deploy them. Maybe if I was lazy and used them for the initial pull, but even then they normally two-shot anything BC or smaller and BS rats die before optimal. Don't think I've seen a Bouncer/Garde of mine hit armor before I have to take a gate or the mission completes...

Buuut, deploying lights atm is a real pain. Elite frig rats switch to them instantly on deploy a majority of the time and I return them as soon as I notice, but most still hit half structure before they enter the bay.

Would love to hear what others are doing to hold aggro on frig rats so lights can do their job. Putting BS guns on them does practically nothing, as you'd expect. From range my sentries easily oneshot any frig rat, but just one that gets close can mangle a flight of lights in my experience with the new ai.
Morrigan LeSante
Perkone
Caldari State
#54 - 2012-12-17 11:03:57 UTC
Captain Enigmatic wrote:
Would love to hear what others are doing to hold aggro on frig rats so lights can do their job. Putting BS guns on them does practically nothing, as you'd expect. From range my sentries easily oneshot any frig rat, but just one that gets close can mangle a flight of lights in my experience with the new ai.



Precision missiles. There's more dust on my combat drones than the lost tombs in the valley of the kings.
Ikonia
Royal Amarr Expeditions
#55 - 2012-12-17 11:10:45 UTC
If you are already that highly efficient that you moan about the loss of drone, you're doing it wrong. It's a game, not your life.

If you are not willing to adapt to a world that changes, then you will probably keep on losing drones.

All this complaining about the grade of difficulty is hilarious. The game has become far too easy anyways. Time about that afk-missioning, afk-mining and ratting-while-tving is being targeted by the devs. Make it harder, more difficult and let skill become a factor again. I like it much and i dont care if the super-expensive-plex-fitted-officer-tuned-faction-battleship of some mission runner blows up.

At least he has 2 options then:
a.)ragequit
b.)buy the stuff again

And after 2 month of whiney-whiney some will have chosen a.), but there are still 1000s left who prefer b.) - and i will sell them gladly all these stuff again.
Reverend Skarekrow
EVE CORPORATION 14171615
#56 - 2012-12-17 13:10:23 UTC
Oopsy Bear wrote:
Rain6637 wrote:
I have "return to drone bay" keybind as SHIFT+R... I don't remember if that was a default shortcut.


I use the forward/back buttons on my mouse for attack and return to drone bay.


I programmed the wheel on my nostromo the same way. Makes dealing with the untested and broken code much easier. Now if only they would give us a way to map a hotkey per group to launch drones and allow us to bypass that crap interface completely, I would be most appreciative.
Mund Richard
#57 - 2012-12-17 14:06:41 UTC  |  Edited by: Mund Richard
Ikonia wrote:
Make it harder, more difficult and let skill become a factor again. I like it much and i dont care if the super-expensive-plex-fitted-officer-tuned-faction-battleship of some mission runner blows up.

I'm all for harder missions, barely ever accepting those that ain't at least marginally fun (or come with a 6 hour bonus timer, except a few specific ones), since they were bad isk/hour.

Now... if you want harder missions, I'm totally on board.
But make them also more worth the hassle in return!

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Jenn aSide
Worthless Carebears
The Initiative.
#58 - 2012-12-17 14:40:44 UTC
Mund Richard wrote:
Ikonia wrote:
Make it harder, more difficult and let skill become a factor again. I like it much and i dont care if the super-expensive-plex-fitted-officer-tuned-faction-battleship of some mission runner blows up.

I'm all for harder missions, barely ever accepting those that ain't at least marginally fun (or come with a 6 hour bonus timer, except a few specific ones), since they were bad isk/hour.

Now... if you want harder missions, I'm totally on board.
But make them also more worth the hassle in return!


This is the point they just won't get. wormholes and incursions are worth all the effort and danger ([i]and designed for it from the start), missions and complexes as they stand now generally aren't.

Some complexes are so silly now i'm having to just ignore escalations.

Fleet Staging point is a perfect example, the last one sent me a total of 27 jumps from "home" (part 1 was 5 jumps, part 2 was 14 jumps and part 3 was 8 jumps), I still had to have one ship that could tank the citidel Torp but the rest of the ships we brought had to be able to tank THE OTHER FIVE SPAWNs and some of our ships got out in structure. It took a team of us to finish it for the wonderful (and totally worth a 54 jump round trip dodging red and neutrals the whole way) reward of ONE 22nd Tier OPE worth 100 mil and nothing else.....

Escalations in null used to be worth it, not so much now.
Shadowschild
The Scope
Gallente Federation
#59 - 2012-12-17 15:27:55 UTC
CCP failed to provide any value in retribution for customers that are primarily skilled at using Drone Boats.

Heavy drones should have received a boost to HP & speed to compensate. I wasted 1 month training heavy drones to V.
Mund Richard
#60 - 2012-12-17 15:52:40 UTC  |  Edited by: Mund Richard
Shadowschild wrote:
Heavy drones should have received a boost to HP & speed to compensate. I wasted 1 month training heavy drones to V.
Heck, I have over 4 mill in drone skills, and never trained heavy IV yet alone V... Roll

Maybe there should be a really cap-hungry fast-cycle highslot module that "harmonizes" your drone's resists with your ship's.
Would also indirectly buff that poor new phasing armor hardener thing that I never bothered to get the skill for.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.